看板 Wargaming 關於我們 聯絡資訊
連結:http://ftr.wot-news.com/2013/11/19/19-11-2013/ - matchmaker does not take into account whether a vehicle is stock or elite (SS: apart from the “first few battles you get better MM” rule) 分房不會考慮你是白版車還是菁英車(SS:除了剛買的新車前幾場會有較好的分房原則) - according to developers, there has been some mistake earlier in explaining the viewrange, so – this is how it is: a damaged viewport (yellow) still gives you 100 percent viewrange, red viewport gives you 50 percent viewrange 根據開發組,早前在解釋有關視野的時候有些錯誤,所以這是視野怎麼運作的正確解釋- 受損的視野口(黃色)仍然會給你100%視野,紅色的則給你50%視野 - the difference between a yellow and white (undamaged) viewport is only the number of its hitpoint remaining and – indirectly – its vulnerability, since next hit might knock it out completely 黃色跟白色(未受損)的視野口的差別僅在他的剩餘血量,即是說他的易損程度,可能下一發 就可能完全破壞掉 - the museums supported by Wargaming are the Stalin Line complex (WG apparently restored their StuG and T-34), Kubinka and Bovington WG有支援的博物館有Stalin Lin complex(WG幫助他們修復了StuG跟T-34),Kubinka跟 Bovington Stalin Line complex http://0rz.tw/hiQ2T http://0rz.tw/gR98u Kubinka http://0rz.tw/8ylcX Bovington http://0rz.tw/wQDXd - press accounts don’t stay activated for long 發給記者的帳號(比如說那種電玩展)不會存續太久 - LL Valentine (Soviet prem tank) is fine according to SerB Serb表示Valentine II(蘇聯四階輕坦金幣車)表現良好 - it’s possible to implement concrete-breaking shells (anti-bunker), but (apart from different penetration) there will be no mechanism difference when compared to AP shells 實裝能穿透水泥的砲彈(反掩體)是可能的,但是其與AP砲彈間的機制不會有差別(除了穿透 不同) - SerB, regarding destructable terrain: “The problem is not the fact you change the terrain, the problem is its synchronization between client and server, plus for example changing the optimization of the elements of visibility checks accordingly” (SS: as in, you destroy ground, you hide in a crater and the enemy won’t see you) Serb對於可破壞地表表示: 問題不在於你改變的地表,問題在他得同步客戶端跟伺服端, 像是得隨時調整視野偵測的元素(SS:假如你破壞地面,你可以躲進炮坑裡面且敵人看不到你 - the Ki-33 plane in WoWp is not normally available in the game, a player saw it yesterday – SerB answers that it was either a tester, someone who got it during some event or a press account 戰機世界裡的Ki-33沒有開放給一般玩家,Serb表示昨天看到他出現的玩家應該是看到測試 人員或是之前透過活動取得不然就是記者帳號 - SerB states that WG is using outsourcing when it comes to WoT, but they outsource entire offices, not individual people, as it was proven that the individuals cannot work with required speed and quality Serb表示WG在戰車世界的開發上有外包,但是他們是外包給整個工作室,而不是給個人,因為 個體無法達到速度跟品質的需求標準 - it’s possible that the following feature will be implemented: when a heavy HE shell lands next to a tank, the tank is moved (swayed) or even thrown into the air by the blast wave 以下是接下來可能實裝的機制:當一個沉重HE砲彈(例如152mm?)炸落在一台坦克旁邊,那台 坦克會被震波震移(或是搖擺)或甚至被炸飛到空中 ELC表示 : 看到KV-2要小心 - client physics (Havok) will be implemented into WoWp Havok引擎會被實裝至戰機世界中 - while some houses in the future will be destructible, some houses (SS: for example the Himmelsdorf streets) will stay indestructible 雖然有些房子在未來會改成可破壞,仍有些房子(SS:像是Himmelsdorf的)會保持無法破壞 - despite what was said in some news, World of Tanks: Blitz server part will work on a slightly re-worked Bigworld, not Unity engine (so there will be no cheaters, hackers etc.), SerB doesn’t know what exactly the client engine is, but he states there will be no cheating 儘管之前新聞說了什麼,World of Tanks: Blitz(即行動版)伺服端會使用稍微重製的 BigWorld引擎,而不是Unity引擎(所以不會有作弊者),Serb不確定客戶端引擎會用哪個,但 他表示不會出現作弊 Some additional answers from Storm’s developer blog: 一些從Storm的開發Blog的回答 - there will be no separate “HD client”, everything will be done within one client 不會有獨立出來的HD客戶端,所有東西都會包含在單獨一個客戶端內 - the minimal terrain settings in WoT apparently strongly add performance on really bad computers 地形設定最低明顯會替配備非常爛的電腦增加效能 - it’s possible minimal terrain settings will have a big red letters warning that when it is enabled, it’s possible the visual terrain won’t correspond to the real terrain model (SS: the issue is that on minimal settings, the engine doesn’t render some of the smaller hills on the ground, which improves performance, but it can cause you to shoot into small hills you don’t see) 在選擇地形最低時跳出紅色警告表示其可能不會顯示一些地圖上真實地形模組是可能的, (SS:這問題在於地形設定最低時,遊戲引擎不會把一些地圖上的小突起顯示出來,雖然會增加效能 但是會造成你會打到你看不到的小突起上) - the Object 140 turret armor in 8.10 will be more like the one of T-62A Obj 140的砲塔裝甲在8.10時會更像T-62A - there will definitely be no changes in WoT in 8.10 when it comes to Nvidia 3D (SS: no idea what the issue is) 在8.10裡戰車世界在Nvidia 3D上不會有改動(SS:對這方面問題沒概念) - tank tipping over (on their roof) will come in near-to-medium future 翻車功能在近期到中期的未來會實裝 - there will be new achievements for random battles 隨機戰鬥未來會有新成就 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.237.119.27
victor0lynn :推 11/20 08:45
colin1120 :...輕坦每次都修觀測裝置的我 真是個笨蛋... 11/20 08:48
Pegasus99 :好險我玩LT很少有機會修東西=w= 11/20 08:50
uc1080 :無線電也一樣嗎? 11/20 10:07
quite :翻車功能 真想試看看 11/20 10:36
damnedfish :震波實裝+翻車實裝=? 11/20 11:57
wingmouse :翻車跟被擊殺一樣吧 除非隊友能協助翻回來?! 11/20 12:03
mouse468 :其實即將開啟隱藏模式~ 戰鬥工程車!!專門把隊友翻回 11/20 14:15
fransice7 :幹,害我輕坦也在用維修包修觀測裝置 囧 11/20 17:53
iohan :老鼠打B1三突 11/20 19:07
udm :所以野生的亞歷斯塔要出現了嗎?專門擊飛+位移+撞擊 11/20 23:33