看板 XBOX 關於我們 聯絡資訊
前一陣子微軟講過雲端能夠輔助畫面,被很多人斥為是誇大其辭 不過Nvidia就新發表了一套藉雲端運算的間接光源來輔助即時光影渲染的技術CloudLight 影片: http://youtu.be/4GgQ0pfNGyc
資訊: http://www.allgamesbeta.com/2013/07/nvidia-unveils-cloud-based-indirect.html CloudLight: A system for amortizing indirect lighting in real-time rendering We introduce CloudLight, a system for computing indirect lighting in the Cloud to support real-time rendering for interactive 3D applications on a user's local device. CloudLight maps the traditional graphics pipeline onto a distributed system. That differs from a single-machine renderer in three fundamental ways. First, the mapping introduces potential asymmetry between computational resources available at the Cloud and local device sides of the pipeline. Second, compared to a hardware memory bus, the network introduces relatively large latency and low bandwidth between certain pipeline stages. Third, for multi-user virtual environments, a Cloud solution can amortize expensive global illumination costs across users. Our new CloudLight framework explores tradeoffs in different partitions of the global illumination workload between Cloud and local devices, with an eye to how available network and computational power influence design decisions and image quality. We describe the tradeoffs and characteristics of mapping three known lighting algorithms to our system and demonstrate scaling for up to 50 simultaneous CloudLight users. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 1.34.84.195
pathfinder :NV:次世代沒人用我家的方案,只好搏一下版面 07/29 21:38
haro2 :NV的C/P值大概是主因吧.大家都只有在急著推出商品時 07/29 22:11
haro2 :才找NV當救援..PS3.TEGRA..時間充裕的話廠商寧願自己 07/29 22:13
haro2 :花點時間搞..量產夠多的話利潤就把研發填回來了 07/29 22:14
srx080578 :這和顯示卡有關係嗎? 還是透過更新就能支援? 07/29 22:21