作者colmash (col)
看板LoL
標題Re: [情報] Patch 3.7 Notes 更新日誌
時間Thu May 16 11:59:19 2013
http://na.leagueoflegends.com/news/patch-37-notes
原文網址
http://www.youtube.com/watch?feature=player_embedded&v=Od10884Mv7M
Patch preview影片
http://lol.zones.gamebase.com.tw/forum/60895/topic/95970641?g=e775
翻譯出處..(應該有人比較喜歡看這個版本XD)
Akali
These two changes are intended to give Akali's kit some utility. With
Twilight Shroud now granting vision where it's placed, Akali can perform
interesting jungle and lane jukes by first casting Twilight Shroud to gain
vision of an enemy or jungle monster, and then using Shadow Dance as an
escape tool. Overall, it should be a cool little trick that adds some depth
to this ability.
Twilight Shroud
Now grants vision in the area of effect
Shadow Dance
Essence of Shadow charge time reduced to 30/22.5/15 seconds from
35/25/15
阿卡莉
這兩邊的改變是想要給阿卡莉的技能組一點其他效能.因為現在(W)暮光防護能提供視野,
阿卡麗能執行一些有趣的野區和線上欺敵戰術.先快速的把(W)暮光防護放在敵人或野怪身
上,再利用(R)暗影之舞衝過去逃脫.這應該會是有趣的小技巧,並給她的技能更多的深度.
(W)煙霧彈現在提供區域內視野
(R)大絕補充速度變快(35/25/15=>30/22.5/15)
===================================================
Caitlyn
Caitlyn was crowding out a lot of other AD champions with her potent siege
capabilities and strong lane trading potential. We wanted to highlight her
weakness to extended trades as a sniper by reducing her base attack speed.
Additionally, by removing the accrual of headshot stacks when attacking
turrets, it'll be a little more difficult for Caitlyn to perpetually siege
towers in early game while zoning out enemies with the threat of a headshot.
Base Attack Speed reduced to 0.625 from 0.668
Attack Speed per level increased to 4% from 3%
Headshot
No longer gains stacks when attacking structures
凱特琳
凱特琳因為有高攻城能力和強力的線上換血能力而比其ADC更出色.透過降低她的基礎攻速
,我們希望能突顯她作為狙擊手的弱點.
除此之外,透過移除打塔時累計被動的爆頭堆疊,這會讓凱特琳在早期推塔上比較難用爆頭
的被動效果把塔下的敵人驅散,增加她推塔的難度.
基本攻速下修(0.668=>0.625)
每等級提升的攻速增加(3%=>4%)
(Q)被動爆頭現在在攻擊建築物時不會累計
====================================================
Cassiopeia
Twin Fang
Now counts as a single target spell for the sake of items like
Rylai's Crystal Scepter
卡莎碧雅
(E)雙生毒牙在道具特效上現在被當成單目標技能,如冰杖等.
==================================================
Diana
As a melee champion, Diana should have an inherent weakness to lane harass.
These changes are to reduce some of the safe and efficient wave clear Diana
was getting from auto-attacking with her shield up in lane.
The shield change will help Diana in mid- to late-game team fights when she
needs to dive into multiple enemies to engage. Before the changes, Diana's
shield refreshed almost immediately and she got no benefit from the first
stack unless she took damage very quickly upon initiating. Now with her
shields stacking on top of each other, Diana will gain a little more
survivability in these kind of engagements.
Moonsilver Blade
Damage reduced to
20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 Ability
Power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290
(+0.6 Ability Power)
Range of the cleave behind Diana reduced
Pale Cascade
Total damage changed to 66/102/138/174/210 from 60/105/150/195/240
Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from
55/80/105/130/155 (+0.45 Ability Power)
The second application of the shield now stacks with the first shield
instead of replacing it
黛安娜
作為近戰英雄,黛安娜應該要對線上的騷擾保有其弱勢.這邊的改變是要調降透過普攻觸發
被動技和(W)開盾可以安全有效率的農兵的情況.
護盾的改變將會對黛安娜在中後期需要深入敵陣時的團戰有所幫助.在這次改變之前,黛安
娜只要進場,她的盾差不多會因為碰撞敵人而馬上刷新,而除非她一進場就被大量攻擊,不
然第一層的盾對她沒多大作用.現在她的兩層盾會互相堆疊,黛安娜在上述的情況下會有更
多的生存力.
(被動)中後期傷害下降 (
20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 =>
20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250+0.6AP)
(被動)黛安娜後方的擴散傷害範圍減半
(W)開盾總傷害早期上升,後期下降( 60/105/150/195/240=> 66/102/138/174/210 )
(W)護盾值下降( 55/80/105/130/155 +0.45AP => 40/55/70/85/100 +0.3AP)
(W)第二次觸發護盾將會和第一次的盾堆疊,而不是刷新
===================================================
Elise
Removing the bonus Armor and Magic Resist in Spider Form while increasing the
ability power ratio on Skittering Frenzy will better position Elise's
offensive capabilities and vulnerabilities. Elise continues to be a very
strong lane bully; she will just need to think carefully about when she can
win a trade.
Skittering Frenzy
Ability Power ratio increased to 0.04 from 0.02
Spider Form
No longer grants bonus Armor and Magic Resist
伊莉絲
移除蜘蛛型態的雙防和增加(W)的AP加成能讓伊莉絲的攻擊性定位和弱點更明顯.伊莉絲依
然是很強的線上主宰,但她需要想清楚在那些情況下能夠換贏對手.
(蜘蛛型態W)掠食者的狂喜AP加成增加(0.02=>0.04)
(蜘蛛型態R) 不再提出額外的物魔防
========================================================
Jarvan IV
Demacian Standard
Vision radius of the Standard reduced to 700 from 850
嘉文四世
(E)帝國戰旗提供的視野下降(850=>700)
=====================================================
Karma
Inner Flame
Mantra Bonus - Soulflare
Slow area now spawns directly under the primary target
卡瑪
(Q2)生靈火魂的緩速範圍中心點設置在被擊中的主要目標腳下
=====================================================
Miss Fortune
Miss Fortune excels at trading in lanes, but her Impure Shots were building
too quickly and dealing too much burst damage with the use of Double Up. With
this change, Miss Fortune loses some of her burst potential, but will do
around the same damage in extended trades.
Impure Shots
Passive
Max stacks increased to 5 from 4
Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14
好運姐
好運姐在線上的換血能力很好,但是(W)不潔射擊再配上(Q)的彈射後疊的太快,並且能夠造
成太多的爆發傷害.隨著這次改變,好運姐損失了一些爆發性的輸出,但在長時間的交戰中
能保有差不多的傷害.
(W)不潔射擊的被動現在最多五層
(W)不潔射擊每層的額外傷害下降( 6/8/10/12/14 => 4/6/8/10/12)
==================================================
Mordekaiser
Recommend items updated
魔鬪凱薩
建議物品修正
=================================================
Nami
These general usability buffs are for Nami to feel more impactful in team
fights and skirmishes. In particular, with Surging Tides giving more movement
speed and Aqua Prison having a longer stun duration, Nami players should feel
better about playing aggressive in a lane.
Basic Attack Missile Speed increased to 1500 from 1350
Surging Tides
Bonus Movement Speed increased to 40 from 30
Aqua Prison
Stun duration increased to 1.5 seconds from 1.25
娜米
這邊給娜米的性能加強是要讓她在團戰和小會戰中感覺更有影響力.特別是被動技給予了
更多的跑速,和(Q)水泡給了更久的場控時間,娜米的玩家在玩侵略性高一點的玩法時會感
覺更好.
普攻的子彈動畫變快(1350=>1500)
(被動)加的跑速變多(30->40)
(Q)水泡的場控時間變久(1.25=>1.5)
===================================================
Nunu
Nunu naturally fits in the jungle with his strong objective control and high
map mobility – these changes should add more depth within that role. Above
all, we want Consume to be a cool spell –Consume has traditionally
languished in late game for everything besides objective control, so making
it an attractive spell with these changes adds more depth and rank-up
incentive.
Consume
Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
Healing ratio reduced to 0.75 from 1.0
Consume now grants bonuses for 120/150/180/210/240 seconds based on
the type of monster consume was used on:
Golem-type monsters grant 10% increased size and maximum Health
Lizard-type monsters grant Nunu's attacks and spells additional
magic damage equal to 1% of Nunu's maximum Health
Wraith or Wolf-type monsters grant 15% movement speed for 3
seconds after Nunu kills a unit
努努
努努因為有強力的野區目標控制力和高地圖機動性成為天生的打野者.這邊的改變能讓他
在辦演這個角色時更有深度.除此之外,我們希望(Q)吃兵成為很酷的技能-原本的(Q)在後
期除了野區目標控制力外有點乏善可陳.改變後讓這個技能成為有吸引力的技能,並且讓升
級這個技能成為更有利,更有深度的選擇
(Q)吃兵造成的傷害增加( 500/600/700/800/900-> 600/700/800/900/1000)
(Q)吃兵補的血量變少( 125/180/235/290/345-> 90/130/170/210/250)
(Q)吃兵補血的加成變低 (1.0=>0.75)
(Q)吃兵隨吃的野怪不同會提供(120/150/180/210/240)秒的buff.
吃石像類的野怪會讓努努體型和血量增加10%
吃蜥蝪類的野怪會讓努努的普攻和技能額外增加努努總血量1%的傷害
吃狼類的野怪會讓努努殺死單位後的3秒增加15%跑速
=========================================================
Quinn
Vault
Fixed a bug where Vault failed to interrupt targets that were immune
to slows
葵恩
(E)修正衝刺對免疫緩速的目標無法中斷動作的bug.
=====================================================
Rammus
Puncturing Taunt
Can no longer target minions
拉姆斯
(E)嘲唪對小兵無效
========================================================
Rumble
We did tone down some of Rumble's overall damage, but we also took this
opportunity to make Danger Zone more impactful in Rumble's overall play. Here
we've decided to increase his benefits for staying in the Danger Zone, so
Rumble players will have more incentive to carefully manage their abilities.
Flamespitter
Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from
90/160/230/300/370 (+1.35 Ability Power)
Danger Zone damage bonus increased to 50% from 25%
Electro-Harpoon
Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from
55/85/115/145/175 (+0.5 Ability Power)
藍寶
我們下修了藍寶的整體傷害,但也藉由這次的機會讓"危險禁區"在藍寶的整體打法上更加
有影響力.我們決定增加停留在"危險禁區"時的好處,所以藍寶的玩家在使用技能時要管理
的更好.
(Q)噴火的傷害下修( 90/160/230/300/370 +1.35AP=> 75/135/195/255/315+1.0AP)
(Q)當熱量在危險禁區時,傷害加(25%=>50%)
(E)魚叉傷害下修( 55/85/115/145/175 +0.5AP=> 45/70/95/120/145 +0.4AP)
======================================================
Syndra
Scatter the Weak
Improved detection of Dark Spheres at longer ranges
星朵菈
(E)改善被推開的球在遠程距離時的判定
=================================================
Twisted Fate
With his huge global map pressure in early and mid-game, we wanted to reduce
Twisted Fate's overall power without hitting the core components that make
him fun. We're changing the passive cooldown reduction on Stacked Deck to
attack speed to take out some of the free power he was getting without much
gameplay interaction. Additionally, given Destiny's high impact, we've
brought it more in line with other global ability cooldowns
Pick a Card
Blue card now restores 50/75/100/125/150 Mana instead of
26/39/52/65/78 (+0.6 total Attack Damage)
Stacked Deck
No longer grants Cooldown Reduction
Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
Destiny
Cooldown increased to 180/150/120 seconds from 150/135/120
Tooltips updated
逆命
因為在遊戲早中期有強大的全球壓力,我們想要在不影響他核心樂趣的情況下下修他的威
力.我們調整(E)卡牌騙術提供的CDR,並增加攻速來移除不需要和隊手互動就能取得的額外
威力.除此之外,因為(R)大絕的高影響力,我們讓這個技能和其他全球技能有接近的CD.
(W)藍牌的回魔計算改變( 26/39/52/65/78 +0.6AD => 50/75/100/125/150 )
(E)卡牌騙術不再有額外的CDR
(E)卡牌騙術提供額外的攻速增加( 3/6/9/12/15% => 10/15/20/25/30% )
(R)早期大絕CD增加(150/135/120 => 180/150/120)
(R)大絕文案修正
=========================================================
Udyr
Tiger Stance
Fixed a bug that caused Tiger Strike to only apply in the first 5
seconds of the stance
烏迪爾
(Q)修正虎態只有在切換型態後的五秒有作用的bug
====================================================
Varus
Hail of Arrows makes Varus very strong in lane trades and zoning enemies out,
but the strength of this ability was crowding out the intended use of
Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows
still has its strength in area control but it no longer completely trumps
Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst
damage.
Base Movement Speed reduced to 330 from 335
Piercing Arrow
Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143
Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
Improved hit detection at the end of the missile
Hail of Arrows
Damage reduced to 65/100/135/170/205 from 65/105/145/185/225
Chain of Corruption
Improved hit detection at the end of the missile
法洛士
(E)箭雨讓法洛士在線上換血和驅逐敵人時很強,但這個技能的強勢壓縮了使用(Q)破甲箭
作高傷狙擊的慾望.隨著這次變動,箭雨依然有範圍控制的效果,但作為傷害輸出和觸發(W)
荒蕪箭袋額外傷害時不再完全的壓勝(Q)破甲箭.
基本跑速下降(335=>330)
(Q)破甲箭後期沒集氣傷害增加( 10/43/77/110/143=>10/47/83/120/157)
(Q)破甲箭後期集滿氣害增加( 15/65/115/165/215=>15/70/125/180/235)
(Q)改善飛箭末端的判定
(E)箭雨傷害下降( 65/105/145/185/225->65/100/135/170/205)
(R)改善大絕彈道末端的判定
============================================================
Warwick
These are mostly quality of life changes for Warwick, who actually spent more
time channeling Infinite Duress than he spent suppressing his target.
Additionally, the fact that Warwick will now always place himself in front of
the target rather than in a random location around them should add a little
more strategic depth to who he suppresses and when.
Infinite Duress
Channel time reduced to 1.5 seconds from 2.1 (the target is still
suppressed for the full 1.8 seconds)
Infinite Duress now always places Warwick in front of the target
rather than a random spot around the target
沃維克
這邊的改善大多是玩沃維克時手感上的改善,他原本在放大時自己被壓制的時間比敵人還
久.除此之外沃維克現在放大後永遠會跳到敵人正前方而不再是敵人身邊隨機位置,這會讓
他在決定幾時對誰放大絕時增加一點點戰略深度.
(R)大絕持續施法時間從2.1秒下修到1.5秒(被攻擊的目標還是會被壓制1.8秒)
(R)大絕會將沃維克放到目標正前方,而不是目標身邊的隨機位置.
=============================================================
Zac
For all of the utility and sustain he brings, Zac was just a little too
strong across the board. These changes should tone him down in places where
he had excessive power – reducing the burst power of his ultimate and his
already unusually high sustain from bloblets.
Base Health Regen reduced to 7.0 from 12.5
Let's Bounce!
Damage reduced to 140/210/280 from 160/240/320
Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power
ratio on every bounce rather than 0.4 on the first bounce, halved on
subsequent bounces
Tenacity reduced to 50% from 75%
札克
因為他所提供的性能和生存力,札克整體來講有點太強了.這邊的調整會讓他有過多力量的
地方調降-降低大絕的爆發力和因為被動吃血球得到的異常持續力.
基本回血從12.5下修到7.5
(R)大絕傷害下降( 160/240/320-> 140/210/280 )
(R)大絕每次彈跳的AP加成下修(0.4 => 0.25),對第二次被彈到的目標減半
(R)額外軔性下降(75%=>50%)
=====================================================
Zed
As a resourceless champion, Zed was able to farm efficiently and safely
without giving his opponent much opportunity for interaction. These changes
should hit his wave clearing efficiency, especially at early levels. The
vision reduction on Zed's Living Shadow was just to bring it more in line
with other abilities of this type.
Razor Shuriken
Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6
bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)
Living Shadow
Vision radius of the Shadow reduced to 700 from 1300
Shadow Slash
Cooldown increased to 4 seconds from 3
劫
作為無消耗英雄,劫能夠在不給敵人太多互動機會的前題下安全且有效率的農兵.這邊的調
整會降低他清兵的效率,特別是在遊戲初期.此外(W)影子的視野調降則是要讓這個能力其
他相似能力接近.
(Q)風魔手裡劍對次要目標的傷害下降( 60/92/124/156/188 +額外0.8AD
=>45/69/93/117/141+0.6額外AD)
(W)影子的視野下修(1300=>700)
(E)影斬的CD增加(3=>4秒)
=================================================================
Zyra
Thorn Spitter and Vine Lasher plants now correctly display their bonus
damage from Ability Power
Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's
minion damage aura
枷蘿
(W)生出的野草會明確標示他們從AP得到的額外傷害
(W)生出的野草現在會被指揮旗幟的小兵傷害靈氣影響
========================================================
Items
Mana Manipulator
Recipe changed: Faerie Charm + 120 gold = 300 total gold
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
馭魔之器
配方改變-仙女護符+120=300G
回魔靈氣效果下修(6MP/5=>5MP/5)
==========================================================
Mikael's Crucible
Mikael's Crucible is a very strong item for supports who want to stay on the
back line out of harm's way. Most supports, however, opt for Philosopher's
Stone in early game, which makes them adverse to buying another high-sustain
item like Mikael's Crucible. These changes also open up more diversity for
supports when upgrading their Philosopher's Stone - Shurelya's offers more
offensive and defensive disengage, but Mikael's Crucible offers more in-fight
potential.
Recipe changed: Philosopher's Stone + Chalice of Harmony + 920 gold =
2500 total cost
Grants 7 Health Regen per 5 seconds from 0
Grants 18 Mana Regen per 5 seconds from 9
No longer grants Mana
Active Heal changed to "Heals for 150 + 10% of the target's Maximum
Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse
effect unchanged
Active travel time changed to 0.2 seconds from variable with distance
Fixed an issue with the hit effect particle
米凱的魔鍋
米凱的魔鍋對於想留在後排不受傷害的輔助來講是很強的道具.然而輔助早期偏好賢者之
石,這讓他們不利於買像米凱的魔鍋一樣高持續力的道具.這邊的修正也讓輔助玩家在升級
賢者之石時有更多的選擇-皇冠帶來更多的進攻機會和防禦性徹退的能力,而魔鍋帶來更多
的會戰潛力.
配方改變-賢者之石+聖杯+920=2500G
提供7HP/5
提供18MP/5
不再提供額外法力
主動治療修正為"150+10%目標最大血量",原本是"150+15%失血量".淨化效果不變.
發動時間固定為0.2秒,不再依距離變動.
修正發動時動畫的問題
=====================================================
Shard of True Ice
Total cost reduced to 1600 gold from 1700
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
真霜結晶
總價下降(1700->1600)
回魔靈氣下降(6MP/5=>5MP/5)
========================================================
Summoner's Rift
While this change doesn't seem significant, it will help auto-attack reliant
laners when trading against ability-based laners. Champions who rely on lane
harassment through abilities typically don't draw minion attacks as much as
auto-attack champions, and this disparity was forcing a lot of champions to
opt for high-sustain starts in order to compensate. This change will have a
larger overall effect on lane trading as the game progresses.
Caster Minions
Base Attack Damage reduced to 23 from 25
召喚師峽谷
雖然這邊的修正看起來不起眼,但這會幫助普攻型的撐線英雄對技能型英雄換血的能力.利
用技能騷擾對手的英雄通常不像普攻型的英雄一樣會被遠程小兵大量集火.而這樣的差距
會強迫很多普攻型的英雄早期選用高持續力的起手來彌補.這邊的修正會隨遊戲進展對上
路造成很大的影響.
遠程小兵
普攻傷害下修(25->23)
======================================================
Howling Abyss
High Winds duration and intervals tweaked to match the pace of the music
Statue destruction algorithms tweaked to become more consistent
throughout the match
HA
起風的時間和間隔期調整的和音樂的步調相同
建築物崩壞的演算法調整的和對戰結果更相近
==================================
Game Interface
Loss of Control UI
Loss of control indicators now appear underneath a player's nameplate
when the player's champion is afflicted by a crowd control effect
A unique icon is displayed for each type of effect, and a shrinking
progress bar indicates time remaining on the effect
When multiple, unique crowd control effects are active:
An additional icon is displayed for each unique effect type
The progress bar represents whichever effect has the longest
remaining duration
Icons are removed as their associated effect type becomes inactive
Indicators are visible to the afflicted player, that player's team
and the player who inflicted the crowd control effect
遊戲介面
被場控UI
當玩家被場控而無法完整控制英雄時,在英雄名稱下面會有場控計時器顯示場控效果.
每一種場控效果都有獨立的標式,並有遞減條來說明還有場控時間還有多久
當大量且不同的場控技發動時.
每一種場控技都有獨立的標式
遞減條會顯示還有最久的一個場控效果
當對應的場控效果消失時,標式也會消失
場控UI會對被場控的人,他的隊友,和造成場控效果的敵人顯示.(譯注:所以你無法看到隊
友造成的場控還有多久)
======================================================
Co-op vs. AI
Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award
more IP/XP than intended for games under 20 minutes
Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award
less IP/XP than intended for games over 20 minutes
AI對戰
修正3v3地圖中AI對戰在20分鐘內能取得太多IP/XP的bug
修正3v3地圖中AI對戰超過20分鐘能取得太少IP/XP的bug
=======================================================
League System
Fixed a number of cases where icons on the league view were not showing
up correctly
聯盟系統
修正在聯盟視窗中一些icon無法正常顯示的bug.
==============================================
General
Custom Item Sets
Custom item sets can now be created and edited in the summoner
profile.
Saved item sets appear as an option in the Recommended tab of the
in-game item shop
Item sets can be associated with a specific champion, multiple
champions or all champions
Item sets can be associated with a specific map, multiple maps or all
maps
Silence, Taunt, Stun, Fear and Suppress effects have been updated with a
new, consistent visual
Karthus' Requiem should no longer have a major FPS performance hit across
all maps.
Rerolls in the ARAM queue will now prefer champions not being played by a
member of the other team.
The 'Random Champion' option is no longer available in ranked game
champion select.
Players who fail to connect to the game will now be granted the same
bonus Magic Resistance/Armor that disconnected players receive.
Fixed a bug with certain AMD Radeon video cards when playing Dominion.
Players may now disable moving their champion via right-clicking on the
minimap in the options menu.
Logitech G-Key, LED, and LCD technologies are now supported.
Fixed: Players joining private custom games in the PvP.net client were
not able to submit passwords using the Enter key.
Adobe AIR no longer uses the Debug Launcher and has been updated to
version 3.7. This should result in increased client stability.
一般
自訂道具組
在召喚師資料頁能夠創造和修正自訂道具組合
存檔好的道具組合會在遊戲中的建議道具選單下出現
道具組合能夠指定給特定英雄,數個英雄或是全部英雄使用
道具組合能設定給特定地圖,數個地圖或是全部地圖用
沉默,嘲諷,暈眩,恐懼和壓制都有新的視覺效果.
死歌的大絕不再降低全部地圖的FPS
ARAM的好手氣現在比較不會出現敵隊中已經有出現的英雄.
在積分戰中不再有隨機英雄的選項
連線失敗的英雄和斷線的英雄一樣,會有額外的物魔防
修正水晶之痕地圖中一些AMD顯卡的bug
玩家現在能取消右鍵點擊小地圖移動英雄的指令
羅技的G-Key,LED和LCD技術現在支援了!
修正加入私人自定遊戲時,玩家不能用Enter鈕送出密碼的bug
Adobe AIR不再用Debug Launcher ,並且更新到3.7 版.這會讓大廳更穩定.
==================================================================
With every patch, we strive to improve the look of the game in varying
degrees. We recommend that you have the latest available video card drivers
installed.
每次更新我們都會強化遊戲的視覺效果.我們建議你保持最新版的顯卡驅動程式
--
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http://goo.gl/W4DbX 基地英雄專頁
http://goo.gl/60OG0 基地lol攻略區,
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功能太多列不完啦!!
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 219.85.64.11
推 cockroach00 :推翻譯! 05/16 12:02
→ dustlike :死歌的大絕會降FPS XDDDDD 05/16 12:04
推 sersus : 05/16 12:04
→ linkaiser :為什麼要改凱特.. 05/16 12:08
→ ahinetn123 :凱特配索娜or瑟雷西 手短的ad根本不用打了 05/16 12:10
推 DFIGHT :札克掰掰 有動到韌性的都會被冷藏 RK不用BAN他了 爽 05/16 12:11
→ qoo121314 :速刷GG 05/16 12:17
→ ddxy :(Q)被動爆頭現在在攻擊建築物時不會累計 05/16 12:20
推 w9103 :刀槍名言:高手就是掌握住每一版的OP角 05/16 12:22
→ polas :Singed之前韌性整個被移除,現在有被冷藏嗎-0- 05/16 12:22
推 allensheng :死歌大招終於要修降fps的問題了 05/16 12:23
推 aaronleo :stanely打得好的角色變主流 然後被nerf 重覆ing 05/16 12:29
→ aaronleo :stanley 05/16 12:31
推 timyen :結果Lux的盾沒改堆疊 是太OP了嗎XD 05/16 12:38
→ widec :魔豆:呼,幸好只是修正建議物品(要這幹嘛啦 XDDDD) 05/16 12:39
推 acolyroce :所以以後33中電快刷效益降低了O_O 05/16 12:41
推 s1258 :推推 05/16 12:43
→ arm370x :ADC死光了=___= 05/16 12:55
推 myran :以後速刷團要走入歷史了... 05/16 12:57
推 kanzerbee :史丹利:數大便是美 05/16 12:58
推 tsukasaxx :逆命... 05/16 12:58
推 myran :老實說對於比賽常出就砍的這種改版有點膩了 05/16 12:59
→ myran :在ban角不夠的情況下,這種砍法只是換一輪新的OP角 05/16 13:00
推 sbsame12455 :ZED看來也要出蜥蜴長老了....... 05/16 13:00
→ myran :終究不會讓冷門角常見,除非你砍到當冷門角變成OP角 05/16 13:00
→ myran :這時候你又要去坎那冷門角,然後新的一輪英雄又出來 05/16 13:01
→ myran :最後每個時期常見的英雄還是同樣的,不會有百家爭鳴 05/16 13:02
→ myran :只是不同時期流行的OP角會不斷替換罷了 05/16 13:03
推 fishead1116 :adc全nerf...就不能buff冰箱角嗎 05/16 13:05
推 MostAlone :真白目 那我s2的龍女跟蠍子因為比賽沒人用 就不理?? 05/16 13:07
推 Friis :狼人算是buff, 但根本沒人會去care那一些時間阿... 05/16 13:15
推 choosin :強度跟常見度本來就不是完全相關 削弱熱門角某方面來 05/16 13:56
→ choosin :講也是種無奈 05/16 13:56
推 chwshen :可憐的藍寶...但我還是不會拋棄你的Q_Q 05/16 14:05
推 RyomaTaco :龍女就這樣被遺忘了Q_Q 還好還沒買SKIN 05/16 14:08
推 nyo812 :Corki:趕緊把所有人都NERF就換我出頭啦(? 05/16 14:42
推 kevinshe520 :蛇女E改回來了!!! 吸血槍可以爽吸了嗎 05/16 16:04
推 Aidan79225 :汎準備抬頭 05/16 16:47
推 qaz956870 :怎沒說lux 05/16 16:57
推 wiii :藍寶在放大時危險禁區會發動嗎? 05/16 17:29
→ korozashi :設計師好像想把龍女改得更酷 所以延後了 05/17 07:04