作者WillieHuang (Willie)
看板WoT
標題[情報] 5/16 17 Q&A
時間Sun May 18 16:43:03 2014
- Christie tanks will come, but not anytime soon
會推出使用克里斯蒂懸吊的戰車,但絕不是近期
- Storm is not worried about the losses of online player numbers (SS: some
tried to put a connection between that and War Thunder open beta, that was
released yesterday IMHO) – he states that in summer, player statistics by
drop a lot
Storm 並不擔心上線人數下滑的狀況;他表示夏天的上線人數本來就會掉很多
(SS: 有些人說是被最近公測的 WT 陸戰搶走的)
- Storm states that nothing was changed with FPS in the micropatch, observed
FPS losses are placebo
Storm 表示小更新沒動到 FPS 相關的東西,FPS 下降是心理作用
- developers are actively working on serious optimization steps
開發人員正在搞一些重要的優化步驟
- Q: “To regulate TD’s you need to remove the sixth sense, it wasn’t there
before!” A: “Sixth sense is already very old.”
Q:「TD 的第六感應該被砍掉,以前沒這玩意!」A:「第六感實裝很~久了」
- Q: “Make at least 5 times bigger maps!” A: “5 times at least? And what
will you do on a map, where you have to drive in a normal tank from one end
to another for 10 minutes?”
Q:「地圖應該放大至少五倍!」A:「至少五倍?橫跨這種地圖要開十分鐘的車,你認真的
嗎?」
- it is not true that tier 8 and 9 tanks drop into their maximum battletier
more than they should
八或九階的車墊底機率沒超過正常狀況
- Kharkov map is 1000*1000 meters big
Kharkov 大小是一平方公里
- developers have not given up on the bigger maps idea
開發人員並未放棄大地圖的構想
- Sand River assault will not be removed apparently (SS: I am really confused
at this moment, there are two people saying different things)
Sand River 的突擊模式不會被移除 (SS: 我被搞混了,兩個人的說法完全不同)
- Storm states that not nerfing E-25 camouflage after shooting will not be a
problem (SS: cause it to be too imbalanced), because the gun is of relatively
small caliber anyway. But generally, nerfing premium tanks is a problem.
Other camouflage parameters (than camo after shooting) will also be reviewed.
Storm 表示 E-25 開砲後隱蔽值沒被砍並不會有問題(太IMBA),因為他裝的是牙籤砲。但
金車的削弱是個要處理的問題,將會再檢視其他的隱蔽值。
http://ftr.wot-news.com/2014/05/16/16-5-2014/
- some players on RU forum started spreading rumors that artillery will be
removed from the game – it’s BS, won’t happen
有人在俄服論壇散佈 SPG 會被移除的謠言,完全鬼扯
- SerB states that generally speaking, WG always compensates the players for
XP, when they make changes in any branches
SerB 表示,基本上,在更動科技樹時玩家在經驗值上是有賺頭的
- according to Overlord, World of Tanks Blitz will be released worldwide “
with a substantial update” (as in, during a bigger patch)
WoT-B 會隨著小更新的發布,在全球上線
http://ftr.wot-news.com/2014/05/17/17-5-2014/
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
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推 a25172366 :放大五倍是誰提的啦 05/18 16:48
→ donvito :如果能出一些1500*1500的應該不錯 05/18 16:56
→ donvito :或至少1200*1200 05/18 16:56
推 max199083 :出歐陸大戰好了,大家選陣營打一季 05/18 17:03
推 udm :第六感問的人大概是說真實世界不可能有第六感吧... 05/18 17:05
→ udm :不過純以遊戲來講,第六感太重要了,對新手熟悉WOT 05/18 17:06
→ udm :的精髓來說非常的重要。開出第六感後我才真正的開始 05/18 17:07
→ udm :懂地圖、懂地形的利用~~~ 05/18 17:07
推 ccc101419 :E25是牙籤炮不影響 SU12244表示: 05/18 17:21
→ ccc101419 :不過砍TD第六感也太過分了一點 誰提的啊?!XD 05/18 17:21
推 batterykugua:就我的經驗 試過讓新手開有第6感的低階對它們沒好處 05/18 17:41
→ batterykugua:會成天喊 啊啊啊被發現了要不要逃 05/18 17:42
推 YukiPhoenix :更動科技樹時玩家在經驗值上是有賺頭的 05/18 17:51
→ YukiPhoenix :這句話漏寫了不包含德國車吧 (望向上次砍德國引擎 05/18 17:52
應該是在講車輛分家的事,四號和三突分家的時候已經有的人也是直接研發完成
KV-1S 分家應該也會是相同模式,我猜
推 Raelian :已經玩出第六感技能的人不能算新手了吧... 05/18 18:21
→ nightwind209:不一定是他練的阿 也許只是朋友借他玩的 05/18 18:25
→ nightwind209:我猜官方說有賺頭的是那種科技樹大變更的情況 05/18 18:33
→ nightwind209:例如8階砲車拉到10階 整體經驗衝8階會比衝10階少之類 05/18 18:34
推 ykes60513 :那種鬼地圖開十分鐘的車...一想就恐怖XD 05/18 18:50
→ batterykugua:我剛剛說的是我帳號讓我家人試玩 那陣子的勝率wwww 05/18 19:07
※ 編輯: WillieHuang (36.235.220.28), 05/18/2014 21:53:38
推 Raelian :抱歉 我竟然漏看了關鍵的三個字:試過。導致意思錯了 05/19 03:58
→ Raelian :如果沒人解釋,應該會一直錯下去 Orz 05/19 03:58
→ Raelian :勝率我是沒差,反正終究會回來。低勝率分房比較輕鬆 05/19 04:00
推 udm :純新手要熟悉的東西太多,當然多一個第六感也沒用。 05/19 07:24
→ udm :但在基本地圖、操作、遊戲規則都熟悉後,第六感就是 05/19 07:24
→ udm :讓新手能否成為高手的關鍵了~~~~ 05/19 07:25
→ udm :有一些打了20k場的人,打起來還跟新手一樣, 05/19 07:26
→ udm :我懷疑這些人從來不上討論區,更是把第六感當廢技從 05/19 07:26
→ udm :不點它...因為我當新手時也一樣,只會想:二秒後才亮 05/19 07:27
→ udm :,那時候早成蜂窩了,所以以為是廢技..... 05/19 07:27
→ udm :後來才知道,越高階,兩秒差不多是敵人發現你後, 05/19 07:28
→ udm :將炮塔轉過來對準自己並瞄準的時間,所以亮了馬上逃 05/19 07:29
→ udm :,其實是夠的~~~之後就開始實驗什麼情況下會被亮~~~ 05/19 07:30
推 mago5566 :我是打完就先退了,反正裝填也要時間 05/19 10:09
→ mago5566 :沒亮繼續探頭,亮了就躲一下 05/19 10:10
→ EXZUSIC :不是三秒嗎 05/19 12:40
→ Yshuan :要推線的時候, 關鍵點先伸縮出去等燈泡阿... 05/19 13:20
推 udm :原來是三秒呀,感謝指正^^ 05/19 14:01
推 udm :Y大推的也是,不確定前方有無敵人,就出去馬上回來, 05/19 14:13
→ udm :沒亮就放心推進,最IMBA的地方讓敵人躲草也沒用~~~ 05/19 14:13
推 Yshuan :看QB玩el hullaf用MT推上山的過程可以了解很多東西 05/19 14:16
推 LoveIvy :比較希望地型起伏能多點 05/19 23:02