看板 Wargaming 關於我們 聯絡資訊
連結:http://ftr.wot-news.com/2014/09/08/insider-info/#more-16661 Hello everyone, 大家好,打給後,胎嘎齁 a little bit of insider information from Wargaming againg. Had a nice long chat with the insider over the internet, this is my summary of the conversation. 又有WG內部的消息啦 和某祕密內部人員聊了很久 這篇內容主要是我針對聊天內容的結論 - Sturmtiger will likely not be implemented (or, almost certainly according to what Storm said) because of the issues with the line. The biggest issue is the balance – at one point, developers considered implementing it as an artillery vehicle, but they are afraid of the massive, massive whine. During the tests, the Sturmtiger could oneshot even hightier tanks and developers don ’t want “oneshot derp” on high tiers. Another issue is – strangely enough – the fact that the line has some issues on lower tiers, specifically around tier 3-5. There was a thought of separating StuH 42 from StuG Ausf.G (effectively removing the StuG 105mm derp and making it another separate vehicle), but that was not judged a good idea (for undisclosed reasons). 突擊虎不太可能實裝(根據storm的說法是這樣) 因為這條線會有問題 而最大的問題是"平衡" 在某個點上 開發者想過以砲車的形式實裝 但他們怕會有很多很多很多很多的抱怨聲 突擊虎可以一砲收掉T10 而開發者們不希望高階場有這種derp砲 另一個問題是太奇怪了 事實上這條線在低階的部分有點問題 尤其是T3~T5 曾經有個想法是將StuH 42從三突G型(T5)分出來 (能把三突derp砲拔掉又能分離一台車出來) 但不被認為是個好方法(原因不明) - Sturmtiger might appear in the game still… as a consumable. Developers are working on an “artillery fire mission” consumable for Stronghold mode. Basically what you’ve seen earlier – you aim the fire barrage at some sector or something and off-map artillery battery starts shelling it. The idea is, this consumable would be available in several tiers and the Sturmtiger fire mission would be the highest one. 但突擊虎仍有可能出現在遊戲內 - 以消耗品的方式 開發者正在弄堡壘模式的"砲車支援任務" 基本上就是你瞄好某些砲擊區域然後地圖外的砲車開始砲擊 這個點子讓玩家可以在不同階級的堡壘模式使用這個消耗品 而突擊虎是T10用的 - the “fun mode” will be indeed a Chaffee race, actually something like Mario Kart – a wacky race on the Port map with various boosts and obstacles and such 歡樂模式肯定是霞飛賽車 有點像馬力歐賽車那樣 有許多加速器/障礙 地圖是port - Minsk (WG RU) actually listens a significant deal to the feedback from Russian server, especially some employees such as the Chieftain. They mostly ignore Europe to the point of just ignoring some allegedly really good ideas. It’s mostly pointless to propose any changes or suggestions on European server. WGRU對於回饋的資訊主要都是針對RU服 特別是某些員工的意見 他們大多會忽略EU"據稱"很好的文 所以EU服的建議基本上是沒效的 - developers are aware of some of the notorious players by name, specifically Garbad is extremely infamous. His vile rants were considered offensive to the point of developers instructing (*someone, couldn’t quite understand*) to get rid of him personally and permaban him. They also blame him for starting a vicious rant trend (“go get cancer, jew”) and such on US server. Way to go, developers, now if you could kindly purge the EU server of cancer wishers and antisemites, that would be nice… :) - weather was developed, but it was put on hold with no current ETA, due to the fact it messes with the gameplay balance 天氣系統(曾經)有在弄 不過目前被擱置且沒有預定完成時間 因為會影響遊戲平衡性 - a year and a half or so ago, the developers created a system, where players could select whichever garage they wanted (could even “collect” them), it was even tested, but it was scrapped for unknown reasons. 約一年半前開發者創造了一個系統允許玩家選擇他們想要的車庫 甚至有進行測試 但因為不明原因被放棄了 譯註:在我準備發文的同時 剛好看到一個有趣的MOD跟這條翻譯不謀而合 連完成度都有點高 有興趣的可以看一下: http://mirtankov.net/hangars/11978-mod-smena-angara-pryamo-v-igre.html - at one point, hardcapping gold ammunition was considered. The developers however in the end decided not to do it (so this idea is closed), specifically – and I am not quite sure I understood this a hundred percent, but I think I did – to preserve the economy (eg. gold ammo is an important money-maker for Wargaming and also a credit/gold sink). 曾經考慮過金彈攜帶量限制但開發者最後決定不弄了 主要是保持收入(金彈仍然是WG主要收入來源而且還是個錢坑) - KV-1S split was delayed a lot for a several reasons, the first one was the gun – developers didn’t want to mess with the 122mm, but they wanted to keep it on the vehicle. Another reason was this tank’s massive popularity. KV-1S親兒子的科技樹調整因為一些原因嚴重延期 第一個原因是砲 開發者不想搞爛122 他們想把它保留在車上 另一個原因是因為熱門度 譯註:幹 - a lot of things depends on Havok. Right now, many developers are actually learning to work with Havok, specifically regarding the environment (maps and such) and tank behavior. That’s like the center point of development. Month or so ago, Havok was scheduled for 9.5, but it’s completely possible it will be delayed further, as it was in the past. Developers also do not want to add many more vehicles before Havok and HD models come. 有許多東西跟Havok有關 許多開發者正學習在有Havok的環境下工作 尤其是環境(地圖與景物)和車輛特性 大約一個月前 Havok預計9.5實裝 但就像之前一樣非常可能會再延遲 開發者也不想在Havok與HD化之前加入太多的新車輛 - currently, Havok increases the game net traffic by 45 percent. The goal is to reduce it to 18 percent. One of the most difficult parts is synchronizing the engine so that all players see the exactly same effect. 目前Havok增加了遊戲網路流量的45% 目標是減少到18% 其中一個困難點是同步引擎使所有玩家可以看到相同的效果 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 112.104.166.77 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1410178397.A.001.html
shisa : KV-1S是標準的[太熱門砍了會影響太大]。 09/08 20:18
goldensnitch: TMD kv-1s 比kv-2 還恐怖 不改就是不改 09/08 20:18
condition0 : 等等 主要收入來源不是自由經驗嗎 09/08 20:19
shisa : T6的車宰過破千台KV-1S,第二名卻連五百都不到~"~ 09/08 20:19
goldensnitch: 所以地獄貓沒有很熱門 FV304也沒多少人玩就是了 09/08 20:19
g3sg1 : 比起人手一台的KV1S 另外兩台真的比較少一點點 09/08 20:20
abc12812 : 沒玩過1s 怒噓 09/08 20:23
YukiPhoenix : 如果OP度是用數量當參數 那地獄貓跟FV304根本不用砍 09/08 20:24
ccc101419 : 給他1.0的準度 5秒的縮圈時間 突擊虎應該就可以上了 09/08 20:24
eden1104 : 1.0的話乾脆不縮圈了.靠信仰!!! 09/08 20:52
fxp87117 : 開發者不想搞爛122炮 你就乾脆承認是Serb吧 09/08 21:10
fxp87117 : OP車永遠有六成以上是祖國車 09/08 21:11
austin0353 : CGC表示: 09/08 21:17
hipponi : 1.0比征服者GC還準 5秒也太短 09/08 21:19
ccc101419 : 他畢竟不是自走砲阿XD 1.0的準度已經可以秒殺友軍了 09/08 21:33
goldensnitch: 提升網路流量 亞服還要玩嗎 200PING 紅綠燈閃不停 09/08 22:48
melzard : 哈哈哈果然又延了 挑戰10.3拆車的預言更進一步 09/09 00:34
YukiPhoenix : 樓上誤會了吧 內容是說KV-1S一直延遲的原因 09/09 00:38
melzard : 所以KV-1S不會延期拆車囉(灑花 09/09 00:39
LoveIvy : 天氣模式xbox360版本有 09/09 02:16