看板 Wargaming 關於我們 聯絡資訊
見鬼的大長篇… - XP for tanking temporarily removed, will be tested and will return 坦傷換經驗是暫時移除,測試後會回歸 - 9.4 – hopefully more vehicles will recieve split of transmission 希望在9.4有更多車完成引擎/變速箱分家 - there have been many problematic cases where various accidents were considered “suicide”, that’s why the suicider punishment was removed for rework 自殺懲罰系統因為有許多誤判所以被撤回重製 - the bug where “early leaving” is punished when leaving a replay will be fixed 會修正提早離開重播卻被中離系統警告的錯誤 - the HD texture split only includes textures in maximum quality, they are almost needlessly detailed, they can be viewed only in hangar during zoom, therefore these were split for players who don’t need them not to download them HD 材質包只對最高畫質有效;它的精細度幾乎不必要,只在車庫中放大檢視時有意義; 所以我們把它分離出來讓不想要的人不用下載它 - developers will monitor the popularity of the HD textures 會監控HD材質的受歡迎度 - EVERYONE will have HD models (as in, high polygon models), the only difference will be the texture quality and resolution 但是所有人都必須使用HD模型;只有材質等級和解析度是可選擇的 - HD maps – there is one “integration map” (testing all new tech, new landscape, tree, water rander, HD textures, new texture techniques on one map)- FPS is being tested in order to work on bad computers, no ETA on HD maps, but they are working on it actively - currently, they are using Abbey map for that HD 版地圖正在製作中,會讓爛電腦也跑得動,沒有時間表(目前是拿Abbey當試驗地圖) - HD models in the future – the speed will increase, until now, process was complicated, in the future, HD tanks will come faster and faster 接下來 HD 化的腳步會越來越快 - graphic effects – more impovement in the future (destruction of objects and such) 未來會改善畫面特效(物品摧毀之類的) - dynamic armor destruction is very expensive PC-resource-wise, it was tested 測試過動態裝甲損傷,非常吃電腦資源 - ripping off various junk that is hanging on the tank by shots/explosions will come in the future 未來會讓車上的雜物可以被轟掉 - night battles, the gameplay is not exactly fun, it’s pretty, but it doesn’ t play nice. Developers don’t want to make visibility-reduced maps. 夜戰不有趣;很漂亮沒錯,但不好玩。開發人員不想做低視度地圖。 - weather is being experimented with, performance is the biggest problem, it’ s planned, no ETA 正在試驗天氣系統,但是效能是最大問題,沒有時間表 - a lot of work is being done on sounds, many are being recorded, the sound feedback was positive, devs want to release sounds of many tanks at once, explosions and shots are being recorded as well in real life, devs are also experimenting with it (volume etc.) 在音效上做了許多努力,許多是重新錄製的,意見回饋不錯;開發人員希望一次釋出許多 車的音效。砲聲和爆炸聲也是實地錄製,正在測試中。 - Havok – only client-side, it will only influence object destruction, only visual effect, it will NOT influence suspension and tank motion physics (both are separate systems) or shell ballistics. Currently, developers are working on Havok content (cutting houses to bricks and pieces). Then it will be tested. 僅限客戶端的 Havok 只會影響物件摧毀,但僅為視覺效果,不會影響車輛移動、彈道。 目前正在製作支援 Havok 的內容(忙著把房子拆成磚頭) - the first map with Havok will be Stalingrad (many buildings are destructable) 第一個支援 Havok 的地圖會是史達林格勒 - Havok will be optional – if disabled, everything will look like it does now Havok 會是可關閉的功能;若關掉,所有東西就會看起來跟現在一樣 - devs tested a building, that consisted of individual bricks and its destruction, but this is too detailed – bricks will come in “blocks” and these blocks will fall from the wall 測試過把房子拆成一塊塊的磚頭,但是太細了;所以磚塊會大塊大塊的掉落 - some objects will remain undestructable (stones etc.) 有些物件仍會是不可摧毀的 - Havok building parts will disappear in time (after their destruction) in order not to clutter maps with too many objects Havok 的房屋殘骸一段時間後會消失,避免地圖上出現太多物件 - multicore support – WG is working on it, but it will only increase FPS by 10-30 percent (depending on the PC) WG 正在處理多核支援,但它只提供一至三成的FPS增加 - gun barrel rings (marks) feature is basically finished, might be just tweaked a bit 卓越印記系統幾乎完成,可能還要點小調整 - perks/skills rework and new perks: WG is working on that (reworking old and introducing new) in order to make some currently useless old perks more interesting WG 也在重製技能/歷練,讓那些雞助技能更有趣點 - Sixth sense – there is a plan to make it a radioman feature (it activates when the radioman base skill reaches 100 percent – here I am not totally sure however, if it was “main skill” or “first perk”) 有打算讓「第六感」變成無線電兵的(SS: 沒聽清楚是熟練度全滿還是第一技練滿) - retraining crew to different role (radioman to loader for example) will come, any role will be switchable to any role, it will come in one of upcoming patches 組員轉職系統會在接著的幾個更新之一中推出,所有職位都可轉 - 9.4: nothing really gamebreaking, it will be about bug fixes and preparing for 9.5 plus some new features – 9.5 will be big (no info for now) 9.4 不會有太大的變動;但是 9.5 會是大更新(目前沒消息) - 9.0 had many bugs and negatives according to Storm 9.0 錯誤很多 - Sturmtiger, Brummb酺 – it was planned in a regular branch, but it was scrapped, there is no way to balance Sturmtiger, FV215b with 183 is bad enough when it comes to oneshotting and Sturmtiger would be even worse by a lot. It might come in the game as a PvE element, as a bot. But not a regular vehicle. Brummb酺 might be a regular vehicle in the future, but no decision for now. 突擊虎和灰熊式曾被規劃為銀幣車,但是已被放棄。突擊虎無法平衡,183一發入魂已經 太誇張了而突擊虎只會更糟。有可能把它當成PvE的內容。灰熊式未來依然可能是銀幣車 但還沒決定 - multiturret mechanism – only for a very limited amount of tanks, that’s why it wasn’t implemented, most are early to midtiers. Very few hightier vehicles have more turrets. Multigun mechanism – could work for Maus, but it ’s kinda useless. ST-II could benefit from multigun mechanism, it’s possible it will be implemented. Currently developers decided both will be implemented (multigun, multiturret), but they don’t have high priority (medium KTTS – usually means within a year) 多砲塔機制只有少數車輛適用,大部份是中低階車;多砲管系統,鼠式可用但是沒啥用處 ST-II(雙砲版 ST-I)會因此受惠有可能實裝。目前開發人員決定兩個系統都會實裝,但 是優先度不高。(通常代表大概一年) - FV4202 – will be transferred to premium, because the current tier 10 is unhistorical (IRL it had different gun, engine, much thinner armor), it will be replaced by Action X Centurion (it’s a Centurion variant, with a tough turret, 200+ mm, 150mm on sloped surfaces, L7 gun 105mm) FV4202 會轉金車,因為目前的十階車不合史實;會用 Action X Centurion 取代 - it’s still possible everyone will get FV4202 for free as a premium la T34 – or not, or there might be a mission with FV4202 as a reward, it’s not decided yet, but these three are the options. It will come in one of the upcoming patches. 還沒決定 FV4202 是否是依循 T34 模式免費送,或是用任務方式送出;接下來的更新之 一會公佈。 - FV215b will be switched to Chieftain Mk.2 because it’s a fake (it was made because there was no other candidate for tier 10 at that point), one of the factors is also that players don’t like rear-turret ones FV215b 因為是臺架空車,會被 Chieftain Mk.2 取代;另一個原因是玩家不喜歡後置砲 塔 - Chieftain Mk.2 will come apparently in the same patch as the FV4202 switch, it’s “Conqueror on steroids”, very good gun, not very tough armor, FV215b (120) will likely disappear from the game Chieftain Mk.2 會在 FV4202 轉金車時同時推出;他是台「強壯版 Conqueror」好砲、 裝甲不很硬,FV215b(120) 很可能完全移除 - devs don’t want to have more fake vehicles 不想再放入更多架空車了 (譯者:WG 設計局轉移業務到 WoWs了?) - new French HT and MT’s – HT branch was scrapped due to lack of info, some tanks in the old branch were fake etc. 有關法國新中、重坦:重坦線被放棄,因為沒資料,而舊有規劃是用架空車填補空缺 - French MT branch will come, but there is not enough stuff for full branch – there is nothing for tier 6-8. There will be lowtier tanks that actually fought in the war as a lowtier minibranch (Somua etc.) and then there will also be AMX-30 Proto and AMX-30 on tier 9 and 10 (SS: they will follow after AMX-13/90) 法國新中坦線會推出,但是不完整,缺6-8階。前期會是有實戰的低階車(例如 Somua) 再下來會是九和十階的 AMX-30 原型車和 AMX-30(SS: 會從 AMX-13/90 接上去) - more British TD’s will come very soon (likely this year) in a British branch. Half of branch is MT’s (lend-lease – Stuart, Grant, Firefly) and TD (Archer, Achilles, Challenger, Charioteer, Conway) – there was a variant to make FV4005 Stage 2 on tier 10, but it was scrapped due to the fact it has a 183mm gun and devs don’t want to make more of those, so the branch will end with tier 9 and merge with old branch (FV215b 183) 今年可能推出英國新中坦線。一半是中坦(租借車輛:Stuart、M3 Grant、Firefly), 其他是 TD(Archer、Achilles、Challenger、Charioteer、Conway);FV4005 Stage 2 曾是十階候選車,但是開發人員不想再做183mm巨砲,所以被放棄。新線最高九階,會和 舊線合流(FV215b 183) - the closest premium tier 8 tank is the Panther 88mm and the M56 Scorpion, both will come soon, there will be some more premium vehicles (tier 8) as well (to those nations and classes that are missing yet) 最接近完工的八階金車是88豹和 M56 蠍式,都會很快推出;另外還有其他八階金車。 - tank motion physics – will be more realistic (taking intertia and others into account), tanks will have more inertia, will stop slower. Storm confirms the “handbrake” option to make sharp turns. Currently the development of the features is finished, they are testing it now. It’s possible there will be a special common test to test these options. No ETA on that. 新的移動系統會更擬真(把動量和其他因素納入考慮),動量會讓你更難煞停。Storm 證實會有「手煞車」功能讓你能急轉。系統已製作完成,正在測試中。有可能舉辦特別 公測,但也沒時間表。 - tanks will be possible to tip on their roof, for example when running fast into a very steep slope 如果開太快衝向陡坡,有可能造成翻車(譯者:前空翻?) - tanks will lose much less speed when going over small obstacles 碾過小物體時掉速大幅降低 - apparently, “hard” surfaces will be easier to drift one 在硬地上較容易甩尾 - “too many corridors” on maps – according to Storm, this whine only came lately as a reaction to every change on each maps. Some maps indeed had corridors, for example El-Halluf now has corridors. This is not intentional program to make all maps with corridor. Storm 表示「太多長廊地形了」,直到最近才對此修正地圖。有些地圖的確有長廊地形, 例如El-Halluf。並沒有內部計畫把所有地圖都加入長廊地形。 - new Murovanka does NOT have a “corridor gameplay” according to Storm Storm 表示新 Murovanka 不會是線性玩法 - developers will try not to make more “corridor-y” maps and maybe some with “corridors” will be reworked 盡量不會再製作線性玩法地圖,有些長廊地形地圖可能被重製 - there will be new tank filter in hangar 會有新的車輛過濾器 - the mod that displays names of tanks on minimap reduces a lot of FPS according to Storm, they are working on a version that doesn’t do that Storm 表示在小地圖上顯示名稱的MOD會大量降低FPS,官方正在製作不耗資源的版本 (譯者:我只是個仰賴最後敵蹤、開光圈、視野圈、繪圖範圍標示的偽noob,依然愛用 MOD) - gold shells for silver will not be removed, changed or hardcapped 不會更動金彈銀買機制 - when they find new data about armor for example, the developers rework the tank armor to historical level. This happens during HD rework as well. It’s possible that premium tanks will not get any armor changes during HD rework at all. 若找到新資料,會修正車輛裝甲以符合史實。有可能在 HD 化時發生。但金車有可能完全 不更動裝甲。 - new types of shells (anti-concrete for example) will not be introduced apparently, they would be superfluous 不會加入新的砲彈 - tier 9 and 10 premium tanks will not come (reward tanks will, but will not be sold) 不會有九或十階金車(獎勵車會有,但是不會拿來賣) - Roaming is basically developed, but it was decided not to implement it for now due to technical difficulties 漫遊系統基本上已研發成功,但因為技術困難目前不打算實裝 http://ftr.wot-news.com/2014/09/24/storms-stream-qa/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.235.234.118 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1411618759.A.8ED.html ※ 編輯: WillieHuang (36.235.234.118), 09/25/2014 12:27:39
t0455453 : 越來越好玩了XD09/25 13:10
ccc101419 : 不再有長廊型戰鬥 T95哭哭 09/25 13:27
blakespring : 多核只增加10-30% fps...09/25 13:32
blakespring : WG 設計局轉移業務到WOWS了09/25 13:36
blakespring : 爽!該死的長廊地形要減少了09/25 13:39
Theo57 : not very tough armor是裝甲不太硬吧 09/25 13:52
已更正 THX
okinawa8 : 長廊掰 不會懷念你的09/25 14:39
austin0353 : 最後敵蹤跟打牌時有人幫忙記牌一樣,有沒有差別不小09/25 14:39
※ 編輯: WillieHuang (36.235.215.55), 09/25/2014 14:54:12
Yijhen0525 : 會不會組員轉職先扣10%,熟練度再扣10% 09/25 15:03
w1213000 : 不太懂長廊型是... 指單一路線的意思? 09/25 15:14
w1213000 : 文中所說的El-Halluf也不是這樣的地圖 變化不少耶 09/25 15:15
JLintopPG : 期待Panther 88mm !!! 09/25 15:20
GilGalad : El-Halluf北方地形修正之後就是很標準的長廊型戰鬥 09/25 15:46
GilGalad : 野團幾乎8成以上的戰力都會被吸到那邊去 |o| 09/25 15:46
okinawa8 : Severogorsk 只有長廊的地圖 09/25 15:52
※ 編輯: WillieHuang (36.235.215.55), 09/25/2014 16:52:50
Carlifar : 其實還滿看夜戰的@@ 09/25 17:06
eden1104 : 長廊掰掰~ 喔耶~ 09/25 17:59
fransice7 : El Halluf 我還是覺得舊的比較好,新的只是在比 09/25 18:31
fransice7 : 西北邊哪邊OP車比較多而已= = 09/25 18:31
stonecoldii : 夜戰光想像就很漂亮 突擊虎砲380mm........... 09/25 19:15
stonecoldii : T92就已經被稱作核彈了 380mm算是...? 09/25 19:15
RobinKon : 沙皇炸彈 09/25 21:01
lsslss : 這是T92的240mm砲彈http://i.imgur.com/eLDNkss.jpg 09/25 21:54
lsslss : 突擊虎的380mm砲彈 http://i.imgur.com/L0Pz7iS.jpg 09/25 21:54
blakespring : 只要裝發射火藥包 剩下用地心引力就可以解決敵人了 09/25 22:58
qoopichu : 突擊虎看起來好像塑膠模型玩具 09/25 23:51
NineGon : 很多有趣的內容,感謝翻譯 09/26 08:45