精華區beta LoL 關於我們 聯絡資訊
http://na.leagueoflegends.com/news/patch-35-notes 原文網址 http://lol.zones.gamebase.com.tw/forum/60895/topic/95777774?g=e775 素人自翻 Patch 3.5 is about to go live, and we’ve got the details for you listed below. Read on to find out who’s hit the gym along with who’s been carrying a little too hard and exactly what we're gonna do about them. 更新檔3.5將要上線了,我們把細節列在下面.來看看那些人被送進練功房練功過了,也來看 看我們到底改了那些東西. Karma, the Enlightened One Karma has been relaunched with updates to her model, her kit and her story. If you would like more information, you can read more here. Gathering Fire (Passive) Reduce’s Mantra’s cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma’s basic-attacks). Inner Flame (Q) Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area. Mantra Bonus – Soulflare: Deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area. Focused Resolve (W) Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted. Mantra Bonus – Renewal: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target. Inspire (E) Target ally gains a shield, granting movement speed for a brief duration and absorbing damage. Mantra Bonus – Defiance: The shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted. Mantra (Ultimate) Karma empowers her next ability within 8 seconds for an additional effect. 魂之啟者 卡瑪 卡瑪重製中更新了她的模組,技能組和背景故事.如果想要更多的資訊,可以看看下面的內 容. (被動) 每次用技能擊中敵人英雄時都會降低大絕CD.(用普攻擊中也會有一半的效果) (Q) 發出能量波,能量波在接觸到敵人時爆炸,對週圍的敵人造成傷害和緩速效果. (RQ) 造成額外傷害,並在影響範圍內留下一個火圈.大量的降低敵人移動速度,在經過短暫 時間之後,對範圍內的全部敵人造成大量傷害. (W)連結卡瑪和目標敵人英雄,在兩秒內取得他們的視野並持續造成傷害.如果兩秒後連結 沒因為拉太遠而中斷,敵人將被定身 (RW)造成額外傷害,並在連結期間回補卡瑪總失血量的一定百分比 (E)在目標友軍身上放盾,在短期內加速目標並吸收傷害. (RE)在盾上面加上超多的能量,傷害目標週圍的敵人.目標週圍的友軍得到一半的盾,並有 一樣的加速效果. (R)卡瑪在八秒內加強下次一施放的技能威力. Akali Akali’s Twilight Shroud was behaving inconsistently before this patch, so we ’ve adjusted it to better match its visual and theme, and to provide greater opportunity for counterplay. Twilight Shroud Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone Akali is now immediately stealthed when casting Twilight Shroud directly on herself Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage Delay on re-stealthing increased by 0.15 seconds 阿卡麗 阿卡麗的隱身在這次更新前不一至,所以我們調整讓這個技能更加的切合主題和視覺效果, 並提供較好的對抗機會. (W)現在在進入/離開煙霧區時會馬上隱身/現身 (W)現在施放技能後會馬上隱身 (W)現在只要攻擊,或是施放技能就會現身,而不是造成傷害時現身. (W)重新隱身增加0.15秒 Anivia Crystallize Fixed a bug where Crystallize could stop uninterruptible movement abilities such as Malphite's Unstoppable Force 艾妮維亞 (W)修正冰牆會擋下一些無法中斷的移動技的bug,像是墨菲特的大絕 Ashe Focus Now displays the Critical Strike chance bonus on the buff bar 艾希 (被動)在buff區會看到爆擊機率 Draven Spinning Axe Now leads Draven more accurately when he is benefiting from Movement Speed increases Axe drop location will no longer be placed partially inside walls / terrain 達瑞文 (Q)在達瑞文加速時掉落位置會更準確 (Q)斧頭現在不會掉在牆上或奇怪的地型上 Hecarim The previous version of Spirit of Dread did not offer enough opportunities for tactical decision-making. With higher cooldowns, our goal is to reintroduce strategic choices other than merely activating the ability whenever it is available. Spirit of Dread Cooldown increased to 22/21/20/19/18 seconds from 18/17/16/15/14 赫客林 之前的版本的靈魂恐懼並沒有提供夠多的戰術決擇的機會.藉由拉高這個技能的CD,我們的 目標是重新引入這個技能要在正確時間施放的特性,而不是CD一到就開. (W) CD增加( 18/17/16/15/14->22/21/20/19/18 ) Master Yi Double Strike Double Strike swing time now scales with Master Yi's Attack Speed instead of being fixed at 0.6 seconds Fixed a bug where the second strike of Double Strike could critically hit turrets 易大師 (被動)被動雙重打擊發動時,攻擊動畫的速度會隨易大師的攻速增加而變快,之前是被鎖定 成0.6秒. (被動)修正雙重打擊的第二下對塔會爆擊的bug. Riven Wind Slash Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass 雷紋 (R2)修正當雷紋開小金人後還能使用大絕第二段的bug Rumble Rumble’s ultimate was intended to be an area control effect but, with the large upfront damage it deals, it tends to be used more as a long-range nuke instead. With this patch, we’re adjusting The Equalizer to better match its original intent. Electro-Harpoon Fixed a bug where the visual effect would disappear before the actual end of the projectile The Equalizer No longer deals initial impact damage but the area burn damage now starts immediately instead of after a 0.5 second delay Burn damage per second increased to 130/185/240 (+0.3 Ability Power) from 100/140/180 (+0.2 Ability Power) (total damage dealt across the full duration is unchanged) 籃寶 籃寶的大絕原本是被設計成偏向區域控制的效果,但因為在發射時有大量的傷害,它一直被 當成遠程的重傷害技能使用.在這次更新中我們調整了這個技能,讓它更切合原本的設計. (E)修正魚叉有時後還沒飛完就消失看不到的bug. (R)大絕取消初始傷害,但燃燒傷害在接觸到會馬上發動,而不用等0.5秒 (R)大絕每秒燃燒傷害和AP系數增加( 100/140/180+0.2AP=> 130/185/240+0.3AP ) Trundle Pillar of Filth Fixed a bug where Pillar of Filth could stop uninterruptible movement abilities such as Malphite's Unstoppable Force 特朗德 (E)修正大黑註會中斷一些無法中斷的移動技能的bug,像是墨菲特的大絕. Udyr In this patch, we’ve made some substantial changes to Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that. Mana cost of all stances decreased to 47/44/41/38/35 from 55/50/45/40/35 Monkey's Agility Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance Turtle Stance No longer returns mana when dealing damage Shield increased to 60/100/140/180/220 from 60/95/130/165/200 Udyr can now critically strike in Turtle Stance Bear Stance Udyr now ignores unit collision while the movement speed bonus is active Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active Bear stance attacks can no longer be self-interrupted mid-attack Movement speed increased to 15/20/25/30/35% from 15/18/21/24/27% Movement speed duration reduced to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4 Phoenix Stance First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack No longer grants bonus Ability Power and Attack Damage when activated Ability Power ratio on the fire cone increased to 0.45 from 0.15 Updated the fire cone's spell effect to be more visible 烏迪爾 這次更新中我們對烏迪爾作了一些重大的改變.我們的目標是讓切換型態的影響更加巨大, 把影響力從被動效果改成明顯的主動效果並降低線上的問題.舉例來說,龜態讓屋烏迪爾只 要有一點點優勢,就會在線上成為無法移開的攔路石,我們將調整這件事. 早期切換型態的法耗全都下降( 55/50/45/40/35->47/44/41/38/35 ) (被動)現在每次切換型態得到5點跑速,而不是4%額外的物魔防. (W)龜態現在不再每次攻擊時回魔 (W)盾值增加( 60/95/130/165/200->60/100/140/180/220 ) (W)龜態能爆擊了 (E)熊態在有速度加成時會無視單位碰撞 (E)在有速度加成時,擊暈目標前會有一小段小衝刺 (E)熊態的擊暈不再被自己中斷 (E)跑速加成增加( 15/18/21/24/27%->15/20/25/30/35% ) (E)跑速加成持續時間變短( 2/2.5/3/3.5/4 -> 2/2.25/2.5/2.75/3 ) (R)切換鳳態的第一次普攻就會觸發噴火,不用等第三次攻擊 (R)發動時不再提供額外的AP和物傷 (R)普攻噴火的AP加成增加(0.15->0.45) (R)更新普攻噴火的視覺效果讓它更明顯. Warwick Hunter's Call Now displays range indicator on mouseover Blood Scent Now displays range indicator on minimap on mouseover (W)獵手怒吼現在滑鼠放在指標上會顯示影響範圍 (E)血跡追蹤現在滑鼠放在指標上會顯示影響範圍 Zed Living Shadow Fixed a bug where Living Shadow would sometimes cast in a random direction 劫 (W)修正影響有時候會被放到隨機地點 Items Nashor's Tooth Combine cost increased to 430 gold from 200 (total cost increased to 2500 gold from 2270) Spirit of the Elder Lizard UNIQUE Passive damage reduced to 6-40 over 3 seconds from 14-50 Maw of Malmortius Fixed a bug where the Lifeline shield was lasting for 3 seconds instead of 5 道具 納許之牙 合成費用增加(200->430),總價位增加(2270->2500) 蜥蜴長老戰魂 被動的傷害下調( 14-50/3秒 -> 6-40/3秒) 魔提斯深淵 修正護盾只存在三秒不是五秒的bug Champion Select AFK Detection When any player in a match-made game fails to select a champion before their timer expires, the game is terminated. A player who fails to select a champion is given a queue dodge penalty. The dodge penalty functions exactly the same as if the player closed their PVP.net client. Solo players who succeed in selecting a champion are returned to the front of the matchmaking queue. Arranged teams whose members all succeed in selecting a champion are returned to the front of the matchmaking queue. Arranged teams with one or more members who fail to select a champion are returned to the arranged team lobby. Draft mode is handled on a pick-by-pick basis. If a player fails to pick a champion during their turn, the game is terminated immediately. Players later in the draft order, who did not have an opportunity to pick a champion, are given the benefit of the doubt and not assigned a dodge penalty. This feature currently only applies to match made games. Custom games still assign a random champion if one is not selected. 選英雄時中離偵測 在配隊系統配的遊戲內,當選英雄時有人時間到沒選英雄,那這場會被取消 沒選英雄的人會受到和選人中離一樣的懲罰 有選到英雄但遊戲被取消的單排玩家會被放在排隊系統中的前面早一點排下一場 如果你是組隊進排隊系統,而且隊上每個人都有選英雄,那會回到排隊系統的前面早一點排 下一場. 如果你是組隊進排隊系統,但隊上有人沒選英雄,那你會回到組隊畫面. 一般對戰競技模式中,如果玩家在自己的時間內沒挑英雄,那遊戲會馬上結束.還沒機會挑 英雄的玩家不會因此受到懲罰. 這個機制只影響排隊系統內的遊戲,自定遊戲中還是會配給隨機的英雄 General Turrets In Season 3, we made a few changes that made turrets feel less like a safe haven for defenders – especially in the early parts of the game. Specifically, with turrets attacking minions in a set order and some champions itemizing for health earlier on, it’s become easier for teams to push aggressively and even dive turrets with low risk. These changes should give defending players more of a fighting chance when under their own turret. Turrets now deal 105% damage to champions for the first attack, increased from 94.5% Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%) Siege Minions Siege Minions now take 70% damage from Turrets, increased from 50% damage Siege Minions now deal 150% damage to Turrets, reduced from 200% damage Super Minions Super Minions now take 70% damage from Turrets, increased from 50% damage Teleport We are fixing a bug with Teleport where its visual effect would disappear if cast on an expiring temporary unit. Teleport should always be visible to opponents who have vision of the area, much like how casting it on a non-revealed ward still displays a visual effect. Fixed a bug where Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as Jarvan's Standard or Thresh's Lantern Fixed a bug where new players could not be invited to Matchmaking lobbies after teammates miss a ready check Smart casting with charge-up abilities should be more responsive now 在S3中我們作了一些調整讓塔下不再感覺是防守方的避難所,特別是在遊戲早期階段-特別 是因為塔打小兵的順序和英雄在早期喜歡撐血裝的因素影響,這讓早期喜歡推進和衝塔的 隊伍風險變小.下面的改變是要讓在防守的一方影更多的機會來在塔下存活. 塔在攻擊英雄時第一下會造成105%的傷害,原本是94.5% 每次攻擊同一個目標塔的傷害都會增加25%,最高是到225%(原本是增加20%/每次,最高 210%) 炮車現在被塔打到會吃70%的傷害,原本是50% 炮車現在對塔造成150%傷害,原本是200% 超級小兵現在被塔打到會吃70%的傷害,原本是50% 傳送 我們修正了傳送施放在消失的物品上時會讓視覺效果不見的bug.對於該區視野的敵人,傳 送的特效應該要是可見的,就像是施放在沒真知視線內眼上的傳送一樣. 修正傳送放在消失的目標上時,動畫會消失的bug.像是嘉文的旗子和瑟雷西的燈籠. With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed. 每次更新我們都會在不同地方增進視覺效果,請確保你的顯視卡驅動是最新版本. -- http://goo.gl/H4sdW 遊戲基地lol專區 http://goo.gl/iAyRJ 基地3D全造型預覽 http://goo.gl/W4DbX 基地英雄專頁 http://goo.gl/60OG0 基地lol攻略區, http://goo.gl/BgfRZ 基地同人創作專區,歡迎投稿! 功能太多列不完啦!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 219.85.64.11
colmash :開工wwwww 03/28 10:09
usoko :\BBA/ 03/28 10:09
Ixtli :好多,跪求翻譯。XD 03/28 10:10
JoPaiCho :看到超過三個英文字母的句子我就失智了 等翻譯姬! 03/28 10:10
chuntien :人馬冷卻多四秒... 03/28 10:10
MisuzuXD :先推等翻譯 03/28 10:10
bala045 :人馬 掰 03/28 10:11
peter0726 :新英雄要出來囉? 03/28 10:11
maplestory :人馬已死 03/28 10:11
dennis911199:Zac哩... 03/28 10:12
n810516 :先推 03/28 10:12
Wyvern :Nashor還nerf哦Orz 03/28 10:12
Istari :卡馬~~~~~~~~~~~~~~~~~~~~~~~~ 03/28 10:13
leo255112 :阿卡莉改成這樣比較合理 03/28 10:13
douwen :除了重製英雄跟人馬,其他好像沒太大變動喔 03/28 10:14
oscarss07 :落落長的note... 03/28 10:15
mrchica :藍寶這樣還OK 03/28 10:15
ilohoo :藍寶掰掰 03/28 10:15
Ixtli :藍寶變的更需要丟大的技巧。(沒初始傷害、無延遲0.5) 03/28 10:15
leo255112 :人馬起手點W大概完全不可行了...冷卻改這麼長= = 03/28 10:16
Ixtli :他的大絕變立即讀傷害。 03/28 10:16
hogiking :藍寶改這樣根本吃屎了 03/28 10:17
TZUKI :很多都是修bug而已 BRNA不能再玩小金人雙斬殺了XD 03/28 10:17
youincome :我怎看到空白文?! 求翻譯姬 03/28 10:18
a127 :人馬.... 03/28 10:19
zeldazefac :quinn的bug沒被發現耶 03/28 10:20
leo255112 :對塔的改動我覺得會讓DIVE變得更有風險 03/28 10:20
hiphopper18 :阿卡利隱身變慢 然後被打也會現形 03/28 10:22
welkin0105 :人馬這樣怎麼jg...前期越改越弱,無言 03/28 10:23
tribeswf :塔改強有點多..而且這樣小兵打塔/被打傷害也變.. 03/28 10:24
tribeswf :不就要全部重新適應.. 03/28 10:24
hiphopper18 :人馬的大這次沒改? 03/28 10:24
denis79228 :藍寶掰 03/28 10:25
mark0912n :開攻~ 03/28 10:25
larryafl :Akali隱身跟現形是改立即吧 03/28 10:26
hiphopper18 :藍寶有好有壞吧 站上去更痛了不是嗎? 03/28 10:26
alex810830 :人馬已死 無敵兒有機會復活 03/28 10:26
tribeswf :塔這樣改.生態變動有點大... 03/28 10:27
jujustine83 :樓下翻譯機 03/28 10:27
mark0912n :...還是不開好了 好長 XD 03/28 10:27
mark0912n :塔變好強... 03/28 10:29
tribeswf :塔打小兵變痛這麼多 會不會兩下進戰的就死了... 03/28 10:30
freedom1124 :阿卡莉沒有被打就現身吧 還是我讀錯:S 03/28 10:31
freedom1124 :還有藍寶雖然初傷被拿掉了 但持續傷害立刻作用 03/28 10:32
virus13 :這代表撿兵節奏要改了...且兵線控制也不同了 @@ 03/28 10:32
freedom1124 :所以我想成是是 NERF初傷 但都吃到的話總傷不變 03/28 10:33
Doblue :人馬w cd增加4秒也太傷 03/28 10:33
hsirep2 :rumb1e nooooo 03/28 10:33
jujustine83 :沙漏雷玟掰 03/28 10:33
hiphopper18 :啊 我看錯 03/28 10:34
freedom1124 :藍寶我是覺得不至於掰 算是合理NERF吧 03/28 10:38
freedom1124 :以前都直接丟大加點燃就放生 現在要瞄準一點:S 03/28 10:39
kh1216 :藍寶砍的好 太op了 03/28 10:39
kerbi :...sad 找新的JG角了 03/28 10:40
hiphopper18 :小兵海推塔便難吧 小兵打塔變少 塔傷小兵更痛 03/28 10:40
leo255112 :塔改強對上路某些塔下農一農出關的角色幫助可能很大 03/28 10:42
leo255112 :像狗頭、莉亞這些人可能又要崛起了 03/28 10:42
learnbao :我的阿卡利怎麼了= = 03/28 10:44
st8644 :藍寶已死 03/28 10:44
singlehood52:原本立即150/225/300(0.5ap)魔法傷害 改這樣真慘 03/28 10:47
qd6590 :我的愛.....人馬已死 03/28 10:49
q888atPt :藍寶廢了阿 差太多了 他本來就是靠大的那第一下在痛 03/28 10:50
fishead1116 :塔打小兵變痛 這樣塔下尾兵要重練嗎 03/28 10:51
spark0409 :maknoon要哭了 塔變好痛... 03/28 10:51
james4141989:塔打小兵沒變痛吧,只有打英雄變痛 03/28 10:51
spark0409 :只有砲車 超級小兵和英雄被打變痛 其他不變吧? 03/28 10:52
tribeswf : Siege Minions now take 70% damage from Turrets 03/28 10:52
tribeswf :只有指砲車阿 那還好.. 03/28 10:53
freedom1124 :藍寶NERF其實滿爽的:S 不然現在玩的人變多 03/28 10:54
freedom1124 :門檻變高壓低使用率也好 03/28 10:54
Ixtli :看來防禦系天賦:庇護,應該會更多人點。 03/28 10:54
james4141989:有改弱砲車和超級小兵扛塔的能力,改低砲車傷害,近 03/28 10:55
james4141989:戰遠程小兵不影響 03/28 10:55
qd6590 :有必要把人馬前期砍這麼慘嗎 03/28 10:56
modoki :noooooooo小金玟 03/28 10:56
echochrome :塔變強 = nerf maknoon (? 03/28 10:57
nornor0415 :阿卡力是現身跟隱身都變快 03/28 10:57
jordan01405 :超爽熱門角都被NERF~ 03/28 10:57
bluefish520 :藍寶弄了就是爽 03/28 10:59
taker627 :前期塔殺更危險了 03/28 11:00
nornor0415 :塔變強蠻多的 03/28 11:01
nornor0415 :算錯很容易被最後一下打死 03/28 11:01
bluenova :真的英文不好就不要誤導人 塔的改動只對砲車有影響 03/28 11:07
bluenova :"Siege"都寫在那了還在近戰兩下被打死.... 03/28 11:09
skylover :果然當初PBE的幾乎全上了 看看這藍寶和人馬這樣改 03/28 11:09
chuntien :人馬下一步說不定要nerf史瓦妮...跟著XJ9 nerf就對了 03/28 11:09
skylover :勝率會剩下多少吧 lol 03/28 11:09
Mystiera :反dive速推的龜龜patch塔 03/28 11:09
youGG :果然是改這樣(菸 跪求翻譯 03/28 11:13
Ixtli :史瓦妮不是要被buff?XD 03/28 11:13
Diablue :呼叫翻譯姬!!! 03/28 11:18
bl00din :Nashor再改只是進冰箱而已... 03/28 11:20
wyner :...媽的 人馬+蜥蜴 Nerf 幹不想玩了= = 03/28 11:21
swbthj :凱爾表示又中一槍 03/28 11:22
bl00din :BUFF塔是想要回到S1 S2 EU龜農嗎... 03/28 11:22
leo255112 :史瓦妮傷害就已經不高了,不會被NERF吧= = 03/28 11:23
Saifulin :這是不鼓勵塔殺嗎... 03/28 11:24
OlenG :塔改強很好啊 現在根本就刺客塔殺聯盟 03/28 11:25
game0416 :這次錯字比較多(?) 03/28 11:26
BigBaBu :多謝翻譯...先推再說 03/28 11:27
Ixtli :史瓦尼主要傷害是看血量,初期當然不會有啥傷害。 03/28 11:27
gn01172011 :屋迪爾回來了 03/28 11:28
tomalex :塔變強了 03/28 11:29
silveriii :雷玟被NERF怒噓 03/28 11:30
Apoint :翻譯部分 冰鳥那個 應該是墨菲特的R 不是冰牆歐 03/28 11:32
改了..
garbee7994 :人馬之前不是說要改R的系數 結果沒改唷?! 03/28 11:34
trigungo :我覺得卡馬會太OP... 03/28 11:35
WindSpread :推一個,不過有個地方怪怪的,Anivia的部份 03/28 11:37
WindSpread :怎會是墨非特的冰牆?應該是指他的大招會被擋下吧 03/28 11:38
esproject :砍藍寶就是爽啦 還嫌砍得不夠 03/28 11:41
peter0726 :感覺這次翻譯的小錯誤多很多.... 03/28 11:42
趕著開會前翻..弄完沒時間看OTL
DM1984 :RIVEN改BUG也不行www 人馬表示: 03/28 11:43
peter0726 :另外上面那個銀三的 雷文是修bug不是nerf... 03/28 11:43
Vladivostok :藍寶等於機乎燒的到第一下吧? 03/28 11:44
devilshen :人馬W的CD都夠久了,找開啟時機當作NERF理由 XDDD 03/28 11:45
zxc6422000 :塔改這樣,感覺玩起來節奏都不同 03/28 11:49
oscarss07 :阿卡莉被打就會現形有點扯啊! 03/28 11:57
vi000246 :只好改玩J4跟趙信夜曲了 vi跟人馬都被砍 不能忍啊 03/28 12:00
writergj :卡瑪♥ 03/28 12:01
vi000246 :反觀amumu 從前期的弱勢角 變成能爽爽江狗.. 03/28 12:01
z1233218 :15頁 應該是自定遊戲吧 03/28 12:01
改了
game0416 :beginning an attack ; being attacked 誤譯? 03/28 12:04
nin64 :阿卡莉那是開始攻擊,不是被攻擊 03/28 12:04
修了
aa124816 :重新隱身是增加0.15秒吧? 只要0.15秒也太酷 03/28 12:06
darkfantasy :Akali是開始(begining)攻擊就現身 不是被攻擊(being) 03/28 12:09
vi000246 :被攻擊就現身那應該是大nerf吧XD 03/28 12:20
WiNdexEX :藍寶 掰 03/28 12:21
WindSpread :修正給推,辛苦了 03/28 12:22
totocc :NOOOOOOOOOOOOOOOOOOOOOOOO 藍寶 Q_Q 03/28 12:23
z1233218 :抱歉 應該是自訂... SORRY 03/28 12:27
TWemperor :你看 PBE改的都全上了 是誰當初說只是PBE的而已的 03/28 12:29
人馬R沒動 石頭人沒動
z1233218 :本來PBE就不一定會全改阿= = 03/28 12:30
TWemperor :#1HG-3kHz 我早說過PBE PATCH 9成會上 不要再用只是 03/28 12:30
TWemperor :PBE自我安慰了 PBE改了的時候就要有心理準備了 03/28 12:31
TWemperor :一堆人說啥只是PBE的根本沒危機意識 等等補推 03/28 12:32
Yadsmood :樓上怎麼還沒去dota2 03/28 12:32
aa124816 :阿不然是要有什麼危機意識= =? 03/28 12:33
aa124816 :提前防範可以怎樣嗎? 03/28 12:33
s4511981 :瑞文被BUFF了 不然刀常常都掉在牆上…… 03/28 12:33
TWemperor :補推 03/28 12:34
singlehood52:提前防範可以趁還沒被nerf之前狂玩 :\ 03/28 12:49
juicylove :以前阿卡被打也不會現形 現在會了 這樣變有趣了 03/28 12:49
juicylove :喔 原來是翻譯翻錯了 03/28 12:50
對不起我看錯了OTL 已改
Shxt :有危機意識,可以到公司前舉牌抗議吧XD 03/28 12:52
seedpk5079 :藍寶這樣好像還OK 03/28 13:00
※ 編輯: colmash 來自: 219.85.64.11 (03/28 13:01)
diablo81321 :Maknoon等Dive派表示悲傷 03/28 13:06
diablo81321 :還有Yi的BD能力好像也會下降很多 03/28 13:07
bulletproof :藍寶變更爛了請大家不要玩! lol 03/28 13:13
hardyuse :籃寶 => 藍寶~ 03/28 13:20
TWemperor :YI還好本身打塔就痛 SHEN那種靠推兵的才很傷 03/28 13:24
myfirstjump :塔變強了 lol 03/28 14:12
venroxas :人馬掰 03/28 14:31
abccbaandy :YI以前打塔可以用被動爆擊喔...難怪被罵狗角(? 03/28 14:55
ibook0102 :塔對小兵是沒影響的,塔撿兵一樣是近戰2下 遠程1下 03/28 15:03
ibook0102 :塔是指對砲車而已 03/28 15:03
flyingmaple :狼人中文名稱沒打XD 03/28 15:16
dreamstar999:卡瑪~~~~ 03/28 16:13
satan317 :逆天雷文GG 03/28 16:52
chjimmy :一窩瘋的OP向玩家終於要離開藍寶了...該是專精的時候 03/28 17:54
strangechu :雷文那個是修正 開沙漏之後可以多放一次R2 03/28 17:55
chjimmy :終於可以安靜地繼續練藍寶... 03/28 17:56
hopealto : 03/28 18:08
BoardTurtle :Nashor's tooth 比之前有回魔的時候更貴 這哪招... 03/30 22:59