作者WillieHuang (Willie)
看板WoT
標題[情報] 12/27 Q&A
時間Sat Dec 28 12:35:50 2013
- SerB states regarding old (0 battle) accounts occupying “nice” names that
there most likely will be a system, that will be renaming them automatically
SerB 表示很可能會出一套系統把那些佔著好名字又不用(場數0)的老帳號改名。
- apparently SerB doesn’t think that the IS-6 competition will create a
flood of IS-6 tanks, like it happened with Type 59 before
SerB 不認為IS-6活動會跟之前59式一樣,造成一狗票的IS-6。
(譯:但是出現次數明顯變多了…喵式幾乎場場碰到…)
- there will be all three map types (desert, summer and winter) for lowtier
tanks
低階場也會有全部類型(沙漠、夏季、冬季)的地圖。
- Q: “How much smaller are the tanks in game than they are in real life?”
A: “That depends on your screen. On a 20 meter cinema screen, it would be
roughly 1:1〃
Q:「遊戲中的車是幾比幾的啊?」A:「這要看你的螢幕大小而定。用 20m螢幕看大概就
是 1:1。」
- the average life span of a tank in WoT battle is cca 4 minutes, for a plane
in WoWp it is cca 2 minutes, as for the classes – the longest lifespan
belongs to arty, the shortest – hightier scouts
WoT裡戰車的平均壽命約是四分鐘,而WoWp大約是兩分鐘。以車種論,最長壽的是SPG,
最短命的嘛…高階偵查車。
- Wargaming participating in/sponsoring the Tank Biathlon? “Not even PR
department deals with such stuff, that would be GR (Government Relations)
department, which is even further from the development department than PR”
WG 有參加/贊助俄國戰車競賽(Tank Biathlon)嗎?「這不是公眾關係(PR)部門,是
對政府(GR)部門在管的,後者離研發核心更遠。」
(譯:大概是有人叫 WG 去 Tank Biathlon 看真正戰車…how terrible)
- turretless tanks will not have apparently anything flying off during an
ammo rack explosion
無砲塔的車是不會有『炸車』特效的。
(譯:本來就沒砲塔,飛啥?不過 WT 的車長塔
噴火特效倒是不錯)
- there is no plan to hand out 2-3 perk crews in connection with historical
battles, you will have to grind them yourselves
史實戰鬥不會送二技、三技組員,請自己練。
- Storm adds regarding the War Thunder damage model that something like was
tested some months ago internally for World of Tanks, the tests did not yield
good results (“without perspective”), but states that even such a damage
model will find its fans
Storm 表示幾個月前 WoT 內部測試過類似 WT 的傷害系統,成果不佳;但人各有所好。
- historical battles will have the same game mechanics as random battles (SS:
eg. no hardcore mode or oneshots)
史實戰鬥的規則跟一般隨機戰鬥相同(SS: 不會有擬真模式或一擊必殺)
(譯:把車外視角、雷射測距、自動彈道機和即時小地圖拿掉應該就會讓大部分人抓狂
了,不用動用到砲管實體化、不可修履帶、不可『復活』組員、不可完整修復部件。)
原文:
http://ftr.wot-news.com/2013/12/27/27-12-2013/
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but
what I do that defines me.
《Batman》
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◆ From: 42.71.10.159
※ 編輯: WillieHuang 來自: 42.71.10.159 (12/28 12:38)
推 ccc73123 :問戰車比例幾比幾真的很低能... 12/28 12:37
※ 編輯: WillieHuang 來自: 42.71.10.159 (12/28 12:43)
推 abc12812 :會出獵殺kv2活動嗎? 12/28 12:40
推 sipaz :20M的螢幕WWW 12/28 12:41
推 melzard :我覺得光是把車體外框顏色(紅/綠)和車類標記拿掉 12/28 12:52
→ melzard :就會讓人打到抓狂了 12/28 12:52
推 Pegasus99 :QB有玩過hard core模式 沒有地圖沒有準心沒有標示 12/28 13:03
推 melzard :OMG 這實在是太難了 12/28 13:14
推 colin1120 :這不公平! 戰車兵只會碰到同國的戰車 12/28 13:20
→ colin1120 :但我們玩hard core要混著打! 12/28 13:20
→ batterykugua:QB那只是按V後開始玩而已 12/28 13:26
推 colin1120 :我知道啊 我就是在說按V 12/28 13:28
→ blackwoods :樓上說的也是難處之一 按v打光在遠處要不tk都有難度 12/28 14:17
→ blackwoods :QB的影片也有他差點打自己隊88虎 旁邊的人提醒他 12/28 14:18
推 melzard :現實中不少人真的是被友軍幹掉的 12/28 14:30
推 zx15132001 :好貼蘿蔔 12/28 17:23
→ Clavius :可以靠語音判斷是否為敵方,所以見面先打一炮(? 12/28 17:36
推 ggeneration :友軍的炮火最準確了......(諷刺的意味) 12/28 19:36
推 windycat :所以第一發禮貌射擊是必要的=w= 12/28 19:38
推 sizkacoder :推禮貌射擊 12/28 19:45
→ snegi :再加個全程開鏡 12/28 19:54
推 udm :遊戲中幹掉隊友會被算帳,現實中幹掉隊友沒人知道?. 12/28 19:57
→ WillieHuang :彈痕分析可追查 12/28 20:00
推 Pegasus99 :科威特戰爭時M1真的TK了不少 因此發展了M1A1 M1A2 12/28 20:05
推 kill90206 :樓上有誤...去打伊拉克的已經是M1A1 M1是裝M68的 12/28 20:57
→ kill90206 :早期型號Y 12/28 20:57
推 Theo57 :好像還是有一些105砲的M1IP有參與到戰事 12/28 21:19
推 Pegasus99 :那是我wiki解讀錯誤了 因為他說M1A1才把敵我識別裝置 12/28 22:36
→ Pegasus99 :設為標準裝備 12/28 22:37
→ Pegasus99 :印象中看過某部電影描述戰場上M1被TK的故事 12/28 22:37
推 abc12812 :m1a1是被tk沒損血吧 12/28 22:41
→ NanaMizuki :M2A1才把IFF放進標配 然後有IFF也不等於不會被TK 12/28 23:58
→ NanaMizuki :M1A2 12/28 23:58
→ beiowolf0615:不是沒損血,車掛了不能動,但乘員都無恙 12/29 16:52