看板 Wargaming 關於我們 聯絡資訊
推出前就被拿掉當成加值/活動車的日本『九七式輕裝甲車』已進入超測,等待後續消息 - the bug, where in player statistics, damage blocked by your armor is divided by ALL battles and not just those from which it is collected will be fixed 服役紀錄裡「被裝甲擋下的傷害」統計錯誤會被修正 - the same statistic for scouting however works correctly 但「偵查傷害」的計算沒出錯 - the reduction of 30 second battle timer to 10 is not planned 不會把開場前的三十秒倒數減為十秒 - one “spotting point” of the vehicle is the commander’s copula (top of the turret), while the other is at the point where the gun is attached to the turret. That means that a rear-turret tank, poking around the corner will not see anything around the corner, until its turret pokes out as well. This applies for all tanks in the game. 一個「視線點(發射視線檢查雷射的點)」位於車長塔頂部,而另一個位於砲管根部。所 以後置砲塔的車,光把車頭探出轉角是看不見敵軍的,除非把砲塔探出去。這機制適用於 所有車輛。 - all tanks will sooner or later be reworked to HD 所有車都會被 HD 化,時間問題 - using common parts does remodelling to HD easier, for example Panther hull/suspension on Jagdpanther, Panther II etc., but it doesn’t mean that these “close” tanks will be remodelled together sooner 有通用部件的車 HD 化會較容易,例如使用豹式底盤/懸吊的獵豹、豹二;但這不代表這些 相似的車一定會一起被 HD 化。 Yurko2F explains, how Brothers in Arms influences tank statistics: “In the game, the skill level of crew is clearly displayed in percents. Take this number, deduct 100 from it, divide the result by 2 (to simplify the calculation) and the number you will get is the percentual increase, applied to base tank characteristics.” Yurko2F 解釋「兄弟連」造成的影響: 「把成員的熟練度數字減 100 再除以 2(簡化的算法),得出來的數字就是車輛能力提昇 的百分比數(以基礎數據做加成計算)。」 - average damage per battle of the arty class is roughly equal to the average damage per battle of other classes (apart from TD’s) SPG 的每場平均傷害和其他車種差不多(TD 除外) - Yurko2F states that the theory that artillery needs more battles to reach high tiers, because it doesn’t get any XP from scouting and such is crap Yurko2F 表示「因為SPG缺少來自偵傷的經驗,所以升等更困難」的說法是胡扯(譯:…) - currently, developers are not considering removing the rule that both teams have to have roughly the same amount of arty 「讓雙方SPG數量大致相等」的規則目前不考慮移除 From Storm: - apparently, the crashes were caused by the new tracks render, it cannot be fixed “at home” by changing settings, hence the hotfix 程式崩潰的原因來自新的履帶著色器(譯者:真的假的…),這問題無法土法煉鋼解決, 請等更正檔 - the bug where the game “freezes” for a second during the destruction of tanks in the game is caused by the sounds of tank destruction not being cached when the map loads, so slow HDD’s cause the “freeze” while loading the sounds. This hotfix will not remove the issue completely, but it should significantly reduce it 爆車時會頓個一秒的錯誤起因於音效檔未在開場前讀至快取,更正檔無法完全解決,但可 大幅改善。 - developers are working on a feature, where when there is a significant FPS drop in battle, the game will automatically send setting/PC configuration info to the developers and will also propose you to change settings to lower 目前開發者正在做新功能,在 FPS 陡降時程式會自動回傳開發者遊戲設置和電腦配備的資 料,並且提醒使用者降低設置(譯者:……) - internal WG testing servers do not emulate the access of hundreds of thousands of players at the same time and its effect on the game WG 內部的測試伺服器定無法模擬上千個玩家登入時的狀況,以及對遊戲的效果。 - Sherman will not get its 8.11 stats (derp ROF etc.) back – it was a mistake to nerf it in 9.0 (it was planned for 9.1), but it was planned nonetheless. In 9.1, stock turret will also get a ROF nerf. M4 被砍的這刀不會收回,雖然本該等到 9.1 再砍,但遲早是要砍下去的。9.1 會補砍原 廠砲塔的數據 - there will not be a setting, removing all the fancy lighting features from the game (HDR, bloom, flare etc.) 不會做「把所有打光效果關閉」的設定 - Overlord confirms: HD models will be optional (SS: thanks god, half of current 9.0 shit comes from them…) Overlord 證實:HD 模組會做成可關閉的 - Overlord also confirms that right now, the situation in HB where players can basically choose to be top tier by joining with the best tank is problematic Overlord 也證實,目前史實模式中玩家可藉由選擇好車來確保自己是頂階車的狀況是有問 題的 - Ectar confirms that the line for WoT is mid-to-late 60′s, no smoothbores Ectar 證實 WoT 的時間軸會到六零年代中後期,但不會有滑膛砲 - no current plans to bring Type 59 back in shop 沒打算重新銷售五九式(譯者:去玩陸服!) - “Multicore support is planned for later in the year.” 多核支援預計今年稍晚 - FV4202 being replaced/turned into a premium? “Nothing that we’re ready to share atm” 置換 FV4202 或轉金車?「目前沒啥好說的」 - more French tanks are planned (SS: not in 2014, at least not regular ones – and no, I know of no premium ones either) 有打算引進更多法國車 - EU players for supertest? “For now supertest access on World of Tanks is only available to players on the RU server” 開放歐服玩家進入超測?「目前 WoT 超測是俄服玩家限定」 - Ectar on latency: “From our side we’re doing all we can but there is also other things to consider. We’re not the only major game to experience issues. ” Ectar 談到延遲問題:「我們能做的都做了,除此之外還有其他因素;不全是我們的責 任。」 - more tank splits like the Panzer IV? Ectar: “More may happen as and when required” (SS: nothing planned right now, apart from the old KV-1S thingie) 四號分家的案例會再現?Ectar:「有需要的話就會」(SS: 目前除了KV-1S外沒了) Ectar on night battles: “They were tested. Initial reports were something like “We can’t see anything!” It’s a cool idea but we have to make sure it’s playable. We’re looking at adding things like weather effects which should make matches more interesting and should help add to the immersion. I know the Xbox 360 guys are working on stuff too which looks really awesome. More info will be shared soon.” Ectar 談夜戰: 「我們測試過。意見回覆不外乎「啥都看不見!」這想法不錯,但得要能玩才行。目前在 研究增加天氣效果讓戰場更有趣。我知道XB360部門也在弄些很棒的東西。很快有後續消 息。」 http://ftr.wot-news.com/2014/04/23/23-4-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.253.102.195 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1398353784.A.C3B.html ※ 編輯: WillieHuang (111.253.102.195), 04/24/2014 23:38:53
Yshuan :效能阿... 我登入戰場通常都倒數剩下不到十秒了- - 04/24 23:38
換SSD應該有效?XD
fxp87117 :兄弟連那段有點看不懂 誰能幫忙解釋一下? 04/25 00:17
bgrich :那就折衷改成20秒吧 04/25 00:24
tai33ru :推!!!晚了一步TOT 04/25 00:24
LeonBolton :成員(120%-100%)/2=10% (兄弟連提升的%數) (這樣? 04/25 00:26
tai33ru :BIA應該是這樣解釋:假設組員滿百+BIA+車長加成=121% 04/25 00:26
tai33ru :(121-100)/2=10.5 這10.5%就是增加的部分。 04/25 00:27
嗯,但是這是簡化的計算法,詳細公式我記得不會公佈
tai33ru :又晚了 Orz 04/25 00:27
辛苦了
colin1120 :Yurko2F的說法都是胡扯(凸) 04/25 00:48
batterykugua:9.0之後 登入戰場都已經遊戲開始30秒了... 04/25 00:59
batterykugua:Yurko2F那句從來就沒提到BIA 04/25 01:02
※ 編輯: WillieHuang (111.253.102.195), 04/25/2014 01:15:20
tai33ru :樓上的意思是? 04/25 01:13
colin1120 :我是指砲車 04/25 01:14
batterykugua:我眼殘看錯行了... 04/25 01:17
molukino :極限記得應該是 131% 那就是 (131-100)/2 = 15% 04/25 01:18
Raelian :10秒開場會看到一堆車待在原地... 04/25 03:37
doomhammer :9.0常發生後最後進場+1....前面的偵都快到中線了重坦 04/25 04:00
doomhammer :還在原地沒就射擊位置 04/25 04:00
a25172366 :我也常常最後才開始動orz 而且玩的時間越久越明顯 04/25 14:46
a25172366 :常常玩個幾場要重開一次 04/25 14:46
colin1120 :聽起來像是記憶體用量太大? 04/25 15:08
andy2006888 :我因為讀取慢,已經噴了四千換SSD了…不要讓我失望 04/25 20:37
andy2006888 :啊! 04/25 20:37