看板 Wargaming 關於我們 聯絡資訊
抱歉離開的比預期的久了些… >"< 11月底的 Q&A 預計用節錄的方式補譯 - the fact that RU251 HEAT shells are flying much faster than AP shells is correct (historical) RU251 的 HEAT 彈飛得比 AP 彈要快是符合史實 - apparently, STA-2 will not have limited MM either (just like Panther 88) STA-2 正常分房 - historical and garage battles and new chat are still being developed 歷史戰鬥、車庫戰、新聊天系統仍在研發 - Storm says he can’t talk about the Havok development, but he mentioned that one of the issues is that with a lot of destruction on the screen, it consumes too much memory (RAM), there are also performance issues Storm 說他無法討論 Havok 開發的話題;但他提到畫面內出現大量可摧毀物件時佔用 記憶體過高,而且有效能的問題。 - 9.5 KTTS video was apparently already made 9.5 ASAP 已經錄了 (譯者:是 Storm 主持嗎?之前有一次被他用病假躲掉 www) - developers were working on TXAA anti-aliasing, they scrapped it because “ it turned out to be shit” 正在弄 TXAA 反鋸齒,因為「結果很差」而放棄 - the amount of 200 people working on WoT includes artists and testers 之前說的200個 WoT 開發人員有包含藝術家和測試員 - dynamic tank characteristics are still in the development queue, Storm admits they were pushed numerous times to the back due to other priorities 動態車輛數據系統仍在研發儲列中,Storm 承認它曾被其他的重要項目插隊許多次 - there is generally no such thing as a plan for unification of WoT, WoWp and WoWs interface 基本上,沒有計畫統一 WoT、WoWp 和 WoWs 的界面 - HD models are being made by outsourcers HD 模型外包製作中 - chat 2.0 server part was gradually implemented since spring 2014. After that is done, developers will add the client side. 新聊天系統的伺服端從今年春天起就在陸續安裝。當伺服端搞定之後,就會替客戶端升級 http://ftr.wot-news.com/2014/12/02/2-12-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.235.218.112 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1417535799.A.FE1.html
dxzy : 推推 動態車輛數據系統? 12/03 00:04
YukiPhoenix : 車庫右邊的數據欄即時顯示你車子目前狀態的數據 12/03 00:22
YukiPhoenix : 這絕對不會是甚麼很困難的東西 WG死不做 12/03 00:23
hemisofia : RU-251與其說HEAT比較快 不如說AP慢的有點怪吧... 12/03 00:24
DHXD : Ru251這車大家射HEAT常常不是為了穿深 而是速度... 12/03 00:30
DHXD : AP是還好啦但太久沒開的話要先射幾發抓前置量 12/03 00:31