看板 mud_sanc 關於我們 聯絡資訊
instance -analyze 已經寫好了,這東西可產生副本的核心區段, 底下以 bdlen 的龍潭為例: > instance -analyze 解析你所在的目錄 /d/ppl/bdlen/dragon/ 中... instance_paths="/d/ppl/bdlen/dragon/room/"; // 副本實際區域目錄 // 副本區域房間範圍 instance_files=({ "01","02","03","04","05","06","07","08","09","10","11","12","13", "14","15","16","17","18","19","20","21","22","23","24","25","26", "27","28","29","30","31","32","33","34","35","36","37","38","39", "40","41","42","43", }); // 底下固定 foreach(tmp in instance_files) instance_files[i++]=instance_paths+tmp; // 怪物資料 files 必備, 其它就是 short, long, ... 等可自訂 instance_mob_datas=([ "dragon2":(["files":"/d/ppl/bdlen/dragon/mob/dragon2",]), "dragon1":(["files":"/d/ppl/bdlen/dragon/mob/dragon1",]), "dragon5":(["files":"/d/ppl/bdlen/dragon/mob/dragon5",]), "dragon3":(["files":"/d/ppl/bdlen/dragon/mob/dragon3",]), "dragon4":(["files":"/d/ppl/bdlen/dragon/mob/dragon4",]), ]); // 副本各房間生怪資料, 所生的怪在 instance_mob_datas 都要有定義 instance_mobs=([ "01":({"dragon2","dragon1","dragon1",}), "02":({"dragon2","dragon5","dragon5",}), "04":({"dragon2","dragon2","dragon1",}), "05":({"dragon3","dragon5","dragon5",}), "06":({"dragon4","dragon1","dragon1",}), "07":({"dragon4","dragon2","dragon2",}), "08":({"dragon3","dragon3","dragon2",}), "10":({"dragon1","dragon1","dragon1",}), "11":({"dragon4","dragon4","dragon5",}), "12":({"dragon4","dragon4","dragon2","dragon2",}), "13":({"dragon3","dragon1","dragon1",}), "15":({"dragon4","dragon4","dragon5",}), "16":({"dragon2","dragon2","dragon5",}), "17":({"dragon3","dragon3",}), "18":({"dragon3","dragon2","dragon2",}), "19":({"dragon3","dragon3","dragon2",}), "21":({"dragon3","dragon2","dragon2",}), "22":({"dragon3","dragon3","dragon5","dragon5",}), "23":({"dragon4","dragon4","dragon2","dragon2",}), "24":({"dragon4","dragon4","dragon5",}), "26":({"dragon3","dragon3","dragon1",}), "27":({"dragon4","dragon4","dragon1",}), "28":({"dragon2","dragon1","dragon1",}), "30":({"dragon3","dragon3","dragon5","dragon5",}), "31":({"dragon3","dragon3",}), "33":({"dragon4","dragon4","dragon3",}), "34":({"dragon4","dragon3","dragon3",}), "35":({"dragon4","dragon1","dragon1",}), "36":({"dragon1","dragon5","dragon5",}), "37":({"dragon4","dragon4","dragon3",}), "38":({"dragon3","dragon3","dragon5",}), "40":({"dragon2","dragon2","dragon5",}), "41":({"dragon1","dragon1","dragon5",}), "42":({"dragon4","dragon4","dragon3","dragon3",}), "43":({"dragon2","dragon2","dragon1","dragon1","dragon5",}), ]); ============================================================== 它所產生的副本區域,會跟原先的區域幾乎一模一樣。 用這個指令測試八卦的結果亦令我滿意: 解析你所在的目錄 /d/ppl/ina/dinah/blood/ 中... instance_paths="/d/ppl/ina/dinah/blood/room/"; // 副本實際區域目錄 // 副本區域房間範圍 instance_files=({ "00","1","10","100","1000","101","102","103","104","105","106", . . "99","990","991","992","993","994","995","996","997","998","999", }); // 底下固定 foreach(tmp in instance_files) instance_files[i++]=instance_paths+tmp; // 怪物資料 files 必備, 其它就是 short, long, ... 等可自訂 instance_mob_datas=([ "a1":(["files":"/d/ppl/ina/dinah/blood/mob/a1",]), . . ]); // 副本各房間生怪資料, 所生的怪在 instance_mob_datas 都要有定義 instance_mobs=([ "10":({"a1","a1","a1",}), . . "999":({"c5","c5","c5",}), ]); =========================================================== 不過實際上它是無法載入的,我記得 mapping 的 main_key 數量 有限制。(這就是為何要刪減技能數的原因) 這裡也預留了 instance_mobs 可分區的伏筆,只要依開頭的字母 做分區即可,分區宣告下 1000 個房間就可打散為 10 x 100。 (而且理論上不需要預設分區,預設也是可以的) 最後,instance -analyze 目前只適用於以標準目錄配置方式的舊 型區域,新型態區域目前還無法使用,-analyze2 以後才會寫。 Laechan -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 210.61.157.53 ※ 文章網址: http://www.ptt.cc/bbs/mud_sanc/M.1398829353.A.DD1.html
laechan :整個龍潭好了 04/30 13:53
longhairpan :核廢料.... 04/30 18:35