看板 Wargaming 關於我們 聯絡資訊
這篇是一個波蘭部落格,訪問WG歐洲分部的製作者 有些有趣的東西,雖然不是每日Q&A,還是翻了 9/24 Q&A也挺有趣,但是睡起來再說吧 - in 9.3 ricochet system, you will not be punished for having your shell ricochet and damaging an ally 9.3 跳彈擊中隊友不會懲罰 - ricocheting your shell into an enemy tank will count as your damage 跳彈造成的傷害會算是你造成的傷害 - shells will not ricochet from house walls 房屋不會跳彈 (followed by explaining the ricochet mechanics, can be found here) http://ftr.wot-news.com/2014/09/15/9-3-ricochet-mechanics-explained/ - new LT8 models have each over 40 thousand polygons 新八階輕坦的模型由超過四萬個多邊形組成 - water does not provide camouflage bonus - shooting a tank that is under water does not make the shell lose penetration 水體不會提供隱蔽,也不會降低砲彈的穿深值 - there are plans to rebalance LT’s further, the Chaffee rebalance and introducing new LT8′s are the first steps 有計劃進一步平衡輕坦,重製霞飛以及引進新輕坦只是第一步 - tanks are rebalanced based on a set of parameters, including their winrate, they are apparently rebalanced in groups (SS: “tier 6 tanks” in 9.3 for example) 平衡車輛是依照一些指標進行的,包含勝率;而平衡時會一整組一起(SS: 例如9.3就是 平衡「六階車」) - Stronghold mode is much more popular than CW’s, it’s intended for mass audience 堡壘模式比公會戰還熱門 - new motion physics will be released, once they pass internal testing, WG doesn’t want to hurry anything, apparently a new feature will be added: “ handbrake” (locking tracks), along with drifting and tanks tipping over on their roof 新移動系統要先通過內部測試才會釋出,WG不想趕工;會有新功能:「手煞車」(鎖死 履帶)讓你玩漂移,以及翻車。 - 9.3 will bring another batch of optimizations, so the game is playable on weak computers. 9.3 會包含另一波優化,讓低階電腦跑得更順 - developers are working on SD/HD content split, allowing the players to select, whether they want to download HD content HD 材質獨立出來 - tree animation cannot be disabled in settings, because the effect of that animation of FPS is negligible 樹(倒下的)的動畫無法由設定中關閉,因為它對FPS的影響可忽略 - the Sherman and M3 Lee (and others) use of rubber-covered tracks is “ historical” 雪曼和 M3 Lee(及其他)上的橡膠包覆履帶符合史實 - no plans to do anything about inactive accounts, “occupying” good names 沒打算廢掉那些「佔據」好名字的呆滯帳號 - the “realistic track movement” has no effect on gameplay, it is purely visual (SS: as in, it does not for example change the tracks hitbox) 「擬真履帶」純粹是視覺效果 - drowning/suicide punishment system will be reworked, won’t appear in 9.3 for now 自殺懲罰系統不在9.3實裝 - Ferdinand model color is not different from other German vehicles (“maybe it was the lighting”) 肥南的顏色並未和其他德國車不同(「應該是打光造成的」) - Heavy tanks are doing fine, the “XP for tanking” option will improve them even more 重坦表現良好,「坦傷賺經驗」會讓他們更開心 - open-turret vehicles do not have their turrets fly away, because during the ammo rack explosion, the pressure does not build inside to tear it off 敞篷車的砲塔不會飛 - the biggest EU communities are Germans and Polish 歐洲最大的玩家社群是在德國和波蘭 - plans to break the dominance of top clans in CW? “Stronghold mode will allow you to pick the opponents of the same skill level” 有打算打破公會戰被強勢公會主宰的狀況嗎?「堡壘模式能讓你挑相同等級的對手」 - WG plans to increase the amount of content for endgame players 有打算增加遊戲內容給那些研發完了的玩家 - the most popular tier 10 vehicle in the game is IS-7 十階車中最受歡迎的是 IS-7 - the most historical parameter of all in the game is the tank armor 最符合史實的參數是裝甲厚度 (譯者:其他幾乎都是「可平衡的」) - the exact influence of terrain resistance on tank mobility will not be disclosed 不會公佈地面阻力如何影響機動性的公式 - the reason why Sturmtiger was scrapped is its gun and its alpha 突擊虎是因為突破天際的單發傷害而被放棄 - “national battles” will return as soon as they are fixed (SS: remember that crap?) 「國家對抗」會在修好之後回歸 (譯者:如果修得好的話…要也是明年的事了) - historical and “national” battles were removed for rework due to their low popularity 「歷史戰鬥」以及「國家對抗」都因為不受歡迎而被撤回重製 - no plans to introduce MTLS or BT-SV to EU server 沒打算在歐服釋出 MTLS 或 BT-SV (譯者:第一台是美國三階超測機砲輕坦,第二台是蘇聯三階加值車輛;只有在東歐買實 體收藏包才有,在亞服可兌換。巴哈有一篇開箱文 http://goo.gl/dQarjw) - multicore support will come after Havok is implemented 多核支援要在 Havok 推出後才會實裝 - EU tree will come in 2015 (SS: yes, that is actually planned as far as I know) 2015 打算推出歐洲線 - T-34-3 buff will come “soon” 「很快」會buff T-34-3 - developers are considering the return of the Karl mode and the Soccer mode 正考慮讓卡爾臼砲和足球模式回歸! - arty will not be removed from the game 不會移除自走砲 - it’s possible Havok will come in 9.4 (SS: nope, Storm said no) (以Storm說的為準,略) - no plans to remove the arty hardcap (5 per battle) 沒打算移除自走砲數量上限(每場五台) - it’s possible bigger maps (1500×1500) will come in the future, but definitely not in 2014 可能會推出大地圖(邊長1.5kM),但不會是今年 - there are plans for a single-player mode with bots 有計畫做單人PvE模式 - T-50-2 will not return T-50-2 回不來了 (譯者:如果不算轉生的LTTB以及足球模式的球的話) - the new motion physics model will be “realistic enough so the battles are dynamic and interesting” 新移動系統會是「擬真,而且讓戰鬥更動態且有趣」 http://ftr.wot-news.com/2014/09/24/polish-wargaming-qa/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.235.205.46 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1411577993.A.2CB.html ※ 編輯: WillieHuang (36.235.205.46), 09/25/2014 01:08:18
austin0353 : SPG覺得三台就很多了。大地圖T95等慢車會哭死吧 09/25 01:43
EXZUSIC : 一方SPG超過3台的場 我這個禮拜一個手數得出來=0 09/25 01:46
EXZUSIC : 殺4台、5台炮車的史詩勳章根本難 09/25 01:47
colin1120 : 超過3台的我一天起碼1場... 09/25 01:50
lsslss : 3台:常見 4台:不常但也沒非常少 5台:燒香 09/25 01:54
RedDux : SPG被大NERF了以後最多就看過三台了 09/25 01:57
colin1120 : 剛NERF完的幾個版本是少到只有一半的場有砲車 09/25 02:11
colin1120 : 最近幾版突然多了起來 天知道怎麼回事... 09/25 02:11
fransice7 : 太久沒玩會懷念(被M)吧 09/25 02:18
A1pha : 看過五台的… 09/25 04:24
A1pha : 看過兩次的樣子。 09/25 04:25
cklppt : 美國三階那台目前從來未曾釋出過 只有特殊帳號有 09/25 05:58
cklppt : 東歐/RU禮包買得到的只有Pz2J跟BTSV 09/25 05:59
streitleak : 前幾天的 4 spg kill 09/25 09:32
streitleak : http://www.wotreplays.com/site/1191069 09/25 09:32
blakespring : 新人吧 或是覺得spg還是好玩的M 09/25 10:07
austin0353 : MM有時為了平衡,尤其是砲車組隊,一拉就一堆。高 09/25 10:12
austin0353 : 階場超過三砲車也不算罕見 09/25 10:14
jfsu : 手煞車!!! 軍神表示... 09/25 11:41
lovemost : 我在低階場明明碰過11台 09/25 12:09