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"We've brought in close to half a billion dollars so far in gross, and out of that half a billion dollars of gross, 88% of that has gone back to developers," Stelzer said. "So we really believe this is something consumers will get enjoyment out of from the highest quality of games, but at the same time, it's really a great system for developers and a great way for them to see more of the money from their hard work." 商店收入至今約五億鎂,消費者跟開發者都很滿意 However, consumers are not a monolithic group, and a segment of them have most definitely not been enjoying Epic's array of high-profile exclusive games. The backlash against some of these deals has been such that Ismail prefaced his question on how developers could talk to Epic about exclusivity with, "If I was a developer that is OK with staring down the face of the beast..." 但是消費者不團結,有一小部分人不太喜歡Epic,會對開發者施壓 "The goal here is not to necessarily exclude anybody," Stelzer said. "But we're building a new platform. We're trying to unseat companies in the space, regardless of who they are. We have to put our name down, and the best way to do that at this point is through these exclusives and to have larger audiences come to us to play those games. It's not a conversation people should be afraid to have. People will have different concerns as to why they have those conversations. The community will be vocal, to say the least, around that. But it's never our intent to keep people away from playing a game." 沒有一定要排除誰,但建新平台就是要把某些公司趕出去, 方法就是獨佔,大家要勇敢接受。真的沒有不讓玩家玩遊戲的意思。 Ismail pursued the line of questioning, asking if Epic sees exclusives as a necessary evil. 被問獨佔是不是必要之惡 "If you want to draw a larger audience, you have to have the content people want," Stelzer said. "I don't think it's enough for you to just build a storefront and [believe] that as a result, users will come. Having the Fortnite audience is great, it's a huge audience to draw from. But if we don't have anything to provide for them long-term on the store, then it's hard for us to keep that audience engaged with the store. As a result, I think exclusives are one of the ways we look at of capturing that audience and pulling them away from where they may be buying games otherwise." 49有很多人玩,但是這樣還是不夠,要有好的商品, 店面才有吸引力,獨佔效果又更好 As for public backlash over the exclusivity deals, the pair downplayed the effect it has had. Stelzer pointed to the launch window sales of Metro Exodus on Epic Games store, repeating a point about how it more than doubled the comparable period sales of the previous Metro game on Steam. 再次強調地鐵賣很好,是前作2.5倍 "I think if you get too sucked into what the mob is saying, then you'll always have some sort of analysis paralysis," Stelzer said. 如果總是那麼在意暴民的言論,你只會陷入分析癱瘓的困境 Galyonkin added that developers should "distinguish between the community and the mob," saying that they are often different people. He noted that Metro Exodus owners were quite happy with their experiences judging by the lack of refund requests. He also said that while the game did well on PlayStation 4 and Xbox One compared to the previous Metro launch on consoles, the title-over-title jump was not as pronounced as it was on PC. 分清社群和暴民是很重要的,地鐵流亡的玩家都沒退款,這代表他們都很開心, 地鐵流亡在主機上也有成長,但是沒有PC的2.5倍那麼多 Finally, Ismail asked about what independent developers can do to help their chances of passing Epic's curation process. Stelzer's answer suggested they shouldn't be thinking about what Epic wants to see in a game. 被問獨立開發者要怎麼通過Epic的審核 "You never want to make the game with the target of a platform in mind," Stelzer said. "You want to make the best quality game you can make. Indie developer, AAA, and everything in between, you should always be true to yourself, thinking about the quality of what you're making, and are you staying true to your vision? The cream always rises to the top at the end of the day. If you make a crappy game, then there are places where you can put crappy games." 不要想著怎麼通過審核,只要做好遊戲就行,真金不怕火煉。 如果你只能做出垃圾遊戲,那就去能放垃圾遊戲的地方。 https://www.gamesindustry.biz/articles/2019-03-28-epic-games-its-never-our-intent-to-keep-people-from-playing-a-game 分析癱瘓是IT界或管理學用語, 意思差不多是把時間全都用在比較不同方案間的優劣, 而這些時間本來可以直接用來完善其中一個方案 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 118.168.11.85 ※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1553862902.A.CC0.html
y1896547: 放垃圾遊戲的地方? 03/29 20:36
mnbvcxz2411: 偷個資公司下去 再怎麼樣都不會用 03/29 20:36
gundam778: 不喜歡支那,但steam霸權也不見得好 03/29 20:37
IceCococaca: steam有偷個資喔,而且也算不上霸權吧 03/29 20:37
wizardfizban: 平台那麼多家 說的好像只有Steam和Epic一樣 03/29 20:38
karta273745: 偷個資還敢屁話阿,EPIC 03/29 20:38
kaj1983: 看得出epic的重點都放在搶市占了,遊戲好不好玩是其次 03/29 20:38
wizardfizban: Steam那有偷個資...只有Epic偷Steam資料被抓包 03/29 20:38
kaj1983: 名氣夠不夠大到獨佔後足以吸引到人來玩 03/29 20:39
kaj1983: 或是吸引人不得不去用他的平台 03/29 20:39
CMC677: 難怪鎖中國區 03/29 20:39
wizardfizban: 有49在怎會沒名氣.... 03/29 20:39
leamaSTC: 你他媽還是在意一下好嗎 講幹話講不完耶 03/29 20:39
kaj1983: 我看獨立遊戲要上epic應該很難 03/29 20:40
IceCococaca: 鎖中國區的原因我猜是因為中國有爸爸的wegame而已吧 03/29 20:40
amsmsk: 營收有到當然不用理酸酸好 討好又不一定會用 03/29 20:40
a3831038: 反正EPIC有錢屌大沒差 03/29 20:40
kaj1983: 有名的遊戲不能只有一款啊,當然多多益善啊 03/29 20:41
kaj1983: epic審核遊戲的標準就是名氣夠不夠吸引人了吧 03/29 20:41
roy31317: 2.5倍太神啦 獨占出得去 分紅進得來 epic發大財 03/29 20:48
amsmsk: 地鐵真的前幾作好玩 加這次畫面超猛 那提升不意外啊 03/29 20:50
truegod000: 偷東西不就是賊嗎? 03/29 20:51
hiphopboy7: 如果你只能做出垃圾遊戲 就去能放垃圾的地方 這句話 03/29 20:51
hiphopboy7: 氣燄真猛 03/29 20:51
bndan: 呵呵 說個笑話獨佔是賣最大值的商業手法 真把消費者當白癡 03/29 20:52
axakira: 「消費者都很滿意」?廢話,不滿意的都被你們歸類為暴民 03/29 20:57
axakira: 了啊,Epic就永遠是對的?標準中國思想 03/29 20:57
MiunaPA: 為什麼中資企業的嘴臉都那麼噁心 03/29 21:03
Sechslee: 你才垃圾公司 03/29 21:04
guogu: steam那麼多功能都還有人不滿了 03/29 21:11
guogu: 你那跟坨屎一樣的啟動器大家都滿意 哈哈哈 03/29 21:11
leafland: 上次也2.5倍,過這麼久也2.5倍,果然大家都很滿意 03/29 21:12
gekisen: 木馬開發商好了拉 03/29 21:19
naya7415963: 火有點小,瓦斯開大一點XD 03/29 21:25
symetyr: 那只能在竊賊平臺玩到的遊戲又是怎麼樣的遊戲呢 03/29 21:32
Swallow43: 我們只關心開發商,玩家? 不重要! 03/29 21:38
Swallow43: 好奇的是,既然有人說STEAM偷個資,那是從哪邊偷來著? 03/29 21:39
amsmsk: 瘋法是說他是偷取你steam的資料 不是個資 那篇文我記得他 03/29 21:42
amsmsk: 發der 03/29 21:42
hiphopboy7: 有騰訊爸爸罩 囂張也能比落魄久呢 03/29 21:45
Swallow43: 因為4樓再說STEAM也有偷個資啊,所以想問說法出處 03/29 21:46
s8018572: 暴民? 真是一間爛公司 03/29 21:51
g3sg1: 這大概是分析了偷來的資料後的結論(X 03/29 21:56
j53815102: 有錢真D任性 反正一個49在那邊 放話放到爽耶 厲害惹 03/29 22:06
efun77000: 分析steam的資料發現暴民洗評價……這個… 03/29 22:13
AirForce00: 四樓只是標點符號沒用好,實際上是用「激問法」表達S 03/29 22:50
AirForce00: team沒偷個資。 03/29 22:50
AirForce00: 雖然大家都知道,我們是心甘情願的給Steam個資(°∀ 03/29 22:51
AirForce00: 。) 03/29 22:51
ab4daa: 檢討玩家囉 03/29 23:30
s76727: 垃圾平台專講垃圾話 03/30 00:23
cat05joy: 天天放廢文 這是國人CEO嗎 03/30 12:01