精華區beta LoL 關於我們 聯絡資訊
基地翻譯 http://lol.zone.gamebase.com.tw/zone/lol/forum/60895/topic/92430896 League of Legends and PVP.net will be updated during scheduled maintenance from 11:30PM February 15th until 10AM February 16th. 美西時間11/02/15 23:30:00~11/02/16 10:00:00維修 New Skins in the Store * Totemic Maokai * Charred Maokai * Longhorn Alistar 新的英雄跟skin PVP.net v1.29.23 * Created a new UI flow for joining games of all types * Updated the Friend List UI * Runes are now stacked in the Summoner profile * A new game mode approaches: Co-op vs. AI! o This mode pits a team of all human players against a team of all AI bots on Summoner's Rift. o This mode is supported by matchmaking, and allows summoners to join the queue solo or with friends. o Summoners may choose between two AI bot difficulty settings: Beginner or Intermediate. o IP and XP rewards are earned, and adjusted based on summoner level and difficulty setting. o The following bots are enabled for Co-op vs. AI: + Annie + Ashe + Cho'Gath + Miss Fortune + Nunu + Renekton + Ryze + Shen + Soraka + Taric + Trundle + Warwick o Coop versus AI will be available to play in the coming days after the patch goes live, but not on release day. 加/找遊戲的流程和UI有變化 更新Friend List的UI 符文會顯示在招喚者資料頁 新增何作對抗AI模式-會在過幾天後才開放 XP & IP Rate Changes * We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged. * Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost. * In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward. * When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection. * Other details: o We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly. o First Win of the Day remains unchanged – it is still a flat bonus you will receive when you are eligible. o We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary. 更新的XP和IP系統 大修XP和IP系統,目標是為了讓整個系統更公平,並且在大修之後使用者的XP/IP取得不會 有太大變化 之前XP和IP的取得是依勝負來計算,現在改以每場遊戲時間計算,並加算你輸或贏. 在比較長的遊戲中,你能明顯的取得比較多的IP和XP,在比較短的遊戲中,你能取得比較少 的IP和XP.因為他們發現當玩家花了一小時打一場很久的遊戲,取得的IP和XP比打兩場短遊 戲少時,那個感覺很糟. 計算遊戲時間時只計算實際在遊戲裡的時間,不過會有一些額外的加成作為補償排隊和選 英雄的時間. 修正了IP的取得公式,讓新玩家能在等級10的時候取得第一隻自己的英雄和第一個 quantitie. 首勝加成不變-當你能取得這個加成時,他依然是個定值. 取消了沒中離的加成-因為有了新的中離懲罰系統後舊的無中離加成變的不重要. League of Legends v1.0.0.111 Maokai, the Twisted Treant * Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP. * Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies. * Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place. * Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies. * Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex. 新英雄 Akali * Fixed a bug where the sound of Mark of the Assassin could persist after her target died (Q)修正目標死掉後還會有音效的bug Amumu * Base damage increased to 47 from 45 * Base armor increased to 18 from 15 * Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5 * Despair mana cost reduced to 8 from 10 at all levels * Despair now has a new particle to match the area of effect 基本傷害提升 基本護甲提升 (E)的減傷提升為原本的一倍! (W)的mana需求變少 (W)有新的粒子特效 Anivia * Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated * Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range * Glacial Storm o Initial mana cost increased to 100/150/200 from 25/35/45 o Cost per second reduced to 40/50/60 from 50/70/90 o Slow duration reduced to 1 second from 2.5 * Rebirth o Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40 o Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown) (Q)修正震暈時間,讓他更文字顯示的一樣是一秒 (Q)修正不能從距離外發射的bug (R)初始mana需求增加 (R)每秒需求mana減少 (R)緩速時間減少 天生技(重生).後期變蛋的時候有更少的MR跟裝甲 天生技(重生)的相關說明現在會有buff欄位顯示,包含現在是不是可以發動,還有多久才能 發動等資訊. Dr. Mundo * Fixed a bug where Infected Cleaver's PvP.net description was incorrect (Q)修正在PvP.net的資料顯示不正確 Fiddlesticks * Base magic resistance reduced to 30 from 35 基本魔抗下降 Irelia * Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect (R)修正cooldown顯示不正確的bug Karma * Spirit Bond now properly assigns assist markers to allies that receive the haste bonus * Fixed a bug where Spirit Bond would break friendly spell shields and not apply the haste bonus * Fixed a display bug where Spirit Bond's beam would appear at Karma's feet for enemy players (W)現在會友軍拿到加速的buff時會正確的顯示 (W)修正會打破友軍的法術盾,而且沒加速的bug (W)修正顯示的bug(這個看不太懂..) Kog'Maw * Fixed a display bug with Bio-Arcane Barrage attacks on several skins 修正某些skin的攻擊動畫bug LeBlanc * Fixed a bug where the sound of Sigil of Silence could persist after her target died (Q)修正目標死掉後還會有音效的bug Nasus * Fixed a bug where attack damage granted by Fury of the Sands was not showing in your stats/character sheet * Fury of the Sands now updates the buff tooltip to explicitly state how much attack damage granted (R)修正發動時傷害加成沒顯示在人物資料裡的bug (R)會顯示現在有多少的傷害加成 Olaf * Fixed a bug where Undertow could hit the same target twice (Q)修正會打到同一個目標兩次的bug Pantheon * Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage * Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target) (E)的傷害速度變慢-現在要多0.5秒才打完 (R)現在在靠近中心的地方會有一小圈有完整傷害-原本是完全不可能對任何目標造成完整 傷害的 Rammus * Powerball speed reduced by about 15% (Q)跑速減15% Renekton * Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations (E)修正施放後會記住之前最後一個動作,讓rene往回跑的bug Ryze * Overload o Cooldown reduced to 3.5 from 11/10/9/8/7 o Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210 o Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110 o Missile speed increased to 1400 from 1200 o Ability power ratio decreased to .2 from .45 o Range increased to 675 from 600 * Rune Prison o No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration) o Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration) o Now deals 5% of Ryze's maximum mana in bonus damage o Cast range increased to 625 from 600 o Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4 * Spell flux o Ability power ratio per hit reduced to .35 from .38 o Cooldown increased to 14 from 9 o Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140 o Cast range increased to 675 from 625 o Base damage reduced to 50/70/90/110/130 * Desperate Power o No longer grants ability power but now grants 15% spell vamp o Area of effect damage percentage reduced to 50% from 65% o Cooldown changed to 70/60/50 from 50/50/50 o Duration changed to 5/6/7 from 8 o Now grants a passive 75/150/225 mana * General o Reduced base magic resistance to 30 from 35 o Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp 英雄重作 (Q)CD一律調降改到3.5秒 (Q)基本傷害下降 (Q)法力需要改為定值 (Q)法術速度加到1400 (Q)AP加成下降 (Q)距離增加 (W)不再每tick造成傷害,改成有初始傷害(整體傷害量下降) (W)AP加成調為0.6 (W)現在會額外增加Ryze 5%最高法力量的傷害 (W)時間下降 (E)AP加成下降 (E)CD增加 (E)法力需求減少 (E)施法距離增加 (E)基本傷害增加 (R)不再有AP加成,可是多了15%的法術吸血效果 (R)AOE的傷害效果調降成50% (R)早期CD增加 (R)有效時間變短 (R)額外增加法力. 基本MR下降 修正上次patch中沒改到的ryze基本回魔量 Sivir * Boomerang Blade o Damage reduction to each subsequent target increased to 20% from 10% o Now scales from bonus attack damage instead of total attack damage o Base damage increased to 75/120/165/210/255 from 20/70/120/170/220 o Attack damage ratio increased to .95 from .75 (Q)傷害遞減變多 (Q)AD加成現在只計算額外增加的傷害,而不是全部傷害 (Q)基本傷害增加 (Q)AD加成增加 Tryndamere * Fixed a bug where Undying Rage could not be used while suppressed (R)修正被壓制不能開R的bug Vladimir * Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health * Sanguine Pool no longer grants a speed bonus on use * Fixed a bug where Turrets would sometimes idle while Vladimir was pooled * Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool 天生技現在改成每40點血加一點AP,原本是每25點血加一點AP (W)現在沒有速度加成了 (W)修正當變血池時塔有時候會發呆的bug (W)修正變會人型時偶爾沒有仇恨度的bug Zilean * Base magic resistance reduced to 30 from 35 基本MR下降 Items * Fixed a bug where Vampiric Scepter improperly showed it could build into Malady * Sight Wards and Wriggle's Lantern wards now have a green top * Vision Wards now have a pink top * Doran's Shield o Fixed a bug where it said it provided 9 armor but actually provided 8 o Armor increased to 10 from 8 o Health regen per 5 seconds reduced to 8 from 10 * Frozen Heart o Combine cost reduced to 650 from 800 o Cooldown reduction decreased to 20% from 25% * Glacial Shroud o Combine Cost reduced to 425 from 575 o Cooldown reduction decreased to 15% from 20% * Ionian Boots of Lucidity cost increased to 700 from 550 * Quicksilver Sash magic resistance increased to 56 from 48 * Randuin's Omen cooldown reduction decreased to 5% from 8% * Spirit Visage cooldown reduction decreased to 10% from 12% * Soul Shroud cooldown aura reduced to 10% from 15% * New Item: Morello's Evil Tome o Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350) o +75 ability power o +12 mana regeneration per 5 o UNIQUE passive: 15% cooldown reduction 修正 Vampiric Scepter 顯示能升級成Malady的bug Sight ward和燈籠的ward現在有個綠色的頭 Vision Wards有粉紅色的頭 Doran's Shield現在會正確的提供9點裝甲-原本只提供8點 Doran's Shield裝甲增加 Doran's Shield回血變少 Frozen Heart 合成價格變高 Frozen Heart CDR改為20% Glacial Shroud 合成價格變高 Glacial Shroud CDR改為15% Ionian Boots of Lucidity 價格變高 Quicksilver Sash魔抗增加 Randuin's Omen CDR改為5% Spirit Visage CDR改為10% Soul Shroud CDR改為10% 新物品-Morello's Evil Tome 由Fiendish Codex和Blasting Wand合成 75AP 12 Mana/5 (獨特)15% CDR General * Added a new UI to better convey Shields on the health bar. * Surrender time on Summoner's Rift reduced to 20 minutes from 25 * Surrender time on Twisted Treeline reduced to 15 minutes from 17 * Smite now deals true damage instead of magic damage * Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite, Rammus, Singed, and Zilean 現在護甲加成量會顯示在血量後面 Summoner's Rift的投降時間改到20分鐘 Twisted Treeline的投降時間改到15分鐘 Smite 現在造成True damage,而不是magic damage 修正一些英雄的提示資訊 原文網址: [一般] [11-02-16]patch note 1.0.111 中譯 第 1 頁 :: 綜合討論板 :: 英 雄聯盟LeagueofLegends 討論板 :: 遊戲基地 gamebase http://lol.zone.gamebase.com.tw/zone/lol/forum/60895/topic/92430896?css#ixzz1E65oZqU4 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 219.85.64.11
kemono :重生後期的arm/mr更少了 02/16 13:42
※ 編輯: colmash 來自: 219.85.64.11 (02/16 13:43)
colmash :ok,改正了@@ 02/16 13:43
uf1276 :QQ...這樣吸血鬼到底還要不要玩... 02/16 13:43
and629 :改20分鐘投降 感覺提早放棄的小白會變多 = =... 02/16 13:44
kemono :Panth的HSS是e不是w 02/16 13:45
williamz :新英雄騙錢影片哩...QQ 02/16 13:46
kafka0 :vlad還好吧,就比較不op而已。你看Ryze死多久了.... 02/16 13:52
※ 編輯: colmash 來自: 219.85.64.11 (02/16 13:52)
colmash :ok,panthen部份已修正@@ 02/16 13:52
beeG :反正都玩ap vlad 所以其實沒差阿.... 02/16 13:54
uf1276 :版友這麼一說好像又還好 我好容易說服 02/16 14:00
colmash :不過以後應該就不會有那種全身血裝的vlad了. 02/16 14:01
colmash :雖然本來就少見了XDDD 02/16 14:01
uf1276 :全身血裝應該是主打好戰者吧? 02/16 14:02
colmash :嗯,全身warmog,連鞋都不穿了@@ 02/16 14:03
jim221 :IP和XP還是跟輸贏有關吧 02/16 14:05
=======下面兩句是錯的,我翻的時候少看一句,非常抱歉!!
colmash :無關了,base on how long the game 02/16 14:05
colmash :差在first win bonus而已@@ 02/16 14:05
=====到這邊是錯的 ※ 編輯: colmash 來自: 219.85.64.11 (02/16 14:16)
colmash :IP/XP會加算勝負,我剛剛少看最後一句OTL 02/16 14:16
※ 編輯: colmash 來自: 219.85.64.11 (02/16 14:17) ※ 編輯: colmash 來自: 219.85.64.11 (02/16 14:19) ※ 編輯: colmash 來自: 219.85.64.11 (02/16 14:23)
radstar :ryze的第三招manacost是減少吧? 02/16 15:34
※ 編輯: colmash 來自: 219.85.64.11 (02/16 15:35)
colmash :ok,ryze第三招修正 02/16 15:36
Dont2000 :smite改成真實傷害有甚麼差別阿? jungle怪的魔防 02/16 15:45
Dont2000 :原本不是負數嗎? 所以smite是變強還是變弱== 02/16 15:46
colmash :之前的patch改成魔防0,可是龍跟baron有魔防 02/16 15:48
colmash :這樣改算buff吧?true dmg不看魔防 02/16 15:49
Dont2000 :了解!! 02/16 15:55
leitha :這樣之前某篇的spell vemp smite就無效了XD 02/16 16:27
wulouise :這樣baron就很難被偷了 lv18有875 02/16 17:44
colmash :我在想有那個會帶smite的有大傷技.... 02/16 17:45
colmash :想一想好像只有jungle karma(爆炸 02/16 17:45
briankch :無中離加成.. 02/16 17:47
wulouise :spell vamp smite根本沒補多少吧XD 02/16 18:08
ck574b027 :morgana帶smite補的還挺多的XD 02/16 18:43
djxx :akali也補很多..... 02/16 20:30
yinbunbun :olaf jungle開W用smite也可以小補一下... 02/16 22:12
wulouise :olaf w用什麼吃都補? 那開w用q會補嗎 02/16 22:34
yinbunbun :之前Q是魔傷的時候會 02/16 23:34
iman00b :我試過 vlad 出 5 warmog 沒啥用 所以改這樣其實沒差 02/17 00:32
iman00b :vlad 還是要出全 ap 才會痛, 出其他的只是拖裝 02/17 00:33
frankie30432:W有差 這兩版連砍兩次了 02/17 00:34