作者wizardfizban (瘋法師)
看板C_Chat
標題[新聞] steam 佔據了PC遊戲經濟的18%份額
時間Tue Mar 27 07:04:01 2018
Steam would weigh 18% of the PC game economy
https://tinyurl.com/y9e3ucjw
Steam is a paperboard manufacturer in the area of PC gaming. In fact, the
company's revenue in 2017 was estimated at $ 4.3 billion. The strength of
Steam remains its top 100.
Even though the numbers given by Sergey Galyonkin are not perfect, in 2017
they are setting great trends on Steam. The expert of Steam was looking for
an analysis of the numbers he could gain from the company, and that's hard!
In fact, Steam accounts for about 18% of the PC gaming marketplace.
Steam, a company that accounts for 18% of the PC gaming industry
Among the most significant numbers, we find 291 million accounts on the
market Steam platform that allowed the company to generate $ 4.3 billion in
revenue. That's 0.8 billion more than in 2016, which is a pretty impressive
boost. And this number does not include microtransactions …
However, this very good revenue hides a fragility: in fact, of the 21,406
games that can be found on Steam, most of the revenue generated by a handful
of titles, in this case the Top 100 most popular games on the platform.
A turnover generated by a big engine
And, paradoxically, if Steam wanted to stand out from the crowd The
competition, by actively supporting everything that relates to the
independent game, especially the big shifts, who draw their pin of the game,
with some games that stand out clearly.
So the first game that allowed Steam to make such a good turnover is
Counter-Strike: Global Offensive . In fact, it has sold 12.5 million copies
and generated $ 120 million.
The platform's second emblematic game is Playerunknow's Battlegrounds the hit
game last month, which generated $ 600 million in revenue. Steam is available
in China, the game is a success, so much so that it has been installed in
many local internet cafes.
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另一篇
https://gameplaying.info/steam-earned-4-3-billion-for-2017/
簡單來說
Steam 在2017年有43億美元的收入,比2016年時增加了8億美元,而且這還是不含微交易
和DLC的。另一篇的估算認為如果算入DLC和微交易那至少應是50億美元。
但是在 Steam 目前的 21,406 套遊戲中,主要收來其實都來自少數的熱門遊戲,主要是
前百大熱門遊戲。
最主要的遊戲像是CSGO,賺了1.2億美元。而絕地求生在中國的熱售讓他賺了6億美元。
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※ wizardfizban:轉錄至看板 Steam 03/27 07:04
推 abc55322: 才18喔 03/27 07:07
推 arrenwu: 18% 比我想像中得少耶 03/27 07:09
→ wizardfizban: 前面的 你們把中國那堆錢坑遊戲放那去了 XD 03/27 07:10
→ e04su3no: 原本還以為會過半 不過似乎連PSN營業額都比STEAM高 03/27 07:11
推 ayubabbit: 所以pc市場大概300億? 03/27 07:11
推 arrenwu: 我對中國遊戲不是很了解倒是真的 03/27 07:12
推 shintz: 掌握通路後,躺著都能賺錢 03/27 07:13
→ arrenwu: 但我一直以為中國以外的PC遊戲通路都被Steam主宰了 03/27 07:13
→ wizardfizban: 239億 03/27 07:13
推 ayubabbit: 他不是說這數字不含dlc mtx? 03/27 07:15
→ hitsukix: STEAM是一個買遊戲的遊戲 03/27 07:15
→ wizardfizban: 對呀 因為那些沒法統計到 03/27 07:15
→ efreet: 這比例很高了,別忘了一堆網路遊戲都不在steam上面 03/27 07:35
推 SRNOB: 絕地求生遊戲6億 外掛-6億 03/27 07:37
推 asiaking5566: 原來只有18% 03/27 08:00
推 dnek: 只壟斷了獨立遊戲吧,很多大廠遊戲又不在STEAM裡 03/27 08:41
推 seqzc00218: GSGO是什麼遊戲? 03/27 08:44
※ 編輯: wizardfizban (1.170.146.48), 03/27/2018 08:46:51
推 candbilly153: CSGO是經營理財遊戲 03/27 09:03
推 louis0724: CSGO是投資理財 期貨投標的遊戲 03/27 09:05
→ yuriaki: 轉蛋佔87% 03/27 09:20
推 welkins: 第一人稱理財遊戲 03/27 09:24
推 MacGuffin: 星之夢哭死 03/27 10:11
推 violegrace: PC遊戲包括線上遊戲吧 18%正常 03/27 10:52
推 Sechslee: 才18% 03/27 11:22
→ tyui0459: G胖笑的合不攏嘴 03/27 11:50
推 jasonpop: pc遊戲市場才239億美元呀,真少 03/27 18:46
推 afu4869: 18%比想像中少 03/27 19:37