看板 Wargaming 關於我們 聯絡資訊
今天根本是地圖特輯… - some vehicles (like the FCM 50t) have visibly lower quality of some parts of the model (in this case, tracks). The reason for that is that currently, the maximum amount of polygons per model is limited and sometimes there’s just not enough 有些車(例 FCM 50t)的部份組件模型(例:履帶)精緻度較低。這是因為現行的系統下 每個組件的多邊形數量是受限的,顯然不夠用。 - improved Prokhorovka (SS: see earlier leak post) is work in progress, it will not appear in 8.11, maybe it will in 9.0 進階版 Prokhorovka 正在製作中,不會在 8.11 推出,或許會在 9.0 (超測流出圖:http://world-of-ru.livejournal.com/2947595.html) - Windstorm map (SS: modelled apparently after Trondheim) will appear in 8.11 Windstorm(SS: 以特隆赫姆為藍本的地圖)會在 8.11 出。 - the Windstorm map is the same map Storm referred to as “Norwegian/Swedish map” Windstorm 是 Storm 所說的「挪威/瑞典地圖」 - the guns on the Prokhorovka map (if I understand it correctly) will be German 進階版 Prokhorovka 中的火砲是德國的。 (譯者:見超測圖,應該是88,但彈殼有點太大?) - the new Prokhorovka is not made for HD-client yet 進階版 Prokhorovka 還沒高畫質化 - for now, the map option where light tanks could cross the river over ice while heavies would break through the ice and drown is not planned 沒打算做可讓輕坦通過但重坦會沉的冰層。 - both the winter and summer versions of Himmelsdorf will be available in the game in parallel - the only difference between summer and winter Himmelsdorf will be the visuals, gameplay will stay the same Himmelsdorf 的夏天和冬季版會並存。 兩版本只差在畫面,玩法完全相同。 - Storm states that despite adding several winter maps, the majority of maps will still remain summer maps Storm 表示雖然加了幾張冬季地圖,但夏天才是王道~ - regarding more desert maps, Storm states desert maps are bleak and monotonous Storm 說沙漠地圖荒涼又單調。 - new personal rating formula will be published “when Storm gets to it” 會公佈新的個人戰績公式,等 Storm 首肯。 - Storm states it’s “not needed” to rework all the maps to look more “ war-torn” like Prokhorovka (craters, explosions etc.) Storm 表示『沒必要』把所有的地圖的氣氛都搞的跟新Prokhorovka一樣(煙硝彈痕瀰漫) - dynamic seasons changes on maps (SS: like, winter/autumn/spring etc. on one map) depending on what season is there in real life are planned, but not anytime soon 有打算搞動態季節系統,依現實中的季節決定地圖的季節,但不是近期的工作。 - various daytimes on maps (SS: morning, noon, evening etc.) are also planned, in middle future 有計畫在近未來做地圖中的天色變化(早、午、晚) - Wargaming devs like the “haze” on maps (SS: as in, “morning mist”), it is there to actually make the transition towards “thick” mist on the map edge look more natural WG 開發員很喜歡『晨霧』,它讓地圖邊緣外霧變濃的效果更真實。 - Storm agrees that on the maps leaked, the (Erlenberg) ford looks weird (unrealistic), but adds that this is a gameplay decision to add it Storm 也同意超測中 Erlenberg 的淺灘很不真實,但這是為了遊戲性的決定。 - there will not be more details added to the Himmelsdorf inner yards that only arty can see in arty view Himmelsdorf 中,街區的『內院』不會再細緻化,反正只有SPG看得到。 (譯者:也不大有人會去注意吧…) - changes to light tanks? “When it’s done it’s done” 輕坦的更動?「WIDID」 - according to SerB, there is a connection between tank weight and its ability to bring down trees as follows: “a tank weighing N tons can bring down a tree of N centimeter trunk diameter” 戰車車重和可撞倒的樹間的關聯:「N噸重的車可撞倒直徑N公分的樹。」 - more realistic tank performance in historical battles? SerB: “Want realism? Join the army.” 史實戰鬥中把戰車表現做的更真實如何?SerB:「去當兵吧。」 - Q: “I have a problem…” A: “Write in the “Problems” section of forums” Q:「我有個問題…」A:「文章分類錯誤,刪文不倒扣。」 - there is no universal conversion formula for the penetration conversion between “German” and “Soviet” penetration system (SS: while the “Soviet” system is used in general, sometimes the numbers are intentionally changed, so the fact a gun has a different penetration in real life matters very little to developers) 德國和蘇聯系統間,穿深值沒有統一的轉換公式 (譯者:各國要求的穿透率不同,用的靶材也不盡相同,連測試的砲彈品質都會影響…) - SerB states that while it’s theoretically possible to make tree trunks into solid objects (the was ripped off turrets will be), it’s not needed – it would only create a mess of fallen solid trees, that would block players 理論上有可能把倒下的樹幹做成實體,但沒必要;滿地樹幹會卡死玩家。 - US light line might be reworked more like sooner than later… 美國輕坦線重作的時間點較可能是近期。 原文: http://ftr.wot-news.com/2014/01/14/14-1-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.45.236.235 ※ 編輯: WillieHuang 來自: 114.45.236.235 (01/15 11:20)
tai33ru :辛苦推!!! 01/15 11:22
korsg :樹幹卡死低底盤車會很有趣阿 卡死那些討厭的ELC E-25 01/15 11:23
※ 編輯: WillieHuang 來自: 114.45.236.235 (01/15 11:33)
shisa :美國輕坦!!! 01/15 11:32
zondacinque :推 01/15 11:49
sipaz :推推 01/15 11:52
iohan :三橋圖變四橋圖 01/15 12:14
leehello :美國輕坦剛越過 唉 期待輕坦專屬冰層 01/15 12:59
yesno1011 :我霞飛都放到快發霉了 01/15 12:59
ross800127 :我討厭沙漠那關 01/15 16:39
Pegasus99 :沙漠地圖是我電腦最容易跑的動的阿_(:3 」∠)_ 01/15 17:03
EddieWongF14:Chaffee 進7階場會很強大, 放心玩 01/15 17:21
fransice7 :沙漠超讚的,建築少,沒啥樹,老電腦最愛XD 01/15 19:11
chenyeart :討厭沙漠+1,沒掩護,莫名其妙就死了,也看不到敵人 01/15 22:00
Pegasus99 :樓上肯定沒第六感 至少玩家自己要有 01/15 22:08
Pegasus99 :看不到敵人 可能車視野差或是你根本走錯路了=w= 01/15 22:09
Pegasus99 :不然沙漠場幾乎一開炮就現行 只要不走到火線上很難被 01/15 22:10
Pegasus99 :埋伏 也不會有躲的很隱密的LT 01/15 22:10
condition0 :沙漠超好賣頭的阿 01/15 22:21
fransice7 :俯角很慘的蘇中坦表示: 01/15 22:30
abc12812 :沙河進攻戰=免費勝場 01/15 22:51
chenyeart :Pegasus99大說中了我的痛處,第六感到現在還沒亮 01/15 22:56
chenyeart :而且我地圖觀念超薄弱,到現在還在跟著別人走 01/15 22:57
condition0 :多看直播 01/15 23:09
condition0 :國內國外都不少 01/15 23:09
condition0 :你不懂為什麼他要那樣走也沒關係 跟著走一次就懂了 01/15 23:10
sipaz :多玩WOT 視頻挑 題目看 01/15 23:10
abc12812 :最近我都看戰鬥民族的實況 真的超強 不愧是職業級的 01/15 23:15
wahaha5678 :沙漠地圖超好賣頭+1 01/15 23:25
fransice7 :戰鬥民族的實況要去哪看啊@@"? 01/16 00:17
abc12812 :http://zh-tw.twitch.tv/straikoid/ 戰鬥民族實況台 01/16 00:31
abc12812 :http://tinyurl.com/mf69exa 鬼神一般的數據... 01/16 00:32
korsg :聯邦的駕駛員都是怪物嗎XDDD 01/16 00:33
Pegasus99 :.....我到底看到了三小_(:3 」∠)_ 01/16 00:37
Pegasus99 :不過難得看到美系中坦愛好者呢=w= 還有他用FE跳了好 01/16 00:37
Pegasus99 :多車XDDD KV-4只打一場超屌的www T28P也直接跳了 01/16 00:38
Pegasus99 :雪曼 T95.... 他跳車的喜好真是獨特 01/16 00:39
abc12812 :看他實況好像幾乎都單野 而且沒裝任何mod... 01/16 00:43
abc12812 :不得不說俄服水準真的不錯 每個人都會擺角 01/16 00:44
abc12812 :就算是noob 也是會苗弱點的noob 01/16 00:44
hsinhanchu :RU:一階車就會集火射擊和擺逆斜角的地方(真的) 01/16 00:58
wuchianlin :沙漠就是各種賣頭躲自走砲 沒有防砲位也沒有草叢 01/16 09:00
wuchianlin :進退跟走位判斷非常重要,一步錯步步錯啊囧 01/16 09:01
Z1000 :\M-551/ 01/16 09:50