作者WillieHuang (Willie)
看板WoT
標題[情報] 12/12 Q&A
時間Sat Dec 14 05:09:23 2013
Just a quick piece of info, the new developer Yurko2F answering the developer
questions actively is apparently Zlobny’s replacement, not some random guy
在這回答問題的新進開發人員,Yurko2F,是接替Zlobnye來固定回答問題的。
(譯:我還在看他什麼時候會學會「How terrible」)
- damage system will not be “completely reworked”
傷害系統不會『完全重作』
- branches will not be “completely reworked” (SS: some player is
complaining about branches not being historical, just regular Russian whine)
科技樹也不會『完全重製』(SS: 一些玩家在抱怨有些科技樹不符合史實,常見的俄
服抱怨文)
- models, shell velocities and shooting and aiming mechanism are also fine
the way they are (SS: “question” from the same whiner)
車輛模組、砲彈飛行速度和瞄準機制也都沒問題(SS: 又是偽裝成問題的抱怨文)
- camouflage looking “bland” in 8.10? “Version 8.10 is not yet out” (SS:
as in, it will be fixed)
8.10版的塗裝太淡?「8.10版還沒出呦」(SS: 會改)
- Q: “If a replay is actually a saved set of commands from the server, why
is it impossible to watch it from the POV of any player?” A: “Replay is a
set of commands for one concrete player, not for the entire team. For what
you mention, currently we are developing the serverside replay mechanism,
where you will be able to witness the battle from the POV of any player from
both teams”
Q:「如果重播檔是儲存一整場來自伺服器的指令,那為啥無法以其他玩家的視角重
撥?」A:「重播檔只包涵了伺服器給你的指令,不是全隊的。目前正在開發的伺服端重
播功能可以以任何一位玩家的視角進行重播。」
- there was some hoax running around that tanks with high amount of battles
will recieve a “veteran” status with some bonuses, Storm states he said no
such thing
傳說高戰鬥場數的車會有『老兵』屬性,享有額外的好處;Storm 表示根本沒這回事
(譯:晚一版本退三步,很多人會退到地圖外吧…)
- you will not be able to rip off the turret of a vehicle, that has been
already destroyed. Storm states: “The turret will be a fully-modelled object
subjected to the same rules as a tank, so if it falls on your tank from
above, the effect will be roughly the same as if another tank of the mass and
weight corresponding to the one of the turret fell on your tank from above.”
已毀的車無法被掀砲塔。Storm:「砲塔是建模的物件,跟車輛一樣;如果它砸在你車
上,將會產生一台和該砲塔等重的車壓在你身上差不多的效果。」
(譯:看來RNG多了個新題材,都是飛車+盲射多無聊)
- it’s not yet sure, whether a tank, destroyed by the abovementioned turret
effect, will count as a frag
還沒決定用砲塔壓死會不會算進擊殺數。
- Storm states that the work on 8.10 is going well, bugs have been fixed,
second test will show whether the patch will be released on time
Storm 表示8.10進展順利,二測的結果會決定它是否如期釋出。
- only certain specifically defined tanks will have the possibility of a
turret being ripped off (not all)
只有一部分的車具有被掀砲塔的能力。
(譯:KV-2那種超重砲塔還真的不知道怎麼掀…)
- the point of impact of the turret (where it will will fly after the
explosion) will be random
- it will be possible for a ripped off turret to fly up and then back down on
the wreck of the tank
被炸飛的砲塔會隨機亂飛
炸飛後垂直砸在原本的車上也是可能的
- the flying turret trajectory will not be influenced by modules installed
砲塔的飛行路徑不受模組影響
(譯:不會裝了比較輕的砲就飛比較遠之類的)
- HE and HEAT shells will not penetrate the soft objects in 8.10 with pen
loss, because both types of shells are equipped with fuses, that can
realistically go off, if they smash into such an object
HE和HEAT無法只損失部份穿深後貫穿物體,因為砲彈有引信在受碰撞後就引爆砲彈。
- the developers view the automatic player search for team battles “
positively”
開發人員對團隊戰鬥的自動找房系統的看法是『正向的』
- a player is asking, why doesn’t tank’s MM weight depend on what
battletier it drops on (whether it is on the top of the team or on the
bottom), because some tanks are very powerful when they are on top and they
are really weak on the bottom. Developer answers that this is because the
effectiveness of a tank doesn’t directly depend on the battletier of the
battle it got in. He also adds that the probability of a tank to be either on
top or bottom of the team depends on what tank tiers are available in the
queue at that moment on the server, but only slightly.
為什麼分房權重不是隨着進入的房間而變?有些戰車當班長很OP,墊底卻很無力。開
發人員回答:戰車的效能不直接取決於進入房間的階級。而且在隊伍中的位置受當時伺服
器其他排隊中戰車的等級影響,但是影響不大。
- later Yurko2F explains, regarding the relationship of combat effectivity of
a vehicle and the tier of battle it dropped into (whether it’s on the top of
the team or bottom):
“Combat effectivity of a tank does depend on what tier of battle it dropped
in, but not directly, there are many factors influencing the effectiveness,
such as the type of the tank, composition of your and enemy team,
characteristics of that concrete tank, map and many others, that can in
effect influence the effectivity of the tank more than JUST the battletier.
There are exceptions to this, that are recognized by us as not possible to
influence the outcome of the battle on certain battletier. Oh yes, and we
balance teams, not tanks the way that every tank with a certain MM weight
will get the same MM weight opponent in the enemy team.”
大意:還有很多其他因素更能影響戰車的戰鬥表現,而我們有在平衡。
(譯:對不起我懶得翻了…到底什麼時候Yurko2F才能學會troll人?翻譯很辛苦吔…)
- a player is asking, what will happen if Maus becomes OP with the turret
rotation buff, Yurko replies that if that happens, it will be nerfed
如果 Maus 提昇了砲塔轉速後太OP怎麼辦?Yurko2F:「會被nerf。」
(譯:而且會是超迅速呦(?))
- improved ventilation “improves the characteristics of a tank by roughly
2,5 percent” (Storm later adds that there is a specific formula, but its
publication is considered not necessery, the real number is allegedly around
2,15 percent)
改善通風(風扇)「大約提昇戰車能力2,5%」(Storm 稍後加註:是有個特別的公式
計算,但沒必要公佈,正確的數字約是2,15%)
- the 2MB update of the game was just the launcher updating on the new version
2MB的更新檔只是更新啟動程式用的
- SerB “will not confirm” that WG is secretly working on the mercenary
feature
SerB 不願證實WG是否正在祕密開發『傭兵』功能
- SerB confirms that there will be fewer branches in 2014 than in 2013, this
is connected with the fact that in 2014, models of everything will be
reworked for higher quality
SerB 證實明年出的新車會比今年少,因為明年所有的模組都會以高品質重製。
- it’s possible that one day, WG will give out (as a gift) for free lowtier
tanks of other class than LT, but it is not planned for now
未來有可能送非輕坦的低階戰車,但目前沒這計畫。
- the WoT engine is capable of actually handling smokescreen mechanism, but
even now, more than half of server resources are spent on the visibility
mechanism. This is why the smokescreens work in World of Warships, where the
maps are much simplier (flat)
WoT的遊戲引擎有能力處理煙幕,但目前伺服器已經有一半的運算量用在處理視覺機
制了。而『戰艦世界』有實裝煙幕效果是因為那裡的環境較簡單(世界是平的)
(譯:…被世界砍死)
- SerB apparently doesn’t think that mods give you too much of an advantage
over a player that doesn’t use them (when a player asked, SerB replied: “
Your opinion on mods will be thoroughly studied by us.”)
SerB 並不認為用了MOD會讓玩家有什麼額外的優勢(SerB 對提問者的回答:你對模
組的意見我們都會徹徹底底仔仔細細地好好研究低(捧讀)。)
(譯:個人認為小地圖的視距開光圈、最後敵蹤和詳細佔領狀態都超實用的啊。)
- +/-1 MM spread will definitely not come (“it would kill the game”)
打死不會出±1分房
- apparently (if I understand this correctly, which is not sure), Ferdinand
will be made a bit bigger, but its camo factor won’t be made worse
肥迪男會被改的更肥一點,但隱蔽值不變。
From Overlord:
- gold will be bought for WoT Blitz wia App Store credit
可以在APP商店買 WoT Blitz 的金幣
- WoT Blitz will not have an unified premium account, gold or credits, it
will however have unified login with regular account
WoT Blitz 的帳戶不能和其他遊戲互通加值帳戶、金幣或銀幣,但帳號可以通用。
原文:
http://ftr.wot-news.com/2013/12/12/12-12-2013/
我還在納悶怎麼沒人翻…超囉唆的……
--
It's not who I am underneath,
but
what I do that defines me.
《Batman -
The Dark Knight》
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 42.73.87.209
※ 編輯: WillieHuang 來自: 42.73.87.209 (12/14 05:12)
推 splong :wow...砲塔壓死 12/14 06:34
推 udm :提昇戰車能力2,5%..好奇為何是用『,』而非小數點『. 12/14 07:12
推 cklppt :歐洲這邊小數點是, 12/14 07:36
原來如此?還真不曉得
※ 編輯: WillieHuang 來自: 114.45.228.108 (12/14 08:44)
推 tai33ru :超囉嗦的...所以才忽略XDDD 12/14 09:05
推 fxp87117 :2.15% 只有底數大的能力裝了才會有感吧@@ 12/14 13:35
→ fxp87117 :假設迴轉速度25 變成25.5375還真的沒什麼感覺... 12/14 13:36
→ fxp87117 :大部分的車還是快填配特化組件實用 12/14 13:37
→ mimihalo :俄文的小數是用, 12/14 13:59
推 damnedfish :砲塔壓人+之前說的翻車實裝...wow 12/14 16:07
推 charkwu :世界……不是渣誠不會被砍,請寬心 12/14 23:08
→ NanaMizuki :一百年前就說過風扇效益很低了 12/15 04:43