看板 Wargaming 關於我們 聯絡資訊
One more thing to be clear: the fact 0.9.0 patchnotes appeared today (partially) is due to the fact that today, patch 0.9.0 appeared on supertest. According to regular schedule, that means that common test should come next Thursday. HOWEVER, this patch is anything but common and delays are inevitable. Storm posted that the test will come in 2-3 weeks. 簡單翻譯,9.0資訊是由今天的超測流出,正常來說下周四會有公測,不過Storm說會 延後兩三週。 - optimization of World of Tanks is being conducted continuously WOT的優化正在持續的進行。 - there is no need to rebalance arty in general apparently 自走砲不需要被重新平衡。 - choosing your team setup for maps in team battles will come after 9.0 在隊伍戰鬥為不同的地圖設定不同的隊伍將在9.0之後出現。 - current amount of arties in battles is 1-3 per team 目前的單場戰鬥的自走砲數量為每隊1~3輛。 - it’s not yet sure, whether confrontation will be completely scrapped or just temporarily disabled – Storm states that in order to work, it needs its MM fixed and there are no resources to do that for now 目前還不確定國戰是會被完全移除還是暫時關閉-Storm表示國戰要正常運作,MM必須被 修正,但目前沒有多餘人力可用。 - apparently, according to Storm, confrontation setups like 15 RhB vs 15 ISU are not caused by faulty MM, they are caused by the fact that there are too many vehicles of that kind in the queue 根據Storm表示,國戰的隊伍組成像是15台RhB VS 15台ISU不是MM錯誤所造成,而是因為 有太多該型的車輛在排隊隊伍中。 - roaming: “when it’s done it’s done” 漫遊,WIDID。 - according to Storm, the “epic” part of 9.0 are the HD tanks and historical battles Storm表示9.0的”史詩”部分是HD戰車跟史實戰鬥。 - the exact wording of new team battle awards and how Steel Wall was changed will be disclosed when the common test comes, but basically, Steel Wall had HE shell hits removed from its counter 新的隊伍戰鬥勳章名稱與鐵壁勳章的改變會在公測結束時公布,不過基本上,被HE擊 中不列入鐵壁計算。 - Storm confirms that T7 speed was buffed Storm證實T7已經buff。 - for now, new tree, bush and grass render is “when it’s done it’s done” 目前來說,新的樹、草叢、草地繪製,WIDID。 - T7CC and Mk.VIc were not buffed earlier simply because the department didn’ t get to do it T7CC跟Mk. VIc之前沒被buff是因為該部門還沒做。 - the way MM will work in historical battles is simple: each vehicle will have its special HB MM weight, both teams are to have the same weight and a hardcap on each team’s MM weight sum 史實戰鬥的MM運作很簡單:每輛車有自己的史實戰鬥權重,兩隊會有相同的權重並且每隊 有一個權重總合上限。 - fixed setups (SS: as in, 5xPanzer IV and 1x Tiger vs 5x T-34 and 1x IS) for historical battles were not implemented, because they caused queues 史實戰鬥的固定設置(SS:例如5*四號戰車+1*虎一 VS 5*T-34+1*IS)沒被加入, 因為會造成長時間排隊狀況。 - characteristics of tanks in historical battles will not be changed compared to random battles, the only changes will be the limits on tanks in battles, the limits on their configuration and historical ammunition setup 與隨機戰鬥相比,戰車的數值設定在史實戰鬥中不會改變,改變的只有戰車數量、配置 設定與史實彈藥設定。 - no matter what, historical battles will not be removed – there will be no imbalance between sides and if they prove to be unpopular, that’s not reason enough for removing them 無論如何,史實戰鬥將不會被移除-兩隊將不會不平衡,而如過之後被證實 不受玩家歡迎,這理由也不夠造成該模式被移除。 - the dynamic resolution means that the UI resolution will remain the same, while the texture and game resolution can get lower in order to increase FPS 動態解析度是指UI解析度不會變,但是材質與遊戲解析度會降低用以增加FPS。 - it’s not known yet, when (if at all) E-10 will appear in WoT, it’s not in plans right now 還不知道E-10會不會出現在WOT中,目前沒有計畫。 - Storm confirms that the T7CC and Vickers Mk.VIc changes leak is correct Storm表示T7CC與Mk. VIc的變更流出資訊是正確的。 - improved graphics video for 9.0 will be released when the graphics development is finished9.0 畫面改進影片會在畫面研發完成後釋出。 - on the new models, rotating parts such as the ventilators will not be animated (SS: that’s okay, in real life you wouldn’t see that from outside anyway) 在新模型上,旋轉部件像是通風扇是不動的。(SS:OK的,現實中你也不能從外面看見他 們。) - destroyed tank model will be as it was until now (pre-rendered) and not changing with the way your tank was destroyed 被摧毀的戰車模組會跟過去一樣但是預先渲染並且不會根據你被摧毀的方式改變。 (譯著:不確定是否翻譯無誤。) - WT E-100 autoloader will not be animated WT E-100自動裝彈不會有動畫。 - T-62 will not get the automated shell ejector animation T-62不會有自動拋殼的動畫。 - apparently, “small” tanks (lower tiers) will have improved income in historical battles, 50 percent credit bonus and 20 percent XP bonus 顯然地,"小” (低階)戰車在史實戰鬥的收入會改善,50%收入加成與20%經驗加成。 - there will be awards for historical battles as well 史實戰鬥也會有獎勵勳章。 - 9.0 test will come in 2-3 weeks 9.0測試會在兩、三週內推出。 - new HD models will have collision models changed as well (SS: one important thing to note is the fact that ALL reworked vehicles will have different collision models – in other words, even if you don’t use HD textures, you will still use the new collision model) 新HD模組的碰撞模組也會改變(SS:有一點很重要的是,事實上所有重製車輛都有不同的 碰撞模組-也就是說,即使你沒有使用HD材質,你還是會使用新的碰撞模組。) - parts of tanks falling off will come when Havok is introduced, eg. not in 9.0 戰車上的物品掉落會在Havok引入時出現,不是在9.0。 - “British Shermans” (SS: Firefly) will come this year 今年會有雪曼螢火蟲。 - the timetable for HD tank implementation for Wargaming is very strict and leaves very little space for other model changes WG的戰車HD化的時間表非常嚴謹,只留下非常少的時間給模型改進。 - graphic improvements (not mentioned in 9.0 patchnotes for now) include new shaders and switch from SSAO to HBAO (SS: whatever that is) 畫面改進(目前沒在9.0更新表中提到)包含新的著色器並且從SSAO改成HBAO(SS:無論 那是啥)。(譯著:有興趣可GOOGLE) - SMAA anti-aliasing will not be implemented, because it concerns standard (old) render SMAA反鋸齒不會加入,因為他包含標準(舊)渲染。 - ammorack hitpoints will not be rebalanced (SS: in connection with the turrets flying off) 彈藥架HP不會被重新平衡。(SS:和砲塔炸飛有關) - developers didn’t manage to finish the possibility of turning tanks upside down (on their roof) on time for 9.0 開發者們不能設法做到在9.0及時完成翻車的可能性。(譯著:翻譯可能有誤。) - other than T7CC and Mk.VIc, there will be no tank changes in 9.0 除了T7CC跟Mk. VIc,9.0沒有其他戰車改動。 - developers already have statistics of how nerfing TD alpha influenced gameplay, but Storm stated he can’t tell 開發者們已經有nerf TD的alpha後的遊戲變化統計數據,但是Storm表示不能說。 - aim sigma wasn’t changed recently (SS: not sure whether it means previously, or in 9.0) 瞄準擴圈度最近沒有改變(SS:不確定是說之前還是9.0)。(譯著:不確定是否翻譯正確) - dynamic tank characteristics in garage were not forgotten 車庫中的動態戰車數據沒有被遺忘。 - various levels of detail of HD tanks will not consist of old textures (the current ones), but of new HD models, cut into lower resolution HD戰車不同層級的細節不會由舊材質組成(目前的材質),而是由新材質降低解析度。 - the “even spread throughout the team positions rule” (SS: as in, you spend on the bottom of the team the same time as on top) will be disabled for historical battles 平均散布隊伍規則(SS:也就是說你在隊伍頂端與底端時間相同)在史實模式會被關閉。 - heatmaps posted by “an American server” (SS: not sure which sever posts these, wotlabs?) are invalid, according to Storm Storm表示在an American server上貼出的heatmaps是無效的。(SS:不確定是在哪貼出 的,wotlabs?)(譯著:參考網址 http://www.vbaddict.net/heatmaps/ ) - it’s possible new historical turrets will appear when vehicles are reworked into HD 當戰車重製成HD版時新史實砲塔有可能出現。 - for now, it will not be possible to have platoons in historical battles, later this option will be implemented 目前史實戰鬥沒辦法加入戰車排,之後會加入。 - new shaders will not cause FPS increase 新的著色器不會使FPS增加。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.166.140.50
WillieHuang :...勳章的改變會於公測推出時公開 03/14 11:14
WillieHuang :fixed setups 固定的車輛組成 03/14 11:18
WillieHuang :characteristics 特性:各項參數 03/14 11:19
WillieHuang :automated shell ejector 自動拋殼 03/14 11:24
WillieHuang :aim sigma 擴散度;跟命中準心中心的機率有關 03/14 11:29
WillieHuang :...重製成HD版時可能會有新的史實砲塔 03/14 11:32
已修改,感謝
hitlerx :推翻譯 03/14 11:38
mbtvsbmp :15台ISU-152......這對面應該沒人敢衝吧 03/14 11:41
cklppt :heatmap就地圖熱點 google就會看到了 03/14 11:44
※ 編輯: tomwei34 來自: 118.166.140.50 (03/14 11:50)
mago5566 :這次的有點多啊 推 03/14 14:03
t0455453 :辛苦了 03/14 14:40
YukiPhoenix :nerf TD以後的數據 神經病他們還真的弄喔= = 03/14 14:53
cklppt :WG每次平衡後都會蒐集數據不是嗎 03/14 14:55
ccc73123 :沒收集數據是要怎麼平衡... 03/14 15:21
YukiPhoenix :不是收集數據的問題 03/14 15:25
ccc73123 :那不然是什麼問題 03/14 15:55