作者WillieHuang (Willie)
看板WoT
標題[情報] Q&A from WG-EU
時間Thu Sep 25 00:59:39 2014
這篇是一個波蘭部落格,訪問WG歐洲分部的製作者
有些有趣的東西,雖然不是每日Q&A,還是翻了
9/24 Q&A也挺有趣,但是睡起來再說吧
- in 9.3 ricochet system, you will not be punished for having your shell
ricochet and damaging an ally
9.3 跳彈擊中隊友不會懲罰
- ricocheting your shell into an enemy tank will count as your damage
跳彈造成的傷害會算是你造成的傷害
- shells will not ricochet from house walls
房屋不會跳彈
(followed by explaining the ricochet mechanics, can be found here)
http://ftr.wot-news.com/2014/09/15/9-3-ricochet-mechanics-explained/
- new LT8 models have each over 40 thousand polygons
新八階輕坦的模型由超過四萬個多邊形組成
- water does not provide camouflage bonus
- shooting a tank that is under water does not make the shell lose penetration
水體不會提供隱蔽,也不會降低砲彈的穿深值
- there are plans to rebalance LT’s further, the Chaffee rebalance and
introducing new LT8′s are the first steps
有計劃進一步平衡輕坦,重製霞飛以及引進新輕坦只是第一步
- tanks are rebalanced based on a set of parameters, including their winrate,
they are apparently rebalanced in groups (SS: “tier 6 tanks” in 9.3 for
example)
平衡車輛是依照一些指標進行的,包含勝率;而平衡時會一整組一起(SS: 例如9.3就是
平衡「六階車」)
- Stronghold mode is much more popular than CW’s, it’s intended for mass
audience
堡壘模式比公會戰還熱門
- new motion physics will be released, once they pass internal testing, WG
doesn’t want to hurry anything, apparently a new feature will be added: “
handbrake” (locking tracks), along with drifting and tanks tipping over on
their roof
新移動系統要先通過內部測試才會釋出,WG不想趕工;會有新功能:「手煞車」(鎖死
履帶)讓你玩漂移,以及翻車。
- 9.3 will bring another batch of optimizations, so the game is playable on
weak computers.
9.3 會包含另一波優化,讓低階電腦跑得更順
- developers are working on SD/HD content split, allowing the players to
select, whether they want to download HD content
HD 材質獨立出來
- tree animation cannot be disabled in settings, because the effect of that
animation of FPS is negligible
樹(倒下的)的動畫無法由設定中關閉,因為它對FPS的影響可忽略
- the Sherman and M3 Lee (and others) use of rubber-covered tracks is “
historical”
雪曼和 M3 Lee(及其他)上的橡膠包覆履帶符合史實
- no plans to do anything about inactive accounts, “occupying” good names
沒打算廢掉那些「佔據」好名字的呆滯帳號
- the “realistic track movement” has no effect on gameplay, it is purely
visual (SS: as in, it does not for example change the tracks hitbox)
「擬真履帶」純粹是視覺效果
- drowning/suicide punishment system will be reworked, won’t appear in 9.3
for now
自殺懲罰系統不在9.3實裝
- Ferdinand model color is not different from other German vehicles (“maybe
it was the lighting”)
肥南的顏色並未和其他德國車不同(「應該是打光造成的」)
- Heavy tanks are doing fine, the “XP for tanking” option will improve them
even more
重坦表現良好,「坦傷賺經驗」會讓他們更開心
- open-turret vehicles do not have their turrets fly away, because during the
ammo rack explosion, the pressure does not build inside to tear it off
敞篷車的砲塔不會飛
- the biggest EU communities are Germans and Polish
歐洲最大的玩家社群是在德國和波蘭
- plans to break the dominance of top clans in CW? “Stronghold mode will
allow you to pick the opponents of the same skill level”
有打算打破公會戰被強勢公會主宰的狀況嗎?「堡壘模式能讓你挑相同等級的對手」
- WG plans to increase the amount of content for endgame players
有打算增加遊戲內容給那些研發完了的玩家
- the most popular tier 10 vehicle in the game is IS-7
十階車中最受歡迎的是 IS-7
- the most historical parameter of all in the game is the tank armor
最符合史實的參數是裝甲厚度
(譯者:其他幾乎都是「可平衡的」)
- the exact influence of terrain resistance on tank mobility will not be
disclosed
不會公佈地面阻力如何影響機動性的公式
- the reason why Sturmtiger was scrapped is its gun and its alpha
突擊虎是因為突破天際的單發傷害而被放棄
- “national battles” will return as soon as they are fixed (SS: remember
that crap?)
「國家對抗」會在修好之後回歸
(譯者:如果修得好的話…要也是明年的事了)
- historical and “national” battles were removed for rework due to their
low popularity
「歷史戰鬥」以及「國家對抗」都因為不受歡迎而被撤回重製
- no plans to introduce MTLS or BT-SV to EU server
沒打算在歐服釋出 MTLS 或 BT-SV
(譯者:第一台是美國三階超測機砲輕坦,第二台是蘇聯三階加值車輛;只有在東歐買實
體收藏包才有,在亞服可兌換。巴哈有一篇開箱文
http://goo.gl/dQarjw)
- multicore support will come after Havok is implemented
多核支援要在 Havok 推出後才會實裝
- EU tree will come in 2015 (SS: yes, that is actually planned as far as I
know)
2015 打算推出歐洲線
- T-34-3 buff will come “soon”
「很快」會buff T-34-3
- developers are considering the return of the Karl mode and the Soccer mode
正考慮讓卡爾臼砲和足球模式回歸!
- arty will not be removed from the game
不會移除自走砲
- it’s possible Havok will come in 9.4 (SS: nope, Storm said no)
(以Storm說的為準,略)
- no plans to remove the arty hardcap (5 per battle)
沒打算移除自走砲數量上限(每場五台)
- it’s possible bigger maps (1500×1500) will come in the future, but
definitely not in 2014
可能會推出大地圖(邊長1.5kM),但不會是今年
- there are plans for a single-player mode with bots
有計畫做單人PvE模式
- T-50-2 will not return
T-50-2 回不來了
(譯者:如果不算轉生的LTTB以及足球模式的球的話)
- the new motion physics model will be “realistic enough so the battles are
dynamic and interesting”
新移動系統會是「擬真,而且讓戰鬥更動態且有趣」
http://ftr.wot-news.com/2014/09/24/polish-wargaming-qa/
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
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※ 編輯: WillieHuang (36.235.205.46), 09/25/2014 01:08:18
推 austin0353 : SPG覺得三台就很多了。大地圖T95等慢車會哭死吧 09/25 01:43
推 EXZUSIC : 一方SPG超過3台的場 我這個禮拜一個手數得出來=0 09/25 01:46
→ EXZUSIC : 殺4台、5台炮車的史詩勳章根本難 09/25 01:47
推 colin1120 : 超過3台的我一天起碼1場... 09/25 01:50
→ lsslss : 3台:常見 4台:不常但也沒非常少 5台:燒香 09/25 01:54
推 RedDux : SPG被大NERF了以後最多就看過三台了 09/25 01:57
→ colin1120 : 剛NERF完的幾個版本是少到只有一半的場有砲車 09/25 02:11
→ colin1120 : 最近幾版突然多了起來 天知道怎麼回事... 09/25 02:11
推 fransice7 : 太久沒玩會懷念(被M)吧 09/25 02:18
推 A1pha : 看過五台的… 09/25 04:24
→ A1pha : 看過兩次的樣子。 09/25 04:25
推 cklppt : 美國三階那台目前從來未曾釋出過 只有特殊帳號有 09/25 05:58
→ cklppt : 東歐/RU禮包買得到的只有Pz2J跟BTSV 09/25 05:59
→ streitleak : 前幾天的 4 spg kill 09/25 09:32
推 blakespring : 新人吧 或是覺得spg還是好玩的M 09/25 10:07
推 austin0353 : MM有時為了平衡,尤其是砲車組隊,一拉就一堆。高 09/25 10:12
→ austin0353 : 階場超過三砲車也不算罕見 09/25 10:14
推 jfsu : 手煞車!!! 軍神表示... 09/25 11:41
推 lovemost : 我在低階場明明碰過11台 09/25 12:09