看板 Wargaming 關於我們 聯絡資訊
來補完上次未完的部分,有些已過期消息會刪去(物理測試之類) Hello everyone, weekly Wargaming radio show “Developer Hour”, where developers are talking about various matters, is here again. Today’s topic is “new motion physics” with community managed Roman Tabolin and project manager Roman Kunin. The show was kindly transcribed by VK WoT Express community. - developers will balance new “camping spots” (lit. “crow nests”), that appear with the introduction of new physics. If such a spot is found to be too imbalanced, it will be fixed immediately. 開發組會開始平衡因為新物理引擎而產生的新龜點,如果太OP就會修正。 - there will be several rounds of the physics test 還會有好幾輪物理測試。 - the most popular tanks of the current test are ELX and AMX-13/90 測試中最受歡迎的是ELC跟1390。 - graphic fixes of current collision models are not planned for near future 近程未來沒有計畫修正外觀上的碰撞模型錯誤。 - new motion physics should minimize the amount of cases, where you get stuck on terrain features 新物理引擎應該能夠降低地形使玩家無法動彈的情況。 - a tank will not tip on its roof when drifting (unless you are on a heavy slope and other conditions are met) 車輛漂移的時候不會翻肚。 - physical models of tanks now have a whole bunch of new parameters under the new system 現在車輛的物理性模型在新系統下有一大堆全新的數值。 - “ground friction” is currently being set up, developers are working on it 「地面摩擦力」數值正在設定中。 - new physics do not influence shell trajectory 新物理系統不影響砲彈軌跡。 - if you destroy enemy tank by turning it on the roof, you will be granted a kill. If multiple tanks help in tipping the opponent on the roof, the kill will go to the person who touched him last 如果你造成一名敵人翻肚,會記你一個擊殺數,若是多人造成的翻肚擊殺,會由最後 一個觸碰到該車的玩家獲得擊殺。 - it is now possible to “sit a tank on its belly” (SS: as in the terrain touching the bottom of the tank while the tracks are in the air and the tank cannot move) 現在有機會讓玩家的車「坐在地上」(SS:若是玩家的底盤碰到地面而履帶懸空 ,車會不能動。) - if a tank falls on another tank, it will instead of one large damage will work as “ticks” 如果壓到敵人身上,現在會一次造成很大的傷害。 - it was also possible very early on for tiny tanks to actually drive UNDER large tanks, but it’s not possible for now 很早以前那些很小的車可以開到大車下面去,現在不行了 - autoban system will be fixed to fit new physics 自動Ban人系統會因應新物理系統做修正。 原文網址:http://goo.gl/URiR48 =========================================================================== Hello everyone, welcome to the third part of the “Wargaming Meeting” posts, where the Insider tells us what happens behind closed doors. The greetings of the day go to French community manager, who not so long ago ranted about FTR on some stream. 第三部分 - getting back to the “survey” part from last time: Wargaming indeed wants to find out, what is the minimum viable configuration, below which the owners don’t pay for premium and other ingame goods (eg. the game is no longer enjoyable for such weak computers). 先前發放的問卷顯示WG想要知道那些不課金的玩家,最低的電腦配備到哪裡。 The Insider also confirms the upcoming “lunar mode”, with the “lunar Chaffee” having following description: 關於月球模式的相關訊息: A lunar combat tank designed to fight in the vacuum of space with 1/6 Earth normal gravity! Equipped with a specially modified chassis that can survive large drops with little damage and armor designed to reflect incoming laser blasts. 月球戰鬥會在地球的1/6重力與真空的情況下進行,而玩家會使用經過特殊設計的底盤 來因應可能的重落地以及反射雷射武器。 Yep, the Chaffee will apparently have a laser gun, the map name is for Moon River. This mode was approved for Xbox, it’s possible it will appear on PC as well (would be strange not to). 而先前介紹的霞飛會配備雷射炮,地圖名稱叫做月河。確定會在XB上面推出,也有機 會在PC上推出。 Just a few tidbits about World of Warplanes too: - WoWp will have its own enhanced CW mode WOWP會有增強版的公會戰。 - MM in WoWp is “frozen” due to very low playerbase, with the last patch bringing more issues than ever. The numbers are very low (some hours there’s only 500 people playing on NA specifically). WOWP的MM娘壞了,因為玩的人太少,有些時候幾乎只有五百人在線。 - Persha studio is still in charge of the project, but it will have an entirely different approach, staff changes, etc. despite what Gunlion claims. If that doesn’t work, WG will change the studio completely this time and reassign people from other offices. Gunlion (whoever that is, some WoWp CM?) is not happy about these leaks either 負責WOWP的工作室仍持續負責該項目,但運作方式會完全不同。然而儘管Gunlion這樣 宣稱,若是這個方法行不通,WG還是會選擇更換部門並分配其他部門的人來WOWP幫忙。 - a different damage model will be introduced (still hitpoint based and with component durability) – however, the bullet mechanics will be reviewed 會推出不同的傷害模型,並會檢討子彈機制的運作。 - maximum altitude and climb rate changes, changes to the login system (there ’s a bug making players unable to connect sometimes) and other smaller ones 最大升限以及爬升速率會做更動,同時也會更動登入系統以及其他部分。 There will be one more part, after which the Insider will go under for a while. 之後還有一篇,等出來再翻給大家(鞠躬 原文網址:http://goo.gl/0rbjl6 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 140.114.112.28 ※ 文章網址: https://www.ptt.cc/bbs/WoT/M.1425370489.A.3D5.html
et134226 : 感謝翻譯 03/03 16:21
seannewlee : 未看先推~~辛苦了 03/03 16:23
danielqwop : wowp好慘 03/03 16:26
kakhi : 別傻了 一個PASS就斷機翼或死駕駛的快感是血條世界 03/03 16:28
kakhi : 在怎麼改都不會有的 03/03 16:28
NineGon : 感謝翻譯! 03/03 16:37
tsmiffycat : wowp 我一直是connecting to server 03/03 17:34
fransice7 : WoWP乾脆直接砍血條學WT不是更快 03/03 17:40
YukiPhoenix : alpha就建議wg空戰要捨棄血條 不信邪硬做就看wg有 03/03 17:50
YukiPhoenix : 什麼本事囉 03/03 17:50
Pegasus99 : 血條制能改的大概就把各部位血量分開血條降低 不然 03/03 19:45
Pegasus99 : 要把一整條血打完才爆機怎麼看都會很無厘頭 03/03 19:46
fransice7 : 樓上講的是好方法 03/03 19:57