作者Talkman (信心全失)
看板DIABLO
標題[情報] D3的死亡系統
時間Wed Oct 1 02:27:14 2008
battle.net上有人問到了D3現在死掉以後會怎樣,須要回去找屍體嗎?還是要幹嘛?
Bashiok做出如下回應:
Before I get in to what we are doing let me go over some things we want to
avoid with a death mechanic.
在我開始說明我們現在怎麼作之前,我們先說說一些我們想要在死亡機制下避免的東西
。
We want to separate being in town and being out on a quest/adventure/dungeon
as much as possible. Leaving the safety of a town should not be a decision
you take lightly. We don't want to remove the sense of suspense and danger by
making town something you're always going back to pretty much whenever you
like. The intent is to create a greater separation from being in town, and
not, and to make your time away from town a lot more tense.
我們想要儘量的分別出在城裡以及在城外進行任務/冒險/地城的差別。離開安全的城鎮
不該是一個你能輕率做出的決定。我們不想要城鎮弄成一個不管何時只要你想就可以回
去的東西,以至於喪失掉懸疑感以及危機感。這個目的是要造出在城鎮裡跟外極大的差
異,還有想要讓你在城鎮外面花更多的時間。
On that same note we also don't want to remove the player from the action.
Throwing them back to town for every death really breaks up the action, and
not in a fun, interesting, or necessary way.
同樣在這個重點下我們也不想要中斷玩家的行動。每次玩家掛了就把他們丟回城鎮這樣
真的會讓行動中斷,而且也不好玩、吸引人或是必要的。
So, with these things in mind we've found that a check point system works
really well. Throughout your adventures, and generally at the ends of each
"floor" of a dungeon your character is saved to a checkpoint. When you die
you're dropped back at the last checkpoint with a small amount of health, and
the rest regenerates slowly. It's obviously a very forgiving system as it is.
It's just too early to put a ton of thought in to what penalties there should
be, if any, added on top of it.
Regardless, potential penalties aside, this is the death mechanic we're
currently using and it's working really well so far.
所以,因為想到這些東西,我們發現有個檢查點系統確實不賴。透過你的冒險,以及通
常在地城中每層樓的終點,你的角色都會保存一個檢查點。當你掛了你就會被丟回上一
個的檢查點,會有一點點血其他的會慢慢恢復。這很顯然是一個很寬大的系統。
對於死亡應該要加上甚麼懲罰機制現在去想東想西都還太早,如果有想到,就在上面加
上去。
不管怎樣,先不管處罰來說,我們現在用的這個死亡機制到目前為止運作的還不錯。
--
簡單的說有點像小時候玩的超級馬力你死了就從那一關的開頭在來...
--
上 善 若 水 。 水 善 利 萬 物 而 又 不 爭 。
處 眾 人 之 所 惡 , 故 幾 於 道 。
居 善 地 , 心 善 淵 , 與 善 仁 ,
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夫 唯 不 爭 , 故 無 尤 。
--
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