作者tai33ru (磁磚大)
看板WoT
標題[情報] 4/25 Q&A
時間Sat Apr 26 16:12:44 2014
還是沒動力動WOT...翻譯倒是有點有趣(?
Having trouble with graphic settings? Check out Wargaming English guide to
graphics (it’s a damn shame this post is so hidden most people would never
find it).
WOT做了一個畫質調整導覽:
http://goo.gl/bwJhEG
For everyone, who missed the whole hotfix mumbo jumbo, I am once again
repeating:
- the hotfix enabled the bugged multicore support again. If you have FPS
issues after the hotfix, try disabling the core spread option by downloading
this file and copying it over the original in World of Tanks folder.
針對修正檔中多核心支援造成的FPS下降的問題:將原文"downloading this file"點開
並放到WOT資料夾裡。(譯:就不直接放連結了,有需要的板友請自便)
- if you have microlag and FPS issues, be sure to disable triple buffering
and Vsync – here’s how. But beware – ANY setting tampering after that will
turn it back on, so you have to disable it once again.
三重緩衝造成的微lag跟FPS問題,先關掉triple buffering跟Vsync試試。但是每次重開
遊戲都必須重新設定一次。
以下進入正題
And now to QA:
- the amount of artillery on tier 8-10 is stabilized and quite satisfactory
目前八階以上的砲兵數量穩定且令人滿意。
- revamp of light tanks is planned
「輕坦改造計畫」啟動。
- autoaim gun direction is calculated on the server
自動瞄準機制由伺服器端計算。
- visibility check points on the tank are defined as such: one is in the
front, two on the sides, one on the back, one is the point where the gun is
attached to the turret and one is the highest point of the turret
戰車可視檢測有以下幾點:車頭、左右、車尾、炮根、炮塔頂。
- automatic download of the entire client (which some players experienced
with the 9.0.1 hotfix) is caused by the game determining that the client is
compromised (SS: this can be triggered by mods, but also by removing some
parts of the client)
(9.0.1更新檔中部分玩家的經驗)啟動器會自動偵測遊戲是否受損,來決定是否需要重
新下載客戶端程式。
Storm explains the mess around the “EnableCPU” multicore load spread
parameter (profanities intended, translated from original):
Strom對「多核心支援」選項造成問題的解釋:
“It’s a really fucked parameter (as in, it was fucked to death already).
There are some PC configurations, where enabling it makes the game impossible
to play (starting with server disconnects). We fixed almost all these cases
before patch release. But not all. After that, we found a few more
configurations, where this can happen. Right now, we are investigating it.
For them, we will disable this parameter.
這次真的是參數問題,有些配置如果套用這個參數根本沒辦法開WOT(就會斷線)我們在
9.0釋出之前幾乎修正了所有問題,但還是有漏網之魚。之後我們又在另一些配備上面發
現會有這樣的問題。現在我們正在研究怎麼解決,而為此我們會排除這些參數設定。
As for those, for whom this parameter helps to improve game performance and
to reduce lags, we haven’t found a single configuration for now, where
disabling it really helps. We have reports on this topic, we have dxdiag and
so on, we take the configuration, we build it here completely, we check –
and the changes are within margin of error. We checked already several
dozens of variants. We haven’t found shit yet. We continue to look and
attempt to reproduce the reported situations.
但有一些改善遊戲表現跟擠少lag情形的參數,刪掉他們對這次的問題沒有甚麼幫助。在
論壇文件我們有相關的報告、驅動程式檢測跟其他相關的資訊。我們也完全重建了配置
同時我們也檢查過了,變化都在容許範圍之內。我們也已經檢查好多種版本的設定,但
我們啥鬼都沒發現!我們還會繼續研究並修正問題。
To disable it for all is not possible, because for a lot of people it
increases performance.”
但要全部重來不可能,因為還是有很多玩家因此改善了遊戲畫面。
- the effects of the turret being ripped off by ammo rack explosion were
simplified a bit, they ate too many resources
彈藥庫爆炸的效果被些微簡化了,因為這效果耗太多資源。
- SLI will be fixed “at some point”
NV的SLI技術問題會在「某個時間點」修正。(譯:不知道理解是否有誤)
- AMD Dual Graphics is not supported by WoT
WOT不支援AMD的雙繪圖技術。
- developers are internally investigating the effect of triple buffering
開發組正在研究三重緩衝造成的影響。
- Storm won’t disclose what SerB is doing right now (SS: no idea, but SerB
has been travelling to Cyprus a lot lately)
Storm不會透漏SerB目前在做甚麼!(SS:我也不知道,但是最近他去賽普勒斯好多次了)
- developers now have enough feedback, they are investigating everything (SS:
some player reported a lot of microlags on Serene Coast)
開發處目前收集到足夠的回報,他們正全力調查中。(SS:Serene Coast這張圖收到很
多玩家傳送的回報)
- some players report that the game lags when they fire a gun, Storm states
that they can’t confirm or replicate the bug
有些玩家回報說開火時會lag的問題,Storm表示他們沒有辦法確認或是重建這個Bug發生
的情況。
- Storm states that the patch 9.0 came out bugged, because noone really
changed the release plan
Storm表示:9.0之所以這麼多BUG,是因為過去沒有人改過發布計畫。
(譯:也許是這個時程計畫Run過很多次都沒大礙,但是這次出問題了)
- regarding delaying the patches for better testing and bug fixing, Storm
states that once per 1,5 month is already a “medium” tempo, when comparing
to other games, he adds that “it’s not always possible not to rush patch
release” (SS: my guess? Producer part of Wargaming is stepping on developer
necks to make them keep the tempo, regardless of patch quality)
有關「為了更確實的測試並抓BUG而拉長更新推出的時程」這個問題,Storm說1.5個月推
出一個新版本跟其他OLG比起來已經很中規中矩了。「總不太可能不去趕進度吧」
(SS:我猜...部分的WG發行組人員要求開發組要照著這個節奏更新WOT,而忽略了版本的
品質...)
今天比較多是硬體相關的Q&A,有一些我也不太知道意思Orz
有錯還請大家一起修正了。
連結:
http://ftr.wot-news.com/2014/04/25/25-4-2014/#more-11084
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推 oXnXo:按著開機鍵數秒即可達到關燈的效果 05/04 19:29
→ cypher4444:樓上我差點照做了!!! 這樣很危險阿!! 05/04 19:30
→ yuan860721:還好樓上你沒按 想想不久以前 我就照他的話做了之後阿05/04 19:32
→ cypher4444:就怎樣@@05/04 19:33
→ yuan860721:就關機了阿..............05/04 19:34
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※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1398499968.A.EF5.html
推 andy0626 :開伙時會lag 只好餓肚子了 lol 04/26 16:20
對不起我肚子餓了...XDDD
推 hung0724 :感覺是因為要符合釋出時程 所以才會有很多BUG 04/26 16:34
推 udm :呷緊弄破碗...這句話東西方都通用.... 04/26 17:42
推 DHXD :倒數第二個的語義最後一個Q&A就解釋到了 04/26 18:35
多寫樓上的諸位大大幫忙 Orz
推 Yshuan :個人的理解是release (schedule)沒有想過要變動 04/26 22:37
→ Yshuan :所以即便測試可能不夠完整就給他這樣放出來了 04/26 22:37
※ 編輯: tai33ru (61.231.120.86), 04/26/2014 23:05:38
→ h9602b :趕時程這種事全地球的軟體苛技業都一個樣,PM RD常互 04/27 08:37
→ h9602b :槓不是沒原因的 04/27 08:37