http://sebastianmihai.com/resources/images/neothunder.png
http://www.youtube.com/watch?v=NPreUBGDsJA
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下載:(cartridge/arcade version, works on Neo Geo AES, MAME, etc.)
http://sebastianmihai.com/downloads/neothunder/puzzledp.zip
http://sebastianmihai.com/downloads/neothunder/neogeo.zip
(Neo Geo CD version)
http://sebastianmihai.com/downloads/neothunder/NeoThunder_NGCD.zip
http://sebastianmihai.com/downloads/neothunder/NeoCD_BIOS.zip
來源:http://sebastianmihai.com/main.php?t=22
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2012.03.29
After wrapping up the Gameboy project, I set my sights on the Neogeo.
Neo Thunder is a run of the mill space shooter. You move all over the
screen shooting baddies and dodge the myriad of bullets headed your
way. Programming the Neogeo was a breeze compared to the Gameboy. It
really is a powerhouse, handling a crazy amount of sprites. The game
is cool; I play it every now and then, but it's difficult.
The game is available in two formats: cartridge/arcade and Neo Geo CD.
My approach was a bit different with this game. Instead of working out
a nice engine and then deciding to move on to a different console
without balancing it (like I did with Burly Bear vs. The Mean Foxes),
I've written this one as quickly as I could and then spent time to
polish the gameplay.
Make sure you read some of the notes below, in order to get the game
running, or to download a package that will quickly get you developing
your own Neogeo game. Part of the reason I created this game was for
others to pick it up, modify it, or use the dev kit to create original
games. If you just want to play it, I still recommend reading the "How
it works" section below.