作者tai33ru (磁磚大)
看板WoT
標題[情報] 12/10 Q&A
時間Wed Dec 11 02:41:32 2013
今日,很多
- there will only be one map in 8.10 (the Japanese one), despite of the
rumors of two maps arriving
8.10只會新增一張地圖(日本那張),而非傳言的兩張。
- Storm states that when it comes to the Port map, they can’t just “add 200
meters of map length”, that would equal complete map rework
Storm表示:談到Port這張地圖,他們不能只是拉長地圖長度了事,這等於
是重作整張地圖。
- Foch nerf will “come later”, it was postponed to “new year”
Foch的Nerf會晚點,計畫延到新年左右。
- according to Storm, it’s okay to release the test iteration with bugs,
their fixing then goes much faster
根據Storm的說法,釋出帶有Bug的測試沒啥問題,這會讓他們的修復工作
更快完成。
- Object 140 will not be removed from the game
Obj.140不會被拿掉。
- the fate of gold ammo has not yet been decided (SS: there was a proposal to
lower its damage)
金彈命運未定。(SS:有個提案要降低金彈傷害。)
- developers will not remove (limit) the gold ammo on test server, because it
’s not easy to do (would require developing mechanism for that) and because
players would then whine that they want the same thing on live server
開發組不會限制測試服的金彈,因為這並不好做(需要因此而開發新機制
),然後玩家們可能會因此抱怨要求一般服也這樣做。
- Veider commenting on players whining about the Maus 2 degrees turret
rotation buff being too small: “When we add 2 degrees, it’s not enough, but
if we remove the 2 degrees, it’s immediately ‘OMG NERF FCUK WARGAYMING ME
AND MY 254 FRIENDS ARE LEAVING THE GAME’”
Veider對於有玩家抱怨Maus的砲塔轉速Buff兩度太少,他表示:「我們加
了兩度有人嫌不夠,但是如果我們Nerf了兩度,大概馬上會有:『WG太可
惡了都只Nerf德國我跟我的好朋友決定不玩了再見!』之類的抱怨吧ㄏ。」
- Veider (when confronted with the Maus II turret) states that if they add
new turret and more DPM to Maus, there will immediately be too many Maus
tanks around
Veider(看待有關Maus二型砲塔)表示如果他們加入了Maus的新砲塔然後
因此增加了DPM,會馬上有很多Maus冒出來。
- dynamic camera setting won’t be dependent on type of the tech (SS: player
proposes: off for arty, on for everything else)
動態攝影機的功能不會依照車種獨立運作。(SS:有玩家建議,砲兵關掉
動態攝影機,而其他坦克則都打開。)
- Storm: “everything’s fine with optimization”
Storm說:「我的優化做的很棒。(拇指)」
- full multicore support will come in patch 9.something next year – Storm
states that previously, they weren’t completely sure whether to do it or
not, but they solved some problems within the engine and decided to implement
it in full
明年的9.X版會支援多核心運算,Storm之前表示,過去並沒有完全確定要
不要做這功能,不過他們已經解決引擎運作上的問題,因而決定要把多核
心支援做出來。
- apparently there is a problem with Panzer I model (Panzer I hull is
different in 8.10 than Panzerjäger I hull), it will likely be fixed
一號戰車的模型有些問題(一號戰車的車體和一號戰車驅逐型的車體不一
樣),這未來有可能會修正。
- Lorraine model is also slightly off in 8.10 (frontal hull textures not
corresponding to the model), will be fixed
8.10的洛林模型也有點不符合(正面車體貼圖跟車體模型不符合),也會
修正。
- Superpershing also has a tiny graphical model bug on lower plate armor, but
it won’t be touched
超潘的首下裝甲外觀也有一個小小的Bug,但是這不會管他。
- M48 Patton is doing fine statistically
M48巴頓在數據上表現正常。
- Storm states that although some maps have 50 percent of their area covered
by non-accessible terrain, it does not mean they are bad maps, he cites Abbey
and Lakesville as examples
Storm表示雖然有些地圖大約有50%的區域是沒辦法進入的,但這並不表示
這地圖不好。他舉了Abbey跟Lakeville為例。
- new Malinovka-style maps? “For now we decided to make city maps”
新的諾夫卡Style地圖?「我們決定先做幾張城市地圖。」
- Storm states that on the new Japanese map, most people go into the city
Storm表示新的日本地圖中,大部分玩家都去擠城市。
- it’s “unknown” when Japanese heavies will come
日本重坦推出的時間是「未知數」。
- dynamic clouds will not come anytime soon, other graphic features have
priority and such clouds would be resource-requiring
動態雲的效果近期不會拖出,其他顯示功能會優先且動態的雲代表需要吃
掉更多的硬體資源。
- Bigworld can model wind like in Crisis (plants, trees bowing down depending
on wind intensity), this is planned to implement
Bigworld引擎可以做到模擬Crisis的風的影響(植物與樹會因為風的強度
而倒向特定方向),這個有計畫做出來。
- the feedback on the new Japanese map is very positive on EU and US servers
新的日本地圖在EU跟NA伺服器中回饋很正向。
- first new city map will come in 9.0
首張新的城市地圖會在9.0推出。
- the Chinese Wall map will not appear on RU/EU/US servers
長城地圖不會再RU/EU/NA伺服器推出。
- Dragon’s Ridge will not return
Dragon's Ridge不會再回來了。(譯:砲兵都沒位子躲...)
- Leopard 1 will not get the “late” (1970′s) turret (SS: welded, boxy)
豹一不會有1970年代的砲塔。(SS:焊接成四四方方的樣子)
(譯:
http://tinyurl.com/q9y96s5)
- the clouds will get moving shadows, while the clouds themselves will not
move: it’s intentional, Storm states that it improves the map with low FPS
cost, he also states that nice-looking clouds are very FPS-requiring
雲會在地上顯現陰影,但雲本身卻不會移動。這是有目的的,Storm表示
這是因為要改進地圖的FPS消耗,他也說,雲要好看也是需要FPS的支援。
- Object 430 will not change in test 2, other Japanese tanks will also not
get changed
Obj.430在二測時不會做更動,日本線也一樣。
- battles pre-determined by the fact one team gets more “noobs” than others
during MM? “Remove your XVM and everything will be alright. It’s all in
your head.”
解釋一下戰鬥開始時分房就會有一邊怒伯比另外一對多這件事情(怒?「
刪掉你的XVM,然後一切就會正常......這都是你的幻想!」
- while IS and KV-based tanks got new tracks, two of them didn’t: KV-13 and
KV-1S, this is apparently intentional
當IS跟以KV為基礎的坦克獲得新的履帶時,KV-13跟KV-1S這兩台沒有,我
們是故意的。
原文網址:
http://ftr.wot-news.com/2013/12/10/10-12-2013/
接下來還有一些Storm針對8.10的Q&A
Another Storm’s microdigest is here, literally posted minutes ago. Here’s
what Storm says on 8.10:
- STB-1 will be nerfed a bit: aim spread when turning the turret will
increase by 17 percent, aimtime will increase by 0,2s
STB-1會Nerf一點點:轉砲塔時的擴圈懲罰會加17%;瞄準時間增加0.2秒。
- the Japanese map will stay in the release version of 8.10
日本地圖會留在8.10的更新清單中(會正常推出的意思)
- Team Battles: new maps will not be added in 8.10 to 7/42: they will be
added later, but only after consulting that with Wargaming cybersports
department and with cybersports players
團隊戰相關:8.10團隊戰鬥不會加入新地圖,之後會在諮詢過WG的電競發
展部門以及相關的電競選手,再決定要不要加。
- WG is dealing with FPS drops, that appear on some computers in connection
with enabling the “track effects”, solution has not been found yet
WG正在處理有關的掉FPS問題,有些電腦再開啟「履帶效果」特效之後會
發生類似問題,還沒有找到解決辦法。
- the bug where trees produced weird “hedgehog” like artifacts was fixed,
Storm writes he’ll see how that went in test 2 (SS: test 2 is planned for
12.12. IIRC)
樹木在某些地方產生類似刺蝟外觀的Bug被修復了,Storm表示他在二測時
觀察後續。(SS:沒記錯的話二測在12/12)
- motion blur will be set as default on only for highest graphic settings
運動時視線外圍模糊的效果只會在較高的顯示設定時設成預設值。
Storm states that in this version, he will also add additional logging of the
matchmaking process (programmers only)
From discussion:
- Storm is confidend they will find and fix the graphic bug
Storm表示他們會找出並修復顯示相關的Bug。
- the Japanese probably won’t be “green” during the second round of the
test
二測時日本線可能還不會改成綠色。
--
推 oXnXo:按著開機鍵數秒即可達到關燈的效果 05/04 19:29
→ cypher4444:樓上我差點照做了!!! 這樣很危險阿!! 05/04 19:30
→ yuan860721:還好樓上你沒按 想想不久以前 我就照他的話做了之後阿05/04 19:32
→ cypher4444:就怎樣@@05/04 19:33
→ yuan860721:就關機了阿..............05/04 19:34
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 61.231.104.82
推 aeoleron :他不是承認兩度不夠 是說兩度就會有人靠么不夠 12/11 02:46
→ tai33ru :我其實是想讓他Troll一點 我知道他沒有承認不夠~XD 12/11 02:55
推 zaku7777 :我今天玩到快惱羞成怒,怎麼打怎麼輸... 12/11 02:55
→ zaku7777 :我不得不懷疑,有猴子分房... 12/11 02:56
推 kingsmill :XVM和noob那條翻譯有點小錯:並不是一定有一隊noob較 12/11 03:09
→ kingsmill :多,而是很多人一看XVM發現一邊noob多就覺得勝負已定 12/11 03:09
→ kingsmill :顯然WG並不喜歡玩家的這種心態 12/11 03:10
→ kingsmill :多核心終於要來了,鼓掌!另外Fochnerf那條,是只有 12/11 03:11
→ kingsmill :155受害吧?還是說小Foch也會中招? 12/11 03:11
我修飾一下,不過我覺得玩家的問題嘛還真的不太確定他想要問的方向:(
不過我認為那句話應該是玩家在質疑WG的分房不公
推 udm :KV-13...已經是OP指數最後一名了..還不buff履帶... 12/11 04:04
→ hemisofia :其實一直有支援多核心的mod 雖然我覺得這原理好迷... 12/11 04:04
→ udm :雖然我用起來並不感覺它太弱....但也不太強... 12/11 04:05
→ lsslss :履帶那個應該是指外觀模組 12/11 04:28
推 Pegasus99 :STB-1 nerf!!!WG終於有動作了 12/11 07:23
→ Pegasus99 :看來跑射真的會變弱點 加瞄準時間nerf的滿合理的 12/11 07:24
推 grayoasis :小Foch不會中招吧 並沒有比較強呀 12/11 07:55
推 kingsmill :小法克不錯強啊,射速不壞又有厚臉皮,而且快 12/11 07:57
→ kingsmill :是我最喜歡的Type了,所以法線如果155被砍的太慘, 12/11 08:00
→ kingsmill :我就打算走到Foch停下 12/11 08:00
推 julyjungle :我也討厭未戰先敗,我用XVM,但我把顏色關了XD 12/11 08:53
推 victor0lynn :好險我都是賣隊友打法 XVM看到全紅的 反而很開心 12/11 09:00
推 g3sg1 :小法克阿法輸同階一堆人 12/11 11:48
推 damnedfish :troll那條他還是罵WAR"GAY"MING 12/11 13:51
推 x820306 :多核心......finally 12/11 20:15
※ 編輯: tai33ru 來自: 61.231.104.82 (12/12 01:54)
推 didiasdcvb :I7 4770K 表示現在玩起來也不差 12/12 16:00