※ [本文轉錄自 Pachila 信箱]
作者: Pachila.bbs@bbs.gamer.com.tw
標題: [情報][好文分享]3D繪圖打光技術探索
時間: Sun Aug 25 15:40:53 2002
作者: Eji (身上一毛錢都沒) 看板: GameCG
標題: [情報][好文分享]3D繪圖打光技術探索
時間: Sun Aug 25 01:20:44 2002
http://www.daimi.au.dk/~lai/lysrapport/
An Investigation Into Lighting in Computer Graphics
(by:Peder Herborg,Jacob Mortensen,Gorm Lai,Kasper Fauerby,Carsten Kjaer)
[Abstract]
This report is the outcome of a study group, that took place in sp
ring 2002 at
the Department of Computer Science at the University of Aarhus. We
have studied
and made implementations of three different techniques for modelli
ng realworld
lighting in computer-graphics (CG), namely raytracing, radiosity a
nd photon-
mapping.
[Contents]
1.Problems and solutions for CG
2.Basic introduction to lightmodels
3.Techniques:
a.Raytracing
b.Radiosity
c.Photon mapping
4.Comparison
5.Definitions
6.Litterature
建議一讀. :)
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