看板 Wargaming 關於我們 聯絡資訊
http://ftr.wot-news.com/2014/03/25/25-3-2014/ - in the game, gravity factor for all the tanks is the same 遊戲中所有戰車的重力機制是一樣的。 - implementing respawning is not “copying War Thunder”, according to Storm – garage battles were discussed by the time War Thunder was not out yet 引入重生機制並不是抄WT的,根據Storm表示-車庫戰在WT還沒推出時就已經在討論了。 - special “historical” characteristics (SS: mentioned in the earlier post today by Storm) will not apply for random battles, vehicles will not be balanced with historical battles in mind, because “it’s not needed” 特別的"史實參數"(SS:Storm今天稍早在其他文中提到)不會用在隨機戰鬥,車輛在 平衡時不會考慮到史實戰鬥,因為"不需要"。 - upcoming Kharkov map was never intended exclusively for historical battles 即將上線的地圖Kharkov從來不曾只打算在史實戰鬥使用。 - historical battles themsleves took roughly a month of work, including the tests 史實戰鬥大約花了一個月的工作時間,包含測試。 - developers are still waiting for programmers to finish working on the new visibility mechanism, so it’s possible to increase the amount of spotting cycles (spotchecks) 開發者們依然在等待工程師完成新的視野機制,是有可能增加偵測週期的。 - having more than 30 tanks in a battle still creates network issues 單場30輛戰車以上的戰鬥依然會造成網路問題。 - pre-set setups for historical battles (SS: as in, Germans having for example 1 Tiger and 4 Panzers every time) create endless queues 預先設置的設定(SS:例如,德國毎場1輛虎1+4戰車)會造成無盡的排隊。 - according to Storm, having several “realism” modes of random battles á la War Thunder is not viable. He states that in War Thunder, the first mode is played by 95 percent people, the second 3,5 percent and the third the rest, so the two other modes are pointless 根據Storm表示,為隨機戰鬥增加數個WT的"真實"模式是不可行的。他表示在WT中, 第一個模式有95%的玩家,第二個有3.5%的玩家,剩下的玩第三個模式,所以另外兩個 模式沒有意義。 - the player peak for WoT (and other online games) is December/January, that’ s when most players play WOT(還有其他OLG)的玩家高峰在2013'12/2014'1月,那時的遊戲玩家最多。 - French tanks in 9.0 have graphic issues with tracks – they are too dark 法國戰車在9.0有履帶的視效問題-它們太暗了。 - there is currently no need to buff artillery, their amount in battle is okay 目前沒有buff自走砲的必要,他們在戰鬥中的總數很OK。 - developers are wondering how to increase HE rounds usefulness, but haven’t thought of anything yet 開發者們正在思考如何增加HE的用處,目前甚麼都還沒想到。 - Storm hasn’t asked yet, how T-34 and KV will be balanced in 1941 Storm還沒問,T-34跟KV1要如何在1941的戰鬥中平衡。 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 118.168.132.68 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1395809917.A.806.html
batterykugua:player peak單純是指玩家人數的尖峰 03/26 13:02
已改,吃飽眼殘,發完修正才突然發現。XD
t0455453 :推,如果有車庫戰,一場不就要打很久? 03/26 13:03
splong :玩家人數尖峰是12月跟1月 03/26 13:04
splong :可以理解, 西方世界這段期間都長假 03/26 13:04
cklppt :在平衡車輛時不會考慮到史實戰鬥(的需求) 03/26 13:50
已改,感謝
iamstudent :平衡確實是考慮隨機戰鬥就好,歷史那邊還有數量可調 03/26 14:33
udm : 目前甚麼都還沒想到 03/26 14:35
GodOfGods :HE拿來炸木造房子,軟的障礙物 03/26 16:24
chenyeart :HE增加擊毀複合裝甲的能力? 03/26 19:06
jimcheer :德國毎場1輛虎1+4戰車→德國毎場1輛虎1+4輛豹式戰車 03/26 19:30
jimcheer :看錯 對不起lol 03/26 19:31
ccc73123 :其實HE本來就是支援步兵的 要BUFF打擊戰車能力也很怪 03/26 21:56
※ 編輯: tomwei34 來自: 118.168.132.68 (03/26 22:03)
bluedolphin :那個 上面有關人數尖峰時間 並不是特別指2013/2014 03/27 00:14
bluedolphin :而是一般性的每年十二月到一月這個"時段" 03/27 00:15