看板 Wargaming 關於我們 聯絡資訊
An interesting thing. SerB and Storm pretty much stopped answering (busy I guess), there’s a new developer guy in the thread though (nickname Yurko2F) – his answers are less funny, but quite technical and detailed. Will try to capture it properly. Also, this guy seems to answer whining politely. He will learn…  SerB 和 Storm 好像幾乎停止回答問題了(我猜是因為忙),但有另一位新的開發人員 來處理(暱稱 Yurko2F);他的回答比較不有趣但較技術性且詳細。對了,這小傢伙似乎 很有禮貌地回應那些抱怨文。他會學乖的… - the “tent” in the base (the boxes and whatnot) will also be penetrable in 8.10 – it will change the base capture dynamics  在基地中間的的帳篷和箱子,8.10版中都是可穿透的;這會改變玩家佔領基地的流程。 - the camo-net camo bonus applies even when you shoot a gun: when shooting, you are harder to spot with camo net than without it  偽裝網的隱蔽值加成,在主砲射擊時仍有效 - T2 LT entering tier 4 battles? “It deserves it considering its complex characteristics”  T2 Light Tank 會進四階場。「他該擔任應當的角色」 - currently (although with low priority) the developers are considering making order in the armor display method in WoT (SS: in their characteristics, some tanks display the armor thickness of its thickest point, such as the KV-220 frontal turret, some tanks display the thickness of the biggest part of armor). This will not change the armor thickness, only displayed data. This has low priority, because what is written on the characteristics sheet of a tank has no influence on its performance  目前(雖然優先度很低)開發人員正在考慮重製一套統一的顯示車輛裝甲的方法(SS: 有些車寫的是最厚裝甲的值,有些是寫最大面積部份的厚度)。新系統不會改變現有的車 輛性能,只是數值顯示的方式不一樣而已。 - when penetrable objects are introduced in 8.10, when for example the enemy tank stands behind such an object and you know it’s there, but its silhouette doesn’t light up because there is a penetrable wall between you and him, the trajectory will be calculated with the wall as its target, not the tank (SS: important to aim higher then), even though you get to penetrate the target behind the wall  新的可穿透物件系統實裝後,拿你的準心去瞄準物件後的敵方車輛並不會顯示輪廓。因 為被物件擋住,系統(的自動彈道機)會把瞄準點設在物件上而不是在那之後的敵軍上。 (SS: 記得瞄高點) - it will be possible to penetrate several penetrable objects in a row, but the penetration losses do add up: one shell penetrating 4 cars will lose 4x25mm = 100mm  可以一炮擊穿好幾個物件,但每個物件都會扣穿深值。 - penetrating the railway wagons (SS: for example on Port map) will also be introduced, but “significantly later”, not in 8.10  將來會把火車車廂做成可擊穿的,但是是很久很久以後,不會在8.10加入。 Yurko2F on premium tanks (when asked, if premium tanks are inferior to regular tanks, whether it actually damages one team to have more of them than the other):  Yurko2F 回答關於金車的問題(有人問金車會不會IMBA,分到比較多金車的隊伍會不會 比較慘): “Premium vehicles are only a little bit worse than their regular counterparts, especially since there is almost always a nice crew sitting in the premium tanks, they are stuffed with equipment, visual camo etc. Furthermore, the players spend many battles using them and they learn to master these vehicles. That’s why we can assume that the worse tank parameters are compensated by the skill and experience of the player. And the difference between premium and regular tanks is so small that it is more than enough to fit into the allowed 10 percent difference between team MM weights. The players decide, not tanks.”  「金車只比同階銀車差上那麼一點點,特別是因為通常金車開出來都會有好的組員和裝 備在上面。而且玩家花很多時間在玩這台,自然熟練操控。這是為什麼我們會假設車輛數 據上的劣勢會被玩家的技巧和經驗所抵銷。而金車和銀車的差別小到能被MM娘允許的10% 分房權重差異所接受。選擇權在玩家手上,不在車上。」 - when a penetrable object is hit, visually nothing will change: it will still get destroyed like now, only the AP shell will fly further on, its damage is NOT reduced  可穿透物件被毀壞的樣子會和現在一樣。只有AP彈會貫穿,而且擊穿前後傷害值不變( 只有穿深被扣) - each buff/nerf decision is taken individually, with all the tank aspects taken into account (SS: as in, there is no “certain winrate = nerf” template for all tanks), details of this process will not be disclosed  每個 buff/nerf 的決定都是分別處理的,並把車的所有面向列入考慮(SS: 例如沒有 哪條規定,類似「到某個勝率就 NERF 它」,會適用在所有車上),但是決定流程的細節 不會公開。 - Russian player whining about premium tanks too weak: “Don’t whine please, that’s your personal opinion, you are certainly free to have it, but can’t you express it with less emotion in another thread?”  俄國玩家抱怨金車太弱。「請別抱怨,那只是你的個人見解;你完全有權提出看法,只 是能不能不要用這麼情緒化的表達方式?」 - Q: “Is there a plan to introduce camo-painted roadwheels and tracks?” A (SerB): “Yea, painted tracks ftw”  Q:「有沒有打算把接地輪和履帶上偽裝?」A(SerB):「吔,上彩履帶,好好歐(捧讀 )」 原文:http://ftr.wot-news.com/2013/12/03/3-12-2013/ ==== 對了 昨天的 Q&A 只一條:不會有台灣車特有的組員和裝備 就降 -- 當納粹河蟹掉奧地利的時候,我保持沉默,因為我討厭奧地利。 當納粹吃掉蘇台德區的時候,我保持沉默,因為我討厭想要偷吃西里西亞的捷克。 當納粹佔領捷克斯洛伐克時,我保持沉默,因為希特勒保證這會是最後一回。 當納粹想要拿回但澤的時候,賃盃不鳥他,因為英法保證會出兵。 當納粹和蘇維埃簽約的時候,幹!週遭已經沒有任何鄰國可以幫助我們了。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.136.229.37
korsg :呵呵 基地帳篷跟箱子被nerf了 12/04 03:46
doomhammer :我不依我不依...俄國玩家抱怨坦克太弱"How Terrible" 12/04 03:48
doomhammer :才是正解啊啊啊 12/04 03:48
doomhammer :"Don't go Russian Line"也可以啊 12/04 03:49
He will learn…
grayoasis :這時間... 12/04 04:19
korsg :建物穿透機制開放後,薄皮的想龜房子就更難啦 12/04 04:20
kingsmill :贊波蘭簽名檔:) 12/04 05:13
doomhammer :話說基地放那個帳篷和箱子是幹嘛的?專門被打爆/碾爆 12/04 05:30
doomhammer :的嗎? 要不要改成像SFC上坦克大決戰一樣的碉堡中間是 12/04 05:31
doomhammer :老鷹被打爆了變烤雞這樣... 12/04 05:32
kingsmill :佔領的時候可以擋一炮啊,很多怒博野隊都沒有人管箱 12/04 05:37
kingsmill :子,然後基地被佔就哭哭 12/04 05:37
doomhammer :可是以後就像一樓說的被Nerf了連擋一砲的資格都沒了 12/04 05:51
korsg :裝甲夠硬的話還是可以擋一下拉,薄皮車就沒輒拉~ 12/04 05:52
korsg :射穿障礙物會削弱炮彈的穿透力,好奇削弱程度是多少 12/04 05:53
擊穿所有的物件都固定降低 25mm 穿深 ←見11/29 Q&A 那種可以壓垮一半的小房子,要一炮貫穿會被當成兩個物件處理吧
hitlerx :難怪這兩天等不到Q&A.. 12/04 06:23
前天是真的沒有
kingsmill :11.28的Q&A里提到了穿深會以數值而非比例減低 12/04 06:35
kingsmill :也就是土墻減50,木屋減30,箱子減20這樣吧 12/04 06:35
kingsmill :具體數值WG會定在多少就不知道了 12/04 06:36
korsg :如果帳篷跟箱子數值不高的話 HE直接上了XD 12/04 06:37
kingsmill :只有AP和APCR會擊穿障礙物,HE和HEAT,HESH都不行 12/04 06:38
BDRG1B :FCM50t: 12/04 07:06
h9602b :金彈268表示,打穿四層牆我還有350穿 爽 12/04 07:12
kingsmill :另外挑個小錯,關於金車強度那一條的問題是:金車弱 12/04 07:29
Pegasus99 :268金彈是HEAT 打到牆就爆了 12/04 07:30
kingsmill :於銀車如果是事實,那麼隨機戰鬥中分到較多金車的一 12/04 07:30
Pegasus99 :263的APCR才能這樣搞 12/04 07:30
korsg :挖哩囧...he不能穿Q_Q 12/04 07:31
kingsmill :方豈不是很吃虧? 12/04 07:33
julyjungle :這Q&A不專業XDDDD 12/04 08:56
WillieHuang :原文都在上面 有更佳翻譯歡迎提出討論 12/04 08:57
batterykugua:julyjungle應該不是說翻譯不專業 12/04 09:02
batterykugua:是新的回答人員不夠troll 12/04 09:03
julyjungle :對啦~~ 說好的好貼蘿蔔呢XD 翻譯很辛苦,受在下一拜 12/04 09:25
zoidsx :heat不能穿透,但不知道HESH能不能因為他也有穿甲值 12/04 09:25
zoidsx :啊 12/04 09:25
julyjungle :只有AP跟APCR可以穿 12/04 09:31
kingsmill :HEAT也有穿甲值啊。。。能否穿透障礙物是看穿甲機理 12/04 09:54
l9901213 :HEAT在現實中是以砲彈引爆後產生金屬噴流來擊穿裝甲 12/04 10:33
l9901213 :若以T69的金彈平均穿深250mm來看... 12/04 10:34
WillieHuang :會連一棟房子都打不穿吧 12/04 10:37
l9901213 :不知道WOT有沒有把HEAT引爆後的金屬噴流設定衰減值? 12/04 10:38
※ 編輯: WillieHuang 來自: 114.45.236.101 (12/04 11:20)
damnedfish :有沒有對打不穿障礙物這點都沒影響 12/04 12:55
damnedfish :提前爆炸威力就虛了,所以現實車輛就才會裝柵欄裝甲 12/04 12:56
slyders :那SPG會有帶AP打障礙物後車輛的必要嗎 12/04 13:22
lsslss :掛化學能(HE/HEAT/HESH)的彈種都不適用穿透物件機制 12/04 13:34
leehello :這集沒有好"貼蘿蔔"喔 害我們英文字一個都看不懂!! 12/04 14:13
HOW TERRIBLE
l9901213 :雖然不能穿透,但我曾用暴風炸死隔著一道牆的坦克~ 12/04 14:34
fxp87117 :金車組員跟裝備好 但是金車猴還是一堆阿… 12/04 14:36
三紅(低場數、低效率、低勝率)的金車人見人怕,特別當它是你班長的時候… 不過有時候會意外地有貢獻?
higan :已經養成開場就輾爆箱子的習慣了,以前被擋過一砲 12/04 17:38
kirishima :看到昨天的Q&A...已哭 12/04 19:11
※ 編輯: WillieHuang 來自: 42.73.73.157 (12/04 20:27)
colin1120 :對啊 今天一台T34的貢獻是推我砲車3次 12/05 02:31
colin1120 :打開一看 場數不到千 T34 T-34-3 四驅跳肥南 我跪了 12/05 02:32
fxp87117 :我遇過T1拖拉機玩一場值接買T-34-3的.. 12/05 13:49
fxp87117 :還有戰鬥數160 記錄裡只有88虎 槓6 12244的坑貨 12/05 13:51