精華區beta LoL 關於我們 聯絡資訊
http://lol.zone.gamebase.com.tw/zone/lol/forum/60895/topic/92842176 League of Legends and PVP.net will be updated during scheduled maintenance from 1:30AM until 11AM PST. 台灣26號17:00~27號04:00? New Skins in the Store * Bilgerat Rumble * Rumble in the Jungle * Fiddle Me Timbers * Dreadknight Nasus 新skin-Rumble,Fiddle跟Nasus PVP.net v1.34.12 * Users can now grant other members of their Ranked or Normal team permission to invite other users. 邀Game的人可以給其他人邀人的權限 League of Legends v1.0.0.116 Rumble, The Mechanized Menace * Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage. * Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “ Danger Zone,” the shield’s strength and speed boost increase. * Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased. * The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed. * Junkyard Titan (Passive): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time. Rumble技能介紹,請參考 http://lol.zone.gamebase.com.tw/zone/lol/forum/60895/topic/92814888/ Alistar * General o Base movement speed increased to 305 from 300 o Base health reduced to 552 from 582 o Health per level reduced to 110 from 114 o Damage per level increased to 3.62 from 3.375 o Base damage reduced to 58.65 from 62.9 o Base mana increased to 253 from 225 o Mana per level increased to 38 from 33 * Trample (new Passive) o Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (double damage to minions and monsters) o Added new animations and particles for Trample * Pulverize o Damage reduced to 60/105/150/195/240 from 80/125/170/220/270 o Ability power ratio reduced to 0.8 from 1.0 o Cooldown changed to 17/16/15/14/13 from 15 o Range increased to 365 from 330 o Stun duration reduced to 0.5 seconds from 1 second (1 second knockup unchanged) * Headbutt o Improved Headbutt's targeting/direction against moving targets o Headbutt can now target minions o Damage reduced to 85/135/185/235/285 from 90/140/190/245/300 o Cooldown changed to 14/13/12/11/10 from 12 Alistar重作了 基本跑速增加 基本血量下降 每等級得到的血量下降 每等級得到的傷害上升 基本傷害下降 基本mana上升 每等級得到的mana上升 (新被動)當Alistar使用技能時,他接下來三秒內會處於踐踏狀態.無視碰撞體積,每秒造成 身邊10~23(+10%AP)的AOE傷害 (新被動)打小兵跟jungle怪傷害兩倍 (新被動)有新的動畫跟特效 (Q)敲地版傷害下降 (Q)敲地版AP加成下降 (Q)敲地版早期CD增加,後期CD減少 (Q)敲地版範圍加大 (Q)敲地版震暈時間減半到0.5秒(飛高高的時間不變) (W)頭鎚加強對移動目標的效果 (W)頭鎚能對小兵放了 (W)頭鎚傷害下降 (W)頭鎚早期CD增加,後期CD減少 Brand * Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby * For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields (R)修正有時間身邊有隱身敵人時的bug(說是會有聲響@@?) (R)不再會被一個法力盾擋掉全部效果了 Caitlyn * Yordle Snap Trap o Activation range increased to 150 from 125 o Mana cost reduced to 50 from 60 * 90 Caliber Net mana cost reduced to 75 from 90 * Ace In The Hole o Mana cost reduced to 100 from 150. o Range increased at early levels to 1900/2050/2200 from 1600/1900/2200 (W)陷阱的啟動範圍增加 (W)陷阱的mana下降 (E)網子mana下降 (R)瞄準的法力下降 (R)瞄準的早期距離上升 Ezreal * Mystic Shot now has an additive 0.2 ability power ratio * Trueshot Barrage now scales additively with both attack damage and ability power (Q)現在有額外的0.2AP加成 (R)現在同時受到AP跟AD累計加成 Fiddlesticks * General o Base armor increased to 14.5 from 8.25 o Armor per level increased to 3.5 from 3 o Movement speed increased to 310 from 300 * Fear o Range increased to 575 from 525 o Mana cost decreased to 65/75/85/95/105 * Drain o Ability power ratio increased to .5 from .48 o Life Steal amount reduced to 60/65/70/75/80% from 100% o Leash Range decreased to 650 from 700 * Dark Wind o Damage adjusted to 65/85/105/125/145 from 100 o Ability power ratio increased to .45 from .35 o Dark Wind now bounces 5 times at all levels o Cooldown adjusted to 15/14/13/12/11 from 14 o Projectile speed decreased to 1100 from 1200 * Crowstorm o Damage decreased to 125/225/325 from 150/250/350 o Cooldown adjusted to 150/140/130 from 150 o Ability power ratio increased to .4 from .35 Fiddle重製 裝甲上升 每等級得到的裝甲上升 跑速增加 (Q)恐懼距離增加 (Q)恐懼法耗下降 (W)吸血AP加成提升到.05 (W)吸血的百分比隨等級上升,整體是比原本少的 (W)吸血距離下降 (E)沉默烏鴉傷害增加 (E)沉默烏鴉AP加成增加 (E)沉默烏鴉每個等級都彈五次 (E)沉默烏鴉早期CD上升,後期CD下降 (R)大絕傷害力下降 (R)大絕後期CD下降 (R)大絕AP加成增加 Gangplank * General o Movement Speed increased to 320 from 315 o Base mana increased to 255 from 239 o Mana per level increased to 40 from 34 * Raise Morale (remake) o No longer targets a unit (Gangplank can no longer kill allied minions) o Passive changed to 3/4/5/6/7% movement speed from 2/4/6/8/10% and 8/10/12/14/16 attack damage from 8/12/16/20/24 o Activating Raise Morale grants Gangplank 14/18/22/26/30% movement speed and 20/28/36/44/52 attack damage o The activation also grants nearby allies 7/9/11/13/15% movement speed and 10/14/18/22/26 attack damage o Duration reduced to 6 seconds from 10 o Mana cost changed to 50/55/60/65/70 from 60 * Cannon Barrage o Reduced the size of the area affected by Cannon Barrage o Now slows all enemies in the AoE for the duration, but slow reduced to 15/20/25% from 35/45/55% o Reduced damage to 65/110/155 from 100/140/180 o Updated the random algorithm to not favor one quadrant over others o Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7 * Parrrley o Base damage reduced to 20/45/70/95/120 from 20/55/90/120/150 o Extra gold gain reduced to 4/6/8/10/12 from 4/7/10/13/16 o Cooldown reduced to 5 seconds from 6 o Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70 * Remove Scurvy base heal changed to 80/150/220/290/360 from 70/125/195/280/380 * Grog-Soaked Blade o Damage increased to 6-23 per second from 5-18 o Fixed a bug where it applied 9 damage ticks instead of 10 GP重製.. 基本跑速增加 基本mana增加 每等級得到的mana增加 (E)提升士氣重作,現在不能指定目標,也就是不能殺小兵了 (E)被動效果的跑速/傷害下降 (E)發動E之後可以得到比較多的跑速/傷害 (E)發動E之後友軍也能得到額外的跑速跟傷害 (E)有效時間下降到6秒 (E)早期mana消耗下降,後期增加 (R)大絕的範圍變小 (R)大絕現在對範圍內全部敵人都有效,但是緩速效果變差 (R)傷害力下降 (R)修正演算法,讓炮彈能更分散點 (R)修正文字說明,事實上只有七秒,文字寫8秒 (Q)開槍基本傷害下降 (Q)開槍額外的錢下降 (Q)開槍CD下降到5秒 (Q)開槍mana需求下降 (W)吃水果的補血量早期上升後期下降 (被動技)秒傷增加 (被動技)修正只有算9次而不是10的bug. Leblanc * Fixed a bug where Mimic: Distortion would not properly show allies if it was ready to cast or not (WR)修正R版的衝刺隊友會不知道能不能用的bug(應該是開了W之後畫面左上角英雄頭像的 綠燈會沒效) Lee Sin * Fixed a bug where Resonating Strike could follow the target over indefinite distance (Q2)修正Q第二段的飛踢會追著敵人直到天涯海角的bug(Rammus重回賽跑王第一名!) Nocturne * Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank (R)修正發動距離會超越等級預設的bug... Ryze * Overload mana ratio reduced to 8% from 10% * Desperate Power spell vamp now scales to 15/20/25% from 15% (Q)法力加成下降2% (R)法吸效果隨等級上升 Sona * Power Chord o Diminuendo duration increased to 4 from 3 o Tempo slow amount increased to 40% from 25% * Hymn of Valor's attack damage and ability power aura increased to 8/11/14/17/20 from 6/8/10/12/14 (被動技)配上W減傷效果持續時間改成四秒 (被動技)配上E的緩速效果提升到40% (Q)被動靈氣提升的AP/AD增加 Trundle * Fixed a bug where Rabid Bite could be dodged (Q)修正咬人會被閃掉的bug Twisted Fate * Pick a Card Blue Card mana restore increased to 65% from 50% (W)藍牌回魔量上升 Udyr * Tiger Stance's hit particle no longer plays on turrets * Udyr's hands will now always display hand particles when his next attack will shred the target (Q)虎態特效畫面打塔時不再出現 (Q)當Udyr下一擊有特效時,他的手部會有出現特效 Xin Zhao * General o Base Attack Damage increased to 59.1 from 52.3 o Attack Damage per level decreased to 3.1 from 3.3 o Fixed a bug where Three Talon Strike could be activated while it was still active * Battle Cry o Passive Attack Speed is no longer removed while the ability is on cooldown o Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35% * Crescent Sweep o Armor and Magic Resist reduced to 25 o Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit 基本傷害上升 每等級的傷害下降 (Q)修正能重復發動的bug (W)當技能在CD時,不再移除被動攻速 (W)攻速buff增加 (R)提供的裝甲跟魔防固定在25點 (R)每掃到一個英雄額外多7/10/13點裝甲跟魔防 Zilean * Revised Zilean's idle animation loop * Fixed a bug where Zilean's Chronoshift would sometimes not report to allies whether it was castable 修正發呆時的動畫效果 (R)修正有時候隊友會不知道他的R是可發動的bug Items * Randuin's Omen o Cloth Armor added to the recipe o Armor increased to 75 from 55 o Total gold cost increased to 3075 from 2775 Omen額外需要一件布甲 裝甲值上升 總價上升 * Blasting Wand now shows an upgrade path into Void Staff instead of Archangel's Staff +40法杖的升級路線用Void staff取代Archangel's Staff General * Revised tooltips for Anivia, Dr. Mundo, and Tryndamere * Updated numerous character bios * Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance * Fixed a bug where Fear spells were slowing the target additively rather than multiplicatively * Fixed a bug where Summoner Exhaust was slowing the target additively rather than multiplicatively * Fixed a bug where Evelynn's new attack animations were playing too quickly * Fixed a bug with Mordekaiser's Taunt animation * Fixed a display issue with Kayle's Battleborn skin * Changed the general frost slow particle (ie: Ashe's Frost Shot, Rylai's Crystal Scepter) to significantly reduce frame lag * Improved the following spell particles: Trundle's Agony, Nunu's Absolute Zero * Fixed a bug with the Sword of the Divine active particle 修正Anivia,Dr.Mundo跟Tryndamere的建議配備 修正一些角色的動作模組 修正全部往目標衝刺型的技能效果,讓他們比較不容易失敗 修正恐懼型的法數對敵人的緩速效果是用加法計算而不是乘法計算的bug 修正Exhaust對敵人的緩速效果是用加法計算而不是乘法計算的bug 修正Eve的攻擊動畫太快的bug 修正Kayle的Battleborn skin只有半邊臉的問題 修正冰凍型的緩速動畫效果來減少lag 修正下面這些法術的特效-Trundle的(R),Nunu的(R) 修正Sword of the Divine發動的特效bug -- http://lol.zone.gamebase.com.tw/zone/lol/ 只是個lol專區 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 219.85.64.11
kafka0 :牛敲地板AP係數是從1降到0.8 04/26 12:19
j02850 :fid吸血距離是變短喔 從700nerf到650 04/26 12:22
aa124816 :jungle Fiddle 要掰了嗎……?? 04/26 12:22
j02850 :樓上 還要再做測試 如果初始drain傷害沒改的話 04/26 12:23
ideos :fiddle的烏鴉又可以彈五次了 別江了去撐線吧 04/26 12:23
j02850 :基本上是乖乖走線無誤 80*60%=48基本上不可能補回來 04/26 12:23
liupoyip :AP流 EZ! 04/26 12:24
kafka0 :48配合leash、護甲以及smite,應該是可以jungle 04/26 12:24
Shinpachi :GP byebye byebyebyebye 04/26 12:24
j02850 :而且老實說整體上fid還是nerf的...drain改這樣很傷 04/26 12:24
kafka0 :只是不能隨意江狗,條件變嚴苛了。 04/26 12:24
kafka0 :結果GP根本不是固定傷害值,只是一定緩速... 04/26 12:25
j02850 :不能隨意將狗?他連藍都吃不掉了.... 04/26 12:25
doublewhi :號齊這樣是不是代表GP的R期望值上升?? 04/26 12:26
j02850 :這樣就必須要回家一趟再吃藍 無敵傷 04/26 12:26
focustage :GP真的是改弱? 可是我覺得還好耶 04/26 12:26
doublewhi :雖然傷害下降 可是中的機率上升吧?? 04/26 12:26
fishuette :GP被改好鳥...虧我這陣子很愛他 04/26 12:26
kafka0 :GP的R是變成傷害比較平均,不像之前有人一顆有人五顆 04/26 12:27
james1022jk :gp很難看出是不是buff= = 04/26 12:27
j02850 :GP之前大絕是賭運氣 運氣好我曾經一顆都沒中過 04/26 12:27
kafka0 :GP是不一定,但是以前的緩速非常強勢,現在好像普普 04/26 12:27
sheoldark :最後部分1.修正數個角色建議裝備 2.bios在這裡應該是 04/26 12:28
sheoldark :指動作模組的部分 04/26 12:28
j02850 :GP還很難說是好是壞 不過我覺得fid根本是nerf... 04/26 12:29
j02850 :給顆糖然直接拿鐵鎚往頭上砸下去.... 04/26 12:30
hutdris :影片有說fiddle雖然drain nerf但因為裝甲提升 04/26 12:32
hutdris :jungle還是沒問題的 04/26 12:32
Vanbery :ryze還是不痛不癢 =3= 04/26 12:33
ideos :fiddle好歹恐懼距離加了 大決+ap比 CD也降有這麼慘嗎 04/26 12:33
kafka0 :我也覺得fiddle還好,然後ryze根本是buff FTW 04/26 12:33
j02850 :影片他有說這樣jungle要花多久的時間 能不能gank嗎? 04/26 12:33
fishuette :GP的Q沒爆擊其實不痛...傷害還調低 04/26 12:34
kafka0 :fiddle jungle本來就不快吧... 04/26 12:34
Paromi :Cait 無限buff , 是說T.F的回藍到底要多噁心才停 04/26 12:34
j02850 :基本上影片看看就好... 至於大絕加的0.05ratio 04/26 12:34
Vanbery :fiddle主要是後期R下去沒人鳥他,ap才多0.05.. 04/26 12:34
Vanbery :沒什麼意義 04/26 12:34
j02850 :你要ap撐到500以上才跟原本大絕一樣 你覺得是buff? 04/26 12:35
j02850 :fid jungle不快? kafka你可能沒用fid jungle過... 04/26 12:35
j02850 :基本上有人拉一下16秒就可以吃完藍了 還不夠快嘛= = 04/26 12:36
ideos :有這麼慘嗎 可以被你解讀成buff 我算是服了你了 04/26 12:37
aoiaoi :GP E是持續效果10→6秒吧 (?) 04/26 12:41
kbsidd :GP一整個鳥掉,關鍵不在R而是在E,不能TK...WTF 04/26 12:42
kafka0 :fiddle應該一定要藍起手吧,這路線本來就限制了exp 04/26 12:46
kafka0 :stonewall的評等fiddle速度是A,算是一般快而已。 04/26 12:48
harrison1474:ryze Q小打臉 不過R buff頗多的 會戰可以吸爽爽=..= 04/26 12:48
kafka0 :不過砍他大絕實在是...看烏鴉禁言會不會像以前一樣op 04/26 12:49
aoiaoi :ryze2k q-40,3k-60合理點原本太op望自己80%win ratio 04/26 12:50
kafka0 :ryze CD這麼短的,砍那一點傷害實在是... 04/26 12:51
j02850 :算了 某人推文自打嘴巴 反正等改完看看還能不能將狗 04/26 12:54
zseineo :FIDD的改動好失望啊,說好的高吸血比率咧 04/26 12:56
zseineo :XIN的AD加成咧!...不過XIN的W這樣應該能拿來玩一下 04/26 12:57
ao6qup3 :好險前幾天聽說GP要重置差點就要買 04/26 13:00
fish0112 :三隻重作lol 最近正忙... 04/26 13:01
GT47 :太好了 每次看到GP初期拼命TK大砲兵就很賭爛= = 04/26 13:03
yragggc :GP打法大概會變成 開R跟E當個六秒俠 04/26 13:09
leepeter121 :jungle是一定ok 只是為什麼一定要用fiddle 哈哈 04/26 13:09
travelmat :個人覺得,FIDD江狗還是可行,而且我覺得變弱或變強 04/26 13:15
travelmat :好像還待觀察,但是恐懼的距離變遠,以及禁言固定5 04/26 13:16
travelmat :對於gank上有很大幫助。 04/26 13:16
travelmat :試想,上6前的jungle有幾隻能有雙控場技。 04/26 13:17
jtlmo :牛牛這樣改到底是nerf還是buff啊...? 04/26 13:17
seshiru :stonewall的評等WW/amumu/nunu也都是A喔...A算很快了 04/26 13:18
j02850 :樓上 沒差啦 看他自爆其實還蠻好笑的 04/26 13:19
Yadsmood :fiddle防禦增加這麼多就是為了補吸血亮啊 04/26 13:20
jtlmo :牛牛被動改這樣就是衝進敵陣搗亂了XDDD 04/26 13:22
travelmat :我對fidd沒非常深入,但我覺得YA大那句有點反了。 04/26 13:24
travelmat :應該是增加防禦和buff其他招讓他不必那麼依賴吸血 04/26 13:25
travelmat :純個人感覺 04/26 13:25
j02850 :ya那句是反串啦XD 反正riot在虎洨大家 04/26 13:25
j02850 :根本沒buff到哪去= = ap ratio多那麼一點... 04/26 13:26
travelmat :我是假設推測他的設計方向,畢竟數值這種東西.... 04/26 13:27
j02850 :反正我有點絕望了XD 大概又要上藍精鍊jungle了 04/26 13:28
colmash :食言的部份就AP+吸血%跟Xin的 AD scale... 04/26 13:30
colmash :這兩個東西都沒出現,我感到十分難過..QQs 04/26 13:30
hardyuse :推樓上 說好ER AD加成呢(/‵Д′)/~ ╧╧ 04/26 13:34
colmash :然後官方一直有說要保持fiddle的jungle能力@@ 04/26 13:35
colmash :改完還能不能jungle真的要測了才知道(改用沉默的樣子 04/26 13:36
colmash :必竟能jungle跑的順的法師這遊戲沒幾隻.. 04/26 13:36
colmash :跟貧 一樣是fiddle的稀少價值XD 04/26 13:36
xanthous :GP byebye, I will miss u 04/26 13:43
j02850 :改用沉默應該也有困難(默 反正等改版吧(嘆 04/26 13:45
chunyulai :沒人覺得Ez還buff有點超過嗎..R吃AD了.... 04/26 13:47
chunyulai :好可怕啊 遇到高手Ez感覺就是被打爽了 04/26 13:47
hardyuse :樓上 Ez的R在前幾版就已經有吃AD了 04/26 13:48
mw1128 :EZ的R早就有吃AD了... 04/26 13:48
colmash :alistar那邊漏一條,補上了(被動打小怪兩倍) 04/26 13:51
※ 編輯: colmash 來自: 219.85.64.11 (04/26 13:51)
mauweish :牛這樣改 可以JUNGLE了嗎 04/26 13:53
mauweish :jungle牛應該是GANK王阿 04/26 13:53
colmash :phreak之前在官網說測試中的新牛是jungle神速XD 04/26 13:54
nornor0415 :準備來玩jungle alistar 04/26 13:56
mauweish :終於牛要玩起來不會這麼梗了? 04/26 13:57
alvisQQ :TF藍牌又回來了 04/26 13:58
kent2368 :紅明顯 XIN的每等級攻擊不是上升噢 04/26 14:17
※ 編輯: colmash 來自: 219.85.64.11 (04/26 14:19)
yzpdal :牛其實本來就可以將狗,只是他是越來越慢那種 04/26 14:18
ManInBlack :GP已經夠弱了還改爛 04/26 14:19
wulouise :E點滿+6x AD耶 雖然只有六秒 04/26 14:29
bowplayer :我覺得E變很強說...會戰推塔開下去應該爆很快 04/26 14:31
bowplayer :頂多是說現在的打法被抹除了而已 04/26 14:32
kafka0 :E就強化版的mundo E,可是GP並不坦.... 04/26 14:35
tomdavis :sona大好~~~~ 04/26 14:39
※ 編輯: colmash 來自: 219.85.64.11 (04/26 14:44)
roger0514 :牛的jungle速度假若太快... 那距離他被neff也不遠了 04/26 14:46
※ 編輯: colmash 來自: 219.85.64.11 (04/26 14:46)
ben3683 :Alistar Jungle時代來臨 GP掰掰~~~~~~~~~~~~ 04/26 14:46
roger0514 :希望stun 1秒 -> 0.5秒不會差很多~"~ 04/26 14:46
sak1346 :太棒了EZ又BUFF,混合流(槍刀)也許要成為主流了? 04/26 14:48
colmash :所以大家對GP的感覺就是TK嗎XDDD 04/26 14:49
wulouise :有打飛 就算被暈打飛在空中頂多只能閃光一下 04/26 14:52
colmash :打飛時間不變,所以沒這麼恐怖吧XD 04/26 14:54
james1022jk :想買ez了... 04/26 14:54
kafka0 :Ez這個角色,一直都是技術最重要...怎麼改其實... 04/26 14:59
leepeter121 :不要一時衝動被小buff騙去買ez阿 04/26 15:12
yragggc :GP要打痛變成要先E再Q,不過耗魔會超快 04/26 15:13
littlemadcat:Ez怎麼一直加一些有的沒的... 04/26 15:13
kafka0 :manamune正夯 04/26 15:16
littlemadcat:Ez混合流感覺只有大決變強而以,普攻和Q都變弱 04/26 15:22
leepeter121 :而且你還要有魔穿.. 04/26 15:23
frankie30432:EZ改動雞肋! 04/26 15:25
chunyulai :manamune不錯用啊 04/26 15:28
yulymoon :區區砍幾刀Fiddle是不能阻止我的 04/26 15:29
kafka0 :XD yuly實況希望 lol 04/26 15:29
ao6qup3 :一直不懂Ez的改動是要滿足哪些人 04/26 15:32
frankie30432:出sexy ez skin 比這些雞肋改動實際 04/26 15:33
ao6qup3 :讓QWR都吃AP或AD不是很乾脆嗎囧 越弄越亂 04/26 15:33
kent7816 :GP不能TK會被壓到爛掉= = 04/26 15:37
littlemadcat:可是想一想三相Ez會變強一點點耶 04/26 15:38
littlemadcat:同時出魔法利刃和大天使的混合流Ez說不定也不錯 04/26 15:39
samyeh0316 :誰都不能阻止我玩廢多 04/26 16:02
cp292864 :那麼多人說fiddle跟gp是nerf,照慣例應該是buff了XDD 04/26 16:04
ixidor :連稻草魔人都覺得feedle被改弱了嗎? Q_Q 04/26 16:05
suzuko :酒桶之後 我喜歡的稻草人和gp也遭到毒手... 04/26 16:07
seshiru :Gp不能tk,稻草W大nerf,E後期nerf,R算上CD勉強持平 04/26 16:20
seshiru :怎麼還有人覺得是BUFF... 04/26 16:20
Anzar :開玩笑嗎?fiddle當然是buff,賭1000p幣 04/26 16:23
j02850 :沒開玩笑 這樣fiddle有比較好樓上給我100p幣 04/26 16:30
travelmat :(偷偷說 我也覺得buff) 04/26 16:36
kafka0 :E非常的機車...到時候就知道了(以前就這樣啊...) 04/26 16:37
hipponi :E前期點1 在早期會戰很有用 04/26 16:38
ideos :以前烏鴉彈跳把一堆人彈到哭出來才改的 04/26 16:42
Yadsmood :Fiddle是T1角的時代, 確實也是因為E太強 04/26 17:17
Brightheat :GP只有我覺得是變強嗎 04/26 17:21
kafka0 :GP是因為TK改掉差非常多... TK可以牽制solo top 04/26 17:22
kafka0 :即使其他招buff,撐線時GP也沒什麼優點,只能農。 04/26 17:23
colmash :GP的Q整體算buff..@@ 04/26 17:28
ideos :GP以前還可以躲塔下爽爽農 現在.... 04/26 17:28
colmash :R的改動微妙,TK不見會來的東西大家都覺的不夠好XD 04/26 17:28
kafka0 :畢竟是一招可以壓錢壓經驗兼控線的神技~ 04/26 17:30
ideos :GP就這招特別啊 少了這招失色甚多 04/26 17:32
qwe99220 :GP玩AP不知有沒有看頭XD 04/26 17:48
leeberty :仔細想想ADEZ必出的SHEEN能力能多加一點到Q也算BUFF 04/26 18:09
leeberty :警長持續BUFF中,我相信,只要笑就能出頭天 04/26 18:10
eddysamsam :嗚.....我最愛的TK技沒了 要被壓爆了.. 04/26 19:57
someday55 :所以現在Ez Q到底事物穿還是魔穿!?!!? 04/26 21:25
doublewhi :沒說應該還是物穿吧? 04/26 22:35
someday55 :好問題 如果有變的話 不如還是以前物穿會比較好 04/26 23:26
Roger37 :FID將狗速度將會嚴重因為必須藍起手而被拖慢是必然的 04/27 00:52
Roger37 :想想對面有FID+無將狗角,不鬧應該是低ELO GAME了吧.. 04/27 00:53
Roger37 :但是鬧不鬧得成就是技術了A____A 04/27 00:53
Luxembourg21:在家網路創業月增3~20萬http://tinyurl.com/3bw5l8q 04/27 14:25
Luxembourg21:在家網路創業月增3~20萬http://tinyurl.com/3bw5l8q 04/27 14:25
Luxembourg21:b家網路創業月增3~20萬http://tinyurl.com/3bw5l8q 04/27 14:27
Luxembourg21:在家網路創業月增3~20萬http://tinyurl.com/3bw5l8q 04/27 14:27
erisedhtaed :ez的buff在愛用者我的眼中可是感動的手舞足蹈的了 04/27 18:43
erisedhtaed :不過還沒想到重新要怎麼配裝好= = 04/27 18:43