看板 Wargaming 關於我們 聯絡資訊
高階場各種不順,太多廢物出來浪費時間兼拖累隊友... IS4和IS7勝率分別是42和41,那何必在這兩台車上浪費合計1600場,回去開你的T127虐菜 不是很好嗎Orz Hello everyone, most of the answers in this post are related to the 8.11 patchnotes – if you haven’t read them yet, you probably should :) 建議先去看8.11的patchnote - SerB statest that his position on tank transmission causing fires in WoT has not changed SerB表示他對打變速箱會起火這件事情的立場不變。 - the main reason WoT actually has draws and not just wins/losses is the “ game session prolonging”. WOT有平手機制的主因是延長遊戲時間 - apprently the occasional cases of tanks getting stuck on walls and terrain won’t be fixed anytime soon 戰車有時候會卡在牆和地形中間的問題暫時不修正 - the bugs mentioned above will be fixed in second stage of the physics improvement, because a part of these issues will be fixed by the new (HD) tank models 上面那個問題會在畫質優化第二階段修正,因為部分修正和HD版模型關聯。 - Chinese and Japanese will not take part in national battles 中日兩國不會放入國家戰模式。 - roaming is being tested and polished 漫遊系統測試改進中。 - the Foch 155 armor was changed to correspond to these schematics, specifically the sides, rear and the roof was changed (the roof is thinner), the range-finder got nerfed too F155的裝甲依據圖紙修正,主要是側面、後方、頂蓋削薄,測距儀的硬度也降低 LFP 120>100 前方頂蓋50>30 引擎蓋40>20 後方40>30 側面50>40 - DPM of Object 268 will also be changed (SS: as in nerfed) 268的dpm會改變(SS:nerf)(alpha 850>750) - rain currently has no effect on visibility, but Storm states that in the future it might have: they will implement it now and then test it, whether it ’s playable or not 目前降雨不會影響視距,但是Storm表示未來可能會:會先測試。 - Foch alpha nerf will not be compensated, Object 268 alpha nerf will be compensated only partially, basically Foch will have thinner armor overall, lower mobility (engine nerf) and lower DPM Foch的alpha nerf不會補償,268會部分補償,基本上Foch155的裝甲、機動性和DPM都被砍 - exact details about the increase of profitability of some premium tanks will be written in final patchnotes when the patch is released, but in general, all the premiums will be brought on par with Jagdtiger 88 profitability 金幣車賺錢係數的細節會在最終版patchnote公布,但是基本上所有車都會被拉到JT88水準 - KV-5 profitability won’t be buffed, it’s good already KV5賺錢能力不buff,已經夠賺了。 - the new “Main Caliber” hero of the battle medal has following conditions: “This award will be given to the player, that dealt the most damage of all the players in the battle. The player must deal damage that equals no less than 20 percent of the sum of the entire enemy team hitpoints and no less than 1000 damage. If more players meet the requirements, the award will be given to the player with most raw XP in the battle.” 主力輸出(Main Caliber)條件如下 1.傷害輸出最高 2.傷害輸出至少等於敵隊總HP的20%且大於1000 3.兩人同時達成(傷害數字相等,不然我想不到該怎麼同時達成...)時頒發給原始XP多的 Storm also states that for team full of IS-4 tanks, the player would have to deal no less than 7500 damage Storm舉例:如果敵隊滿滿15台IS4,那就要打個7500。 (比較直覺的看法:15*0.2=3,把對方三台頂車從滿血打到完就差不多了) - the new “Tanker-Sniper” hero of the battle medal has following conditions: “This award will be given to the player, that dealt the most damage at distance of no less than 300 meters. At least 1000 damage must be dealt this way and the damage dealt must be higher than the amount of hitpoints of the player’s own tank. The hitrate in that battle has to be no less than 85 percent and no less than 80 percent of all hits must actually cause damage to the enemy (including module damage). There must be no hits against allied tanks, otherwise the medal is not awarded. If more players meet the requirements, the award will be given to the player with most raw XP in the battle. This medal is not given to artillery players.” 新版Sniper: 1.頒發給在300m距離或更遠打出最多傷害的玩家 2.傷害至少1000點,且必須高於玩家操縱戰車本身的HP 3.命中率85%以上,且80%以上的發射數必須造成傷害(模組傷害也算)(←不確定黃還是紅) 4.如果誤擊己方就沒收 5.同傷害時看原始XP 6.No medal for you, evil artilists! 以Cent.7/1來說,最佳狀態下只要打個五發均傷就有了。最難的條件其實是80%有效射擊。 - both medals are specifically designed to be very difficult on low tiers in order not to encourage sealclubbing 條件是故意設定來反虐菜的。 - artillery won’t be buffed in 8.11 8.11不會buff砲兵 - disabling the chat is intentionally not disabling minimap pings and generic “command wheel” commands 關閉交談時還是看的到內建指令/地圖標示是故意的。 - the change in “ranks” mentioned in the patchnotes is only a graphical change of the insignia format 昨天說的軍階修正看來只是改圖示而已。 - new Ruinberg and new Himmelsdorf will have the same chance to drop like the other maps, Storm confirms it means that any Ruinberg and any Himmelsdorf (both new and only) will not have double chance to drop 新版的Ruinberg/Himmelsderp出現的機會同其他地圖。 - developers decided not to give new maps higher chance to drop in 8.11 開發者決定8.11不會有哪張地圖高機率出現。 (最近Sacred Valley、Prokhorovka這兩張圖玩到膩) - the 10 percent artillery MM weight reduction applies for tier 9 and 10 too, the reason for this is not to have arty balanced with heavies on the top of the team 降低SPG權重的原因是這樣子就不會有T9/XSPG帶頭的狀態。 - the chance for various modes to drop for you (with all enabled in following order: random, encounter, assault, national battle) is 40/20/20/20 percent, if one mode is disabled, its percentage will spread equally amongst the rest 進入各種戰鬥模式的機會:隨機40,突擊20,遭遇20、國家20。 如果把其中一種取消掉,那種模式的機率會均分給其他模式。 - if only random and one other mode is enabled (see question above), the chance is 60/40 (in random favour) 如果只選隨機和任意一種,那隨機的機率是60%。 - Storm confirms the rain will reduce FPS, but not by much Storm確認降雨效果會拉低FPS,但是不嚴重。 - Q: “Storm, is it possible to fire all the mountain lovers from the map department?” A: “Of course. Fire them. You have a map department too?” 「嘿Storm,有沒有可能把地圖部門那些整天在搞造山運動的混蛋全部開除掉?」 「好啊,開除完之後你要贊助我一個地圖部門嗎?」 - new sound (improvements) will come in 9.0 (it was earlier confirmed for 8.11, but they didn’t manage to put it in on time) 新的聲音改進會放9.0(8.11來不及) - apparently, if you buy camo and emblems for gold, they will get “saved” for that tank even if you sell it 永久塗裝/標語會留在戰車上,即使賣車後買回也還在。 - T110E3 and T110E4 will have their alpha nerf compensated to keep the DPM the same E3/E4會拿到RoF補償。 - regarding the T-54 changes, all T-54 clones were made the same size in 8.11 (T-54 and Type 59 will become tiny bit longer) 所有的T-54衍生型都會稍微拉長一點點。 - hangar and tank selection (carousel) changes are still planned (when it’s done it’s done) 旋轉式的車庫計畫中(WIDID) - in “National battles”, you will not be able to meet enemy team of the same “nationality”, but otherwise, anyone can meet anyone 國家模式中不會打內戰,除此之外的對戰組合都有可能。 - the chat history will be scrollable only in battle apparently 交談歷史訊息只能在戰鬥中捲動 - currently, the order in which the tanks are cycled, when you switch from one to another in the post-mortem camera depends on the order in which the tanks are in the team list 死後鏡頭在友軍戰車切換的順序是看隊伍列表而定。 - T-44-85 will not appear in 8.11 – it was reported earlier by Evilly in one of his streams, but Storm states Evilly was wrong Evilly之前說T-44-85會在8.11實裝,Storm表示並不會,他說了算。 (關於哪輛戰車會實裝,以Storm為準。) - Storm confirms specifically: new French regular branches will not come in 2014 (2015 at the earliest) Storm確認新的法國線不會放在2014(最快是2015) (等AMX-30等到草長得比測距儀還高了...) - “national battles” will for now available only for random battles, Storm will see how it goes 國家模式目前只允許隨機戰,Storm表示待評估。 - the Nashorn size was changed to fit the Hummel Nashorn的尺寸會拉到和Hummel一致(同一個底盤) - regarding the mods in 8.11: “Some work from modmakers and everything will work. Don’t panic.” 8.11mod:modder稍微調整之後就能用了,請勿驚慌。 - there might be other “different” versions of existing maps in the future (like Himmelsdorf/winter Himmelsdorf, not all maps, but some yes) 某些地圖在未來會循Himmelsderp模式出不同季節版。 - Sacred Valley rework? “We can’t do everything at once” Sacred valley重製:「我們沒辦法同時完成所有工作好嗎」 - there is no plan to implement permanent version of national battles (so you play only those and not other modes 不打算開放「只打國家戰」模式。 -- Tier1 似乎很好玩的樣子... Tier7 你能面對白板車嗎? Tier2 新主砲真是太令人高興了   Tier8 把組員賣掉的我,真是個笨蛋 Tier3 已經沒什麼好研發的了     Tier9 那樣的前置變速箱,我絕不允許 Tier4 死組員、壞零件,都是存在的 Tier10 再也不依靠隊友 Tier5 怎麼可能會爆彈藥架 Tier11 最後留下的科技樹 Tier6 燒兩次車絕對很奇怪啊 Tier12 我最好的開發商(WG) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.115.103.35
osc63360 :頭推 01/17 11:24
mago5566 :今天的還真多 01/17 11:53
streitleak :這樣nerf E4的155mm才有意義阿 不然我開T30就好 01/17 11:56
streitleak :反正ROF ALPHA一樣 T30至少頭還有砲盾硬一點 01/17 11:56
zondacinque :伏羲155這刀砍的頗重... 不過也是應該的 01/17 12:52
batterykugua:Foch等效裝甲跌了快50mm 才剛買的啊啊啊 01/17 12:59
lsslss :底盤沒啥差吧 原本等效240降到200 01/17 13:09
leehello :平手是為了拖台錢 問題是勝利率計算平手=敗場 01/17 13:22
leehello :誰會想花更多時間 降低勝率 01/17 13:23
l9901213 :善良跟正義回來了………嗎? 01/17 13:25
Coma :SerB表示NERF德車的立場始終不變 01/17 14:48
Motor :純噓SerB 01/17 15:29
WillieHuang :「隨你開心。…你家也有地圖部門?(驚)」這是在troll 01/17 15:48
WillieHuang :XD 01/17 15:48
shisa :@leehello 如果敗場跟平手給你選,你選啥? 01/17 17:31
shisa :我個人是死都要拖敵一起來吞敗ww 01/17 17:32
iamstudent :本來我是會選敗場,但是上了頂車之後我會選拖成平手 01/17 19:07
iamstudent :修車好貴呀 XD 01/17 19:07
forever9801 :foch終於打得穿了嗎 01/17 23:50
batterykugua:穿深在200~240mm的AP但太多了 01/18 00:32
batterykugua:原來這算沒啥差啊 01/18 00:32
lsslss :底盤那麼小了 除非foch155在高點露底盤 要不然很難打 01/18 01:27
lsslss :還有那等效是算水平的 如果雙方同水平在加上車高 01/18 01:28
lsslss :角度會在加5~8度 100mm角度65~68等效237mm~267mm 01/18 01:29
lsslss :不如直接打髮髻不是更簡單... 01/18 01:29
lsslss :對了 測距儀(髮髻)有被點名可能nerf這你比較需要擔心 01/18 01:35
batterykugua:唔 我眼殘了 LFP看成UFP 01/18 02:33
leehello :這不是選擇問題 而是設置目的讓人不想失敗 而拖時間 01/18 03:30
leehello :又沒說明拉長時間的意義在哪 01/18 03:31
leehello :如果有ㄧ聲勝就有ㄧ敗 沒有中間選項 高手勝率會很高 01/18 03:33
leehello :我個人猜他是不想讓玩家勝率M化 也無法講明 01/18 03:34
leehello :怕刺激到較低勝率的玩家 01/18 03:35
leehello :不是所有人都會阿薩力選擇失敗的 都會想說服敵人 01/18 03:50
Valter :這時候就真的要說逃跑也是一種勝利了XD 尤其是那種剩 01/18 07:26
Valter :一兩分鐘然後我方剩一台砲車的時候... 01/18 07:27
udm :樓上那種狀況,砲車會說避免對面拿top gun,於是自殺 01/18 08:19
Clavius :蝙蝠炮變跑跑卡丁車沒看過嗎XD 01/18 13:15
Raelian :交談歷史是要怎麼捲動?顧著打眼前敵人,常漏看訊息 01/18 14:41
leehello :目前還沒有 厲害吧 01/18 19:08
udm :記得好像有個MOD可以捲回去看戰場交談歷史。 01/19 21:16
Raelian :這厲害!有被戳到的感覺XD 我找看看和這MOD有沒有緣 01/29 02:55