作者lsslss (新玩具耶!這怎受得了(嘆)
看板WoT
標題[情報] 2/10 Q&A
時間Wed Feb 12 14:22:08 2014
連結:
http://ftr.wot-news.com/2014/02/10/10-2-2014/
As I wrote on the Facebook, I am currently ill, so I apologize if the
translation is worse than usual, did my best.
如我在FB寫得那樣,我生病了,如果翻譯的品質比往常糟糕我感到抱歉,我會盡力。
(譯:SS保重阿)
- SerB doesn’t often use the Soviet branch as a comparison for other branches
(SS: earlier, it was posted somewhere that some Soviet vehicles serve as some
sort of “base” for other vehicle comparison)
SerB不常使用蘇俄的某線作為其他線的對比 (SS:先前,SerB確實有在某個文章中表示以
某線其中的一台車作為其他線車輛對比的基準)
- whenever a tank moves, it is instantly considered to be moving (for camo
purposes)
當戰車一移動,便會被系統立即判定移動中 (對迷彩機制而言)
- the rule above applies for all types of vehicles
承上,適用於所有車輛
- a player asked, whether WoWs is being developed, or priority lies elsewhere.
SerB answers that WoWs development is made by a separate independent studio
and it is influenced very little by other WG projects
一位玩家問,戰艦世界是否正在開發中或是優先度低於其他遊戲。
SerB:戰艦世界是由獨立部門開發,受其他部門的影響很小
- shell velocities in WoT are lower than in real life in order to emphasize
the skill factor (pre-aiming)
遊戲中砲彈的飛行速度要低於現實世界,目的是為了凸顯玩家技術 (預瞄)
- all types of shells for the same gun have the same velocity in order not
to confuse players
同一管炮所有砲彈的飛行速度都是相同的,目的是為了避免玩家迷惑
- SerB, when asked whether MM is taking into account situations, where elite
clans make platoons of OP tanks in high tier battles: “You got skilled –
you have the right to pwn. If you made a platoon from skilled players – you
have to pwn.”
玩家問某些高手工會開OP車組隊進高階場,是否要把這種情況納入分房機制中
SerB:你是高手,你就可以盡情虐菜,你跟高手組隊,你就可以輕鬆獲勝
(譯:pwn=輕鬆獲勝)
- apparently the rumor that if you are getting nasty fights, it’s enough to
just switch a server to “reset” MM is just a rumor
被MM分到不喜歡的分房,那麼你切換伺服器可以 "重置" MM 是都市傳說
- ground resistance is not tied to the tank weight – weight is taken into
account in power-to-weight ratio, not in the resistance
地面阻力不跟車重綁定,車重是用於計算推重比,並非阻力
- the ingame report system will be improved (it is being developed), it’s
possible the “justifiability” of each player will be taken into account
(SS: as in, a complaint by a player, who submits bullshit reports might have
smaller weight than the one by a player, who reports correctly, at least that
’s how I understood it)
遊戲中的回報系統將會改進,每位玩家舉報的正當性會被考慮
(SS:投訴玩家中誰胡亂回報其回報的參考性將會越來越低,至少我是這麼理解)
- SerB doesn’t see a general problem with the “old” tanks (SS: as in
earlier introduced): “If Veider’s team notices problems in statistics, we
will buff them”
SerB沒發現老車有什麼問題,如果Veider的團隊發現統計數據上有問題,將會buff
(譯:IS-7表示)
- SerB states that the appearance of alternative hulls does NOT mean the
current issues with load capacity will be completely negated, he adds that
there shouldn’t be that much of a problem in it, because later (more
advanced) hulls will simply have access to later modules (SS: as in, early
hull variant will have access to stock gun like it is now, the late one will
have access to upgraded guns)
SerB指出可選車體的推出,並不意謂著目前懸吊負載的問題會被取消,SerB補充說,
其實不會有那麼多問題,因為後期車體(更精英)可以使用後期使用的零件
(SS:換句話說,早期車體用白板炮,後期車體可以使用升級後的炮)
(譯:WTF!!!!!!)
- for now, the hulls are planned as tied to the suspensions
目前可選車體會與履帶綁定
- Havok will have no influence on shell behavior, it will work client-wise
(SS: shells will not have mass)
Havok引擎不會影響砲彈的狀態,因為Havok是運行於客戶端
(SS:砲彈沒有質量)
- 0 damage hits being removed from the game (SS: as in, damaging tracks
would damage the tank HP as well)? "It’s not decided yet, we are discussing"
打中零件但0傷將會從遊戲中移除?(SS:打中履帶將會扣車輛血條)
還未決定,還在討論中
(譯:目前豁免機制讓零件被擊中時有一定機率模組血量不減少)
- Object 140 model will be reworked – when it is reworked to the HD quality
140工程模組在HD版本時將會重製
- about shooting HE shells into enemy gun barrel: the “explosion” happens
not always at the end of the barrel, but at the point it met the barrel.
Shooting the end of the barrel however will produce 0 damage hit.
關於HE彈射入敵人砲管時,爆炸位置並不一定都在砲管前端也可能在砲管的某個點上,
而爆炸位置在砲管前端時傷害將會為0
(譯:不確定翻譯正確,待更正中)
- it’s possible, that alternative hulls will have their modules somehow “
locked”, for example the T-54 (with two equally valuable hulls – either
more armor, or more speed), the older (more armored) hull might be able to
use only the stock turret with LB-1 as its gun
也許,可選車體的部份零件將會是"鎖定",比如 T-54 有兩個同等的車體 一個裝甲厚
一個速度快,而裝甲厚的那個只能用白板砲塔跟100mm LB-1
- vehicle viewrange will not be buffed (“it’s big as it is now”)
車輛視野將不會Buff (維持現狀)
- missing US premium TD? “We do not guarantee the symmetry of all types of
premium vehicles for all nations”
沒有美國金幣TD? "我們不能保證每個國家所有車型都有一台金幣車"
- Q: “Should we wait for new maps with western, African, Eastern and Asian
thematics, CW innovations and premium French vehicles?” A: “Noone can
forbid you to wait”
Q:我們該不該等以西歐、非洲、東歐、亞洲為主題的新地圖,以及工會戰的新功能跟
法國金幣車?
A:你想等,沒人能阻止你
- apparently, on supertest an option was tried where bunker guns on maps
suddenly came alive and started shooting at the tanks passing by
超測服有個選項能讓機槍掩體運作並對經過的戰車射擊
(譯:感覺超有趣的阿XD)
Earlier today, Storm posted a “fan mail” he recieved from some Russian
player (pretty funny whine). In comments, Veider wrote he gets over a dozen
of such stuff per day.
今日稍早,Storm發了篇文裡頭都是他收到祖國玩家的"粉絲信"(蠻有趣的抱怨),
在討論區,Veider表示他每天也會收到一大堆這類的信
- developers decided not to implement a winrate per session statistics,
because people would only get butthurt about 30 percent per session and
those, who really want this stuff (unicums) can get it via mods
開發人員決定不實作開場勝率統計,因為大概會有30%的人感到不爽,而想要此功能的人
也能透過模組取得
--
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VGA:EVGA GTX 780 Hydro Copper SLI PSU :CORSAIR AX-1200W
HDD:SOLIDATA K5-128G + OCZ IBIS 240G + OCZ RevoDrive3 X2 480G
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--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 1.34.20.92
→ troll5566 :車體意味著更多的經驗? 02/12 14:29
→ chenyeart :事實上阻力應該跟車重有關吧? (職業病 02/12 14:37
推 ykes60513 :IS-7很好啊 沒啥問題(菸) 02/12 14:41
→ lsslss :絕對有關 不過遊戲中地面阻力似乎是獨立數據拿來平衡 02/12 14:42
→ lsslss :車輛用 02/12 14:42
推 Coma :斷履帶扣血? 等於每台車兩側都是滿滿的弱點了啊= = 02/12 14:52
→ Coma :考慮這種事的WG是在想什麼呢? 02/12 14:52
推 msvs8015 :同一管砲如AP APRC HE的彈速還是差很多不是嗎 02/12 14:56
推 Coma :對欸,之前我一直記得APCR彈速比較快 02/12 15:03
→ lsslss :APCR現實中初速會比較快 遊戲中沒詳細數據不知道 02/12 15:05
推 KusoPvt :APCR>AP>HE 02/12 16:00
推 iamstudent :履帶那段翻譯有問題啊,豁免機制不是這樣子的意思 02/12 16:01
→ iamstudent :比方引擎被打中有35%機率受傷,65%不受傷 02/12 16:02
→ iamstudent :受傷是扣引擎的血量,不是車體血量 02/12 16:02
→ iamstudent :履帶情況一樣,意思是100%會扣履帶血量 02/12 16:03
→ iamstudent :是模組的HP,不是扣車體呀 02/12 16:03
推 Coma :翻譯沒錯,原文有提到 also dmg tank HP 02/12 16:11
→ Coma :如果只扣模組HP的話原文不會這樣寫 02/12 16:13
推 Coma :啊不是also是would,不過不影響原意 02/12 16:16
推 iamstudent :我講仔細點,翻譯無誤,但是譯者補充有誤 02/12 16:27
→ iamstudent :不然按照補充的說法,打中履帶就一定被吃掉砲彈0傷 02/12 16:27
→ iamstudent :這樣是錯誤的 02/12 16:28
推 Coma :原來你是要講那個,我可以理解 02/12 16:33
推 Coma :想了想,原PO應該是想表達"只"打中履帶的話不扣血 02/12 16:37
→ Coma :例如正面斷履帶之類的 02/12 16:38
大概就這個意思 不過避免產生誤會還是修改掉好了
推 ccc73123 :這樣可選車體有何意義? 02/12 17:15
→ hitlerx :讓車可以依自己喜好微調特性吧 .... 也微調WG荷包 02/12 17:41
推 Pegasus99 :這樣還是有所謂的"頂車" 多一樣模組要研究罷了 02/12 17:43
推 doomhammer :Kv-2表示: 哪個機槍掩體射我的? 給我站出來!! 02/12 17:45
推 Coma :不是說可選車體會跟履帶還有不同砲管綁定? 02/12 17:46
→ Coma :有人沒認真看喔XD 02/12 17:47
推 wingmouse :可選車體是跟履帶綁定吧 以後要先換車體才能上頂砲 02/12 17:48
→ wingmouse :所以車體(+履帶)一定要先研發 不能像現在用加強懸吊 02/12 17:48
推 donkilu :斷履帶扣血很ok啊,只要不要把履帶設定成弱點就好 02/12 17:55
→ donkilu :可能效果就像拿HE洗臉一樣,扣一點點血 02/12 17:56
推 Coma :這樣AP的攻擊力等於寫好玩的......?? 02/12 18:13
→ Coma :極端一點講,整台車體都不用打到,一直洗履帶就能洗 02/12 18:14
→ Coma :爆一台車,你不覺得這比第六感更超現實嗎? 02/12 18:14
推 deluxe :關於炮管那一段The end of barrel翻成炮管末端會不會 02/12 18:16
→ deluxe :比較好? 根部會令我想到砲管與車體連接出 02/12 18:17
推 Coma :翻成根部實在是.....當然不排除原PO誤會原文意思 02/12 18:46
推 fireunicorn :是炮管連結處沒錯阿... 02/12 19:13
→ lsslss :搞得我好混亂... 02/12 19:14
→ lsslss :有講射入砲管 end of barrel我是想到砲管內底部 02/12 19:17
※ 編輯: lsslss 來自: 1.34.20.92 (02/12 19:21)
推 Coma :應該是俄文轉翻英文的時候歪掉了 02/12 19:57
→ Coma :依據前後文推斷,應該是指擊中砲膛或與砲塔連結處 02/12 19:58
→ Coma :但是the end of barrel通常會被理解成砲口...... 02/12 19:59
→ Coma :算了 :) 02/12 19:59
推 iamstudent :看起來砲管的碰撞模型是空心的,炮彈可以從開口進入 02/12 20:23
→ korsg :-7開久了就覺得 還可以拉...只要沒有TD就世界太平 02/12 21:05
推 fireunicorn :照英文翻是炮口沒錯...可是怪怪的... 02/12 21:27
推 fransice7 :遊戲中回報系統真的有用嗎= ="? 02/12 21:31
推 YukiPhoenix :前面某篇不是已經告訴你有買P帳的話不會被鎖嗎 02/12 21:57
推 udm :應該是指,可以用炮管撞HE彈將HE彈提前引爆XD 02/12 21:58
→ udm :如果每次都辦到..絕對會被當成美技...前提是炮彈飛行 02/12 21:59
→ udm :速度跟手榴彈一樣快..... 02/12 21:59
→ fireunicorn :我的問題是~暴風不是可以涵蓋砲管~ 02/12 22:08
→ fireunicorn :理論上就算炮口引爆~對炮管不是應該還是有傷害嗎? 02/12 22:09
→ batterykugua:有傷害又不一定會黃 02/12 22:15
→ fireunicorn :可是他寫0傷耶 02/12 22:16
→ fireunicorn :還有就是如果炮口免傷害區...可是td摔下去炮口碰地 02/12 22:18
→ fireunicorn :會變黃~不像免傷害阿 02/12 22:20
→ batterykugua:對炮管有傷害 但對車體0傷 你覺得戰報會怎麼寫 02/12 22:20
→ fireunicorn :呃…你看上面...寫的是模組0損傷...不是車體 02/12 22:25
推 CSmonkey :有一次我開KV2 152HE真的就是命中砲管無傷... 02/12 22:50
→ CSmonkey :事後結算畫面看到...還以為是BUG 02/12 22:51
→ batterykugua:原文寫"produce 0 damage hit" 沒寫module等等 02/12 22:53
→ batterykugua:應該只是指平時可見的血量 02/12 22:54
→ fireunicorn :打炮管本來就對車體0傷...最多壞炮管而已... 02/12 23:56
推 godfight :IS-7那可悲的穿深... 02/13 08:16
推 Pegasus99 :最大的問題不是瞄準時間嗎?=w= 02/13 10:19
→ Pegasus99 :隔壁IS-4比起來描的又快又準 02/13 10:20