精華區beta DIABLO 關於我們 聯絡資訊
http://us.battle.net/d3/en/forum/topic/6933236334#1 As the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments. When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released. So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels. Here are the new damage values that will be hotfixed in for each MP setting: MP1: 109.60% (down from 114%) MP2: 120.12% (down from 130%) MP3: 131.65% (down from 148%) MP4: 144.29% (down from 169%) MP5: 158.14% (down from 193%) MP6: 173.32% (down from 220%) MP7: 189.96% (down from 250%) MP8: 208.20% (down from 285%) MP9: 228.18% (down from 325%) MP10: 250.09% (down from 371%) Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use their current values. This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online. (台灣時間)明晚維護後就會實裝 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.41.104.155
coolmayday :欣慰 10/23 01:40
DaFoo :腥味 10/23 01:41
wrt :讚啦 10/23 01:41
wuls :MP10也差太多了 10/23 01:42
liao1030 :欣慰..XD 10/23 01:42
caine22 :地板技不曉得有沒有減低... 10/23 01:42
liao1030 :我覺得木妖的毒太OP 讓我每次打A1鑰匙都很頭痛= = 10/23 01:43
blmp1234 :看起來是有 他是把增幅比率降低 10/23 01:43
michaelyes :熔火痛到哭x 10/23 01:43
hyuchi0202 :這樣能刷8~10MP了 XD 10/23 01:44
r12364 :ya 可以打MP10了 10/23 01:44
furnacer :可以穩推mp10了 XDDD 10/23 01:45
killer5225 :...真假 這樣我可以穩刷MP10了 10/23 01:45
FantasyNova :已經很多大大打得動MP8呢 這樣大家就會攻頂囉 XD 10/23 01:45
poyei :MP10那種血量 打起來也沒效率 降血量比較實在 10/23 01:45
liao1030 :按照這比例 以前可以穩刷MP7的 現在就可以刷MP10了 10/23 01:45
killer5225 :至少穩掉器官了 10/23 01:46
forever2428 :... 10/23 01:47
r12364 :MP8 3紅門都沒掉的窘境太慘了 10/23 01:48
RexLiu :MP10!!! 10/23 01:49
r12364 :MP10多花點時間必掉大家都會想打 10/23 01:49
gckenny :可以躺著刷MP10了... 10/23 01:50
hsuanyaXD :mp10時代這麼快就來了 10/23 01:50
conner0128 :亞服啥時會裝? 10/23 01:51
serval623 :可以穩推了 總算不用鑰匙地獄 10/23 01:51
ckgegg :..........我可以從MP4跳到MP6惹 哭惹 QAQ 10/23 01:52
rewq7890 :這就是為什麼PTR沒問題 正式版被打翻的真相? 10/23 01:52
Kmer :這樣我可以打MP8了 甘心 10/23 01:53
xdbx :血量有變嗎 就減傷這樣嗎 10/23 01:54
macdivas :好奇問一下 昨晚開暗黑 又跑了更新檔 又是修正嗎 10/23 01:54
kill2400 :重點不適這個把= = 是在血量 MP10可以刷 沒效率而已 10/23 01:55
macdivas :#1GWX6iNh 找到了 不知道是不是這樣 10/23 01:56
radi035 :拔戰吼放先祖之槌的日子到了嗎XD 10/23 01:56
chow365 :JAY:我的巴巴可以爽刷器官了 顆顆 10/23 01:56
LOWFEEL :近戰爽歪歪~~ 10/23 01:57
radi035 :MONK又活了XD 10/23 01:57
LOWFEEL :可以繼續衝高DPS了~~ 10/23 01:58
NepTune1942 : ......看到這消息有點不爽 幹嘛下修...(失去目標了 10/23 01:58
jskid :又不是每個人都一定要打MP10... 不會挑低MP打歐= =" 10/23 01:59
hollynight :這樣就穩刷MP6 上看MP8了@@ 10/23 02:03
LOWFEEL :不過單純刷寶DPS13W還是會刷5或6就好 10/23 02:04
jmy1 :現階段mp10傷害真的很誇張啊 10/23 02:04
LOWFEEL :MP太高血量太多打太久........ 10/23 02:04
jmy1 :900抗8300甲雙吸還是有機會被秒啊! 10/23 02:05
LOWFEEL :各MP需求抗性護甲可以下修了~ 10/23 02:06
LOWFEEL :先是nerf玩家的防禦技能...現在又nerf怪物傷害 0.0 10/23 02:07
jskid :都分等級給你打了 硬要挑MP10打 不是自虐嗎 10/23 02:10
jskid :器官掉落機率低一點又如何 頂多打多場一點 10/23 02:11
thomas2451 :現在高MP打紅門技術比較重要,靠裝備輾壓還是會死 10/23 02:11
thomas2451 :不過原本MP10打不動現在變成可以一拚了XD 10/23 02:11
jskid :MP10本來就是給後期玩家挑戰的 10/23 02:11
jskid :MP10提早到來 直真的好嗎? 10/23 02:12
thomas2451 :我猜是他看到最高端的那群也只打MP8~9 所以才修正吧 10/23 02:12
jskid :我是覺得因為剛改版而以 而且掉寶率又提升了 10/23 02:13
seeking :這樣以後地獄火戒真的可以量產了 10/23 02:13
thomas2451 :我MP7可以連5打不到眼睛,hotnerf後肯定開mp10.. 10/23 02:16
thomas2451 :他X的就只打那天殺的庫勒攻城獸這樣 10/23 02:16
> -------------------------------------------------------------------------- < 作者: Dialysis (Chiquitia) 看板: DIABLO 標題: Re: [情報] MP damage bonus hotnerf 時間: Tue Oct 23 07:55:09 2012 標題:魔物威物的怪物傷害將被削弱 ※ 引述《orz65535 (′‧ω‧‵)》之銘言: : http://us.battle.net/d3/en/forum/topic/6933236334#1 : As the title suggests, we're going to be reducing the amount of damage : monsters do in Inferno whenever Monster Power is enabled. Before I detail : what's changing, though, let me first explain why we're making some : adjustments. 如標題,我們將削弱在煉獄魔物威能被啟動後的怪物傷害,在進一步說明細節前,先讓 我解釋一下為什麼。 : When we originally designed and implemented the bonus values for monster : damage in Inferno, we were unaware that a bug was causing monster abilities : (i.e. Rare and Champion affixes) to not scale correctly with each Monster : Power level. While this bug was caught during testing and did not make it : into the game, the result of it being fixed meant that monster damage -- : specifically damage done by monster abilities -- was ultimately higher at MP1 : through MP10 than we intended it to be when 1.0.5 released. : So, to bring monster damage back in line with our original goals for the : system, we're implementing a hotfix that will reduce the scaling bonus to : monster damage in Inferno difficulty by approximately 25% for all Monster : Power levels. 當我們一開始設計煉獄下怪物傷害的增加機制時,我們沒有發現怪物的能力屬性造成的 傷害並沒有被正確地加乘上去。這個bug,在PTR被我們注意到,然而,修正這個bug帶來 的後果,卻是造成MP1~10的怪物傷害超乎我們原本的預期,此時已來不及了,1.0.5已推 出了。因此,我們將採取hotfixes,把煉獄魔物威能下的怪物傷害,約略下修25%。 : Here are the new damage values that will be hotfixed in for each MP setting: : MP1: 109.60% (down from 114%) : MP2: 120.12% (down from 130%) : MP3: 131.65% (down from 148%) : MP4: 144.29% (down from 169%) : MP5: 158.14% (down from 193%) : MP6: 173.32% (down from 220%) : MP7: 189.96% (down from 250%) : MP8: 208.20% (down from 285%) : MP9: 228.18% (down from 325%) : MP10: 250.09% (down from 371%) : Please note that these changes will only apply to monster damage in Inferno : difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and : continue to use their current values. 此改變只針對煉獄下的魔物威能,其它難度不受影響。 : This hotfix is currently scheduled to be released tomorrow morning during : normal Tuesday maintenance in the Americas, which means the new bonus damage : values in Inferno will take affect once the game servers come back online. (台灣時間)明晚維護後就會實裝 -- 這一切都合理了,難怪大家都說煉獄MP1的Act 1跟1.0.4的Act 3差不多, 但根據原始遊戲設定,怎麼算都不該差不多,明明MP1的A1怪,要弱得多了。 -- 美HC:Dialysis#1861 1.0.2 1.0.4 1.0.5 英靈:野人22級;秘術43級 英雄:盾蠻60(0)+盾巫60(0)+盾秘60(0)+盾僧60(0)+盾狩60(0)+ 野蠻4=304級 傳奇:塔鍊,殺豬刀,百夫長,守魂披肩,奪禽目, -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.34.118.139
qsc753 :感謝 10/23 07:59
bearleah :還不賴~修完就可以打MP7up了! 10/23 08:03
signm :火鏈和ACT2地火到底是不是BUG阿...超痛的 10/23 08:05
small0078 :火煉超痛+1... 10/23 08:12
indicate :火煉超痛+1 10/23 08:13
indicate :我還以為是bz要我們乖乖練習走位哩 10/23 08:13
DOOT :這下真的thankful了ˊ_>ˋ... 10/23 08:14
JITER :修完後MP10傷害比MP8還低耶... 10/23 08:15
seeking :修完後MP10跟現在MP7傷害一樣 10/23 08:16
solarcells :那轉轉蠻以後 怒氣不足 就去採地板技了 10/23 08:16
pytzog :現在怪已經夠弱了 再削弱怪真的要變得比屎渣還弱了.. 10/23 08:18
fffire404 :看到怪的血量 我根本不會想打 MP8 以上....0.0 10/23 08:20
LOWFEEL :現在的怪哪裡弱了,超痛的 10/23 08:25
mosses :降傷害保持血量才有符合之前藍帖的說法啊 10/23 08:25
mosses :希望玩家衝輸出找到最有效率的MP等級來刷 10/23 08:26
indicate :其實我不太能理解降傷害保持血量的邏輯 如果mp高 10/23 08:26
VincentZeda :有些神人DPS300K千抗萬甲十萬血嘛 讓他們炫耀一下 10/23 08:26
mosses :而不是死命稱血抗防避免被秒 10/23 08:27
indicate :是要強者去打 那該是怪傷害增加 血量略多吧 10/23 08:27
ilovep827 :什麼時候改啊? 10/23 08:27
Butcherdon :(港漫暗黑)迪亞布羅:我終於突破MP10了口桀口桀 10/23 08:27
indicate :改成這樣 中產也可以去mp10慢慢磨 高階也懶得刷mp10 10/23 08:28
indicate :好像高mp的功能沒發揮出來? 10/23 08:28
s70492 :求pyt大battletag觀摩一下 10/23 08:29
LOWFEEL :MP10的傷害變成原本MP7...也不是中產階級能玩的 10/23 08:29
mosses :要考慮效率啊... 10/23 08:29
LOWFEEL :高階都懶得刷MP10的話,中階會想去嗎xd 10/23 08:30
indicate :中階一個月內應該就可以刷mp7吧 我的意思是高mp應該 10/23 08:32
indicate :是高階刷了划算 中階刷不動 而不是都刷的動但懶得刷 10/23 08:33
indicate :不過可能bz的邏輯不是這樣@@ 10/23 08:33
alex72115 :前一篇不是已經有一堆神人覺得MP10乏味了嗎? 10/23 08:34
LOWFEEL :bz的邏輯可能是高MP給DPS溢出太多的人刷的 10/23 08:35
valkyriea :不覺得有人會想去mp10慢慢磨,要打1000多萬血 10/23 08:35
seeking :我覺得打高MP大部分都是打器官吧 血量沒改,王會狂暴 10/23 08:35
LOWFEEL :即時下修傷害,我應該還是打差不多的mp(+0~+2吧) 10/23 08:36
seeking :所以要打高MP你傷害還是要夠, 也不能完全用磨的 10/23 08:37
Butcherdon :MP10 降低血量的誘因比降低傷害強 10/23 08:38
LOWFEEL :真的,有冰法控場的話大多時間怪是不動的 10/23 08:39
F91 :Bz思維也許認為降傷害玩家會提升攻擊面降防禦面, 10/23 08:47
nrezw :WD 怎麼改都會沒魔 無感-.- 10/23 08:48
F91 :要比高mp撐防禦面來得有遊戲性吧,看數字狂跳比較舒爽 10/23 08:49
ericsalt :人人都喜歡棄防強攻 10/23 08:58
sorryfly :mp1的A1比A3A4難打好多 根本巫術!! 10/23 09:19
Taiwanotoko :可以從MP2跳到MP3~~ BZ 的一小步,我的一大步~~ 10/23 09:24
huangin :我覺得傷反太IMBA,又痛又必中,是不是應該改弱一點 10/23 09:28