精華區beta LoL 關於我們 聯絡資訊
http://na.leagueoflegends.com/news/patch-302-notes 原文網址 http://goo.gl/nsSUQ 素人自翻 剛剛發現道具少翻一大段,補上了 Akali These changes are to open up additional rune and mastery setups for Akali players. They’re intended to be a small change for those players who choose to stick with the setups they currently use. Twin Disciplines Discipline of Force Now takes effect immediately instead of requiring 19.5 Ability Power Base damage bonus reduced to 6% from 8% Discipline of Might Now takes effect immediately instead of requiring 9.5 Attack Damage Base spell vamp bonus reduced to 6% from 8% 阿卡麗 這些改變是為了讓阿卡麗的玩家在開場時能有更多符文和天賦的選擇.對於選擇使用之前 的符文天賦的玩家來講這不會帶來多大的改變. (被動)現在不用19.5的AP來發動,但額外傷害從8%下降到6%. (被動)現在不用9.5的額外AD來發動,但法吸效果從8%下降到6%. =========================================================== Anivia Rebirth Chat messages from Anivia will now have a custom champion name while she’s in egg form. 艾妮維亞 (被動)被變成蛋時對話視窗上的英雄名稱有特化(? ============================================================= Janna Janna’s basic attack should now feel more responsive 珍娜 珍娜的普攻感覺會更敏銳. =========================================================== Jarvan IV Martial Cadence Fixed a bug where Martial Cadence was dealing more damage than intended to minions and monsters 嘉文四世 (被動)修正對小兵和野怪造成比預期更高傷害的bug =============================================================== Lulu Glitterlance When cast after Help, Pix!, Glitterlance no longer gains an increased area of effect size against the target of Help, Pix! Whimsy Whimsy no longer interrupts enemy movement abilities that are already in progress 露璐 (Q)當小皮附在其他敵人身上時,緩速射擊不再對被附身的目標有額外的影響範圍 (W)變型不再中斷正在使用的移位技能. ================================================================== Master Yi Alpha Strike Fixed a bug that caused Alpha Strike to appear available when it was on cooldown. 易大師 (Q)修正先聲奪人在CD時會顯示成可以用的bug ====================================================== Morgana Soul Shackles Fixed a bug that sometimes caused the Soul Shackles sound and spell effect to play even when the target wasn’t stunned. 魔甘娜 (R)修正有時候目標沒被定到可是大絕還是有音效和畫面特效的bug ============================================================== Nami These changes are aimed at improving Nami's early laning phase by giving her a movement speed advantage and enabling her to be play more aggressively. Nami’s basic attack should now feel more responsive Base movement speed increased to 340 from 335 娜米 這邊的修正是要藉由給他多一點的跑速優勢來改善娜米早期線上的能力,讓她能夠玩的更 侵略 娜米的普攻感覺會更敏銳 基本跑速從335增加到340. ============================================================= Nasus The changes to Siphoning Strike help alleviate some of Nasus’ weak laning phase, and the changes to Fury of the Sands improve his ability to close on targets in team fights. Siphoning Strike Fixed a bug where Siphoning Strike critical strikes were dealing more damage than intended Mana cost reduced to 20 at all ranks from 20/25/30/35/40 Fury of the Sands Now increases attack range by 50 and cast range by 100 while active Mana cost reduced to 100 from 150 納瑟斯 這邊對(Q)的修正是為了緩和納瑟斯早期撐線期的痛苦,而大絕的改變是要讓他在團戰中更 有機會接近目標 (Q)修正爆擊時造成太多傷害的bug (Q)法耗固定在20(原本是 20/25/30/35/40 ) (R)發動時增加50攻擊距離和100施法距離 (R)法耗下修(150->100) ==================================================================== Nocturne Fixed a bug where Nocturne wouldn’t automatically chase his target after using Paranoia 夜曲 (R)修正在施放大絕後不會自動追擊目標的bug ==================================================================== Renekton Fixed a bug where Renekton's Slice and Dice wouldn't work on minions that he couldn't see 雷尼克頓 (E)修正對看不到的小兵無法發動的bug(應該是無法發動第二段衝刺) =================================================================== Riven These changes should offer Riven players new rune and item choices beyond simply stacking attack damage. In addition, they should slightly reduce her early lane snowballing, but increase her ability to recover if she falls behind. Runic Blade Adjusted damage to 15-45% of her total Attack Damage (based on champion level) from 5-15 (+0.5 bonus attack damage) Broken Wings Fixed a bug that was causing Broken Wings to improperly apply its splash damage if Valor was cast too recently 雷紋 這邊的修正能讓雷紋的玩家除了堆高物傷外還有額外的符文和道具選擇.除此之外這樣改 還會讓雷文撐線期滾雪球的能力減弱,但增加落後時趕上敵人的機會. (被動)現在改增加(15~45%)總傷害(基於英雄等級),額不是(5~15 +0.5 額外AD)的傷害 (Q)修正在(E)完後太快用(Q)會讓括散傷害沒正常運作的bug ====================================================================== Sivir Ricochet Fixed a bug where the cooldown on earlier ranks was longer than intended 希維爾 (W)修正早期CD比顯示的久的bug ================================================================== Vi Assault and Battery Fixed a bug where the crowd control component of Assault and Battery was ignoring spell shields. 菲艾 (R)修正大絕的場控效果對身上有魔法盾的目標也有效的bug ============================================================== Ziggs Hexplosive Minefield Fixed a bug where the sound effect for triggering a mine would not play 西格斯 (E)修正地雷原音效不會發動的bug ========================================================== Items We've adjusted cooldown reduction on several items. These changes should differentiate items with strong synergy from those that simply grant cooldown reduction as a secondary stat. Athene's Unholy Grail Cooldown reduction increased to 20% from 15% Glacial Shroud Combine cost reduced to 230 gold from 380 (total cost reduced to 1350 from 1500) Armor increased to 45 from 40 Cooldown Reduction reduced to 10% from 15% Spirit Visage Combine cost increased to 630 gold from 540 (total cost unchanged) Cooldown reduction increased to 20% from 15% Deathfire Grasp Combine cost reduced to 680 gold from 880 (total cost reduced to 3100 from 3300) Cooldown reduction reduced to 10% from 15% Zeke's Herald Combine cost increased to 900 gold from 800 gold (total cost increased to 2550 gold from 2450) Cooldown reduction increased to 20% from 15% Iceborn Gauntlet While we’re generally happy with the kiting potential Iceborne Gauntlet offers ranged champions, it provided a little too much area control in certain cases. This change increases the item’s effect for melee champions but reduces it for ranged. Total cost reduced to 3250 gold from 3400 Cooldown reduction reduced to 10% from 15% Fixed a bug where the slow field was lasting longer than intended Fixed a bug where the slow was not being applied immediately Slow field radius for ranged champions reduced to 210 from 275 Slow field radius for melee champions increased to 285 from 275 Chalice of Harmony This change is only intended to make purchasing multiple Faerie Charms an option for mages and supports at the start of the game. For this reason, we didn’t change the total cost or stats granted by Chalice of Harmony. Recipe Changed: Faerie Charm + Faerie Charm + Null-Magic Mantle + 120 gold = 880 gold Frozen Heart Combine cost increased to 550 gold from 400 (total cost unchanged) Armor increased to 95 from 90 Negatron Cloak Cost reduced to 720 gold from 810 Magic resist reduced to 40 from 45 Quicksilver Sash Combine cost reduced to 830 gold from 850 (total cost reduced 1550 gold from 1660) Avarice Blade Gold per 10 seconds increased to 3 from 2 Eleisa's Miracle Now reduces the cooldown of Heal, Clairvoyance and Clarity by 25% instead of reducing the cooldown on Heal, Clairvoyance and Revive by 20% Executioner's Calling Critical strike chance increased to 20% from 15% Liandry's Torment The original set of restrictions on Liandry’s Torment made it a lot more niche and complex than we originally intended. These changes help clarify the item’s role as well as make its unique playstyle more accessible for additional casters. Ability power reduced to 50 from 60 Damage per second increased to 2% from 1.66% Damage-over-time and multi-target spells no longer have reduced effect Fixed damage effect not being properly reapplied on targets that already have it Ohmwrecker While Ohmwrecker was originally designed for tanks, the tank role has a lot of other tools that effectively divert turret damage. These changes reposition the item as an aggressive option for supports and casters. Recipe Changed: Ruby Crystal + Blasting Wand + Philosopher's Stone + 800 gold = 2850 gold +350 health +50 ability power +15 health regen per 5 seconds +15 mana regen per 5 seconds Retains the same UNIQUE active Rabadon's Deathcap Combine cost increased to 840 gold from 740 (total cost increased to 3300 gold from 3200) Ability power bonus increased to 30% from 25% Spirit of the Spectral Wraith A new passive that lowers the cooldown on Smite should give this item a more unique feel. While there may not be a champion who is perfectly suited to this item, we could potentially create or adjust a champion who can use it to its maximum potential. New UNIQUE Passive: Reduces the cooldown on Smite by 20% Shurelya's Reverie Cooldown reduction is no longer UNIQUE Blade of the Ruined King Attack damage increased to 45 from 40 Current health damage increased to 5% from 4% Wit's End Magic resist increased to 25 from 20 我們修正了一些物品的CDR效果.這些修正刺標是透過讓物品間強力的協同作用來增加物品 的分野,而不是單純的把CDR當作第二種效果. 雅典娜的惡魔聖杯 CDR從15%增加到20% 冰川護甲 合成價從380下調到230(總價從1500下調到1350) 物防從40增加到45 CDR從15%下降到10% 振奮盔甲 合成價從540調整到630(總價不變) CDR從15%調整到20% 冥火之握 合成費從880調整到680(總價從3300調整到3100) CDR從15%下修到10% 錫柯的號角 合成費用800增加到900(總價從2450調整到2550) CDR從15%增加到20% 寒冰霸拳 雖然我們很高興寒冰霸拳提供了遠程英雄額外的風箏能力,但是在某些情況下它 提供了太多區域控制的效果.這些修正能讓近戰英雄用起來效果更好,遠程英雄用起來效果 下降. 總價下降(3400->3250) CDR從15%下降到10% 修正寒冰場存在比遇期的久的bug 修正寒冰場不會馬上緩速敵人的bug 遠程英雄的寒冰場範圍下修(275->210) 近戰英雄的寒冰場範圍增加(275->285) 聖盃 這邊的改變是要讓開場買多的仙女護符成為法師和輔助的想項.因此我們沒有動 聖盃的總價和性能 配方改成仙女護符+仙女護符+抗魔斗篷+120G=880G 寒冰之心 合成價從450改成550(總價不變) 物防從90調整95 負極斗篷 價格調降(810->720) 魔防下降(45->40) 水銀飾帶 合成價下降(850->830),總價下降(1660->1550) 貪婪之刃 10秒跳錢增加(2->3) 死刑宣告 暴擊率從15%增加到20% 黎安卓的折磨 之前的設計讓黎安卓的折磨成為很限定並複雜的物品,這不是我們 原本的想法.這邊的改變讓這物品的定位更清處並能在更多英雄上合用. AP下降(60->50) 每秒傷害增加(1.66%->2%) 隨時間傷害和範圍傷害不再降低額外效果 修正在同一個單位身上刷新傷害效果時出錯的bug 歐姆破壞者 歐姆破壞者原本是設計給坦用的道具,但是坦克角已經有很多對抗塔傷的方式了, 這裡的改變讓這道具成為侵略型的AP角和法師的選擇. 配方改成紅水晶+爆裂魔杖+賢者之石+800G=2850G +350血 +50AP +15 HP/5秒 +15 mana/5秒 唯一主動效果不變 死亡法帽 合成價增加740->840(總價從3200->3300) AP增符增加(25%->30%) 亡靈戰魂 新的降低重擊CD的被動能讓這物品有更獨特的感覺.雖然可能不是有個英雄能完 全的發揮這個道具的威力,但這道具能讓我們調整或創造一個英雄來發揮. 新唯一被動-降低重擊CD 20% 蘇瑞亞的狂想曲 降CD效果不再是唯一 殞落王者之劍 AD增加(40->50) 現在血量傷害增加(4%->5%) 智慧末刃 魔防增加(20->25) ============================================================= Leagues Fixed a number of display bugs with the league system Updated the rules around displaying Season 2 loading screen borders in each queue Normal and co-op games now show the higher reward from either ranked solo or the appropriate ranked team queue Custom and Dominion games now show the best reward achieved in any queue Ranked games still show the reward from that specific queue 聯盟 修正一些聯盟系統上顯示上的bug 更新一些S2戰績邊框在讀取畫面上顯示的bug. 一般對案和AI對戰會依團戰或是單排顯示出最高級的邊框. 自定和水晶之痕會顯示最高級的邊框 積分戰的編框仍然依不同總類顯示. Matchmaking We adjusted the matchmaking system last patch so it would account for both matchmaking rating and your total of wins in the current queue when creating matches. We made some adjustments this patch to reduce average queue times. 自動分隊系統 我們上次更新時修正了自動分隊系統,現在同時考慮隱藏積分和勝場數來組隊 我們這次更新中作了一些調整來減少排隊的時間. Item Shop Optimization We made some keyboard navigation updates to the Item Shop: Ctrl + L or Ctrl + Enter focuses the search menu (You can rebind this command through the options menu) Ctrl + Tab changes item shop tabs (You can rebind this command through the options menu) You can now view the scoreboard while the item shop is open You can now chat while the item shop is open The search menu is now on the Recommended Items tab in addition to the All Items tab "On Hit" and "Stealth Detect" are now searchable terms within the Item Shop You can now single right click items in the item shop to purchase The item shop should now be more responsive upon buying or selling items The size of the item shop when on resolutions of 1080 pixels tall or higher has been slightly reduced 商店頁 我們調整了一些用鍵盤就能逛商店頁的方式 在商店頁中按ctrl+L 或ctrl+E會自動聚焦在搜尋區(熱鍵可以自己調) ctrl+tab會切換商店頁的方頁(熱鍵可以自己調) 在開著商店頁時也能看記分版 在開著商店頁時也能聊天 搜尋區現在定位在建議物品那個分類,不是在每一個分類上 在可搜尋的關鍵字中多了 "擊中特效" 和 "偵測隱身" 兩個選項 現在在商店頁中能又單擊右鍵購買物品 買賣東西會更靈敏 在1080或是更高的解析度時商店頁的體積會小一點. Co-op vs. AI Shen Bot should now continue to function after the target of his ultimate is killed during the channel time AI對戰 慎AI在大絕目標在傳送前被殺掉後也會正常運作 General We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards Ashe Focus is no longer consumed when attacking wards Caitlyn Headshot is no longer consumed when attacking wards Kennen Electrical Surge is no longer consumed when attacking wards Sona Power Chord is no longer consumed when attacking wards Twisted Fate Pick A Card is no longer consumed when attacking wards Stacked Deck is no longer consumed when attacking wards Ziggs Short Fuse is no longer consumed when attacking wards The teleport indicators on the minimap should now appear more distinct from the recall indicators. The chat command system has been slightly improved behind the scenes You can type /allcommands to get a complete list of chat commands You can now type /help /command to get detailed information on that chat command You can now ignore a player who is playing a specific champion on your team by typing /ignore @ChampionName Knockups now function more consistently and should fail less frequently when close to walls Setting the DisableCameraSnapOnRespawn=1 option should no longer cause your spacebar to stop working when you respawn Muting a player will no longer mute his map pings; map pings have been throttled to prevent spam Fixed an issue that prevented some players from receiving in-game messages that included special characters Zooming the camera in and out has been smoothed Boots of Mobility will now show a cooldown for their passive effect You now have the option to display your autoattack range by pressing attack The camera should no longer pan when League of Legends is not the program of focus Kog'maw, Karthus and Zyra should no longer give double kills when using Muramana Dragon and Baron kill callouts should now display assists Nami's Aqua Prison should now properly reset jungle creeps Hitting space while using a locked camera should no longer disable locked camera mode 一般 我們修正了一些英雄技能和眼的作用方式來改善他們的遊戲體驗 艾希-被動暴擊不再因攻擊眼而消失 凱特琳-被動爆頭不再因攻擊眼而消失 凱能-帶電手裡劍不再因為攻擊眼而消失 索娜-被動特效不再因攻擊眼而消失 逆命-(W)紅黃藍牌不再因攻擊眼而消失,(E)額外傷害不再因攻擊眼而消失 希格斯-被動法傷不再因攻擊眼而消失 小地圖的傳送指示和回傳指示分的更清楚 聊天示窗的指令進化 能用/allcommands來了解全部的能用指令 能用/help和/command來了解更多細節(EX:打/help /all能知道全頻對話怎麼用) 透過/ignore 英雄名稱 就能把某個英雄的玩家黑掉(不知道中文版怎麼作XDDD) 擊飛現在作用的更一制,在牆邊時不再容易失誤 設定 DisableCameraSnapOnRespawn=1 不再讓你的鏡頭在重生時被鎖定 黑掉一個玩家不再會擋住他的ping,ping現在有自己的防狂送機制 修正有些玩家玩特定英雄時不能聊天的問題 調近調遠鏡頭更順了 疾行之靴現在能知道還有多久CD才發動 壓著攻擊鈕(應該是能自己在選橡調,預設是a)能顯示普攻範圍 當視窗焦點不是英雄聯盟主視窗時,鏡頭不會再怪怪的 卡個毛,死歌和枷蘿在被用終極魔劍擊殺時不再給人兩次擊殺 龍和巴籠的擊殺資訊會顯示助攻者 娜米的(Q)會正常的重設野怪 在鎖住鏡頭時壓空白鍵不再讓鎖鏡頭失效 -- http://goo.gl/H4sdW 遊戲基地lol專區 http://goo.gl/iAyRJ 基地3D全造型預覽 http://goo.gl/W4DbX 基地英雄專頁 http://goo.gl/60OG0 基地lol攻略區, http://goo.gl/BgfRZ 基地同人創作專區,歡迎投稿! 功能太多列不完啦!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.32.178.201
doomleika :正宗translate來了,我該讓troll了 02/14 11:18
mark0912n :魔甘娜是R不是Q 02/14 11:19
修了!感謝
mark0912n :雷玟是E完太快Q 傷害會不正常運作 02/14 11:20
我討厭morello寫的patch note..OTL
leftavoid :推 02/14 11:21
gn01172011 :一時看成 巴龍會顯示在助攻者 以為真的要巴龍助攻了 02/14 11:23
mark0912n :這篇Patch Note長到我根本不想動手翻啊 XDD 02/14 11:23
跟剛改版完那幾篇比這篇其實還好.. 只是morello的patch note很多地方都有夠語焉不祥.. 可是他很多額外說明都不錯... 有一好沒兩好XD
nogood86 :狗頭要起飛了嗎0.0 02/14 11:23
mark0912n :原po辛苦了 02/14 11:23
abble50501 :我覺得阿卡莉也要起飛了 雖然本來就沒有很低 02/14 11:24
lpllpllpl :九頭蛇對狗頭Q的加成有用嗎?. 02/14 11:24
benka :阿卡莉大buff!!! 02/14 11:24
p95649564 :感謝XD 02/14 11:25
doomleika :你lane不被Shen darius打爆再說狗頭起飛吧 02/14 11:25
hollowowl :卡個毛? 02/14 11:25
dsfrf :與其說BUFF...不如說只是不用綁符文 2%也是NERF阿QAQ 02/14 11:26
mark0912n :...我又要再推一次文嗎? 02/14 11:27
mark0912n :普攻的部分 拿到19.5AP會是9.25% 9.5AD是7.58%法吸 02/14 11:27
mark0912n :所以基礎Nerf 2%是應該的 到雙開水準會接近原本的8% 02/14 11:28
leepeter121 :冰川是cdr 15%->10% 哭哭 02/14 11:28
修了!
chjimmy :以前season2沒這麼多又雜...偶爾回來翻快昏倒 02/14 11:29
mark0912n :Akali特化符文頁要功成身退了... 02/14 11:31
jack5537682 :魔乾那是R 你修成E.. 02/14 11:33
evildark :雷玟那邊我怎麼覺得怪怪的... 02/14 11:34
到底是EQ還是QE會出問題,我實在看不太懂(逃) 反正修好了就是
jamesmiao :噓LULU被砍QQ 02/14 11:35
lpllpllpl :akali大buff 特化符文卡死很多配法 02/14 11:36
gn01172011 :lulu的意思是 e小兵之後偷Q緩對面英雄 此招以後無效? 02/14 11:37
還是可以用吧...@@
mark0912n :以前直接E對面英雄 亂Q都會中 現在不會了 02/14 11:39
eva7493 :是說小兵周為不會有特大的緩吧 02/14 11:39
enterbenson :狗頭起飛 02/14 11:39
lpllpllpl :光是能全紅魔穿 或加上一兩顆紫跑速 真的能升天了XD 02/14 11:39
kane7410 :冥火那裏CDR好像翻反了 02/14 11:40
修了!
swbthj :阿卡莉要回來了嗎~~我玩LOL第一支買的角色 02/14 11:45
kane7410 :冥火你忘記把增加改成減少QQ 02/14 11:46
年菜吃太爽眼殘了OTL
dsfrf :想太多...沒回到當年的10%跟加成 還是沒新角OP QAQ 02/14 11:46
chjimmy :可是akali被動還是可以增強吧 只是基礎減少而已(? 02/14 11:48
我也覺的是buff 多了早期觸發的機會 能觸發的情況下效果都和之前一樣 這怎麼看都該是buff啊@@
dsfrf :當年S2賽季一刀重砍 增強部份5=>6 當場GG 02/14 11:49
Istari :LULU到底是改怎樣= = 02/14 11:49
ayaka0527 :LULU......Q_Q 02/14 11:51
asdlkjfgh :PUSH 02/14 11:52
foreverk :簡單說,阿卡利修改後你裝著特化符文,額外魔傷變9% 02/14 11:57
foreverk :技能吸血變7.5%,繼續裝著我覺得BUFF一點點 02/14 11:57
foreverk :換掉改正常AP符文我覺得強很多 02/14 11:59
Acer :Akali能選用更多的紅紫符文搭配了 02/14 12:00
mark0912n :所以我在第一篇推文就說了 怎麼看都是Buff... 02/14 12:02
willytp97121:LULU這連段有很OP嗎,感覺不太有必要改啊= = 02/14 12:04
chjimmy :目前看法: akali這次patch讓她被動一開始不再是空氣 02/14 12:05
dsfrf :只有我覺得是NERF阿卡莉前期賴線吸血嗎...QAQ 02/14 12:07
chshou :你符文沒變的話 有被nerf嗎 QQ? 02/14 12:11
mark0912n :如果你裝原來的符文 那大概少0.5%法術吸血... 02/14 12:11
prereality :Akali這樣就能省一頁符文頁了~ 02/14 12:11
mark0912n :然後多1%額外傷害 02/14 12:11
lpllpllpl :改這樣阿卡莉走上路更容易了 02/14 12:13
Justisaac :同樣帶一樣符文的時候 觸發相同 02/14 12:14
Justisaac :但是這樣可以出防禦符文 以現在小兵痛的程度 02/14 12:14
Justisaac :buff超大的啊Xd 02/14 12:14
joy159357 :阿卡莉瞬間從特化等級降低成一般非藍AP了... 02/14 12:22
Blitzcrank :wickd表示欣慰 02/14 12:23
qiaffvvf :不知道黑掉玩家之後不封ping會變怎麼樣.. 02/14 12:35
qiaffvvf :根本很多時候都是因為在亂點狂點在黑人 02/14 12:35
SuperSg :看了一下、發現沒有光頭禿頭長髮男的NERF 02/14 12:37
qiaffvvf :ban掉安定 02/14 12:37
gimmy5566 :冰心表示:我要被nerf幾次………… 02/14 12:38
joy159357 :長髮男是趙信嗎 02/14 12:39
jkiop79315 :冰心以前頭抬太高呵 一堆PRO都跑出來說要NERF 02/14 12:42
LayerZ :黎安卓的折磨黎安卓的折磨,因為很重要所以要? 02/14 12:45
LayerZ :歐姆破壞者把特效改成"強迫塔打自己"就很猛了.. 02/14 12:47
foreverk :改這樣就直接像其他非藍AP打一波了,何必龜賴線 02/14 12:49
foreverk :何況0.5%前期跟沒有一樣... 02/14 12:49
Ixtli :新歐姆對打野黛安娜或許不錯? 阿卡莉終於不用特化了! 02/14 12:52
mion0723 :/遇期 錯字 02/14 12:54
Joe112 :JANNA感覺更敏銳 OPPPPPPPPP 02/14 13:00
miloisgood :還蠻喜歡阿卡莉觸發被動的音效說QQ 02/14 13:12
xzsa1471 :負極斗蓬價格 死帽冰心性能都改回接近s2 就說當初s3 02/14 13:12
xzsa1471 :是倉促亂改 現在才又想改成像s2zzzzzz 02/14 13:13
linceass :拳頭社真的不夠嚴謹 要多跟老黃學學 02/14 13:16
tomdavis :亡靈戰魂 給trundle出 殞落王者 給蠻王出 02/14 13:17
lpca :之前是擺明要大家當白老鼠 不然你以為幹嘛叫S3季前XD 02/14 13:24
Eagle47 :特朗德只有R吃魔攻耶...就算不出遠古至少出蜥蜴 02/14 13:24
PELJE :積分輔助只打NUNU 機器人 結果被大砍 改玩LULU也很順 02/14 13:28
PELJE :結果也被砍爛了!! 02/14 13:28
choosin :樓上專業選OP 02/14 13:38
iamfenixsc :怎麼沒看到趙信跟J4被NERF 02/14 13:41
polarken :比起來,卡利斯 跟 劫真的爽翻天,從S2後期OP到現在 02/14 13:47
sket119 :怒噓LULU被砍 我的愛角QAQ 02/14 13:55
mad037643 :林北的雷玟……… 02/14 14:10
Comebuy :我推 ! 02/14 14:11
an138 :節哪裡OP了= = 02/14 14:11
wowhung :易終於改了 02/14 14:14
athlan831 :雷文算buff還是nerf? 02/14 14:16
Galio :更多的重擊砲車 02/14 14:18
anan1411 :那麼長也可以翻 推耐心 02/14 14:19
joy159357 :LULU真的沒必要... 02/14 14:21
vi5417 :雷玟應該是NERF 02/14 14:21
f59952 :歐姆會出嗎? 02/14 15:13
Solid4 :面具貌似大BUFF? AOE不減半了.. 02/14 15:14
ms0540017 :Akali走上路有更多符文選擇了,原本綁死中上各一套 02/14 16:03
metallolly :..lulu砍什麼 已經沒幾隻sup角可以用了 02/14 16:37
※ 編輯: colmash 來自: 219.85.64.11 (02/14 17:01)
libra1014 :Riven沒是又中槍了 02/14 17:14
Koenigsegg9 :魔甘那...杯具 02/14 17:15
love0921 :lulu改這樣就不好玩了 真的要消滅sup角嗎? 02/14 17:27
rainy1 :BRNA再玩下去,雷玟不知道還會被砍幾刀 02/14 17:42
gowaa :這歐姆好像改得蠻不錯用的感覺... 02/14 18:00
jadestar :lulu這樣改以後只好乖乖雙手玩了.... 02/14 18:45
ptouddue :遠程sup都給索娜玩就好啦 02/14 20:07
fabian9349 :lulu的意思是說E到對面敵人後,就不能再Q那個被E 02/14 20:44
fabian9349 :到的敵人囉? 02/14 20:45
satan317 :lulu那應該是本來可以像劫分身放Q一樣 現在只有本體 02/14 20:57
TWemperor :冰心這垃圾NERF無感 CP值遠不及反甲 02/14 20:59
f59952 :狗頭.... 02/14 21:56
wwjd2300 :A有普攻範圍 對我這種AD手殘的人太好的福音了 02/15 03:37