看板 Wargaming 關於我們 聯絡資訊
一上線就八連敗,怒翻 共 94 條…如果我沒算錯…… PTT凌晨還斷線,所以拖到現在發文 - it’s possible that there will be new perks, modules and consumables, but it ’s not guaranteed they will come this year 會有新的技能、裝備以及消耗品,但不保證在今年推出 - no free FV4202 premium? “No comment” FV4202 免費轉金車沒了?「不予置評」 - currently, WG is reworking WoT audio under to the “wwise” system, unclear as to what will it mean for WoT players 目前 WG 正在用『wwise』系統重製WoT音效,還不確定對玩家們來說有什麼影響 - the spawn point distribution (as in, how vehicles are placed within the spawn area) are chosen so that they are evenly distributed and balanced 出生時的車距是刻意設置的 - the issue with small objects of houses (like porches, stairs) being undestructible – this will be reworked, but not soon (during complete content overhaul”) 房屋的小物件(例如門廊和階梯)無法摧毀,這問題未來會修正,但不是近期 - AMX CDC is still being balanced, it’s too early to judge it AMX CDC 還在平衡中,勿妄下論斷 - WoT will not have a separate subscription-based server 不會另外有加值伺服器 - Storm states that the nostalgia after old patches is just the effect of human memory of remembering only good things. The reality, when comparing them to the current state of the game, they suck. Not so long ago, WG was “ testing” an old version of the game (6.0 or something), it was terrible. Storm 表示,會認為以前的版本比較好是記憶美化的結果;WG最近把舊版本(~6.0版)拿 出來測試,超爛的 - the issue that the medal for the winter mode (on RU server) is not found in correct medal section will be fixed 8-bit 模式(俄服)的勳章歸類錯誤,會修正 - it’s unclear whether there will be any second American medium line with T95/T96 (SS: Storm evaded the question) 還不確定會不會有美國 T95/T96 中坦線(SS: Storm 在迴避問題) - HD IS-3 will come “when it’s done” IS-3 HD 版 「WIDID」 - regarding the HD rework of Type 59 and Jagdtiger 88 (and their unhistorical armor), it’s not sure yet what will happen (“we will think how to do it correctly”), the decision was not taken yet 五九式和88獵虎上不合史實的裝甲,在HD化時會怎麼改還沒定論 - the amount of arty in battles is satisfactory 戰鬥中自走砲數量夠用 - it’s possible technologies from other WG projects will be implemented into WoT WG 其他專案的技術有可能移植進 WoT 裡 - earlier, multicore support was impossible due to Umbra middleware. This situation has changed. 之前因為 Umbra 中間件的緣故無法支援多核,現在情況不同了 - Storm states he doesn’t play arty, but other WG devs that do a lot (experts) like the Battle Assistant mode Storm 自己不玩自走砲;但是其他玩很兇的開發人員很喜歡 Battle Assistant 模組 - developers have thought about implementing Battle Assistant mode into World of Tanks, but Storm states it would have to come along with an arty nerf, so for now no proper solution was found 考慮過將 Battle Assistant 模組官方化,但 Storm 表示這樣的話必定要補砍自走砲; 目前還未有解 - Storm openly says that the Battle Assistant mod does give players an advantage in game Storm 公開表示 Battle Assistant 模組會帶給玩家優勢 - some of the solutions for arty (should the Battle Assistant mode be implemented) include showing arty reload timers to players or to designate the sector where the arty is firing from (SS: now that’s just copying Armored Warfare) 引入 Battle Assistant 模組的平衡問題,解法包含「對玩家顯示自走砲裝填時間」或「 顯示自走砲位置」 (SS: 抄 AW 的) - three equipment slots are “an axiom” in WG (SS: as in, won’t change) 「三格」裝備不會改 - Storm doesn’t consider the manual enabling of Personal Missions a fail, both manual and automatic enabling have their advantages and disadvantages. The advantages include “informed choice of mission”. There’s not “too much clicking” involved in Storm’s opinion. 個人任務需手動啟動,Storm 不認為有錯。手動和自動各有優缺點,優點包含「做有意識 的選擇」。而「需要點太多次」並不是 Storm 的考量。 - IM filters will be reworked 會重製個人任務的篩選器 - Storm states that the situation where strong clans dominate the stronghold mode is fine – it’s “strongest survives”, otherwise there would be no motivation 強大公會主宰堡壘模式的狀況 Storm 表示是正常的:弱肉強食,不然沒有動力 - there was no promise made that there would be a special mode suitable for weaker clans 不保證會為弱公會設計特殊模式 - artillery accuracy was not “secretly nerfed”, “all the changes are in patchnotes” 自走砲準度沒有「被偷砍」,「所有更動都在更新內容公告中」 - it’s not technically possible to set a different accuracy spread for individual tanks 為單一車輛設置不同的落彈分佈,技術上不可行 - for now, no premium account buffs are planned 目前沒有計畫加碼加值帳號的好康 - there is no info in internal WG plans for better clan management functions 新公會管理功能沒消息 - an “extension” of team battles is currently being developed 正在研發「擴充版」團隊戰鬥 - the next branch to involve “monster tanks” á la Maus will be the Japanese heavies 下一個包含「怪獸車」如鼠式的科技線是日本重坦線 http://ftr.wot-news.com/2015/01/19/yuri-pasholoks-japanese-ht-drawings/ - the render range will be changed to circle soon, WG expects exploiters (who use this for trick shots) to whine 近期將把繪圖範圍改成圓形,WG 已經預見既得利益者會抱怨了。 - the removal of platoon element in IM’s is not planned for now 目前沒計畫移除個人任務中的組隊成份 - it’s possible that tanks with limited MM (FCM 50t) will be removed from the shop 有可能將有保護分房的車(FCM 50t)下架 - Panzer V/IV rebalance will not come anytime soon 近期不會平衡不四不五 - no ETA on HD M6A2E1 premium tank, as “it’s not all up to Wargaming” 大頭 M6 的 HD 化未有時間表,「這不是 WG 能一手搞定的事」 - very long battles (possibly with PvE element) that the players will be able to join in progress are planned 預計讓玩家能中途加入超長戰鬥(大概是 PvE 模式) - reconnect mechanism (of a client after a connection loss) will be reworked 會重製重新連線的功能 - Storm cannot publish Stronkhold statistics regarding amounts of clans and the tier of their bases Storm 不能公佈堡壘模式中的公會數量及其階級 - roaming was cancelled. The reason is the inadequacy of Russian server players, who would abuse it to screw with battles on other servers. There are however also problems not related with RU behavior – mass migrations might harm server stability. 漫遊模式取消。因為俄服壞玩家會濫用去其他服惡搞,而且大規模跨區會造成伺服器穩定 的問題 - it’s possible that more settings will be introduced to minimap (fonts and such), but no guarantees 可能,但不保證,會有更多小地圖選項 - there will NOT be skill MM 不會有技術分房 - Storm states that server for 50+ winrate players would not be successful, as players would leave it quickly “due to the increased difficulty of battles ” 勝率50+專用伺服器不可行;玩家會迅速流失「因為戰鬥難度不斷上升」 - T95E2 is apparently fine statistically (counting in the fact skilled players have it in their hands), later however Storm states he’ll have a look at it T95E2 數據上沒問題(已計入高玩的影響),然而 Storm 表示他會再看看。 - Q: “WG sucks, everything is bad, WoT sucks and you devs suck!” A: “Shit happens. Don’t overeat in the night, do excercises in the morning and everything’s going to be fine.” 腦洞發言,略 - Storm confirms that he is aware of the “too many draws on Swamp map” issue, the map will be reworked. If these changes do not improve the situation, the map will be removed. Storm 已經知道「Swamp 太常平手」的問題,會修改地圖。若這修改未能成功,就會移除 這張圖 - Storm states that the amount of team battle players is not dropping, it’s slowly rising actually. There are plans to develop the mode further. 團隊戰鬥的玩家數量並未下降,反而在緩慢上升。計畫進一步發展這模式。 - the appearance of FV4202 in 9.6 test (for supertesters) does NOT mean that there will be two FV4202′s at the same time (premium and non-premium), it means that the premium FV4202 will simply be tested for longer time 9.6 超測出現金FV4202;並不代表金銀版會並存,只是金 FV4202 會測的比較久而已 - Czechoslovak branch in WoT: “I cannot say anything. Well, I can, but I can ’t.” 捷克線?「我沒啥能說的。可以,但不能。」 - 9.7 will bring AMX-30? “That I also cannot say :(” 9.7 會有 AMX-30?「這也不好說 >"<」 - WG is working on increasing the map size. No details for now, it’s not clear yet to which size and which maps will be made bigger. 正在加大地圖,但是沒有其他消息 - MM 3.0 – “for now it’s just a theory, it will take a long time to implement”. Storm confirms there will be MM fixes, but it will definitely not each team having a vehicle of certain class (“slots”). 新版MM:「目前還只是理論,需要很多時間研發」 - regarding the client size, Storm states that one vehicle is now cca 30 MB, so all the vehicles are like 400 * 30 = 12 Gigs. For players with weak computers, there will be a special SD variant (SD client) with reduced texture quality. 談到客戶端大小,Storm 表示一台車大約 30Mb,全部約 12Gb。會有低解析度材質的較小 版本。 - Veider talks about the upcoming TD viewrange nerf: it will not harm TD’s, unless you are scouting with them or something. It did not come up in vacuum. Statistics were made and analyzed. The problem with TD viewrange is that TD’ s do not “scout” (light targets up) much in the battles, they only do that at the end of the battle, when they are in critical situation. In such cases, they are OP in defense – thanks to their viewrange it’s difficult to attack them. Generally, the change will not influence the class gameplay, nobody will kick TD’s out of the bushes. Veider 談到 TD 視野下修:除非你都拿 TD 偵查,不然不會有害。這並不是憑空亂砍, 我們收集統計數據並分析過的。視野的問題在於:TD 平常不開光,會輪到它們開光時都 是狀況已經危急了。而這狀況下高視野會讓 TD 在防禦時太強。大致來說,視野更動不會 影響這職階的玩法,沒人叫 TD 不准蹲草。 - it’s possible that in the future, some TD’s will have their accuracy nerfed 未來可能會下修 TD 的準度 - gameplay inertia is taken into account in balance changes 平衡性修正時會考量玩家玩法的慣性 - Aufklärungspanzer Panther will be completely removed, not made premium AFK 豹會被移除,不會轉金 - it’s “completely possible” that Italy and Sweden will get completely independent trees 義大利和瑞典有獨立的科技樹是「完全有可能的」 - it’s possible girl crews will get girl voiceover 可能會為女性組員添加女性語音 (譯者:之前用過夏一可的語音包…太甜了怪怪的;另一個英文的還不錯但久沒更新) - one of the variants of dealing with platoon IM’s (change them) is to allow these missions to be played by solo players too, but with more difficult conditions. For now however, the platoon requirement stays. 更動個人任務組排成份的解法之一,是讓任務可獨立完成但提高條件難度。但目前沒打算 改 - developers will not increase the amount of equipment slots for gold (it’s pay to win too much) 不會讓你花金幣多帶裝備(這樣太P2W了) - Havok will not increase WoT’s minimal requirements, as it will be optional Havok 會是選則性功能,不會提高 WoT 的最低需求 - tank shell trajectory will not be changed to resemble a curve on horizontal plane 不會更改彈道 - progress bar of IM’s in battle is already being developed 正在研發新功能讓在戰鬥中顯示個人任務的進度 - it will not be possible to select IM directly in battle 無法在戰鬥中選擇個人任務 - Japanese premium MT (STA-2) is almost ready STA-2 快好了 - Storm states that lags and freezes when switching to arty mode stopped being a massive problem after the fixed from last patches 切換至鳥瞰模式時的停格及延遲,在最近的更新過後已不是大問題 - the option to transfer XP from one crewmember to another will not be implemented 不會做組員經驗轉移的功能 - Minsk map will not be implemented apparently 不會加入明斯克地圖(譯者:為啥不做 WG 總部地圖?很有趣啊) - it’s possible company mode will be completely removed 戰車連模式有可能被完全移除 - Chat 2.0 is in the implementation process. It has however issues when the amount of players is too high. 新聊天模式正在開發;但玩家太多時一直會有問題。 - developers are working on HD maps as well 正在開發高畫質地圖 - it’s possible Sh-37 Soviet gun penetration will be revisited 可能會重新檢視 Sh-37 機關砲的穿深(譯者:T-46 的砲;本來是空用機砲的) - low caliber autocannons with limited range will not have their range increased, it’s not just a game issue, but also a server performance issue 小口徑機砲/槍有射程限制,這有遊戲考量,也是伺服器效能的考量 - it’s likely that perk rebalance will not come this year 技能重製可能今年無望 - KV-5 miniturret buff would only come at the expense of that tank losing its limited MM KV-5 想穿硬胸罩,就得拔掉分房保護。 - unique perks for events will not be implemented 不會有活動專屬技能 - the result of the recent armor role discussion will be a nerf of several outstanding guns’ penetration, but beyond that, nothing for now, these “ quite possibly” include 300mm+ pen guns 最近關於裝甲地位的討論結果會導致幾隻高穿砲的穿深下修;除此之外,雖現在還沒消息 ,「很可能」包含穿深破300的砲。 - new emblems are not planned for now 目前沒計畫做新的標誌 - Storm played more than before lately, didn’t like IS-8 so he switched to US M6 Storm 最近玩的多了,IS-8 打不好所以跳槽 M6 - Q: “What’s with garage battles?” A: “Nothing” 車庫戰?「無」 - 30 x 30 format was scrapped for now 目前放棄 30 vs 30 的戰鬥 - low to mid tier vehicles will not recieve limited +1/-1 MM 不會提供低階車 +1/-1 分房 - multiturret mechanism is not being developed for now 多砲塔機制尚未動工 - AMX CDC and T-54 model 1945 will not have limited MM AMX CDC 和 T-54 mod. 1945 都不會有分房限制 - Tiger L/56 is a tester tank, no decision about it yet 史實虎是測試用的,還沒決定其前途 - Panther 88 will not recieve limited MM 88豹不會有分房保護 - T67 will be investigated for being OP (SS: as in, possibly nerfed) 會對 T67 起動 OP調查(SS: 大概會砍) (Hellcat:老弟,該來的逃不掉) - Prokhorovka and Swamp will not be limited to tiers 1-6 Prokhorovka 和 Swamp 將不會設為六階以下專用地圖 - Storm states that there is no such thing as a “corridor maps trend”, the result of the entire “corridor” discussion/whine were changes on several specific maps Storm 表示「長廊式地圖趨勢」根本胡扯,有關長廊式地形的討論/抱怨都集中在特定幾 張地圖 - Severogorsk was removed because it was boring Severogorsk 因為太無聊而被移除 - Object 260 will not be nerfed for now, too few statistics are available 數據不足,Object 260 尚不會被砍 - TD2 mission will be investigated, there’s possibly a bug. TD 2號任務可能有錯,會調查 - AMX CDC will possibly be a normal (purchaseable) premium tank, but it’s not totally sure yet AMX CDC 可能做成一般(可購買)金車,但尚未定案 原文:http://ftr.wot-news.com/2015/01/20/20-1-2015-big-storms-qa/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.235.211.218 ※ 文章網址: https://www.ptt.cc/bbs/WoT/M.1421810943.A.2D7.html
et134226 : T67 OP調查,我玩哪台砍哪台,瘸妳媽的 01/21 11:40
OP車被查天經地義,勿罵髒話
GilGalad : 砲兵輔助模組真的有差 |o| 而且差超多 XD 01/21 11:40
GilGalad : 以前用官方縮圈會顯示紅色尻不到的 用模組會發現有 01/21 11:41
GilGalad : 些其實還是有某些角度可以嘗試攻擊 |o| 01/21 11:41
b52045204 : 俄服玩家siu乳其他玩家 嗯.... 01/21 11:43
※ 編輯: WillieHuang (36.235.211.218), 01/21/2015 11:49:08
austin0353 : 砲兵模組個人認為是幫助建構空間概念,砲線是一樣的 01/21 11:55
austin0353 : 若加上去要nerf,那我寧願不要 01/21 11:56
austin0353 : FCM 50t跟88豹比太有優勢了 01/21 12:05
Pegasus99 : 玩op車的玩家不能催眠自己這樣很公平 該砍的就是要 01/21 12:06
Pegasus99 : 砍 01/21 12:06
austin0353 : TD視野下修,希望權重能低些,像SPG低10%之類的 01/21 12:06
Pegasus99 : 但那條TD砍準度就不太爽了 TD太op的部分絕對不是準 01/21 12:07
Pegasus99 : 度 01/21 12:07
fireunicorn : 59跟88虎要被砍裝甲?...88虎有點慘... 01/21 12:07
austin0353 : 260看QB玩感覺op,除非大家都會打車長塔 01/21 12:11
austin0353 : 虎式調裝甲時,88虎沒動到的關係 01/21 12:11
RedDux : 砲兵模組就是把高手的絕招公開化 有些雖然是紅圈 01/21 12:11
RedDux : 但憑經驗可以打的到的 顯示出來這樣 01/21 12:12
austin0353 : T67就算砍視野還是op,有機動、有隱蔽、有DPM 01/21 12:12
austin0353 : 若降低高穿砲的穿深的話,我想也不用做坦傷經驗加成 01/21 12:19
austin0353 : 希望59砍一點裝甲,不然跟122-44一樣對小車無敵 01/21 12:24
ccc73123 : 砲車模組又不會改變砲彈軌跡 紅圈怎麼會打得到? 01/21 12:25
ccc73123 : 除非是用高爆傷害掃到還有可能 01/21 12:26
austin0353 : 繪圖距離改成圓形應該只有一些點位有差 01/21 12:26
XDGC : mod官方內建結果要砍砲車 how terrible 01/21 12:26
ccc73123 : 用砲車模組準星瞄的到的位置 上帝模式也一定是綠圈 01/21 12:27
austin0353 : afk豹還沒玩過,感覺要在像50-2被扔掉前玩一玩 01/21 12:28
goldensnitch: 查你OP 01/21 12:31
austin0353 : 砲車模組只是簡化部分瞄準,如上面有人說到是減少跟 01/21 12:31
austin0353 : 高手的差距 01/21 12:31
ccc73123 : 這是沒錯 但絕對不會上帝模式打不到 用MOD就打得到 01/21 12:36
ccc73123 : 有些建築物的縫隙用上帝模式要TRY很久才會變綠圈 01/21 12:38
ccc73123 : 用MOD的話就一目了然 但這種縫隙就算打了 01/21 12:38
ccc73123 : 以砲車的準度也有9成的機率打不穿 01/21 12:38
ccc73123 : 砲車模組最好用的地方還是預測砲彈落點 01/21 12:40
ccc73123 : 用上帝模式只拉出一條線 經驗不足很難估計砲彈會落 01/21 12:40
ccc73123 : 在哪個點 01/21 12:40
austin0353 : 的確,有時後綠線,稍微沒注意動到一點且開火才發現 01/21 12:40
austin0353 : 變成紅線 01/21 12:41
austin0353 : 上帝模式要自行算進車高 01/21 12:42
ccc73123 : 不過打移動中的目標 估計前置量MOD就沒上帝模式好用 01/21 12:42
goldensnitch: 沒錯 上帝模式下看可以命中 MOD裡發現瞄太高 車太矮 01/21 12:53
NineGon : 看到 94 條就先推 01/21 12:59
frtwwilo : 希望88獵虎可以Nerf,然後退費. 01/21 13:03
ccc101419 : 疾病管制局我應該是必買了 目前看來很OP就算分房沒 01/21 13:08
ccc101419 : 保護 然後平衡自走砲的方式是顯示裝填時間跟位置給 01/21 13:09
ccc101419 : 對方看?! WTF?!WG是腦袋裝屎嗎?? 01/21 13:09
ccc73123 : 真的要顯示裝填時間的話 155 58應該要集體跳海了 01/21 13:10
ccc73123 : 彈匣打完後敵軍自動獲得勇氣衝鋒BUFF 01/21 13:11
ccc73123 : 持續時間70秒 01/21 13:12
lovemost : 繪圖任務看不太懂 01/21 13:20
youthyeh : 如果有多砲塔機制M3 Lee也不至於那麼廢了 01/21 13:28
youthyeh : 他第二砲手根本跟車長一起坐在砲塔裡等著被打 01/21 13:29
blakespring : 好多重複問題阿 60人混戰沒了 sad 01/21 13:30
khwz : 60人混戰你只會覺得猴子更多而以 01/21 13:45
bgrich : 現在30人遇到龜的圖就覺得浪費生命了,60還得了 01/21 13:53
blakespring : 1打29跟1打39有差 困難度增加 SUPER HARDCORE 01/21 13:54
khwz : 反之7打7 高手就會更能掌握局勢 01/21 13:58
melzard : 1個QB跟59隻猴子打也是會被輾過去的啦lol 01/21 14:04
ccc101419 : 不用59隻猴 再厲害的高手只要被像我這樣的綠猴2打1 01/21 14:08
ccc101419 : 應該就很難贏 這遊戲說真的不要落單是一個重點 01/21 14:08
ccc101419 : 落單就要有絕對地形或視野優勢 01/21 14:09
ccc101419 : 不然就是要車夠機動跑得掉 01/21 14:09
tai33ru : 還好...FCM 50T已經買來玩很久了 好車 01/21 14:21
DHXD : TD跟SPG根本沒事也中槍 而且是很多槍 01/21 14:28
lsslss : SPG不是沒事就中槍 是吵很久WG最後還是順從猴群nerf 01/21 14:54
lsslss : 了SPG 猴群之後就發現少了SPG精確的火力支援 TD蹲草 01/21 14:55
lsslss : 太OP了所以又開始吵TD 從SPG全面NERF就是個錯誤開始 01/21 14:56
lsslss : 另外30v30也不看好 只是更多猴群擾亂戰局而已 01/21 15:01
lsslss : 如果是趣味性質的30v30可能會很歡樂 一般戰就算了 01/21 15:02
youthyeh : 試想猴群看見人多的地方存活率高,20幾輛車全部擠 01/21 15:31
youthyeh : 過去變成超級一波流,另一邊幾隻小貓要對抗15輛敵軍 01/21 15:31
youthyeh : 一波流又前面龜掩體後面停車場,敵方還越過基地直接 01/21 15:33
youthyeh : 口袋戰術包圍停車場死光光,慘烈 01/21 15:34
blakespring : SPG NERF是玩家搞出來的文章在哪篇? 01/21 15:36
http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/ 內容落落長,有興趣自行參閱 因為論壇中對自走砲的抱怨聲,WG 後來削弱自走砲 而 SerB 早表示自走砲數據上沒問題,而玩家只是根據片面感受進行抱怨; 並預言削弱自走砲會造成 TD 過於強勢 結果?大自走砲時代結束後的情況,相信各位有經歷過的都相當清楚
youthyeh : 歡樂喔,30v30的pzIc大混戰感覺就很歡樂啊XD 01/21 15:37
Bhaal : 當初nerfSPG的時候,SerB就預言接下來會抱怨TD太OP 01/21 15:43
※ 編輯: WillieHuang (36.235.233.102), 01/21/2015 16:28:36
melzard : 那乾脆buff SPG! 01/21 16:34
Cotana : SPG nerf>TD nerf>HT nerf>MT nerf>LT nerf>SPG.... 01/21 16:55
colin1120 : 雖然大家都愛拿Serb開玩笑 但Serb並不是草包 01/21 17:07
goldensnitch: 大風吹 吹什麼 吹 01/21 17:08
colin1120 : 什麼叫草包 這段時間負責地圖還有視野機制的才草包 01/21 17:08
youthyeh : 為什麼nerf SPG就會造成TD過強啊?哪位大大可以講解 01/21 17:31
youthyeh : 一下~ 01/21 17:31
YukiPhoenix : 6.0? 怎不拿7.5來講... 01/21 17:34
YukiPhoenix : 然後SWAMP這張天殺的爛圖到底還要擺多久 01/21 17:36
Cotana : swamp爛的很平衡 因為平手就是大家一起輸 01/21 17:40
OnlyTD : 砍視野,OK,殘局影響力下降,Asia死龜玩家必增加 01/21 17:43
OnlyTD : 下修準度 太棒了XD 逼迫TD上前給人亮、被人打 01/21 17:44
OnlyTD : 結果玩家自主解決方案還是開HT蹲草 囧.. 01/21 17:48
iamstudent : SPG剋TD,TD需要隱蔽所以一般不喜歡移動 01/21 17:51
iamstudent : 然後SPG剛好適合攻擊靜態目標物,如此而已 01/21 17:51
colin1120 : 管你再快的TD 只要不是E25都很好砸 01/21 17:53
Coma : SWAMP去死 01/21 17:53
OnlyTD : 蹲草不是問題,問題是有玩家不管開什麼、在什麼狀況 01/21 18:04
OnlyTD : 永遠都在"蹲" 整場孵蛋15分鐘都看過.. 01/21 18:05
OnlyTD : 當時SPG Nerf了兩點:縮圈、砲彈飛行速度 01/21 18:05
OnlyTD : 這兩點讓TD亮燈泡時 可脫逃時間增加許多 01/21 18:06
OnlyTD : 準度那一刀 更讓SPG的容錯率大降 01/21 18:06
OnlyTD : 此外,這三點還影響到其他車種:移動中不易被擊中 01/21 18:06
OnlyTD : SPG Nerf了,反制TD的效果變差,TD變相Buff 01/21 18:07
OnlyTD : 但是TD強處跟準度一點關係都沒有www 01/21 18:08
stonecoldii : ...在那講殘局的 會死龜不動的玩家給他視野450 01/21 18:34
stonecoldii : 他還是不會動的 反之亦然 01/21 18:34
stonecoldii : 砍TD視野只是剛好 定位上可自開自打得應該是MT 01/21 18:35
rommel1 : 個人覺得遊戲給戰車的HP太少 又有黑槍 中彈2~3發 01/21 18:46
YukiPhoenix : 殘局本來就對現行的TD太過爽 01/21 18:46
rommel1 : 就差不多了 誰敢臨陣當先? 死最快~~~~~ XD 01/21 18:46
rommel1 : HP太少 龜反而能撐的比較久~~~~~ 01/21 18:47
YukiPhoenix : WG平衡亂搞已經不是一天兩天了 該有裝甲的沒裝甲 01/21 18:47
YukiPhoenix : 順便呼應記憶美化的問題 WG怎不拿7.5左右的版本來 01/21 18:48
YukiPhoenix : 重新評估 現在這幫廢物到底有沒有腦 01/21 18:48
WillieHuang : 樓上要不要發一篇專文來罵?KV在五階場扛神教砲的 01/21 19:05
WillieHuang : 日子我可一點也不想回去 01/21 19:06
youthyeh : 造成海服掀起德國重坦熱潮→全部當成TD開! 01/21 19:07
fransice7 : T67,前面有人被點名的用這台T49時代洗了4x張8殺牌 01/21 19:20
fransice7 : 超OP的 01/21 19:20
fransice7 : ccc73123大 講的SPG部分我認為不太對 01/21 19:22
fransice7 : 在有些奇怪地形上帝模式顯示紅線,但是用玩家自己 01/21 19:23
fransice7 : 經驗技術修正落點,其實打得到沒錯 01/21 19:23
ccc73123 : 只要砲彈能擊中 就不可能是紅線 01/21 19:26
ccc73123 : 你顯示紅線卻打中 只有一種可能 就是落彈圈中心點 01/21 19:27
YukiPhoenix : 樓上兩位講的是不同事情 01/21 19:27
ccc73123 : 無法飛越障礙物 但因為砲彈準度的偏差 實際上飛得高 01/21 19:27
YukiPhoenix : 紅線是中心點到底打不打的到(假設完全沒歪) 01/21 19:27
YukiPhoenix : 紅線還打中那就是歪了 01/21 19:28
ccc73123 : 一點 所以才打中敵車 但這種情況下你微調準星 01/21 19:28
ccc73123 : 還是可以得到綠色落彈圈 01/21 19:28
ccc73123 : 所以結論就是你自己沒瞄好 結果歪砲了反而打中敵車 01/21 19:29
fransice7 : 我說的是綠圈,線一路到敵人附近都是綠色, 01/21 19:34
fransice7 : 但是最後一段是紅色,像敵人在逆斜坡的位置 01/21 19:34
fransice7 : 有模祖的話應該很簡單解決吧,用原廠上帝模式 01/21 19:35
fransice7 : 要有點經驗才能修到彈道劃到敵人的頭 01/21 19:36
fransice7 : 但是有一個比較奇怪的地方,應該是我還不會瞄 01/21 19:37
fransice7 : 就是像Himmelsdorf窗戶那種,有時候紅線也能砸到 01/21 19:38
fransice7 : 不知道是不是歪砲 01/21 19:38
ccc73123 : 最後一段是紅色代表中心點被障礙物阻擋 01/21 19:39
hemisofia : 其實就是8倍鏡跟30倍鏡瞄準難易度相同的問題 01/21 19:39
ccc73123 : 不管是地形還是敵車阻擋砲線 都會顯示紅色 01/21 19:39
ccc73123 : 在逆斜坡顯示紅色 通常是被敵車的車體阻擋 01/21 19:40
ccc73123 : 這樣當然能擊中啊 01/21 19:40
YukiPhoenix : 就是地形被擋住的部分會顯示紅線 中心綠點在地形上 01/21 19:40
YukiPhoenix : 那樣只有歪泡會中 01/21 19:41
ccc73123 : 其實要分辨也很簡單 你看到綠線變紅線的地方在敵人 01/21 19:41
ccc73123 : 身上就是了 01/21 19:41
fransice7 : 瞄靠近自己一點會砸到斜坡,瞄離自己遠一點會從 01/21 19:43
fransice7 : 敵人頭上飛過,原廠上帝模式 ...... 01/21 19:43
ccc73123 : 經驗問題 多揣摩吧 不過砲車模組的確很有幫助 01/21 19:45
YukiPhoenix : 樓上講的狀況換MOD也不可能會中 01/21 19:45
YukiPhoenix : MOD只改視角 其他一概沒改 01/21 19:45
ccc73123 : 沒錯 所以我才會覺得MOD改內建還要NERF砲車根本腦殘 01/21 19:48
YukiPhoenix : 不過MOD確實讓SPG好打很多 原本我玩261跟猴子一樣 01/21 19:51
YukiPhoenix : 用MOD場場AP爽穿頭皮 01/21 19:51
fransice7 : 我剛再回想很多狀況,ccc73123講的才對,是我講錯-.- 01/21 19:52
OnlyTD : stonecold板友 我是上面有說 永遠在蹲那串啊XDDDD 01/21 20:25
OnlyTD : 講殘局的地方也有說:砍視野,OK,殘局影響力下降 01/21 20:25
shadow54 : 嗯...SPGnerf?中坦玩家路過 01/22 16:53
Jadeiteangel: 沒玩TD、SPG的表示超愉悅 01/24 20:05