作者Gradyfx (Grady)
看板Ikariam
標題[心得] Ver 0.3.2 更新情報
時間Fri Sep 4 01:01:10 2009
官網原文:
http://board.ikariam.org/index.php?page=Thread&threadID=66959
Ver 0.3.2將在2009年9月4日星期五於 test.ikariam.org 上線.
其他伺服的更新時間未定.
以下非正式官方翻譯, 是我隨手翻的, 僅供參考.
* Feature -- Vacation mode has been revised: A player can always go into
vacation mode now. Fleets and armies that are on their way to another player's
city will complete their current missions. However, new missions can only be
started when the current mission has been completed. Stationed troops and
armies (ie. a players' fleets in general) that are currently on their way
somewhere are scattered. Building jobs are stopped when you enter vacation
mode and are continued again once you have logged back into the game.
假期模式修改: 玩家現在可隨時開啟假期模式. 往其他玩家的艦隊跟部隊將完成他們目前
的任務. 但只有在完成目前的任務後才可以進行新任務. (譯註: 此句意思不明)
駐紮在別地方的部隊跟艦隊, 在往其他地方前進的話, 將會迷航.
進行中的建築將會被暫停, 直到玩家再次登入遊戲才會繼續進行.
* Feature -- Doubled storage capacity: A bit of Ambrosia allows you to double
the amount of goods that are safe from pillaging.
容量加倍 - 用少許神饌可以讓倉庫的安全量加倍. (譯註:
看說明感覺是不影響最大容量)
* Feature -- Protection for new players: Newly registered players cannot be
attacked until their Town Hall has been extended to level 4, they have
attacked another player or founded their first colony. Players that have an
active Premium account are safe until the level 6. If a player becomes
inactive, protection is forfeited. Troops cannot be stationed at newly
protected player's cities, as they cannot attack in the first place.
新手保護 - 新註冊的玩家在(市政府擴建成4級前/攻打任何玩家/開第一個殖民地)之前,
無法被攻擊. 付費玩家則是6級. 如果玩家變 (i), 將喪失新手保護.
部隊將無法駐紮在這些無法被攻擊的城鎮.
* Feature- Trade offers enhanced: The Bargain Finder's results list now
displays the supplier city's trading port size. Thus the duration of a
mission can be estimated.
市場功能強化 - 市場搜尋功能將會一併列出賣方的港口等級,
讓人可以估算交易任務將要進行多久.
* Feature- Research system has been revised: Previously, players could only
choose their research section. The research points were then automatically
invested into this section's research and the acquisitions were automatically
researched. From now on, every player (taking the requirements for the
research into consideration) can invest his research points into the research
section of his choice. Research points are produced as normal. If scientists
have produced as many research points as the possible research topics cost,
the points can be swapped for the research by the research advisor.
The Feature 'Swap crystal for research points' has been omitted.
研發系統大改變: 之前玩家只能指定研發領域, 然後研發點數自動被轉成科技.
從現在起, 每個玩家(會考慮科技前置要求)可以自己選擇要將科技點數投入指定的領域.
研發點數的產生跟目前一樣. 如果科學家已累積了足以買下現在可研發科技的點數,
那可以從研究指導者介面將研發點數轉成科技.
玻璃科技用水晶換研發點數的功能將取消.
* Feature- Island forum: Each island now has a small forum on it, which can be
used by each player who has a city on that particular island. The forums can
be accessed via the theatres on the islands.
島嶼論壇: 每個島嶼將有自己論壇, 可以讓在該島有城市的玩家使用.
論壇是由島嶼市的劇場圖示進入.
* Feature- Miracles revised: Every island has a miracle on it that has a
particular effect. Players can build a temple in their cities, in which
villagers can become priests. The maximum amount of priests is dependent on
the expansion stage of the building. Priests produce a faith miracle over a
specific time with a dynamic limit (depending on the level of the miracle and
the maximum population of all cities on the island). Faith is reduced if a
priest is removed from the temple or if the limit is altered. Every island
miracle has a maximum of 5 levels and can be expanded by the community of the
island. However in order to do this, luxury goods have to be donated. It is
irrelevant which resource it is, but it cannot be a resource that is already
produced on the island. Example: On a marble island, only wine, crystal or
sulphur can be donated. The 5 levels determine the strength of the miracle
effect. Players can trigger the effect of a particular level when the
priests from all cities have achieved enough faith for the level. Triggering
an effect does not reduce faith! Every player can activate the effect of a
level regardless of the other players on the island. Miracle effects affect
the player's complete account (all armies, fleets or cities). They have a
limited period of effectiveness (usually two hours) and cannot be activated
again for several hours afterwards (usually 20 hours). The previous effects
are omitted completely.
新的奇觀系統: 每個島都有一個特定效果的奇觀. 玩家將可以在自己的城市內建立神廟,
讓市民成為祭司. 祭司人數的上限是由建築的擴建程度決定的. 祭司會隨時間產生信念,
信念的上限是會變動的, 隨著神廟等級與該島所有城市的總人口上限而定.
如果祭司從神廟中被移除, 或信念上限出現了變化, 則信念會下降. 每一個島嶼的奇觀
最高可以有五級, 經由集體的捐獻而擴建. 捐獻限定為該島無法生產的奢侈品.
例如說在石島上, 只能捐葡萄酒/水晶/硫磺. 奇觀等級將會影響神蹟的強度.
當所有的城市(譯註: 沒有寫明是該島所有人或自己的所有城市)累積了足夠的信念,
玩家們將可以觸發該級奇觀的效果. 觸發該效果將不扣除任何信念! 每個玩家可以各自
觸發某級效果, 而不用顧慮到其他玩家. 神蹟的效果會影響玩家的整個帳號 (所有陸軍,
海軍, 或城市). 神蹟效果有時限(通常是兩小時), 然後在接下來的一段時間內不能再
被觸發(通常是20小時). 以前版本的神蹟將被取消.
(譯註: 應該是指以前捐錢該出現但從沒實裝的效果.)
* Feature- Battle system has been revised: Units and battle sequences have
been
completely changed. There are different positions or battle lines on the
battlefield, which can be occupied by specific unit classes and that get
involved in the combat action in different ways. The heavy infantry is at the
front line on the main battle lines. On the sides, next to the heavy infantry
is the light infantry and behind the main battle lines are the long-range
units. The town wall has to be broken through in order for a battle to start
in a city. Once a side manages to defeat an opponent's main battle lines, the
battle is over. If there is not enough heavy infantry available, the battle
lines are filled with other unit classes which will probably not be as
successful during close combat. These positions, regardless of their city size
have a limited capacity for units. The units who do not fit in any more, will
not take part in the battle round, but will wait in reserve until they are
needed. The units' parameters have been completely changed. This is also true
for the building costs and the required upkeep. In general, these have
reduced. You can find a more detailed description of the battle system in
Ikipedia.
新的戰鬥系統: 部隊跟戰鬥程序完全改變了. 戰場上將有不同的戰線,
不同的兵種將佔不同的位置, 以不同的方式影響著戰局. 重步兵將被置於主戰線的前方.
重步兵的兩側是輕步兵, 後方則是遠程攻擊部隊. 城牆要被攻破以後才能在城內開始戰鬥
.
當其中一方將對手的主戰線攻破後, 戰鬥就結束了. 如果重步兵的數量不足, 那其他兵種
將會被放在主戰線中, 但他們在近身戰鬥中的表現相對會比較差. 這些位置,
不論城市大小, 只能放有限的部隊. 放不下的部隊不會參與戰鬥, 但會被當作後備部隊,
直到他們需要出場的時候. 所有兵種的參數都改變了. 兵種的建築費用以及維護費
也都完全改了. 一般來說, 是變便宜了. 在遊戲中的百科將可以找到對戰鬥系統
更詳盡的說明.
* Feature -- New unit Spear Thrower: The spear throwers are a new infantry
unit which are a start unit.
新的兵種: 擲矛兵. 這是新的起始步兵.
* Feature -- Tutorial for beginners: A tutorial with eight steps has been
implemented into the game. During the tutorial, advisors explain the most
important steps to take when you are new to the game and have just started
playing.
新手教學: 教學將有八個步驟, 指導者將解釋對剛開始玩的新手來說最重要的幾步行動.
* Feature -- Barbarian village: There is now a barbarian village on the island
of the player's capital city. It can be pillaged up to 10 times. The
barbarians' loot and strength increases with every attack. Thus the new battle
system can betried out without making any new enemies.
野蠻人部落: 在玩家的首都將會有一個野蠻人部落, 可以被搶十次.
能搶到的收獲跟防禦強度將會逐步增加. 這樣玩家就可以在不豎敵的情況下,
測試新的戰鬥系統.
* Feature -- Global news: A new system has been implemented so that we can
directly send you important news in the game.
全球新聞 - 新的系統讓遊戲管理者可以直接通告玩家重要的訊息.
* Feature -- World map shortcut list: This is a drop-down list on the world
map; you can decide which islands you would like the map to be centered on
here. Islands on which you have own cities and own stationed troops are
automatically entered. Additionally another 5 islands can be entered -- which
becomes a
maximum of 25 if you have a premium account.
世界地圖快捷表單. 世界地圖上將有一個下拉式表單,
你可以自行決定將哪些島嶼放在這.
自己城市所在的島嶼跟自己有駐紮部隊的島嶼將會自動出現在這裡.
還可以另外加入五個島嶼放入選單. 付費帳號將可以額外加入25個島嶼.
* Bugfix -- Goods request at the Trading Post was not deleted when the
building was demolished
修正: 市場的訂單在市場拆除時沒有被清除.
* Bugfix -- Troops sometimes withdrew to the wrong city
修正: 有時部隊被撤退到錯誤的城市.
* Bugfix - Errors occurred during the marking of new city messages
修正: 開新城鎮時的訊息錯誤.
* Bugfix -- The display error in the in the Workshop has been fixed
修正: 兵工廠的顯示錯誤.
* Bugfix -- Cultural goods could be accepted several times
修正: 文物可以被多次接受.
* Bugfix- Sometimes villagers fled if an ally pillaged from the city
修正: 當盟友從城市出兵時, 市民會跟著逃亡的錯誤.
* Bugfix -- When the growth of a city stagnated, the unhappy smiley was
displayed
修正: 當城市人口停止成長時, 會顯示不高興的表情.
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 122.106.149.203
推 lulupink:這真是太讚了!!! 09/04 01:03
推 ct13723:水晶要跌了@@ 09/04 01:04
推 pop88pop88:怎麼不繼續開新科技呢 @@" 09/04 01:08
推 ASDIGA:我要拆水晶島了... 09/04 01:10
→ SALLUNE:慘 水晶只剩下練練兵工廠 還有蓋學院了... 09/04 01:12
→ SALLUNE:雖然說 後後期的科技水晶不甚實用(汗) 09/04 01:12
→ SALLUNE:假期的是指A方正要出兵攻打B方 結果此時B發信嗆A 09/04 01:13
→ SALLUNE:於是A怕死 馬上開假期逃 但回覆後 發現 還是繼續在打B路上 09/04 01:14
→ SALLUNE:是指這種嗎??? 總之就是瞬間全凍結??? 09/04 01:14
→ SALLUNE:蓋高牆越來越有意義了(唯一感想) 繼續蓋下去 09/04 01:15
推 sasbluesea:推!! ps.市場那邊應該是列出賣方港口等級 09/04 01:16
推 iceeeee:推一個~不過交易會顯現的是港口(PORT)等級~不是市場唷~ 09/04 01:16
推 BearSheep:德文版的原意是戰鬥位子的多寡由城市大小決定XD 09/04 01:19
推 lulupink:戀戀兵工廠XD 09/04 01:21
→ Gradyfx:嗯嗯, 我想BearSheep應該是對的. 我去.org問問看. 09/04 01:30
→ ashram:那句話意思似乎真的相反 09/04 01:31
推 Eeon:這個野蠻人部落只是木人..XD 文明帝國的野蠻人部落就真的會 09/04 01:35
→ Eeon:打人了..XD 有時候,還會覺得有點煩人。 09/04 01:35
推 LCHJack:推G大 09/04 01:36
→ lulupink:歐不,沒有地皮可以蓋神廟了... 09/04 01:39
推 SALLUNE:樓上提醒了我這件傷心事 喔~~不~~(抱頭痛哭) 09/04 01:42
推 iceeeee:戰鬥人員名額應該是依據該城大小而定歐XD? 09/04 01:49
※ 編輯: Gradyfx 來自: 122.106.149.203 (09/04 06:51)
→ Gradyfx:剛修正, 列出的是港口等級不是市場等級, 那個我翻錯 XD 09/04 06:51
推 gseven:我想哭了 雙水晶島 不就要爆光光 = =a 09/04 07:17
→ Gradyfx:等test server詳細情報出來再看吧.你說的是超多人在抱怨的 09/04 07:44
→ Gradyfx:很多具體更新情報要等test server實裝0.3.2才看得到. 09/04 08:50
→ Gradyfx:像建築費用是否有變,水晶換科技是否拿掉,新建築造價 09/04 08:51
→ Gradyfx:新的戰鬥系統, 還有新奇觀的種類跟效果. 09/04 08:51
推 SW1427:船買滿了赫密就沒啥用了 不知道有沒有額外效果XD 09/04 08:52
→ Gradyfx:剛剛在test server發現旁邊有時會隨機出現廣告. 09/04 09:22
→ Gradyfx:不過是gameforge自己的另一款遊戲, Wild Guns. 09/04 09:22
→ Gradyfx:喔喔, 不過test server還在0.3.1, 所以原本版本就會這樣? 09/04 09:23
推 SW1427:對 org的廣告很煩 09/04 09:27
推 tatibana31:文章第二行說9/2(五)上test, 可是..9/4才是星期五啊 09/04 10:08
※ 編輯: Gradyfx 來自: 122.106.149.203 (09/04 10:35)
→ Gradyfx:哪有, 一定是你看錯了 (誤) 09/04 10:36
→ tatibana31:嗚~~~~~被Grady表到.... 09/04 10:43
→ Gradyfx:今天會對test服的i帳號進行清除,之前有建帳號的人記得登入 09/04 10:54
→ Gradyfx:另外,人數上限似乎是15000人,不過帳號很搶手, 09/04 10:55
→ Gradyfx:想先賭為快的人要在剛清完不久就去註冊, 不然一下又滿了. 09/04 10:56
推 TRAP:會不會只是把"玻璃"拿掉 不需研發? 09/04 12:15