精華區beta LoL 關於我們 聯絡資訊
http://lol.zones.gamebase.com.tw/forum/60895/topic/95478450?g=e775 基地素人自翻<(_ _)> For more context on the changes below, head to the Pre-Season website! Summoner's Rift(召喚師峽谷) Gold adjustments Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate Melee Minion Base gold value reduced to 20 from 22 Ranged Minion Base gold value reduced to 15 from 16 Siege Minion Base gold value increased to 40 from 27 Scaling gold value based on time increased to 1 from 0.5 Minion gold values now update more often on a 90 second interval instead of 180 金錢調整 地圖上自動調錢調整成16金/10秒,原本是13金/10秒.而打怪掉的錢會相對的變少 . 近戰小兵-基本價格從22金變20金 遠程小兵-基本價格從16金變15金 炮車小兵-基本價格從27金變40金,隨時間增加的金錢係數增加(0.5->1) 小兵的價格從原本的180秒增加一次改成90秒增加一次. Kill and Death streak adjustments Kill Streak bonus now caps at 500 Gold, down from 600 Gold. Kill Streaks and Death Streaks now accelerate faster by roughly 50%. Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak. Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak. 殺人和死亡堆疊調整 擊殺連殺者的獎金現在最多是500金,之前是600金 殺人和死亡堆疊的速度加快50% 比方說,現在只要殺了有四個殺人堆疊的敵人就能賺500,之前要殺有八 個堆疊的人才能有600 又比方說,一個玩家連死四次就會讓被殺時敵人賺的錢剩126金,之前要 連死六次. Assist Gold The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%. 助攻獎金 多人合力擊殺的賞金總額從158%變成150%. Jungle Overview Initial difficulty of all jungle camps has been increased Camp difficulty and rewards have been re-distributed more into the large monster in each camp Scaling difficulty and rewards of the primary jungle camps have been significantly increased Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience New jungle items have been added to the store and old jungle items have been adjusted Leashing has been changed Jungle monsters now attack the closest target rather than chasing their original target Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3 Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box) The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed Giant Wolf Base Health increased to 900 from 550 Health per minute increased to 40 from 31 Base Attack Damage increased to 35 from 24 Attack Damage per minute increased 0.7 from 0.44 Base Gold increased to 44 from 40 Gold per minute increased to 0.65 from 0.43 Base Experience increased to 153 from 128 Experience per minute increased to 2.3 from 1.5 Movement Speed reduced to 443 from 510 Critical Strike damage reduced to 150% from 300% Wolf Base Health reduced to 300 from 360 Health per minute increased to 25 from 16.5 Base Attack Damage reduced to 8 from 14 Attack Damage per minute increased to 0.43 from 0.286 Base Gold reduced to 4 from 5 Gold per minute increased to 0.081 from 0.054 Experience per minute increased to 0.32 from 0.2136 Movement Speed reduced to 443 from 510 Critical Strike damage reduced to 150% from 200% Wraith Base Health increased to 750 from 400 Health per minute increased to 39 from 28 Base Attack Damage increased to 35 from 25 Attack Damage per minute increased to 0.75 from 0.5 Base Gold reduced to 25 from 33 Gold per minute increased to 0.72 from 0.48 Base Experience reduced to 103 from 105 Experience per minute increased to 2.1 from 1.4 Attack Range reduced to 300 from 650 Lesser Wraith Base Health reduced to 250 from 275 Health per minute increased to 18 from 12.1 Base Attack Damage reduced to 10 from 17 Attack Damage per minute increased to 0.33 from 0.2195 Base Gold reduced to 3 from 4 Gold per minute increased to 0.054 from 0.036 Base Experience reduced to 15 from 22 Experience per minute increased to 0.16 from 0.1064 Big Golem Base Health increased to 1000 from 950 Health per minute increased to 48 from 37 Attack Damage per minute increased to 1.6 from 1.05 Base Gold increased to 45 from 40 Gold per minute increased to 0.8 from 0.38 Base Experience increased to 137 from 117 Experience per minute increased to 2.4 from 1.55 Movement Speed increased 350 from 300 Attack Range increased to 150 from 100 Magic Resist reduced to -10 from 0 Golem Base Health increased to 500 from 450 Health per minute increased to 37 from 25 Attack Damage per minute increased to 1.3 from 0.84 Gold per minute increased to 0.23 from 0.15 Experience per minute increased to 1.6 from 1.08 Movement Speed increased to 350 from 300 Attack Range increased to 150 from 100 Magic Resist reduced to -10 from 0 Ancient Golem Base Health increased to 1500 from 1350 Lizard Elder Base Health increased to 1500 from 1350 Young Lizard Base Health increased to 300 from 250 Dragon Base Health increased to 3500 from 3200 Health per minute increased to 240 from 220 Attack Range reduced to 350 from 500 Baron Nashor Base Health increased to 8800 from 8000 Health per minute increased to 140 from 125 You can find full details on the jungle changes in the Pre-Season 3 website, located here. 野區調整 大綱 初期的難度變高 每群怪的金錢被重新調整過,更集中在大隻怪上 大隻怪的擊殺難度和報酬都顯著增加 三群主要野怪的金錢被重新分配,更加和難度相符 增加了新的打野道具,而舊的打野道具也被調整. 幫拉怪調整 野怪現在會打離它們最近的敵人,而不是第一個打它們的人 每次野怪轉移目標都算是一次幫拉,之前野怪重置回原點前的幫拉次數 最多三次,現在改10次 野怪對非英雄生物造成額外的50%傷害(像是馬爾扎哈的小蟲和薩科的盒 子) 當野怪長期沒被擊殺時提供額外獎賞的"Banking system"被移除了 大狼 基本血量上升(550->900) 每分鐘得到更多血量(31->40) 基本傷害上升(24->35) 每分鐘提升的攻擊傷害增加(0.44->0.7) 基本金額增加(40->44) 每分鐘增加的錢變多(0.43->0.65) 基本經驗值增加(128->153) 每分鐘增加的經驗值增加(1.5->2.3) 跑速降低(510->443) 暴擊傷害降低(300%->150%) 小狼 基本血量下降(360->300) 每分鐘得到更多血量(16.5->25) 基本傷害上升(8->14) 每分鐘提升的攻擊傷害增加(0.286->0.43) 基本金額降低(5->4) 每分鐘增加的錢變多(0.054->0.081) 每分鐘增加的經驗值增加(0.2136->0.32) 跑速降低(510->443) 暴擊傷害降低(200%->150%) 大鬼 基本血量增加(400->750) 每分鐘得到更多血量(28->39) 基本傷害上升(25->35) 每分鐘提升的攻擊傷害增加(0.5->0.75) 基本金額增加(25->33) 每分鐘增加的錢變多(0.48->0.72) 基本經驗值增加(103->105) 每分鐘增加的經驗值增加(1.4->2.1) 攻擊範圍降低(650->300) 小鬼 基本血量下降(275->250) 每分鐘得到更多血量(12.1->18) 基本傷害上升(17->10) 每分鐘提升的攻擊傷害增加(0.2195->0.33 ) 基本金額降低(4->3) 每分鐘增加的錢變多(0.036->0.054) 基本經驗值增加(22->15) 每分鐘增加的經驗值增加(0.1064->0.16) 大石頭人 基本血量增加(950->1000) 每分鐘得到的血量增加(37->48) 每分鐘提升傷害增加(1.05->1.6) 基本金錢增加(40->45) 每分鐘提升金錢增加(0.38->0.8) 基本經驗值增加(117->137) 每分鐘提聲經驗值增加(1.55->2.4) 跑速增加(300->350) 攻擊距離增加(100->150) 法抗下降(0->-10) 小石頭人 基本血量增加(450->500) 每分鐘提升血量增加(25->37) 每分鐘提升傷害增加(0.84->1.3) 每分鐘提升金錢增加(0.15->0.23) 每分鐘提升經驗值增加(1.08->1.6) 跑速增加(300->350) 攻擊距離增加(100->150) 法抗下降(0->-10) 藍buff怪 基本血量增加(1350->1500) 紅buff怪 基本血量增加(1350->1500) 小蜥蝪怪 基本血量增加(250->300) 龍 基本血量增加(3200->3500) 每分鐘提升血量增加(220->240) 攻擊距離變短(500->350) 巴龍 基本血量增加(8000->8800) 每分鐘提升血量增加(125->140) Twisted Treeline(扭曲樹林) Increased low level death times and slightly decreased high level death times Reduced the amount of experience split by two and three nearby players Clarified the mana regeneration bonus on the altar tooltips 增加低等級的死亡時間並微降高等級的死亡時間 降低兩人和三人同撐一線的經驗值 澄清祭壇文案中回魔的部份 Tweaked Altar vision rules Neutral altars will no longer grant vision Stealthed champions can no longer capture altars Evelynn will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth) 修正祭壇的視野規則 中立祭壇不再提供視野 隱身角不能偷到祭壇 伊芙琳在能插旗的祭壇週邊300距離會現身(這樣她就能夠不浪費一個技 能的CD來插旗) Items Blackfire Torch Reduced magic penetration from 20 to 15 Decreased maximum charges from 25 to 18 Decreased the duration of the burn effect from 3 to 2 seconds Increased the delay between charge gains from 1 to 1.5 seconds Increased the burn amount from 1.67% to 1.75% of max health per second Fixed a bug that caused the first tick of burn to not consume a charge Grez's Spectral Lantern New Recipe: Cloth Armor + Vampiric Scepter Total Gold Cost: 1250 (combine cost: 150) +25 Attack Damage +20 Armor +12% Life Steal Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage. Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown). Temporarily disabled Lord Van Damm's Pillager (conflicts with new Black Cleaver) Temporarily disabled Wicked Hatchet (conflicts with new Executioner's Calling) The following new Season 3 items are disabled: Hunter's Machete Madred’s Razors (reworked) Spirit Stone and its upgrades Liandry's Torment Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Runic Bulwark 扭曲樹林道具修正 黑燄火炬 降低法穿效果(20->15) 降低最大堆疊(25->18) 降低燃燒時間(3->2秒) 延長取得堆疊的時間(1->1.5秒) 增加每秒燃燒傷害(1.67->1.75) 修正第一次觸發不會用掉一個堆疊的bug 格雷提燈 新配方:布甲+吸血鐮刀 總價:125(合成價150) +25物傷 +20裝甲 +12% 普攻吸血 唯一被動-你的普攻傷害對小兵和野怪有20%的機會造成額外200點法傷 唯一主動-取得目標區域真知視野10秒(1分鐘 CD) 暫時移除-汎丹王的戰鎚(和新的黑色切割者類似) 暫時移除-狡詰亡人斧(和新的劊子手呼喚類似) 下面這些S3道具不可使用 Hunter's Machete Madred’s Razors (reworked) Spirit Stone and its upgrades Liandry's Torment Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Runic Bulwark Crystal Scar-水晶之痕 Increased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing The following new Season 3 items are disabled: Hunter's Machete Spirit Stone and its upgrades Liandry's Torment Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone 增加全球回魔靈氣效果,每損失1%法力就增加2%的回魔效率(原本是1.5%) 下面這些S3道具不可使用 Hunter's Machete Spirit Stone and its upgrades Liandry's Torment Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Proving Grounds-試煉之地 The following new Season 3 items are disabled: Hunter's Machete Spirit Stone and its upgrades Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Crystalline Flask 下面這些S3道具不可使用 Hunter's Machete Spirit Stone and its upgrades Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Crystalline Flask General (Stats) Basic Cost for Stats Attack Damage has generally been made cheaper by roughly 5 to 10%. Attack Speed has generally been made more expensive by roughly 20% Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20% Basic items have had their statistics and gold values adjusted to match. Premiums for Tier 3 items Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before. Penetration Changes % Penetration now applies before Flat Penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both. Last Whisper's Armor Penetration reduced to 35% from 40% Void Staff's Magic Penetration reduced to 35% from 40% Haunting Guise Magic Penetration reduced to 15 from 20 Sorcerer's Shoes Magic Penetration reduced to 15 from 20 Movement Speed Movement Speed bonus on all Boot items has been reduced by 25 Base Movement Speed on all champions has been increased by 25 整體修正 基本價位和數值 物傷屬性普遍便宜了5~10% 攻速現在普遍貴了20% 物魔抗現在都貴了10~20% 基本道具現在價位重新調整過 T3物品價格調整 合成T3物品的價值大多調降了.這代表著買頂級物品得到的屬性變少,或 者是他們變的更貴. 穿透規則調整 百分比穿透現在會比固定穿透早記算.這代表結合兩者的效果比之前的 版本更高. 最終耳語的穿透效果下降(40%->35%) 虛空魔杖的穿透效果下降(40%->35%) 小丑面具的穿透效果下降(20->15) 法穿鞋的穿透效果下降(20->15) 跑速修正 全部鞋子物品的跑速都下降25 基本跑速全都加25 Items Removed The following items have been removed and items that build out of them have had their recipe changed: Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, Madred’s Bloodrazor Reworked The following items have been changed and have had their passives and statistics modified: Malady, Phantom Dancer, Zeke's Herald, Guardian Angel, Lich Bane, Eleisa's Miracle, Randuin's Omen, Deathfire Grasp, Guinsoo's Rageblade, Tiamat, Black Cleaver, Tear of the Godess, Archangel's Staff, Manamune, Executioner's Calling, Morello's Evil Tome, Warmog's Armor, Avarice Blade, Aegis of the Legion, Hextech Gunblade New Items The following items are new and will be available on Summoner's Rift: Jungle-Focused: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard Support-Focused: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows Attack-Focused: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv Defense-Focused: Frozen Fist, Ohmwrecker Boot Upgrades All Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments. Enchantment - Alacrity: Increases Movement Speed by 15. Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds. Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage. Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus. Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat. You can find full details on the items in the Pre-Season 3 website, located here. 道具 移除道具 下面的道具都被移除,相關的合成配方都會變 梅吉墜飾, 再生墜飾, 自然之力, 愛歐尼亞星火, 月光魔劍, 靈巧匕首 , 敏捷藥劑, 海龍甲, 靈魂法衣, 黃金之心, 麥瑞德裂血爪 重製 下面的道具都被重製,有了新的效果或是重新算過的價位 腐蝕之刃, 幻影之舞, 錫柯的號角, 守護天使, 巫妖之禍, 奇跡之石, 蘭頓之兆, 冥火之擁, 鬼索的狂暴之刃, 海神之斧, 黑色切割者, 女神之淚, 大天使之杖 , 魔劍正宗, 死亡宣告, 黑魔禁書, 好戰者鎧甲, 貪婪之刃, 軍團聖盾, 海克斯科技槍刃 新道具 下面這些道具新增到召喚師峽谷 打野向: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard 輔助向: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows 攻擊向: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv 防禦向: Frozen Fist, Ohmwrecker Summoner Spells Barrier Now available on Summoner's Rift and Crystal Scar Cooldown increased to 210 seconds from 125 Shield amount reduced to 95 + 20 per level from 100 + 25 per level Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds Shield duration reduced to 2 seconds from 4 seconds Clairvoyance Duration increased to 5 seconds from 4 Cooldown reduced to 60 seconds from 70 Radius reduced to 1200 from 1400 Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds Clarity Now restores 40% maximum Mana to you and nearby allies Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies) Exhaust Now reduces Attack Speed by 50% Movement Speed reduction reduced to 30% from 40% Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items. Flash Cooldown increased to 300 seconds from 265 Improved Flash is now calculated after other Summoner Flash cooldown reductions Heal Health restored per level reduced to 15 from 25 Amount allies are healed for increased to 100% from 50% Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10% Cooldown increased to 300 seconds from 270 Ignite Cooldown increased to 210 seconds from 180 Promote Disabled Revive Now always increases your movement speed after reviving Improved Revive now grants bonus Health after reviving instead of a temporary speed boost Surge Disabled 召喚師技能 光盾 現在在召喚師峽谷和水晶之痕都能用 CD增加(125->210) 護盾值下降(100+25/等級->95+20/等級) 強化護盾能增加20點防護值,而不是降低20秒CD 護盾時效下降(4->2秒) 洞察 時效增加(4->5秒) CD下降(70->60秒) 視野範圍下降(1400->1200) 強化洞察能讓被看到的單位現身五秒,而不是延長時效2秒. 清晰 現在會回復自己和身邊單位最大魔力的40% 強化清晰能增加25%的回魔量(所以最多回50%總魔量) 虛弱 降低攻速50% 降低普速30%(原本是40%) 現在降低全部傷害30%(原本是70%普攻傷害和30%技能/道具傷害) 閃現 CD增加(265->300秒) 強化閃現現在會計算在其他召喚師技能CD減免效果之後 治癒 每等級額外回血降低(25->15) 友軍回血量增加(50%->100%) 強化治癒會增加你的英雄總血量5點/等級,而不是增加回血量10% CD增加(270->300) 點燃 CD增加(180->210秒) 鍊化 移除 重生 再次重生會總是會增加你的跑速 強化重生會暫時增加重生後的血量,而不是暫時增加跑速 士氣 移除 Masteries Masteries have been reworked All Mastery Pages have been reset You can find full details on the new Masteries in the Pre-Season 3 website, located here 天賦 天賦重製 全部的天賦頁都重置了 Runes Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration) Lesser Mark of Armor Penetration Armor Penetration reduced to 0.72 from 0.93 Mark of Armor Penetration Armor Penetration reduced to 1 from 1.29 Greater Mark of Armor Penetration Armor Penetration reduced to 1.28 from 1.66 Lesser Mark of Magic Penetration Magic Penetration reduced to 0.49 from 0.53 Mark of Magic Penetration Magic Penetration reduced to 0.68 from 0.74 Greater Mark of Magic Penetration Magic Penetration reduced to 0.87 from 0.95 Lesser Glyph of Magic Penetration Magic Penetration reduced to 0.35 from 0.38 Glyph of Magic Penetration Magic Penetration reduced to 0.49 from 0.53 Greater Glyph of Magic Penetration Magic Penetration reduced to 0.63 from 0.68 Lesser Quintessence of Armor Penetration Armor Penetration reduced to 1.42 from 1.85 Quintessence of Armor Penetration Armor Penetration reduced to 1.99 from 2.59 Greater Quintessence of Armor Penetration Armor Penetration reduced to 2.56 from 3.33 Lesser Quintessence of Magic Penetration Magic Penetration reduced to 1.11 from 1.21 Quintessence of Magic Penetration Magic Penetration reduced to 1.56 from 1.69 Greater Quintessence of Magic Penetration Magic Penetration reduced to 2.01 from 2.18 Lesser Mark of Hybrid Penetration Armor Penetration reduced to 0.5 from 0.56 Magic Penetration increased to 0.34 from 0.32 Mark of Hybrid Penetration Armor Penetration reduced to 0.7 from 0.74 Magic Penetration increased to 0.48 from 0.44 Greater Mark of Hybrid Penetration Armor Penetration reduced to 0.9 from 1 Magic Penetration increased to 0.61 from 0.57 Lesser Quintessence of Hybrid Penetration Armor Penetration reduced to 0.99 from 1.11 Magic Penetration increased to 0.77 from 0.72 Quintessence of Hybrid Penetration Armor Penetration reduced to 1.39 from 1.55 Magic Penetration increased to 1.09 from 1.01 Greater Quintessence of Hybrid Penetration Armor Penetration reduced to 1.79 from 2 Magic Penetration increased to 1.41 from 1.3 符文 符文名稱都重新定名來更容易了解其作用,像是 Mark of Desolation 改成 Mark of Armor Penetration 物穿符文效果全都調降20%左右 法穿符文效果全都調降10%左右 雙穿符文效物穿效果調降20%,法穿效果調升10% PvP.Net 1.72 Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store. 大廳的英雄資料頁不再顯示建議道具,不過這不會影響到網頁上的呈現和遊戲內 的效果. Champions Hecarim Base Attack Damage increased to 59 from 56 Attack Damage per level increased to 3.2 from 3 赫克林 基本傷害上升(56->59) 隨等級提升的傷害上升(3->3.2) Nautilus Titan's Wrath shield amount increased to 100/150/200/250/300 from 80/130/180/230/280 納帝魯斯 (W)巨人之怒的盾值增加20(80/130/180/230/280->100/150/200/250/300) Rammus Base Armor increased to 25 from 21 Base Health Regen increased to 8 per 5 seconds from 6 拉姆斯 基本裝甲增加(21->25) 基本回血增加(6/5秒->8/5秒). Sejuani Base Armor increased to 24 from 21 Northern Winds duration increased to 6 seconds from 5 史瓦妮 基本奘甲增加(21->24) (W)北國狂風持續時間增加(5->6秒) Spectator: Retreat pings will now be team colored in spectator mode. Target pings will now only last 6 seconds in spectator mode. Directed camera algorithms have been improved. 旁觀者模式 徹退標誌現在會有隊伍顏色 旁觀者模式的進攻標誌只會維持6秒 自動鏡頭效果強化 General: Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear) The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units. Updated all bots' items, masteries, and summoner spells to account for Season 3 changes. Improved bots' summoner spell logic and made usage consistent across all bots. Fixed how custom game TT bots adjust to players' laning decisions. Spells that target your own champion will now put an outline glow around your champion. Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars' Champion passives will now display their cooldown time over the passive icon. 整體修正 修正一些投射型的指向技在視野外丟出來會消失的bug 水晶之痕和試練之地的主堡塔會殺掉無敵單位 修正AI的道具,天賦和召喚師技能來呼應S3修正 加強AI的召喚師技能使用時機. 修正自定遊戲中扭曲樹林的AI,會配合玩家挑線的選擇. 指向自己英雄的技能現在會在英雄外圍出現發光的光圈 取消顯示玩家血量/小兵血量的預設熱鍵. 英雄的被動技現在會在被動鈕上顯示還有多久CD. With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed. 每次更新都會在某方面強化視覺效果,請更新最新的顯卡驅動程式. -- http://goo.gl/H4sdW 遊戲基地lol專區 http://goo.gl/iAyRJ 基地3D全造型預覽 http://goo.gl/W4DbX 基地英雄專頁 http://goo.gl/60OG0 基地lol攻略區, http://goo.gl/BgfRZ 基地同人創作專區,歡迎投稿! 功能太多列不完啦!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 219.85.64.11
wulouise :你怎麼翻這麼久XD 12/04 16:34
被中斷好幾次OTL
ilohoo :應許之地是哪? 耶路撒冷嗎? 12/04 16:34
其實我沒記那張圖叫啥..本來想叫aram的XDD
zsp7009 :<-Main Jungle 要開始頭痛怎麼打了... 12/04 16:34
JellyLee :推 12/04 16:35
nomorethings:翻譯腥苦惹!但是治癒CD應該是上升?? 270->300 12/04 16:35
done
hardyuse :PUSH 12/04 16:36
ec65 :JG 看阿萬打阿 12/04 16:36
chu0903 :請問哪時更新,角色是更新時才buff? 12/04 16:38
這個是美服今天晚上的更新內容,台服要再等等
nyo812 :雙穿符文的法穿是上升喔 12/04 16:38
done
Yadsmood :試煉之地 12/04 16:39
done
modoki :治癒的CD是增加 12/04 16:39
done
MGSnake :這種強度的野怪...mid除了幾個無恥角 很多很難 12/04 16:40
MGSnake :LV4就開始洗四鬼... 至少ORI 看起來是不行了 12/04 16:41
gully :火炬那邊全部寫反了 EX:降低法穿效果(15->20) 12/04 16:42
只有法穿寫反吧..@@? 改了<(_ _)>
kenyon0619 :魔豆輕鬆洗 12/04 16:47
amALu :總算修指向技bug了 法穿符文nerf後還是比紅ap強嗎? 12/04 16:48
cockroach00 :推翻譯!! 12/04 16:49
amALu :Heal那邊cd時間270>300應該是上升? 12/04 16:50
gox1117 :推倒 12/04 16:52
rod13824 :rammus是6/5s->8/5s吧 12/04 16:52
done~
amALu :大鬼位置和旁邊裡面的小鬼互換攻距又縮短就不能在牆 12/04 16:53
amALu :外A大鬼 12/04 16:55
gully :一樣火炬這邊... EX: 降低燃燒時間(2->3秒) 12/04 16:56
修了 <(_ _)>
sillymon :光盾兩秒有點短呀 12/04 17:04
o07608 :這下坦型Soraka就不知道要帶Barrier還是Heal了...... 12/04 17:08
amALu :盾不錯啊不怕ignite 12/04 17:12
o07608 :可是盾不能補隊友,也不吃振奮的治療加成 12/04 17:13
o07608 :乾脆叫下路AD隊友幫我帶Heal好了 :D 12/04 17:13
sillymon :自己光盾+隊友治癒=終極bait 12/04 17:16
o07608 :話說降低「所有」傷害30%包括真實傷害嗎? 12/04 17:17
hardyuse :微降高等級的死亡時間 應該是 些微降低 12/04 17:20
lightshield :感謝翻譯 12/04 17:24
hardyuse :Retreat pings是撤退標記  12/04 17:37
修了! ※ 編輯: colmash 來自: 219.85.64.11 (12/04 17:55)
fff417 :不用問降低傷害有沒有包括真實 真實就是不會被減傷 12/04 18:01
pljck :真實不會被減商 不用問了 12/04 18:02
capoboy :不! 56不能亡! 12/04 18:42
Devillian :靠 JG又更可憐了 還好我最近玩SUP勝率比較高... 12/04 18:43
drummers :改版真的走激烈的碰撞路線,冏 我個人是滿喜歡的 12/04 18:43
Kavis :抗議光盾間接nerf死歌 12/04 18:48
Warrix :真實傷害只能被kayle減免 12/04 19:17
ali100 :JG已死 有事燒紙? 12/04 19:17
vincent0911x: 虛弱那邊減少是30%:"跑"速 030 12/04 20:01
hardyuse :已收入版本更新區 12/10 21:50