作者WillieHuang (Willie)
看板WoT
標題[情報] 4/16 Q&A
時間Fri Apr 18 00:48:22 2014
9.0 的效能真的有問題,SS 也被搞到超火大
http://ftr.wot-news.com/2014/04/16/9-0-feedback/
http://ftr.wot-news.com/2014/04/17/update-on-the-performance-issues-of-mine-in
-9-0/
- the game will not stop working on Dx9 anytime soon
短時間內不會放棄 Dx9
- the Schurzen on new Panzer IV Ausf.G are part of the armor model, they work
Panzer IV Ausf.G 的側裙是有作用的
- Storm confirms: 12 tanks will be buffed in 9.1, 8 tanks will be nerfed
Storm 證實:9.1 會有十二台升級,八台被砍
- the sound of the tank destroyed in 9.0 – Storm doesn’t know whether it’s
“realistic” – the feedback is that half of the people think it’s fine,
other half think it’s like a “pop” and not an explosion. The sound itself
was recorded based on a 152mm shell explosion
9.0 戰車被摧毀的音效,Storm 不確定這是不是符合現實;一半的人喜歡,另一半的人覺
得像放屁。這音效是基於 152mm 砲彈爆炸的聲音錄製的。
- there will be only one client, but it will be possible to select via the
launcher, whether you want to download HD models or not, at least that’s how
the work in progress looks like, it’s possible that it might change still
只會有單一版本的客戶端,但會在起動器選擇要不要下載 HD 模組;至少目前程式看起來
是這樣,但也可能會改。
- updated (HD) tanks on standard render appear without shaders and look “flat
”, because the old tanks had the shadows drawn directly into the textures,
while they are calculated in real time now, but that goes only for improved
render, on the old one, it looked ugly. Developers will make some feature to
work around this.
HD 模組在「一般」著色器上看起來很醜,沒陰影又沒起伏。這是因為舊版模組是直接在
材質上做出陰影效果,但 HD 模組這塊需要即時運算,只有「增強」著色器有辦法處理。
開發人員會想辦法補救
- the algorithm for automatic graphic selection is “complicated”, details
cannot be disclosed
新的自動偵測畫質系統很複雜,不會公開
- apparently the fact that the M4 105mm and 76mm shell reload time was nerfed
only for top turret might be a bug
M4 只砍頂砲塔數據可能是 bug
- “jumping” icons on minimap (SS: as in, they do not move smoothly, but
sometimes jump) are done so intentionally (SS: to save bandwidth)
小地圖上的車輛位置跳躍移動是故意的
- apparently, the map “Swamp” has fucked up lighting now (too bright) (SS:
Widepark too)
Swamp 的打光搞砸了(太亮)(SS: Widepark 也是)
- Storm will discuss the idea whether the icons of the crewmen in hangar
should have darker background, so they are easier to read
Storm 表示會討論是否加深車庫中組員的背景,讓文字較容易閱讀
- in total 75 percent of all players have assault and encounter modes enabled
有四分之三的玩家會開啟「突擊」和「遭遇戰」模式
- apparently the 105mm Sherman mantlet-turret part is not historical, Storm
states that unfortunately, turret cannot be changed with the gun
M4(105)砲盾和砲塔連接的部份非史實,Storm 表示無奈砲塔無法隨主砲而改變。
- there is also apparently a bug, where after you reset your computer (or
during new computer bootup), the performance (FPS, sound lags) of WoT is for
first few battles extremely low. Developers are working on a fix, but no ETA
is currently known.
全新(或重灌)的電腦上,前幾場戰鬥的 FPS 會極低。開發人員正想辦法解決,但沒有時
間表
- there will be no hotfixes after 9.0 regarding FPS, there will also be no
rollback on the HD models or new render, developers will work on it further
though so it looks better, there will apparently be a hotfix dealing with
some lighting issues (SS: not sure what that is)
不會發布9.0 FPS相關的小修正,也不會撤回 HD 模組及著色器;開發人員會繼續努力把它
做的更好。但會推出打光效果的小修正。
- there will be an option to play historical battles with platoons
史實戰鬥會有組排的選項
- work on lighting system will continue
會繼續加強打光系統
- there will be new grass render system
會有新的植被著色器
- true multicore support for SLI and GPU will come this year
今年會真支援多核
- when it comes to US tanks rework to HD, Patton and Pershing do have priority
美帝車的 HD 化,M48 和 M26 是高優先項目
- roaming will not come very soon, because a lot of things have still to be
tested
近期不會推出漫遊系統
- the solution to deal with tank hatch “weakspots” by making them into
spaced armor was not accepted (SS: this was proposed by a player, never
seriously considered)
有關弱點的解決方案,把戰車艙蓋做成間隙裝甲的方式不被接受
- apparently, the cases where a huge 150mm shell just goes through light tank
suspension without damaging the tank are historical
150mm 砲彈只砸壞輕坦的懸吊卻沒有傷到戰車的狀況符合現實
- regarding this list of potential vehicles to buff – Storm: “Many do
appear on the list by the way”
哪些車可能 buff?Storm:「很多台」
- vehicles turning on their roof and Havok will appear most likely in 9.2
Havok 引擎和翻車功能很可能在 9.2 推出
- developers have not yet tested the tanks turning on their roof
開發人員還沒試過翻車功能
- Storm confirms: the depression numbers listed in Panzer IV 9.0 changes
apply only when the gun is aiming at the side (Schurzen)
Storm 證實之前的四號G型俯角被砍僅限向側邊射擊時
- Panzer IV/V and Panzer IV Hydro won’t be buffed
Panzer IV/V 和 Panzer IV Hydro 不會 buff
- apparently there will be no new graphic settings in 9.1, but the developers
will work on optimization
9.1 不會有新的畫質設定,但會進行最佳化
- accuracy of tanks will be reduced (SS: that’s a big one, unless it’s Storm
’s brainfart, like that thing with arty nerf)
會降低戰車的準度(SS:重大消息,除非是 Storm 像上次傳出要nerf自走砲一樣腦抽了)
- M6A2E1 will not be buffed
不會 buff M6A2E1
- T-54 will not be buffed or nerfed in 9.1 apparently
9.1 不會動 T-54
- there are many reports about graphic bugs with Nvidia M series graphic
cards (GT650M for example), developers will investigate
9.0 在 Nvidia M系列(例如 GT650M)的顯卡上傳出很多災情,開發人員正在調查
- while lowtier tanks have earning bonus in historical battles, lowtier
premium tanks in historical battles won’t get special bonus, they will earn
as much as normally (the increase was apparently planned, but they decided
not to do it)
史實戰鬥中低階車會有收入的提昇,但金車沒有這優惠(其實有計畫要,但後來決定不給
了)
http://ftr.wot-news.com/2014/04/16/16-4-2014/
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
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※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1397753309.A.31D.html
推 ccc73123 :9.0問題一堆還這麼急著推出 然後不修是怎樣XD 04/18 00:56
→ ccc73123 :等9.1出來都一兩個月後了 04/18 00:56
推 ricky764 :12台被砍..8台升級 !?? 04/18 00:57
推 condition0 :有四分之三的玩家會開啟「突擊」和「遭遇戰」模式 04/18 01:00
→ condition0 :真的假的= = 04/18 01:00
推 LeonBolton :所以閃關是因為Nvidia M系列? 04/18 01:09
推 iamstudent :我開遭遇,關突擊。這樣怎麼算 XD 04/18 02:21
推 colin1120 :因為NOOB並不會認為這兩個模式很難搞 04/18 02:23
推 LeonBolton :1個遭遇 1個開突擊 1個全關 1個全開 得證四分之三(逃 04/18 02:23
→ colin1120 :反正它們一直都在輸 不斷的輸 哈 04/18 02:24
※ 編輯: WillieHuang (111.253.120.246), 04/18/2014 02:25:28
推 cappin :我等德國眾不怕準度降低 04/18 02:43
推 Yshuan :覺得不是說ASIA 04/18 02:53
推 iamstudent :自從遭遇戰的據點佔領時間變成兩倍之後,我又開始玩 04/18 04:46
→ iamstudent :以前常常開局就佔領勝,結果戰績超難看 04/18 04:46
推 udm :GTS 250沒問題。 04/18 07:20
推 a0933 :終於考慮翻車狀況了,之前看到兩台對撞,呈現倒V,大 04/18 07:45
→ a0933 :車有可能會騎到小車上,造成翻車 04/18 07:45
推 wuchianlin :不四不五buff是什麼奇怪的問題囧 04/18 08:21
推 osc63360 :不四不五很囧啊,主砲超爛又沒保護 04/18 08:52
推 wuchianlin :我印象中他是op值超高的中坦耶 是我記錯了嗎 04/18 09:03
推 Yijhen0525 :閃關的話....連我7770都會的說 04/18 09:40
推 zoidsx :翻譯兄是故意troll storm嗎? 04/18 09:50
推 ptt588 :12台buff 8台被砍才是吧 @@ 04/18 09:52
手殘 + 眼殘... 大家抱歉
推 Anglee2046 :我猜十二台都是祖國的,八台都是美國跟德國XD 04/18 09:54
→ Anglee2046 :祖國萬歲 04/18 09:54
推 Anglee2046 :感覺M4還會下修~!@#$% 04/18 09:57
推 Bluetyreal :我覺得遭遇戰很好玩呀 為啥不該開....突擊我倒是關了 04/18 10:03
推 g3sg1 :這是AMD的勝利(?) 04/18 10:04
推 billlushana1:ATI的筆電5650可以撐到何時...? 04/18 11:13
推 zeller :應該翻錯了 是12台變強 8台改弱 04/18 11:57
推 Motor :12台蘇車buff 8台德車nerf 04/18 12:14
→ p4585424 :所以我可以期待一下IS-7的BL-10嗎? 04/18 12:17
推 YukiPhoenix :新模式的問題在於wg只把地圖稍微改一下就拿來當成品 04/18 12:18
→ YukiPhoenix : 雙方優劣勢的問題沒經過仔細討論 當然不好玩 04/18 12:18
※ 編輯: WillieHuang (111.253.127.30), 04/18/2014 12:28:37
推 pgwevolution:個人只打標準戰鬥,因為覺得其他的模式很坑。 04/18 12:39
→ donvito :開遭遇戰關突襲+1 04/18 12:41
→ donvito :我覺得突襲比其他模式更需要團隊配合 04/18 12:42
推 abc12812 :突襲遭遇我都全開阿 沒什麼不能玩的 04/18 12:45
→ g3sg1 :開遭遇關突襲+2 以前的突襲對守方超有利 玩沒幾場就 04/18 12:45
→ abc12812 :遇到noob 該輸的就是會輸 跟模式無關 04/18 12:45
→ g3sg1 :關了 到現在沒開過 04/18 12:45
→ g3sg1 :遭遇因為大家同時搶同一個基地&出生點不同會玩玩 04/18 12:46
推 Bluetyreal :我是不懂遭遇戰是坑在哪裡... 遭遇戰只是戰術與路線 04/18 13:00
→ Bluetyreal :會跟一般模式略有不同 ... 但看不出有何坑的地方?? 04/18 13:01
推 Bluetyreal :關突襲是單純不喜歡這模式 硬性規定一邊要守一邊要攻 04/18 13:05
→ Yshuan :個人覺得是猴子更多了. 分房更需要運氣 04/18 13:12
推 udm :坑的原因是因為大家都關。只剩新手在玩這些模式。 04/18 13:13
→ udm :變成對面幾乎全紅人,我方也是.... 04/18 13:14
→ udm :我好幾場M牌都是這些模式拿到的,問題是, 04/18 13:15
→ udm :當開不OP的車時,勝負完全取決於誰比較不猴一點.... 04/18 13:16
→ udm :看隊友把贏打成輸...氣到關.... 04/18 13:17
推 Bluetyreal :你講的東西 換到一般模式 還不是一樣...... 04/18 13:21
→ Bluetyreal :我不相信你打一般模式 就不會抱怨一樣的事情..... 04/18 13:22
推 udm :差別在一般模式比較難遇到雙方都紅人的機會呀~~~ 04/18 13:25
推 Bluetyreal :我兩個都有打 也從不會覺得一般模式的人會比較強.... 04/18 13:26
→ udm :因為玩家的基數夠多,noob被稀釋掉了~~ 04/18 13:26
推 g3sg1 :一般模式下對手&隊友是人類的機率高一點 04/18 13:26
推 abc12812 :沒差吧 noob走到哪都有 除非以後有實力分房 04/18 13:27
→ udm :而且noob還會被分去打這些模式,出現在一般模式的機 04/18 13:27
→ abc12812 :而且打突襲 遭遇 感覺對增加地圖熟悉度蠻有幫助的 04/18 13:27
→ udm :會又更少一些。 04/18 13:27
→ abc12812 :像straikoid luciquell這種神一般的職業玩家也都全開 04/18 13:29
→ abc12812 :全打 04/18 13:29
→ udm :再來,突襲只有四張,可是開的話,至少佔去你20%的 04/18 13:29
→ udm :遊戲次數。我是打到很熟後決定關掉的。 04/18 13:30
→ udm :我是比較希望有網站能統計個別玩家在不同地圖的勝率 04/18 13:32
推 udm :另外我關掉也是因為現在都在爬白板車坑車.... 04/18 13:35
→ udm :當你知道這些模式幾乎有必勝配置.但你沒有對的車去做 04/18 13:36
推 Bluetyreal :根本沒差...好吧 那重點就是我有開突襲 我是個NOOB 04/18 13:40
推 Bluetyreal :喔 我講錯 我是有開遭遇 沒開突襲...那還是個NOOB... 04/18 13:42
推 hitlerx :突襲可以享受七階場攻擊方KV1S開光給隊友打,打到Tim 04/18 14:19
→ dxzy :突襲 都被玩成魯洨 明明就是突襲 卻幾乎沒有突然這回 04/18 14:20
→ hitlerx :Time up還不願意推進的樂趣。 04/18 14:21
→ dxzy :事是突襲模式讓人賭爛的主要原因 防守是哪邊都要防 04/18 14:21
→ dxzy :進攻卻未必阿 攻防比重八比二也好過在那打消耗戰 04/18 14:22
→ dxzy :結果就爽到防守OP車 賣頭的賣頭 巨根的巨根 裝填不打 04/18 14:24
推 r790528 :我就是GT650M 而且是兩張.... 04/18 21:36
推 r790528 :害我現在都不敢玩 04/18 21:36