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※ [本文轉錄自 Pachila 信箱] 作者: Pachila.bbs@bbs.gamer.com.tw 標題: [情報][好文分享]3D繪圖打光技術探索 時間: Sun Aug 25 15:40:53 2002 作者: Eji (身上一毛錢都沒) 看板: GameCG 標題: [情報][好文分享]3D繪圖打光技術探索 時間: Sun Aug 25 01:20:44 2002 http://www.daimi.au.dk/~lai/lysrapport/ An Investigation Into Lighting in Computer Graphics (by:Peder Herborg,Jacob Mortensen,Gorm Lai,Kasper Fauerby,Carsten Kjaer) [Abstract] This report is the outcome of a study group, that took place in sp ring 2002 at the Department of Computer Science at the University of Aarhus. We have studied and made implementations of three different techniques for modelli ng realworld lighting in computer-graphics (CG), namely raytracing, radiosity a nd photon- mapping. [Contents] 1.Problems and solutions for CG 2.Basic introduction to lightmodels 3.Techniques: a.Raytracing b.Radiosity c.Photon mapping 4.Comparison 5.Definitions 6.Litterature 建議一讀. :) -- ※ Origin: 巴哈姆特<www.gamer.com.tw> ◆ From: 61.59.179.54 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.223.19.227