作者WillieHuang (Willie)
看板WoT
標題[情報] 5/10 Q&A
時間Mon May 12 11:10:28 2014
- Storm states that multicore support will not strongly influence game
performance
Storm 表示支援多核並不會對遊戲表現帶來重大影響
- Storm states that the supertest patchnotes are not final: “there is a long
way to go till the patch goes live”
Storm 表示超測的改版內容並非最終版:「在上線之前還有很長的路」
- regarding the “hidden Sherman nerf” in 9.0, it was intended, but Storm
states that the fact it did not appear in patchnotes first was a mistake of
the program, that generates the list of tank changes for the patchnotes. They
fixed it and Storm hopes it won’t repeat itself.
9.0 中故意"偷"砍 M4,Storm 表示這改動一開始沒出現在改版內容中是程式錯誤造成的。
已修改,且 Storm 希望不會再發生。
- a player asked that there are rumors about a mod, that actually makes the
game display tank silhouette even beyond the official render range, Storm
replies that that would be possible only if the mod actually takes the tank
position beyond the render range from the minimap, eg. such mod won’t
display tank and turret orientation
傳言說有一種神奇的MOD可以讓在繪圖範圍外的敵軍現形;Storm 表示繪圖範圍外的敵軍位
置資訊只有小地圖用的資料,不包含車輛和砲塔的指向。
- regarding sharp FPS drops with the shadows enabled: “Shadows eat resources
and that’s something we can’t do anything about”
開啟陰影會造成 FPS 急降:「陰影效果很吃資源,這沒法度」
- Storm confirms that there are sharp FPS drop issues (“freezes”) after a
tank is discovered (SS: “lit up” – probably meant when an enemy tank is
discovered), they are working on a fix
Storm 證實在新點亮敵軍時會有程式卡住的問題,正在修正。
- Yurko2F states that there is no need to be hysterical about the nerfs,
players should try the nerfed vehicles first on the test, a lot of parameters
did not change
Yurko2F 表示在實際玩到結果之前,不需要看到車輛被 nerf 就抓狂,有很多參數沒改。
- statistically, when considering tank buff or nerf, results of players with
winrates from 45 percent to 65 percent are taken into account, this range is
also internally divided for statistics purposes
在考慮 buff 或 nerf 車的時候,數據上只會參考勝率在 45~65 間的玩家表現。
- when balancing tanks, the most important category of players WG aims at are
“daddies” (SS: a Russian general term for men, who come home from work and
want to spend a few battles in WoT, eg. not schoolkids or students)
平衡時,WG 是以上班族為主要玩家族群做考量(下班回來後打個幾場消遣,而非長時間遊
玩的學生)
- Storm states that roughly 10-20 percent of shots fired are gold rounds,
these statistics are very dependent on tank measured and vary wildly from
tank to tank
Storm 表示大約有一至二成的開砲數是發射金彈,這數據因車而易而且差異很大。
- Borsig is going to get nerfed
Borsig 未來會被砍
- apparently, some form of player education (tutorial?) is still planned
仍打算做新的新手教學
- when aiming at long distances via sniper mode, tanks sometimes move by “
jerking” and “twitching” (SS: as in “teleporting short distances”), this
is according to Storm not a glitch, at such distances the tank coordinates
are transmitted by server less often to save traffic, it will stay the way it
is (it is not a problem of client, but WG datacenters would not handle
increased traffic)
狙擊模式下瞄準遠距離目標時,有時敵人會瞬移或忽快忽慢;據 Storm 說法,這不是程式
錯誤。遠距時車輛資料交換會減少以降低網路流量,這不會改。(這不是客戶端的問題,
但 WG 的資料中心處理不來太大的網路流量)
- Storm personally picked the blue color for teamkillers :)
TK 者變成「藍」名是 Storm 個人的決定。
- apparently there are no plans for new tier 8 premiums in 9.1
9.1 不會有新的八階金車
- multiturret mechanism – not this year, it has really low priority
多砲塔機制肯定不會在今年推出,它的優先度很低
- the “damage blocked by armor” statistic is bugged (specifically, spaced
armor apparently doesn’t count), it will be fixed
「裝甲阻擋的傷害」計算公式有誤(間隙裝甲擋下的傷害未記入),會修正
- developers considered reworking the arty aim circle to include the gun
traverse
開發人員正考慮重製 SPG 的準心,以納入射界資訊。
- 9.1 will bring many small optimization fixes, but no big ones
9.1 會有很多小優化,但沒有大改動。
- RU251 German LT8 will come this year in the same patch as the US light tanks
RU251(德國八階輕坦)會在今年隨著美國新輕坦推出。
- tier 8 light tanks will be buffed
八階輕坦也會被 Buff
- Storm states that despite the TD class bonus for camo after a shot will be
removed (SS: eg. 128mm L/55 will remove the same number of camouflage on E-75
as on Borsig), Borsig will still be harder to spot, because it’s smaller
Storm 表示就算砍掉了 TD 開砲時的職業加成,Borsig 仍很難被發現(因為剪影小)
- T-35 will appear in very distant future, when there is the multiturret
mechanism
T-35 會隨著多砲塔機制,在遙~遠~的未來推出。
(譯者:WT 的展示影片
http://devblog.warthunder.com/2014/05/07/the-t-35-in-war-thunder/?hl=en
跟多機槍塔轟炸機的操作模式相同。我是不覺得這功能有很重要…)
- there will be no new big features in 9.1, WG is still dealing with fixing
the issues from 9.0, there will be new shooting sounds though
9.1 不會有重大的新功能,WG 仍在幫 9.0 擦屁股。但會有新的開砲聲。
http://ftr.wot-news.com/2014/05/10/10-5-2014/
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.253.106.9
※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1399864232.A.6E5.html
推 blakespring :最後一項感到欣慰 9.0真的很糟糕 05/12 11:22
推 oppso :9.0真的很爛 05/12 11:24
→ oppso :我可以不要HD給我fps順順的就好 05/12 11:24
推 Pegasus99 :RU251還活著 感動 05/12 11:26
一直都在,只是資料取得困難。這台是戰後車,但德國國防部不想跟戰爭遊戲有所牽扯…
推 fransice7 :9.0爛爆了,大概是有史以來最差的改版 05/12 11:33
推 doomhammer :我只看到一點.... 又Nerf德車(Borsig) 05/12 12:03
推 max199083 :Borsig應該要先評估一下nerf開砲隱蔽的影響吧 05/12 12:24
→ max199083 :不過現在是真的頗OP 05/12 12:25
推 max199083 :看到要重置SPG準心,不知道會不會加入飛行時間 05/12 12:30
推 yesno1011 :Borsig這種妖怪被砍剛好 05/12 12:36
→ a25172366 :Borsig已經OP到敢站在我的KV-2前面了 05/12 12:37
推 Pegasus99 :波席格絕對比喵式需要nerf幾萬倍 05/12 12:54
推 Anglee2046 :上班族玩虎式是很強的,所以虎式要被NERF(誤) 05/12 12:57
推 wolfganghsu :真的,我不懂Tiger為啥這麼急著nerf,比Borsig還優先 05/12 13:16
推 yeangigi :因為做得很熟了,所以優先做.... 05/12 13:26
※ 編輯: WillieHuang (36.235.238.188), 05/12/2014 13:51:37
→ CKlolita :Tiger的nerf超小,懷疑純粹只是想讓RU廚閉嘴才象徵 05/12 14:42
→ CKlolita :性nerf個一下 05/12 14:42
推 lover19 :兩隻老虎光砍那個100HP我就受不了了 05/12 14:47
推 lidon00968 :被砍血量真的很傷耶! 原本就是靠血量吃飯的說 05/12 14:51
→ lidon00968 :那虎p的車長塔可以改的矮一點嗎? 05/12 14:52
找到可靠資料還可以拿去跟WG吵吵看,不然一定被回 How terrible.
※ 編輯: WillieHuang (36.235.238.188), 05/12/2014 15:28:23
推 Pegasus99 :虎王:改掉車長塔機槍孔後 世界都變彩色的了 05/12 15:33
→ Pegasus99 :聽說隔壁棚的P51也是玩家自救的 05/12 15:34
推 steve20024 :<---繼續等待AMX-30.... 05/12 19:14
推 qoopichu :平衡是為了上班族?那中低階車的平衡更重要吧 05/12 19:59
→ qoopichu :HellKitty和OP-1S不動去動紙老虎和小波波做啥 05/12 20:01
→ steve20024 :地獄貓已經要砍了 05/12 20:12
推 ccc73123 :地獄貓是砍火力不是砍隱蔽 05/12 21:55
推 lsslss :TD取消開火隱蔽加成 地獄貓怎會沒砍到 05/12 22:35
推 ccc73123 :這樣是所有TD都砍 又不是只針對地獄貓 05/12 22:50
→ fransice7 :所以地獄貓還是很強的,只是不幾乎完全隱形了 05/12 22:55
→ fransice7 :也許以後可能很難看到殘局地獄貓1打5以上了? 05/12 22:56
→ qoopichu :這篇都特別強調要砍Borsig了,偏偏萬年OP的HellKitty 05/12 23:26
→ qoopichu :卻沒被特別動刀只是跟著別的TD一起改 05/12 23:26
你回去爬 9.1 改版內容吧…
推 cklppt :前幾篇不就寫到貓車要怎麼被砍了... 05/13 02:04
※ 編輯: WillieHuang (36.235.235.147), 05/13/2014 09:34:20
推 ccc73123 :前幾篇說貓貓只有砍火力沒砍隱蔽阿 05/13 10:07
→ ccc73123 :閱讀到底有什麼障礙? 05/13 10:07
地域貓就是火力、機動、隱蔽兼具,所以OP。砍履帶適性又砍火力應該可以降不少OP度
這篇也沒說 Borsig 會被砍隱蔽;不理解閱讀障礙是什麼意思
推 cklppt :貓車拉裡拉雜砍了一堆 而隱蔽是全TD一起砍 05/13 10:20
→ cklppt :更正:全TD(除了金幣車) 05/13 10:21
推 ccc73123 :全TD一起砍隱蔽 貓貓的隱蔽還是TD裡面最OP的 05/13 10:32
→ ccc73123 :又不是只針對地獄貓砍 05/13 10:32
推 ccc73123 :而且他砍的那些東西對地獄貓來說根本無關緊要 05/13 10:34
→ ccc73123 :最OP的隱蔽 速度 視野全部都還在 05/13 10:35
→ qoopichu :還真的忘了那些小nerf,不過KV-1S還是沒動啊... 05/13 12:27
※ 編輯: WillieHuang (36.235.233.165), 05/13/2014 13:03:58
推 ccc73123 :5/9的Q&A有提到 BORSIG幾乎隱形是平衡部門出錯 05/13 13:05
→ ccc73123 :代表未來一定會砍BORSIG的隱蔽值 05/13 13:05
→ ccc73123 :對地獄貓來說 只要ALPHA還在 推重比一樣高 這點小 05/13 13:06
→ ccc73123 :NERF根本無關痛癢 不過下篇有說要砍引擎 這刀就痛了 05/13 13:06
→ WillieHuang :等實際上線就知道多痛了' 05/13 13:12
→ WillieHuang :而且基礎隱蔽值更動印象中沒寫出來過 05/13 13:26
推 KusoPvt :波席格如果隱蔽大砍一刀就廢了 05/13 18:01