作者tomwei34 (tlmk)
看板WoT
標題[情報] 5/14 Q&A
時間Thu May 15 10:53:15 2014
原文連結:
http://ftr.wot-news.com/2014/05/14/14-5-2014/#more-11892
- VK Porsche not buffed while it needs a buff? “It happens”
VK Porsche需要buff但沒buff? 有時就是有這樣的事。
- Storm states that the nerf of imbalanced tanks WILL come, developers did
not decide to leave them
Storm表示不平衡戰車的nerf將會來到,開發者們沒有決定棄置計畫。
- gold ammo shots make 10-15 percent of all shots fired, sometimes up to 20
percent – there are peaks of more, but they are rare, official statistics won
’t be disclosed
金彈大概佔所有開炮量的10~15%,有時甚至達到20%-還有更高的尖峰值,但是很稀少,
詳細統計資料不會公布。
- Storm confirms that gold ammo statistics do not show “terrible dominance
of gold ammo”
Storm確認金彈統計資料並沒有顯示出可怕的金彈優勢。
- the gold ammo statistics are about the same for tier 10 and the entire game
10階金彈統計資料跟全遊戲比較起來大致相同。
- Storm states he could partially agree with the increase of role of armor
Storm表示他部份同意增加裝甲的作用。
- skill MM? Storm: “If it will come, then in a separate mode, such as ‘
ranked random’ as an addition to normal random battles”
技術分房? Storm:如果實作,他會是一個分離的遊戲模式,例如以"隨機階級戰鬥"
當作一般隨機戰鬥的附加模式。
- normalization will not be further reduced, it’s small as it is
轉正角度不會再進一步的降低,他已經夠小了。
- T18 will still be too strong in 9.1? “You can play on T18〃 (Storm states
later that T18 will be nerfed)
T18在9.1還是一樣過強? 你可以玩T18。(Storm表示T18之後會被nerf)
- developers are slowly working on (now admitted) issue of freezes whenever
you detect (light up) a new tank
開發者們正在緩慢的改善點亮敵人時會有的畫面凍結狀況。
- one of the variants is making nerfs/buffs in batches by tiers (for example
“in patch 9.2, tanks of tier 6 will be rebalanced”)
其中一個不同的nerf/buff方法是以階級為一組來處理。(舉例"在9.2中,6階戰車
會被重新平衡")
- Q: “On forums, noobs are being all happy, they are going to play with T18
and Hellcat!” A: “Well, at least someone is happy”
Q:"在論壇上,noobs很開心,他們要去玩T18跟地獄貓!" A:"至少有人開心。"
- on tier 6 balance: “Well, if we are to rebalance Hellcat, we also need to
rebalance KV-1S so the tier is fixed”
6階平衡:"如果我們要重新平衡地獄貓,我們也必須重新平衡KV-1S,然後這一階
就被修正了。"
- in 9.2, “more complex approach” to rebalance will come (Storm adds: “if
we manage to do it”)
在9.2中,"更多複雜的重新平衡將會來到(Storm補充:如果我們打算做的話)。"
- 9.1 will not bring any HD models, it’s not connected
9.1不會有任何HD模型。
- players pointed out to Storm that there are other guns, where gold ammo
damage doesn’t correspond to silver ammo damage, Storm stated he would
investigate (SS: it’s a bug, they should correspond)
玩家們向Storm指出有些主炮,金彈的傷害跟銀彈並不一致,Storm表示他會調查。
(SS:這是bug,應該要一致。)
- Storm confirms: all LT tier 4-7 (apart from exceptions) will have their MM
spread improved by removing the top battletier
Storm確認:所有4-7階的LT(除了一些例外)會移除頂階分房來改善MM分布。
- carrying capacity of M46 Patton will not be buffed in 9.1
M46的彈藥攜彈量不會在9.1被buff。
- Veider states that the point of the Hellcat nerf is the fact that now it is
too unversal, it’s not like a TD, more like a MT, that’s why the Hellcat
parameters that are more like MT-ish were supposed to be nerfed in 9.1, while
the TD-ish parameters stayed the same, the nice gun and depression were left
alone
Veider表示地獄貓要被nerf的原因是它太萬能了,它不像台TD,反而更像是MT,
這也是為何地獄貓那像MT的參數需要在9.1被nerf,而它像TD的參數則被保留,
像是好的主炮跟俯角會留下來。
- the 9.1 patch will be technical with various fixes, not much on a content
(just one map)
9.1會是許多技術修正,內容不多。(只有一張新圖。)
- Storm admits that FPS issues were not fixed unfortunately in 9.1
Storm承認FPS問題很不幸的沒在9.1修正。
- Storm states that increasing the penetration drop over distance is not a
good solution to improve the role of armor, as vehicles with low penetration
as it is will suffer while those with a really big one will not even notice
Storm表示提高"穿甲衰減隨距離增加的數值"不是一個用來增加裝甲作用的好辦法,
這樣改的話,低穿甲的戰車會很痛苦但是高穿甲的戰車卻幾乎無感。
- Q: “Is general nerf of Soviet tier 10 mediums planned for 2014? Veider: “
Why just Soviet ones?”
Q:"2014會有蘇聯10階MT的的全面nerf計畫嗎?" Veider:"為何只有蘇聯?"
- gun accuracy will be reduced by a little via accuracy mechanism, not by
nerfing tank stats because the general accuracy is too high, this concerns
tanks – not arty (SS: or at least arty will be considered separately)
準度會藉由準度機制來稍微降低,而不是由nerf戰車參數來達成,因為目前
平均準度太高了,這邊指戰車-不是自走砲(SS:或至少自走砲會被分開來考慮)。
- Assault on Sand River will still be removed if I understand it correctly
(SS: this is unclear)
Sand River的突擊模式會被移除,如果我理解正確的話。(SS:這點不清楚。)
- Storm confirms that patch 9.1 has FPS issues, they are looking for the
problem
Storm確認9.1有FPS問題,他們正在找原因。
- Storm states that they made “too many paper tanks” (SS: lol at Soviet LT8
and WT E-100)
Storm表示他們"做太多紙戰車了"(SS:lol 蘇聯LT8跟WT E-100。)
- Christie tanks will come but not soon
克利絲蒂戰車會有但是不會太快。
- Storm states that making more smaller patches (for exmaple with tank
changes only) is not impossible, but difficult to do due to the amounts of
testing, WG won’t do that
Storm表示製作更多小更新(例如只有戰車更動)不是不可能,但是卻很難進行測試,
WG不會這麼做。
- currently the rate is 1 patch per 1,5 months
目前速率是1.5個月1個更新。
- Veider explains that the nerfing of both Tigers (P and H) is connected –
Tiger P is currently imbalanced (SS: but not by much), but it would become
more imbalanced after the nerf of Tiger H, both have to be nerfed at once
Veider解釋兩台虎式一起nerf是有關連的-虎P目前不平衡(SS:但不是很多),但是在
虎式nerf後它會變得更不平衡,他們必須趕快被nerf。
- WT RhB is OP and will be nerfed
WT RhB OP並且會被nerf。
- Veider states that Maus is fine, it’s just not for everybody
Veider表示鼠式很正常,它只是不適合所有人罷了。
- Storm states he plays on tier 10 and there aren’t too few TD’s, but there
also aren’t too many for it to be a problem
Storm表示他有玩十階戰鬥,而且TD沒有太少,但同時也沒有太多而造成問題。
- according to Storm, TD’s make 25-30 percent of tier 9-10 tanks in battles,
he adds that players posting screenies with tons of TD’s are not right,
single screenies do not reflect the general situation
根據Storm表示,TD在戰鬥中佔9-10階戰車中的25~30%,他補充道,玩家貼的有一堆
TD的圖是不正確的,單張貼圖不能反應整體狀況。
- Storm doesn’t play much himself, he says he has too much work, he trusts
his co-workers, who DO play a lot
Strom自己玩的不多,他說他有太多工作,他相信他玩很多的同事。
- SU-101 buff? “We will work on that. For now no comment”
SU-101 buff? "目前正在處理,不予置評。"
- ARL V39 will also be watched
ARL V39 也會被觀察。
- there is an idea at WG to generally shift the main value (SS: as in, the
main factor deciding how much money you earn) of the tank from damage done
(by for example adding bonus for blocking damage by your armor)
WG有一個點子是普遍地將戰車的主要收入(SS:也就是說,決定你有多少收入的偵測機制)
從傷害轉移到別的地方(例如坦傷獎勵。)。
- while the point above might seem logical, Veider explains that it’s not
that easy. For example, when you implement a bonus from deflecting damage
using your armor, a light tank can ricochet a 750 dmg shell and immediately
gets much more bonus than it should have since that shell could for example
be more than it actually has hitpoints
Veider解釋道上述的論點或許很合邏輯,但是卻沒那麼容易達成。舉例,當你為坦傷加入
獎勵時,LT可以因為彈開一發傷害比自身HP還高的彈頭馬上獲得更多獎勵。
- premium TD’s will not be nerfed
金車TD不會被nerf。
- +/-25 RNG will not be reduced
+/-25 範圍不會被降低。
- for now, there are no exact plans for changing the FV215b (183)
目前,沒有明確計畫更改FV215b(183)。
- the reasons why gold ammo amount is not limited in the game (harcapped) are
the reduction of profit for Wargaming and the fact that people, who run full
gold ammo setup would find the game less interesting
金彈在遊戲中不被限量的原因是會降低WG收益,並且用全金彈的人會覺得遊戲
變得不有趣。
- historical battles don’t have some tanks, that actually participated in
the respective battles (such as KV-1 in Kursk), because they would be
completely useless there and they would only be cannon fodder
史實戰鬥各自缺少某些實際參戰的戰車(像是KV-1在Kursk),是因為它們會完全沒用
而且會成為肥肉。
- the digs on the main Kharkov square on the Kharkov map are historical, they
were there in WW2 according to Wargaming history consultants
在Kharkov地圖上,Kharkov廣場上的房子是符合史實的,根據WG的歷史顧問,
它們在WW2時就有了。
- Kharkov will not come out in HD
Kharkov不會以HD推出。
- Evilly confirms that the “leaked HD content selector” is legit, it’s
work in progress
Evilly確認流出的HD內容是正確的,它目前正在製作中。(譯著:翻譯可能有誤)
- lighting in 9.0 started consuming massive GPU resources, developers
switched the Ambient Occlusion (SS: I think) to a high quality one
9.0的打光消耗大量GPU資源,開發者們將Ambient Occlusion(打光方式)切換到
另一個高品質的方式。
- compressed sounds do not reduce the game performance, Storm states they
tested it and the difference between compressed and uncompressed sound was
like 0,1 percent
壓縮音效並沒有降低遊戲表現,Storm表示他們測過了而壓縮跟非壓縮音效的差別
只有大概0.1%。
- the only difference between HD and non-HD models will be texture quality
HD跟非HD模型的唯一差別只有材質品質。
- there are fixes planned for the lower quality textures that are too bright
in 9.0, soon
9.0低品質材質太亮的bug會有修正計畫,快了。
- the info that T23E3 will have the same speed backward as forward is
obsolete, it will be reduced to 11 km/h
T23E3的資訊顯示前進後退的時速一樣是過時的,會被降低到11km/h。
--
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※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1400122400.A.D65.html
※ 編輯: tomwei34 (118.168.135.32), 05/15/2014 11:07:11
推 ccc73123 :NOOB玩地獄貓一樣NOOB 05/15 10:55
→ ykes60513 :at once啥啦! 這麼急著nerf虎式兄弟 KV-1S就慢慢拖 05/15 11:05
噓 BDRG1B :ARL44 105砲全金彈超好玩好嗎 05/15 11:06
推 blakespring :fps沒修正還挺糟糕的 遇到爆炸 切瞄準都會大降 05/15 11:07
推 a25172366 :除非超級黑槍NOOB不然地獄貓皮這麼薄滿容易死的XD 05/15 11:18
推 akalashnikov:hellcat 機動被砍也算相對 buff ELC Cromwell 等 05/15 11:21
推 YukiPhoenix :lmao 05/15 11:21
推 DHXD :某些地圖我現在開關鏡和被擊中都會凍住0.5秒...超惱 05/15 11:24
→ DHXD :人 每次打伸縮或側襲就被這問題搞死 05/15 11:25
推 WillieHuang :normalization 轉正角度 05/15 11:31
→ WillieHuang :坦傷賺錢的第二條 easy 翻成 單純 會比較好 05/15 11:36
→ WillieHuang :輕坦會因為彈開一發傷害值比自己生命值還高,例如750 05/15 11:39
→ WillieHuang :傷的砲彈,而獲得更多的獎勵。 05/15 11:40
以修改,感謝!
推 udm :輕坦能彈掉砲彈,真的要很運氣才行... 05/15 11:41
→ qoopichu :T71那顆扁到極致的頭真的常常不科學彈砲 05/15 11:48
推 akalashnikov:打接合線!! 05/15 11:53
※ 編輯: tomwei34 (118.168.135.32), 05/15/2014 12:01:24
推 pledge1060 :不用坦傷總值算嗎? 為什麼要除掉血量 高血量車維修 05/15 12:38
→ pledge1060 :本來就比較貴阿 多點銀幣補充才合理 05/15 12:39
推 YukiPhoenix :因為同樣坦2k傷 1000hp跟500hp的車去做差很多 不 05/15 12:46
→ YukiPhoenix :過這就很有趣了 輸出怎沒除以dpm 05/15 12:46
推 chenyeart :"at least someone is happy" 太經典了哈哈哈!!! 05/15 13:29
噓 donkilu :hellcat和KV-1S一天不nerf,我一天不玩德國車 05/15 13:42
推 lsslss :轉正角度哪個神經病問的阿 APCR剩2度 AP剩1度已經跟 05/15 14:14
→ lsslss :沒有轉正差不多了 05/15 14:14
推 Cotana :支持準度機制降低 減少大口徑準度差的車蹲後面黑槍 05/15 14:31
噓 JLintopPG :紅明顯 請問這波公會戰送的T23E3會是金幣車嗎? 05/15 14:34
推 Cotana :像是KV1S的0.46準度最好改到不進200m幾乎打不中:) 05/15 14:36
→ fireunicorn :改準度就是Nerf俄國車~Buff德國車~也比較像歷史阿~ 05/15 14:39
推 JLintopPG :補推 05/15 14:42
推 EXZUSIC :會有蘇聯10階MT的的全面nerf計畫嗎?" "為何只有蘇聯? 05/15 15:36
推 p4585424 :IS-7哪時要buff 05/15 15:50
推 JOHNJJ :他們必須趕快被nerf。 05/15 15:52
推 akalashnikov:IS-7 正面還不錯硬說 之前有提過目前沒計劃改 05/15 15:57
推 w1213000 :IS-7再buff不就整條線從頭op到尾了... 現在已經不差 05/15 16:09
推 fransice7 :IS-7正面硬 是欺負Ⅷ階以下的車子而已 05/15 16:17
推 qoopichu :欺善怕惡一直都是IS系列的特色呀 05/15 16:37
推 a25172366 :IS-7藏底盤後真的很硬呀... 05/15 16:52
推 forever9801 :改準度就是打WG自己前面patch一巴掌阿 他才不會做咧 05/15 17:17
→ akalashnikov:我覺得不太可能 最多會改SPG準度或修正圈外砲彈bug 05/15 17:18
→ lsslss :IS-7頭硬這是傳統 車身的矛形裝甲是優點也是缺點 05/15 17:20
→ lsslss :正對人或是擺角只露出傾斜較大的一面 等效是挺不錯的 05/15 17:21
推 akalashnikov:不過說真的套句老話利大於弊 XDD 很多人不會打 05/15 17:21
→ lsslss :但是角度一不對 矛形裝甲就立馬是大弱點 05/15 17:22
→ akalashnikov:像 T110E3 左上角有個用雪曼 76mm 就可以打穿的點 05/15 17:23
→ akalashnikov:不會打的就不知道 遠距離就算會打的也打不準 05/15 17:23
→ lsslss :還有就是IS-7裝甲爛的印象一部分來自於他那爛透的 05/15 17:23
→ lsslss :火控 除非距離很近 要不然等縮圈就要等很久了... 05/15 17:24
推 akalashnikov:< 常開 KV-2 表示 IS-7 火控好像不錯 05/15 17:36
→ fransice7 :KV-2然後用Pz.IC那種開砲法感覺不知道如何? 05/15 17:39
→ akalashnikov:對 T95 使用應該可以 XD 05/15 17:40
→ fransice7 :KV-2拿152mm然後用Pz.IC那種啊搭搭搭搭搭搭的開砲法 05/15 17:51
→ fransice7 :結果砲太歪噴死一堆隊友這樣? 05/15 17:51
推 a25172366 :KV-2有Pz.1C的速度+機槍,每發都是900傷HE這樣如何 05/15 18:30
推 ccc101419 :這樣的話大家一下就破產了 光是付TK罰金就飽了 05/15 18:34
推 baster :KV2有這樣的射速大概開個3炮就被踢出遊戲 05/15 20:16
推 WillieHuang :法國小鴨砲塔正面也有一個50mm穿深打的穿的弱點呦 XD 05/15 20:43
→ kaitokid2 :我覺得被金彈爽穿才會讓遊戲不有趣... 05/15 20:44
推 EddieWongF14:M46 的攜彈量很夠吧 05/15 20:53
→ fransice7 :我腦中一直出現KV-2 152mm開砲的碰磅聲音+Pz.IC咚咚 05/15 20:53
→ fransice7 := 碰磅碰磅碰磅碰磅碰磅碰磅碰磅 我好像病的不輕XD 05/15 20:54
推 shisa :"他相信他玩很多的同事" WWWwww 05/15 21:50
→ EXZUSIC :強烈要求自己的遊戲自己玩 05/15 22:08
推 melzard :"他相信他玩很多的同(Se)事(rB)" 05/15 22:33
推 donkilu :之前忘記哪一版全面調升車輛準度,根本破壞德蘇平衡 05/15 23:21
→ Pegasus99 :8.6 以前米國車移動射擊的美妙時光回不去了 05/15 23:29
→ Pegasus99 :現在只要別太大管(T-34-2之累的)的MT都能跑射 05/15 23:30
推 feignego :樓上:這不是壞事阿... 反正有些便宜的砲彈就亂跑射 05/15 23:43
→ feignego :打中賺到,miss也無妨 05/15 23:43
→ tai33ru :回某樓 現在的IS線好像沒有以前OP囉... 05/15 23:54
→ tai33ru :IS-3的履帶適性似乎降低不少 各種地迴轉都很差... 05/15 23:54
→ tai33ru :IS-8...這沒裝甲的東西就更不用說了 05/15 23:55
推 ykes60513 :8.6全面提升準度 又大砍SPG 被我認為是最差的改版... 05/16 01:03
推 Yshuan :完全同意現在的準度國籍差異不大~ 05/16 01:09
→ Yshuan :不過我正在爬中蘇HT, 所以很開心~ 拜託別改 XD 05/16 01:10
推 donkilu :我玩KV-1S的時候都覺得很唬爛,坦克佔縮圈1/5也能中 05/16 02:17
→ donkilu :爽是很爽,但理智還是告訴我這明顯是平衡作壞了 05/16 02:18
推 wuchianlin :沒人想吐槽準度太高那一條嗎 8.6是在改身體健康的喔 05/16 12:38
推 udm :個人認為,準度夠才能放大高手與怒伯的差距..... 05/16 13:05
→ udm :您能想像世界冠軍隊的高手在縮圈到底對準對手車的弱 05/16 13:06
→ udm :點發射出去..卻歪到炮盾上..... 05/16 13:07
→ Yshuan :好吧, 開Turtles 400m外被各種爆弱點應該是我的問題. 05/16 13:33
→ Yshuan :就跟開183 400m外可以一發帶走虎王之類的一樣~ 05/16 13:34
推 udm :我的意思是,別讓運氣成份那麼重~~~雖然真實戰場很運 05/16 15:36
→ udm :氣。縮圈還沒到底就能準確命中真的太扯~~~ 05/16 15:37
→ udm :但是能讓敵人瞄準那麼長的時間還沒逃掉,就是被打者 05/16 15:38
→ udm :的錯。 05/16 15:38
→ udm :開蘇坦,縮圈還沒到底就能命中,我也覺得太扯。 05/16 15:39
→ udm :但是縮圈已明確到底還無法命中,我也覺得無法接受。 05/16 15:40
推 ykes60513 :蘇系親兒子啊 吵著就有糖吃 05/16 15:41
→ udm :以上皆建立在打弱點的前提下~~~ 05/16 15:41
推 blakespring :縮圈只影響落點散佈 命不命中你瞄的就變成是機率問題 05/16 16:01
推 ccc73123 :縮圈就算沒完成還是有很高的機率會命中中心點或附近 05/17 11:44