作者king45682 (KingCross)
看板LoL
標題Re: [情報] PATCH 3.8 NOTES
時間Tue Jun 11 08:59:30 2013
※ 引述《s963870 (flare0118)》之銘言:
: 來源:美服官網
: http://na.leagueoflegends.com/board/showthread.php?t=3536570
: http://www.youtube.com/watch?feature=player_embedded&v=CAv4YZGvz8E
: Aatrox
: Aatrox, the Darkin Blade is in this build but will be turned on at a later
: date.
Astrox
Delay
這版本會上,可是要晚幾天才會開放
: Annie
: We've made some changes to Tibbers to make him a tankier and more threatening
: presence in late game team fights beyond his initial burst damage.
: Summon: Tibbers
: Tibbers' Health increased to 1200/2100/3000 from 1200/1600/2000
: Tibbers' Magic Resist increased to 30/50/70 from 25/45/65
: Mana cost reduced to 100 at all ranks from 125/175/225
安妮
BUFF
泰貝爾除了爆發傷害以外,在後期要變的硬硬跟有威脅性了
R:泰貝爾生命提高、魔防提高、所有等級耗魔固定100
: Ashe
: This change allows Ashe players to use her passive in more strategic ways
: beyond a level one poke or incidental crit.
: Ashe now gains 3/4/5/6 Focus stacks every second while not attacking instead
: of gaining Critical Strike Chance
: Ashe will critically strike on her next basic attack when she reaches 100
: Focus stacks
: Initial Focus stacks are equal to Ashe's Critical Strike Chance
艾希
BUFF
這改動會讓他的被動更有戰術性
現在只要他提止攻擊後,他就會開始每秒獲得3/4/5/6個堆疊
當堆疊集滿100時普攻必定爆擊
堆疊的初始值等同於艾希本身的爆擊率
: Corki
: Missile Barrage
: Fixed a bug where Missile Barrage would sometimes fail to deal damage
庫琪
BALANCE
修正R有時無法造成傷害的bug
: Hecarim
: As a strong sustain fighter, Hecarim was blowing up squishy targets with
: Onslaught of Shadows' high damage and on-impact fear. To balance the ability
: out, we've taken away the landing damage and shifted it to the riders that
: travel with Hecarim.
: The Devastating Charge buff should let Hecarim jump over small walls and
: ledges to his opponents when he dashes to them. Keep in mind that when we say
: small ledges, there are only a few in the game like the river ramp ledges and
: very thin jungle walls.
: Devastating Charge
: If Hecarim's target is beyond narrow terrain, Hecarim will now leap over the
: terrain to the target
: Onslaught of Shadows
: No longer deals damage at the end location
: Rider damage increased to 150/250/350 (+1.0 Ability Power) from 100/200/300
: (+0.4 Ability Power)
赫克林
BALANCE
身為一個強壯續戰又強的戰士,R傷害高又有恐懼,為了平衡這項能力
我們把停止時造成的傷害移到路徑上
E衝刺要撞到人的時候應該要讓他可以跨過小障礙物,注意是小障礙物,真的很小
像是河道旁的斜坡以及某些Jungle裡面的牆
E:如果目標在可跨越的小障礙物旁,他現在會直接跳過去
(編按:就是要撞到人會突進的那一下,現在會跳了)
R:在停止區域將不在造成傷害(也就是那個圈圈範圍剩下恐懼)
路徑傷害提高
: Karma
: Focused Resolve was impractical because whenever players wanted to use it,
: they needed the healing up front, not over time. This change still emphasizes
: the "leash break" gameplay, but now appropriately rewards Karma for using
: Mantra on her W and keeping her enemies close.
: Inner Flame
: Mana Cost reduced to 50/55/60/65/70
: Explosion radius increased to 250 from 230
: Focused Resolve
: Now correctly gives vision of the unit while rooted
: Mantra Bonus - Renewal
: No longer heals over time for 25% Missing Health
: Now heals Karma for 20% (+1% per 100 Ability Power) of missing Health
: immediately upon casting and another 20% (+1% per 100 Ability Power) of
: missing Health if the leash is not broken
: Inspire
: Mantra Bonus - Defiance
: Fixed a bug where Defiance's mini-shields weren't applying the Ability Power
: ratio
卡瑪
BUFF
當玩家使用W的時候會覺得不太好用
當玩家用他的時候,他們會希望治療是即時而非隨時間恢復,這改動依然強調
他的"綑綁/掙脫"玩法,但當他使用RW combo時會給他適當的回饋並且保持栓住敵人
Q:降低魔耗,爆炸半徑提高
W:當目標被線連著時會正確的給予視野
RW:現在不在隨時間恢復25%失去生命
現在立刻恢復卡瑪20%(+1% per 100 Ability Power)的已失去生命,並且時間結束
線沒斷掉則再治療卡瑪一次20%(+1% per 100 Ability Power)的已失去生命
RE:修正沒吃到ap ratio的bug
: Kha'Zix
: The changes to Kha'Zix are ultimately about giving him more viable choices
: when picking evolutions. Evolving Void Spikes granted such huge damage, high
: poke, and great utility that it was crowding out his other evolutions. Now
: Void Spikes gets a slow as part of the base skill, so its utility is there
: even at level one. Taste Their Fear's evolution was previously reliant on
: having targets isolated. Now it works whether they are isolated or not, but
: does more damage against isolated targets, making it a more reliable choice.
: We also increased Void Assault's damage reduction while in stealth to make it
: a slightly more enticing choice and to remind players of its additional
: utility.
: Taste Their Fear
: Isolation bonus now increases damage by 45%
: Evolution adds 8% missing Health damage (Can be further increased by
: Isolation)
: Void Spikes
: Now slows targets hit by 20% for 2 seconds
: Mana cost reduced to 55/60/65/70/75 from 60/70/80/90/100
: Bonus Attack Damage ratio increased to 1.0 from 0.9
: Evolution no longer consumes passive to apply effects--instead triples shot
: Can no longer be cast during Leap
: Void Assault
: Damage reduction while in stealth increased to 50% from 40%
卡莉絲
BUFF?
W造成大量傷害,高強度的poke,而且高功能性,壓縮到了其他的進化選擇
現在W再技能基底上就會緩速,所以功能性再lv1時就已經有了
Q之前很仰賴孤立,但現在不管孤立與否都有其能力再,並且對孤立的對手造成
更大的傷害,讓進化有更多的選擇
R現在潛行中的傷害減免更高,讓玩家記得他還有這個功能
Q:孤立的額外傷害提高45%
進化後增加8%已失去生命的傷害(俗稱斬殺),而且可被孤立加成
W:現在擊中目標會緩速
耗魔減少
額外AD ratio提高
進化後不在吃被動效果,而且跳躍中無法發射(這點最傷....)
R:潛行中傷害減免提高
讓他進化有更多的選擇
: Kog'Maw
: Void Ooze
: Fixed a bug where the slow wasn't reduced by tenacity
扣格毛
BALANCE
修正E的緩速無法被韌性減免的bug
: Lissandra
: For a control mage with the kit she has, Lissandra was throwing out a lot of
: front-loaded damage. The intention of these changes was not only to lower her
: damage, but to also better highlight her in-fight control as her core
: strength.
: Ring of Frost
: Cooldown reduced to 14/13/12/11/10 seconds from 18/16/14/12/10
: Mana cost reduced to 50 from 70
: Fixed a bug where the root failed to apply if Lissandra died
: Glacial Path
: Cooldown now begins upon initial cast rather than upon recativation or at the
: end of the missile
: Frozen Tomb
: Self-cast duration increased to 2.5 seconds from 1.5
: Slow increased to 20/30/40% from 20/20/20%
: Damage reduced to 150/250/350 from 150/300/450
麗珊卓
BALANCE
對於一個CC型法師,他傷害太高,這些改動不只是單單降低他的傷害
更多的是強調他的核心價值是戰鬥中的控制能力
W:冷卻時間減少,魔耗降低
修正麗珊卓死掉後綁人失效的bug
E:現在在初次施放時即會開始冷卻,而非等到手動觸發第二段或者自然消失
R:施放自己的持續時間提高
緩速效果提高,傷害降低
: Nautilus
: If Nautilus gets ahead in levels, he ends up with both high damage and high
: tankiness when leveling Titan's Wrath first. As a strong initiator tank with
: high crowd control, we've reduced some of that mid-game damage output so he's
: less overwhelming when he snowballs.
: Titan's Wrath
: Damage changed to 40/55/70/85/100 from 30/55/80/105/130
: Fixed a bug where the Ability Power ratio on hits was lower than intended
娜蒂魯絲
NERF
當他等級處於領先時,那麼只要他先點高W就會擁有高傷害及高坦力
當被設定為一個有強控的坦克時,我們要拔掉他在中期的一些傷害以免被雪球時無解
W:初始傷害提高,後期傷害降低(lv2交叉)
修正ap ratio造成的傷害沒有實際該有的bug
: Poppy
: Heroic Charge
: Spell has been refactored to better detect terrain
波比波比波比波比 波比波比波比喔
E:現在更容易把人推撞牆了(....)
: Sejuani
: Sejuani's rework left her incredibly powerful in terms of overall damage and
: crowd control potential. We've tuned back some of those strengths to bring
: her more in line with other initiator tanks.
: Northern Winds
: Bonus maximum Health ratio reduced to 10% from 16%
: Permafrost
: Reduced slow duration to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3
: Glacial Prison
: Reduced stun and slow duration to 1.25/1.5/1.75 seconds from 1.5/1.75/2
史瓦妮
NERF
重置後的她,OP。
太多傷害,強大CC,要把他的超能力挪一點走才能讓其他坦克跟他平起平坐
W:額外的最大血量傷害係數降低
E:緩速時間降低
R:暈眩及緩速時間降低
: Sona
: Sona is a consistently strong support, so after we fixed a long-standing bug
: with Power Chord: Diminuendo we felt she would be a dominant pick without
: additional balancing. On that note, we've reverted some of our older changes
: to Sona. These changes are designed to maintain her parity with other
: supports by lowering her early game burst and her late game durability while
: making her a little more forgiving in the early game.
: Base Health increased to 450 from 410
: Base Armor increased to 11.3 from 9.3
: Power Chord
: Base Power Chord damage changed to
: 13/20/27/35/43/52/62/72/82/92/102/112/122/132/147/162/177/192 from 8 + (10 x
: level)
: Aria of Perseverance
: Fixed a bug where Aria of Perseverance's Power Chord: Diminuendo was not
: decreasing damage dealt
: Lowered the duration of Aria of Perseverance's Power Chord: Diminuendo to 3
: seconds from 4
: Bonus Armor and Magic Resistance to self and healed ally reduced to
: 6/7/8/9/10 from 8/11/14/17/20
: Changed aura bonus Armor and Magic Resistance to 6/7/8/9/10 from 3/6/9/12/15
索娜
還好ㄋㄟㄋㄟ沒被NERF
索娜一直是個很強的輔助,所以當我們修正力量和絃-W的bug時,我們覺得如果
不進行平衡他將會是一個不可動搖的角色選擇,這些改動是要讓他跟其他輔助
進行平衡,包括了降低早期爆發傷害以及後期的續航力,相對的早期會有更多的
容錯空間
基礎生命提高
基礎護甲提高
被動:傷害調整,前期傷害降低,中期傷害大降低,約17級恢復原本水準
18級傷害變高4滴
W:修正W的力量和絃沒有正確降低造成傷害的bug
W的力量和絃持續時間減少
給予自己及友軍的額外物魔防減少
被動靈氣物魔防調整:初期提高,後期降低
: Thresh
: Death Sentence
: Fixed a bug where Thresh could cast Flash while casting Death Sentence
瑟蕾希
NERF
修正施放Q的中間可以閃現的bug(閃現勾掰掰)
: Varus
: Piercing Arrow
: Fixed a bug where casting Piercing Arrow while targeting an enemy would cause
: Varus to stop moving
法珞士
BALANCE
修正施放破甲箭時點到對手會停止移動的bug
: Vi
: Blast Shield
: Fixed a bug where Blast Shield's cooldown at higher levels was 1 second
: longer than intended
: Vault Breaker
: Fixed a bug where casting Vault Breaker while targeting an enemy would cause
: Vi to stop moving.
菲艾
修正被動的盾在高等級時會多一秒的bug
Q:修正集氣中點到對手會停止移動的bug
: General Champion Notes
: Targeted wall-jump abilities now check both sides of the wall for the closest
: location of the cursor, so players don't fail-jump into a wall, when the
: other side was clearly in range.
穿牆技現在只要距離夠就不會撞牆
: We've added new targeting indicators to show how far the target is knocked
: back for the following abilities:
: Alistar's Headbutt
: Lee Sin's Dragon's Rage
: Poppy's Heroic Charge
: Vayne's Condemn
現在可以看到擊退的距離有多遠
牛W、李星R、波比E、汎E
: We've improved consistency for abilities that behaved inconsistently when the
: targeted enemy uses Flash. We're cleaning up these interactions so that
: either the ability won't cast or Flash won't be used up (it will be one or
: the other, never both).
: Jayce's Thundering Blow
: Singed's Fling
: Skarner's Impale
: Volibear's Rolling Thunder
修正一些即使flash也還會被觸發的技能,現在只能兩者取一,
成功flash技能不施放 或者 技能施放,不消耗flash
傑西槌型態E、辛吉德E、史嘉娜R、弗力貝爾Q
: Changes to Slow Zones
: All slow zones now update on a quarter-second interval, meaning when you move
: out of a slow field, the slow will wear off almost immediately unless you're
: hit by an ability that applies an individual slow (like Kog'Maw's Void Ooze).
: What this means: your champion's movement speed will be restored more quickly
: when leaving a slow field, but the slow within the fields have not been
: changed.
: This change should make interacting with slow zones more intuitive while
: rewarding players who react quickly (as stepping out of a slow field will
: reward you faster). This is a small nerf to most of the champions affected,
: but we will be closely monitoring champions affected by these changes.
: The following abilities have had their slow refresh rate reduced to 0.25
: seconds:
: Singed's Mega Adhesive
: Lux's Lucent Singularity
: Gangplank's Cannon Barrage
: Lulu's Wild Growth
: Miss Fortune's Make It Rain
: Trundle's Pillar of Ice
: Varus' Hail of Arrows
: Viktor's Gravity Field
: Vladimir's Sanguine Pool
: Lux's Lucent Singularity also applies a 0.25 second slow to targets hit by
: the detonation
: Kog'Maw's Void Ooze missile also applies a 1 second slow to targets struck
緩速區域的偵測時間被改短,代表你現在離開緩速區域後可以更快速的恢復應有
的跑速,這更直觀而且對於反應快的更有幫助,我們會監控這對於英雄帶來的影響
辛吉德W、拉克絲E、露璐R、好孕姊E、特朗德E、法珞士E、維克特W、
吸血鬼W、拉克絲被打到後造成0.25秒緩速、扣格毛E打到造成一秒緩速
: Items
道具
: We've lowered the price on a number of starting items to give players more
: options with consumables and general builds.
: Boots of Speed
: Cost reduced to 325 from 350
: Items that build out of Boots of Speed have had their recipe costs increased
: by 25
: Doran's Ring
: Cost reduced to 400 from 475
: Health reduced to 60 from 80
: Mana restore on kill reduced to 4 from 5
: Doran's Shield
: Cost reduced to 440 from 475
: Armor reduced to 0 from 5
: Health Regen increased to 10 from 8
: UNIQUE Passive now blocks 8 damage from champion basic attacks from 6
降低一些起手道具的價錢讓玩家在消耗品以及一般道具中有更多的選擇
鞋子少25,後續升級不變
多藍戒少75,生命降低、擊殺恢復魔力降低
多藍盾少35,不提供護甲、生命恢復提高、被動減傷提高
: We've removed the randomness on Madred's and Wriggle's to increase
: consistency while allowing players to plan out their jungle routes better.
: Wriggle's wasn't very enticing so we've tuned up its stats to be worthy of a
: slot later in the game for those who can take advantage of it.
: All instances of Rend as a passive have been changed to Maim
: Maim is now the passive that refers to dealing bonus magic damage to monsters
: with every basic attack
: Butcher is the passive that refers to dealing percent bonus damage to
: monsters from all sources
: Hunter's Machete
: UNIQUE Passive - Rend changed to UNIQUE Passive - Maim
: Now deals 10 bonus magic damage to monsters with every basic attack
: Spirit Stone
: UNIQUE Passive - Rend changed to UNIQUE Passive - Maim
: Now deals 10 bonus magic damage to monsters with every basic attack
: Madred's Razors
: UNIQUE Passive - Maim
: Now deals 60 bonus magic damage to monsters with every basic attack
: No longer deals bonus damage to minions
: Wriggle's Lantern
: UNIQUE Passive - Maim
: Now deals 100 bonus magic damage to monsters with every basic attack
: No longer deals bonus damage to minions
: UNIQUE Active
: Ward duration reduced to 90 seconds from 180
: Cooldown reduced to 90 seconds from 180
: Attack Damage increased to 25 from 15
: Life Steal increased to 15% from 10%
: Armor reduced to 25 from 30
: Combine cost increased to 500 gold from 100 (total cost increased to 2000
: gold from 1600)
移除紅爪跟燈籠的機率性讓JG可以更好的規劃路線
燈籠不是很好所以buff他的屬性
原本的被動移除換新的,每次普攻造成額外魔法傷害
獵人小刀、精靈石撕裂被動換新:殘廢-每次普攻對野怪造成10點傷害
紅爪被動:殘廢-普攻對野怪60點傷害,不在對小兵造成額外傷害
燈籠被動:殘廢-每次普攻對野怪100點傷害,不在對小兵造成額外傷害
主動:眼持續時間下降,冷卻時間下降
攻擊力上升,吸血提高,護甲降低,合成費提高
: A few patches back we buffed a number of jungle items to make them more
: enticing for junglers. The changes, however, made these items so efficient
: that even lane champions were buying them with no regard for the Butcher
: passive. We still want lane champions to consider these in strategies that
: center on poaching jungle camps or helping with map objectives, but we
: ultimately want these to feel like the optimal choice for junglers first.
: Spirit of the Ancient Golem
: UNIQUE Passive - Butcher
: Damage bonus to monsters increased to 30% from 25%
: Spirit of the Elder Lizard
: Attack Damage reduced to 35 from 45
: UNIQUE Passive - Butcher
: Damage bonus to monsters increased to 30% from 25%
: Spirit of the Spectral Wraith
: Ability Power reduced to 40 from 50
: UNIQUE Passive - Butcher
: Damage bonus to monsters increased to 30% from 25%
我們智障了好幾個版本終於發現精靈石系列道具是個jg物品,
現在太優導致線上的也拼命在買,我們依然會把他認為可以協助
做為控制地圖的道具,但應該讓jg優先考量
遠古戰魂:屠殺被動效果提高
蜥蜴長老戰魂:AD降低,屠殺被動效果提高
亡靈戰魂:AP降低,屠殺被動效果提高
: We've moved Malady's passives to the two other Attack Speed on-hit items to
: further solidify Nashor's Tooth's niche role as an Ability Power focused
: auto-attacker item, while moving the magic shred onto Wit's End to better
: synergize with magic damage based fighters (Sunfire Cape combines quite well
: with Wit's End even for champions that don't deal magic damage). Malady has
: been removed as it has been a poor fit in the current space that it was in.
: Recurve Bow
: Cost reduced to 900 gold from 950
: Malady
: Removed from the game
: Nashor's Tooth
: Combine cost increased to 920 from 500
: Ability Power reduced to 60 from 65
: Additional Passive - Basic attacks deal 15 (+15% of Ability Power) as bonus
: magic damage on hit
: Wit's End
: New Recipe: Recurve Bow + Null Magic Mantle + Dagger + 700 gold = 2400 gold
: Attack Speed increased to 42% from 40%
: Revised Passive - Basic attacks steal 5 Magic Resist from the target, stacks
: up to 5 times
把腐蝕之刃被動給了另外兩個on-hit型的攻速道具
強調納什之牙為一個注重普攻的ap型道具
以及智慧末刃為一個增加近戰提供魔法傷害的手段(就像是日炎斗篷提供法傷一般)
反曲弓降價
腐蝕之刃移出遊戲
納什之牙合成價提高,AP降低,額外被動-普攻造成15+15%ap的on-hit法傷
智慧末刃配方更改:反曲弓+抗魔斗篷+匕首+700g
攻速提高,被動修改:每次偷取5點魔防,疊加上限5次
: Maps
: Summoner's Rift
招喚者峽谷
: We've increased the initial spawn times of jungle creeps to get rid of the
: frustrating experience advantage players could get by killing certain jungle
: camps before laning phase. This was a much requested change from a lot of pro
: teams around the world, as the only real counter was to switch lanes or to
: try to prevent it altogether.
: The other changes are to reassure junglers since they won't be able to start
: wolves or wraiths before heading to their buffs. Faster spawns will also help
: some champions who have exceptionally high clear times and want to just stay
: in the jungle. Overall, this will be a buff for junglers across the board as
: we've opened up additional jungle route options for them.
: On that note, junglers traditionally have high impact in the early game, so
: there is some concern that these changes may be making them too strong in
: that area. We will be closely monitoring the situation to see if we need to
: balance further.
招喚者峽谷
線上玩家偷吃JG搶二打一波破壞遊戲體驗,野怪出生時間變晚
另一個改變是保證jg不會再打buff前先吃三狼四鬼,快速的重生時間也能保護那些
吃很快只想待在野區的人,簡單說,這是buff,因為我們創造了多元的jg路線
在這基礎之上,jg們在早期有高度的影響,為了避免某些過強而有修正,
我們會密切監控是否需要更進一部的平衡
: Jungle
: Wolves
: Initial spawn time increased to 1:55 from 1:40
: Respawn time reduced to 50 seconds from 60
: Wraiths
: Initial spawn time increased to 1:55 from 1:40
: Golems
: Initial spawn time increased to 1:55 from 1:40
: Respawn time reduced to 50 seconds from 60
: Ancient Golem
: Base Experience granted increased to 340 from 220
: Now plays a particle effect to show who the buff transferred to
: Lizard Elder
: Base Experience granted increased to 340 from 220
: Now plays a particle effect to show who the buff transferred to
: Young Lizard
: Base Experience granted reduced to 10 from 40
叢林
三狼、四鬼、雙石像出生時間變晚
紅藍buff經驗值提高
buff轉移時現在有明顯特效
小蜥蜴的經驗變少
: Twisted Treeline
: Enabled several items
: Hunter's Machete
: Spirit Stone
: Spirit of the Ancient Golem
: Spirit of the Elder Lizard
: Spirit of the Spectral Wraith
扭曲叢林3v3
開放數個道具:獵刀、精靈石、遠古戰魂、蜥蜴長老戰魂、亡靈戰魂
: Crystal Scar
: Added Dominion variants of several items
: Tear of the Goddess (Crystal Scar)
: Mana per charge increased to 5 from 4
: Manamune (Crystal Scar)
: Mana per charge increased to 8 from 4
: Archangel's Staff (Crystal Scar)
: Mana per charge increased to 10 from 6
: Rod of Ages (Crystal Scar)
: Now gains stacks every 40 seconds, down from 60 seconds
水晶之痕
加入數個道具
女神之淚(水晶之痕版)-每次疊5
魔劍正宗(水晶之痕版)-每次疊8
大天使之杖(水晶之痕版)-每次疊10
時光之杖(水晶之痕版)-每40秒疊加一次
: Howling Abyss
: Enabled several items
: Hunter's Machete
: Spirit Stone
: Spirit of the Ancient Golem
: Spirit of the Elder Lizard
: Spirit of the Spectral Wraith
: Shop close distance is now calculated from the spawn, not the shop
: Shop close distance increased to 1600 from 1400
: Fixed a bug causing players to become stuck if they wiggled behind blue laser
: turret
: Poros have gone through an 80s action movie training montage and now have
: some resistance to lasers
咆嘯深淵
開放數個道具:獵刀、精靈石、遠古戰魂、蜥蜴長老戰魂、亡靈戰魂
道具店關閉距離現在根據重生點來算,而非道具店
道具店關閉距離提高
修正在藍方雷射塔後會卡住的bug
Poro現在有個80秒的動畫而且比較能抵抗雷射了
: Game Interface
遊戲介面
: Minimap & HUD
: The Player's nameplate will now always be drawn last, causing it to always
: appear over ally and enemy health plates.
遊戲者的名字面板現在會擺在最前面,確保血條不被遮住
: Item Shop
: The search terms "Spooky Ghosts", "Bork", "Botrk", "AA", "NLR", "SOTO",
: "SOTD", "dshield", "dblade", and "dring" have been added to the in-game item
: shop.
加入大量關鍵字在遊戲中搜尋道具時更加方便
: Custom Item Sets
: Item sets will no longer be lost when a player changes their Summoner name.
自訂道具清單不再因為更名而消失
: Game Menus
: The Key Binding page has been reorganized to be easier to use
自訂熱鍵現在使用上更簡單
: Gifting Animation
: Gifting animation has been updated
送禮動畫更新
: Custom Game Mini-maps
: Custom Game Mini maps updated to include unique mini maps for each map
自訂遊戲小地圖會隨著地圖而動
: League System
聯盟系統
: Added the ability to spectate players and teams in challenger tier via an
: option in the leagues menu.
在界面首頁增加觀看挑戰者階級遊戲的選項
: Added notifications to inform players when they are close to hitting LP decay
: for inactivity in ranked queues.
新增提示如果他們太久沒打快被扣分了
: Player Behavior
: Behavior Alerts
: The PVP.net client will display new warning alerts for players with spikes of
: negative activity, in order to help course-correct them as soon as possible
: with quick and direct feedback.
: Players with recently detected unsportsmanlike behavior will see a warning
: after the End of Game screen.
: Alerts will not follow every player report; alerts are targeted toward
: players that exhibit uncharacteristic spikes of highly negative behavior.
在玩家收到太多檢舉時會收到行為警告
玩家在做出沒有運動家風度的行為過後不久將會在結算面版收到警告
警告機制不會對每個檢舉都有反應,他只會針對高度的負面玩家發出
: General
一般
: The Loading Screen no longer appears off-center in your monitor after Champ
: Select, when in Borderless or Windowed mode.
當使用無邊界模式或者視窗模式時,選完角色後的讀取畫面不再歪掉
: Included a possible fix for an issue that would cause LoL to open in the
: bottom right of the screen on computers under heavy load
修正一個畫面會開在右下角的錯誤
: Logitech monochrome keyboards should no longer clear their display when the
: last two heads-up buttons are pressed.
: Logitech keyboards should no longer change their brightness when your
: champion is dead.
羅技的鍵盤支援修正
全翻累爆了
--
特抽一定有風險,傳授強化有賺有賠,使用前應先扶老太太過馬路。
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 140.115.216.73
推 spirit761127:推翻譯 06/11 09:05
推 xxivz102 :推專業 06/11 09:06
推 roy047 :推 血條不會被擋到&太久沒打會提醒 滿不錯的 06/11 09:06
推 ckm0089 :大大辛苦了 06/11 09:07
噓 Ixtli :史瓦妮又nerf 06/11 09:08
→ Ixtli :希瓦娜還沒好嗎? 06/11 09:08
推 maxd60307 :完整翻譯推 06/11 09:09
→ tim8177414 :為何砍野豬阿 06/11 09:09
因為RIOT說他OP
→ gekisen :野區改動讓人好期待啊! 06/11 09:09
推 lpca :多翻了不少東西 06/11 09:10
→ lpca :野豬現在勝率第一 06/11 09:10
推 dasbado :感謝翻譯 06/11 09:10
推 kanging :推 辛苦了 06/11 09:14
推 lolic :推推 凱爾又要飛天了嗎 06/11 09:14
→ lpca :這次難得 好像英雄BUFF比較多XD 06/11 09:17
→ spirit761127:卡力斯不能e中w有點傷耶.... 06/11 09:18
推 DFIGHT :字障RIOT總算改掉精靈石物品 白木 06/11 09:19
→ DFIGHT :一個給JG用的物品 居然線上都一直濫用 JG都給線上玩 06/11 09:20
→ DFIGHT :拉 何必要給JG玩呢 一大堆JG被NERF 裝備給那麼強 06/11 09:20
→ DFIGHT :就不會想一下你這想法根本衝到 矛盾 腦殘 06/11 09:21
→ lpca :其實只是強的JG換角色了吧XD 06/11 09:23
推 ab491120 :咆哮深淵開放獵刀幹嘛,難以理解 06/11 09:27
老實說我咆嘯深淵玩吸血鬼沒有亡靈很頭痛
→ mark0912n :因為改英雄的影響比改道具小吧... 06/11 09:27
→ mark0912n :改英雄是一隻英雄的問題 改道具會影響的層面就很廣了 06/11 09:28
→ ab491120 :野豬6等前實在不怎麼樣,這NERF感覺滿傷的 06/11 09:29
推 skyboy0804 :推 06/11 09:30
推 lpca :不過現在jg上六等會比較快吧 因為經驗變多啦 06/11 09:32
推 VM3BP6Z :看來以後不會再有頭文字將的傳說了 06/11 09:34
推 EMIN3M :辛苦了 06/11 09:39
推 ginsengwolf :JAX要無敵了啦 06/11 09:47
我覺得因為納什另一個受惠很大的叫做菲斯
推 LatteXS :辛苦了 06/11 09:48
推 catsondbs :多藍戒要飛天了嗎 06/11 09:48
推 leo255112 :艾菲的閃現Q還是可以用的樣子 06/11 09:53
推 mer5566 :艾菲姓袁嗎 06/11 09:55
推 Sperate :ㄋㄟㄋㄟ娜 QQ 06/11 09:57
推 peter0726 :鞋子價格不變 不是同理 06/11 09:57
沒錯,我用詞錯誤了,已更正
推 peterbrucele:AP波比飛天了 06/11 09:58
→ leo255112 :阿妮其實就傷害不夠而已 他的CC在GANK時影響力很強 06/11 09:59
推 david368368 :全翻OP 06/11 10:00
→ leo255112 :不過如果線上傷害出不來 她就是個CC放置 06/11 10:00
→ joy159357 :為什麼要這樣玩弄普羅~ 06/11 10:04
推 Hahrhahahahr:從前的上路三巨頭要回來了嗎 06/11 10:04
推 longkiss0618:原PO還在玩信喵阿... 06/11 10:06
快淡出了,老貓玩不出新把戲
空貓不平衡實在有夠難過(離題了喂)
推 abycci :只有我覺得安妮怪怪的? 06/11 10:08
推 leog123456 :熊不能Q+閃現了?幹!!!!!!!!!!! 06/11 10:08
→ leog123456 :不能閃現抓根本大nerf!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 06/11 10:09
弗力貝爾人這麼Nice這其中一定有什麼誤會
他意思是說不會發生對方閃現卻還被你摔回來這種事了
要嘛就是他成功閃現逃脫,你還可以摔別人,要嘛就是他被你摔,不會消耗閃現
※ 編輯: king45682 來自: 140.115.216.73 (06/11 10:14)
→ stkissstone :熊是不能把閃現的人丟回來...看清楚吧 06/11 10:11
推 leog123456 :這樣就小nerf而已XD 大概三場會出現一次翻回閃現者 06/11 10:13
推 mavs07 :就是說會判定先後 先抓到閃現就出不來 先閃就抓沒 06/11 10:13
→ ab491120 :主要是咆哮根本沒有野怪,跟道具的本質是相衝的 06/11 10:13
→ rofellosx :安妮算buff? 這樣會有更多人追安妮打 不是打熊.. 06/11 10:14
→ leog123456 :一大早嚇死我了 06/11 10:14
推 kiya :原來我畫面會歪掉是因為使用無邊界模式 06/11 10:15
推 kuseang :全翻OP 畫面終於不會跑掉了 感人QQ 06/11 10:18
推 toya123 :強暴型sup艾希 06/11 10:19
推 a1234c :Hec本來不就是只有一段傷害嗎 上次改成兩段現在又.. 06/11 10:19
推 Luciferspear:應該說二級鞋總價不變 也就是升級貴25$ 06/11 10:20
推 kevin7lin :個人覺得卡力斯不算BUFF但也不算NERF 06/11 10:25
→ kevin7lin :比較像是改變玩法? 06/11 10:26
雖然RIOT的意思是BALANCE,但我覺得算是小buff
因為他的手段是略為nerf W的實用度(進化後不吃被動,不能跳的途中發)
但是大幅度的強化了Q,而且不用進化w也可以緩
我可能以後會考慮EQW.EWQ.QEW三種進化順序了
推 pizzapig :全翻推一個!!!op 06/11 10:27
→ pizzapig :不過只有我認為野豬妹重制完後根本nerf嗎?現在還要 06/11 10:29
→ pizzapig :砍!!!!!!!!!!!!! 06/11 10:29
推 james30603 :安妮耗魔都變100是BUFF啊 06/11 10:30
→ notwithyou :明顯的只有你認為 06/11 10:30
重置完遊戲手感整個不一樣,我一開始也覺得怎麼這麼爛
看別人用個幾場再試試就發現喔這什麼妖孽
推 peter0726 :原來我的飛機是bug阿 我還以為是我指向技不準呢 (誤 06/11 10:31
推 ahtgib :這樣蠍子的大就不會被閃現還進CD了 06/11 10:31
推 pizzapig :現在又砍到娜蒂滷汁..我想這只是第一刀...低調阿!! 06/11 10:32
→ Yadsmood :sejuani solo rank月勝率第一 好像很多人不知道 06/11 10:32
推 banmaxwill :加入大量關鍵字在遊戲中搜尋時更加方便 哀 台服呢 06/11 10:34
中文搜尋有他的不方便之處,能支援英文搜尋就謝天謝地了...
→ Beanoodle :索娜被動改成18級變強,太OP了拉再多砍一點阿 06/11 10:35
推 hypermall :aram星朵拉抓annie熊幾次熊就消失了 06/11 10:36
推 Pro80 :對於燈籠跟精靈石系列比較有興趣 有人能發表看法嗎 06/11 10:36
燈籠對普攻型的jg幫助更大了吧
推 Rikako4650 :推聯盟系統提示跟畫面不會再出現在右下角 06/11 10:41
推 morphyster :庫琪,聽起來就很正~XDDDD 06/11 10:43
※ 編輯: king45682 來自: 140.115.216.73 (06/11 10:56)
推 bowxrk :偷魔防OP= = 06/11 10:47
推 Clinkz :台服連英文搜尋都做不出來了 你還在期待甚麼 06/11 10:49
推 qwe794 :good!!!!! 06/11 10:49
推 nick61417 :用心推 06/11 10:53
推 CauseSam :專業推 06/11 10:59
推 HughHuang :燈籠根本李星必備了 是說為何又BUFF卡利斯 06/11 11:00
推 z1233218 :卡力斯這樣操作門檻降低吧 我覺得變成單挑神角 06/11 11:01
→ z1233218 :poke跟洗兵就普普 會戰比較著重在q 接技改成eqw 06/11 11:02
→ drakon :卡利斯沒有空間去進化q阿 06/11 11:04
推 kevin7lin :需要更多的奶油獅 06/11 11:04
→ summerkitten:Q是最後接吧,等同於李星Q2斬殺效果 06/11 11:05
推 ckp4131025 :卡力斯 這樣改 打法應該會變,poke變弱單挑變強 06/11 11:05
推 ctgplayer :安妮本來就該直接打本體阿,去打熊的根本..... 06/11 11:07
推 auditor :JG趙信 出場率 要提高了 野區痴漢要出沒了 06/11 11:07
推 livxering :光開場野怪改動 可能meta就改很大了 期待這樣的改 06/11 11:12
推 kaodio :出生晚對JG真的算BUFF嗎- - 06/11 11:16
隊友沒辦法壓榨你的時候就是buff了(咦?)
推 light5147 :感謝原po的翻譯 辛苦你了( ˊ ▽ ` )ノ 06/11 11:19
→ jpg31415926 :卡利斯這麼強居然不弱化 riot被蟲族洗腦了嗎? 06/11 11:19
推 iliad221167 :1等會戰就是一個問題 以前趁人吃小怪的時候進場 06/11 11:31
→ iliad221167 :現在要搶buff應該會有難度 06/11 11:32
推 cyt417 :Thresh QQQQQQQQQQQ........ 06/11 11:34
推 mahou1942 :我們智障的好幾個版本wwww 06/11 11:37
→ david810205 :綠茶白鍊了 06/11 11:38
推 instant :智慧末刃跟納什感覺會讓凱爾飛天 之後要被nerf了XD? 06/11 11:38
推 liu2007 :推推~~ 06/11 11:39
推 frank8233 :現在JG吃完藍紅能上三嗎?還是要吃三狼四鬼 06/11 11:39
→ yuffi :那什就夠了 末刃可有可無阿 06/11 11:41
推 zoo506888 :卡力C飛天啦 06/11 11:41
推 z635066 :紅藍Buff小隻的都是蜥蜴喔,所以藍buff經驗沒比較多 06/11 11:41
盲生,你突破華點了!
一早精神不好都忘記就算藍buff是石頭跟班還是兩隻小蜥蜴
推 wuwayne :給推! 06/11 11:44
噓 vInzMing :怒砍卡利斯給噓 靠這支爬分中 W主力技 其他都裝飾 06/11 11:46
※ 編輯: king45682 來自: 140.115.216.73 (06/11 11:53)
→ yuffi :有玩坦的就會對於每次要卡水星鞋感覺很幹 06/11 11:46
→ yuffi :韌性裝只有三樣 沒了遠古 不用水星 更不可能用西風阿 06/11 11:47
推 andyvx :砍精靈石系列也會影響JG吧,砍不多線上還是繼續用XD 06/11 11:48
推 GGHOWIN5566 :推翻譯姬 06/11 11:50
推 shirman :吃完藍紅就直接上三了 06/11 11:50
推 spirit761127:我才不會說我狗頭碰到菜刀隊都是遠古戰魂+忍者鞋 06/11 11:50
推 suki0917 :庫琪 >////< 06/11 11:51
→ yuffi :另一方面 ARAM拔掉好戰者 好的血裝不多阿 06/11 11:52
推 jamesuper :野區的改動算BUFF?? 這不是逼所有JG更晚GK嗎?? 06/11 11:52
推 goodman :多蘭"盾" 一個盾不提供護甲還真是笑話= = 06/11 11:55
推 smileswan :推一個 06/11 11:56
推 yuton :T P imba Z奪冠 buff Z 所以卡利斯也雨露均霑(? 06/11 11:57
推 spirit761127:樓上這三小xdd 06/11 11:58
→ MGSnake :人馬的大傷害少超級多 lv11 少 75 lv16少 150 06/11 12:01
推 a8086886 :辛苦jg大改噢!! 06/11 12:01
推 maxd60307 :CD流安妮 沒幾秒就能召喚一支超坦肥熊 06/11 12:05
推 enigma4052 :羅技buff 06/11 12:06
推 qsx469 :推專業翻譯 06/11 12:06
推 drummers :人馬大招精華還是控場吧 只是GANK變菜 (爽 06/11 12:06
→ drummers :自己完人馬菜比八 別人的人馬殺到傳說 Q_Q 06/11 12:07
推 Heovax :冬瓜:我都沒有超能力了還在這裡惹人嫌嗎 06/11 12:07
→ drummers :身為羅技滑鼠愛用者感到欣慰 平民Q_Q 06/11 12:07
→ drummers :我是絕的使娃泥有點過七等就超無賴... 06/11 12:08
推 S186811 :卡瑪這英雄重製的有夠失敗 06/11 12:08
→ drummers :有點變成打不死的稻草人Q_Q 06/11 12:08
→ drummers :卡馬愛用角 難怪我覺得有時候AP五百多 盾超薄... 06/11 12:09
推 zebraseven : 06/11 12:11
推 m01204488 :推翻譯姬 06/11 12:13
→ drummers :這樣我就會想用W了Q_Q 隊友安心去 06/11 12:14
推 Homeparty :厲珊卓的解釋是減少需要在前方承受傷害 06/11 12:14
推 astya :連普羅都buff了\... 06/11 12:14
推 a100881 :辛苦囉~~ 06/11 12:16
→ Homeparty :阿 我看錯了 06/11 12:17
→ somanyreason:這樣改上路螳螂應該第一次進化q 06/11 12:19
→ j9145 :卡利斯首選還是W,你還是得先把小兵清掉才能觸發孤立 06/11 12:23
推 edwin96017 :擊退顯示範圍 是目標處多一個圈圈還是像電玩撞球會 06/11 12:23
→ edwin96017 :顯示擊退的方向? 這樣少很多誤擊阿0 .0 06/11 12:23
→ j9145 :還提高W吃得AD,擺明就是POKE到爽 06/11 12:24
→ j9145 :泰貝爾個人是覺得後期燒更痛會比改硬好 06/11 12:26
→ j9145 :讓對手會戰中不能秒安妮就一定要打泰貝爾才有影響力 06/11 12:29
推 courageman :螳螂算是nerf吧,不觸發被動,傷害是減少的 06/11 12:34
→ MaxwellDSA :卡瑪又BUFF..... 06/11 12:39
推 daven1718 :推翻譯~ 感謝大大,辛苦了~ 06/11 12:40
推 G54515 :感謝~ 06/11 12:44
推 Scott92 :所以人馬的穿牆到底是如何 在牆前撞到敵人的那瞬間 06/11 12:51
→ Scott92 :如果對方閃現逃走 人馬會跟著跳過去這樣嗎...? 06/11 12:51
推 dragoni :推翻譯 06/11 12:52
→ Scott92 :還是說人馬平常開著E就能穿牆了 不用一定要追人觸發 06/11 12:55
推 Frankaze :人馬算是Nerf吧? 打傷人恐懼不到 恐懼到打不傷人 06/11 12:55
推 wklxbiwee :推翻譯 話說獨眼龍不用NERF嗎 06/11 12:56
推 michael0323 :辛苦了 推一個~ 06/11 12:58
推 Scott92 :喔喔 看到影片懂了穿牆要怎用@@ 06/11 12:58
推 docoke :辛苦了 06/11 13:07
推 pdz :黛安娜會飛天嗎? 深淵+納什+智慧 06/11 13:11
推 wdcr :賽豬阿妮這刀有點大... 06/11 13:20
→ wdcr :不過基本上沒什麼太大改變 06/11 13:23
推 dsfrf : 羅技鍵盤 BUFF !! 06/11 13:27
推 stry :人馬最好是恐懼到打不傷人 他是傷害只剩一段 06/11 13:49
→ stry :對常空大的人來說傷害變多 不會空大的人則是傷害大減 06/11 13:50
推 kane7410 :艾希的被動比之前公布的三秒版本好很多 06/11 13:51
→ kane7410 :現在只需要一秒就能累計 一等只需要33秒就有爆擊 06/11 13:52
推 feyis :認真推 06/11 14:06
推 AceID :拋回閃現走的人以後看不到了.... 06/11 14:06
推 ilw4e :Ashe就是改成像電刀一樣 06/11 14:07
推 Blitzcrank :泰貝爾是瞬發群暈還有不錯的持續傷害 06/11 14:09
→ Blitzcrank :不太可能再Buff傷害 06/11 14:09
推 suochan :翻譯推推!! 野區的改變蠻大的 06/11 14:10
推 iel :PUSH 06/11 14:25
推 steve410123 :亡靈戰魂現在不就已經是40AP了? 06/11 14:32
→ cha122977 :main卡利斯 覺得這樣是nerf... 06/11 14:41
推 s87087 :Aatrox>Astrox??? 06/11 15:00
推 towe77 :專業符合國情的翻譯,大推! 06/11 15:01
→ kevinjkckung:MAIN卡利斯+1 覺得是平衡 加上些微技術 06/11 15:03
→ kevinjkckung:因為平常六等前給一套就是EW普攻Q---最大傷害 06/11 15:04
→ kevinjkckung:上六以後因為W觸發被動就少了普攻,這樣改就是讓 06/11 15:04
→ kevinjkckung:螳螂上六以後也要這樣接才有最大傷害,但相對的 06/11 15:05
→ kevinjkckung:螳螂必須跳的更近,才能普攻到,風險相對變高 06/11 15:05
推 DM1984 :NERF吧 POKE傷害變少了 另外期待新英雄XD 06/11 15:07
→ kevinjkckung:但是Q的傷害量增加了,所以覺得算是平衡 06/11 15:08
→ DM1984 :W內建緩速還不錯 實裝TRYTRY看嚕 06/11 15:09
→ kevinjkckung:近戰角有如此強力 CD又短的POKE技感覺就是 怪怪的XDD 06/11 15:09
推 AmadeGX :說好的龍女呢........... 06/11 15:11
推 fishead1116 :龍女要等3.9 06/11 15:19
→ MGSnake :人馬絕對是 NERF 06/11 15:59
推 elfswordsman:感謝你 06/11 16:17
推 kanzerbee :推 06/11 16:23
推 ss19940214 : 06/11 16:42
推 reallove :我想玩提摩了… 06/11 16:48
推 Torreschu :我也覺得怎麼會有人對線安妮去打熊不打本體........ 06/11 16:56
推 kojo1234 :海巨人是再 砍三小啦 RIOT傻子嗎 06/11 17:05
推 hanacani :推推 辛苦了 06/11 17:06
噓 kartd0070300:智障好幾版本? 明明每版都智障! 06/11 17:15
推 hankyan919 :泡麵到底啥時會好啊 ㄒㄇㄒ 06/11 17:17
→ somanyreason:中路螳螂一定W 上路都坦裝就算孤立也打不出什麼傷害 06/11 17:19
→ somanyreason:而且上路沒優勢用W推根本自殺 上路先進化Q能增加對線 06/11 17:20
→ somanyreason:能力 06/11 17:21
→ somanyreason:上路就是別死專心農滿魔劍在出關 上農一定比中更快 06/11 17:23
推 kane7410 :希維爾:泡麵頭你不懂要排隊嗎!(怒 06/11 17:25
推 icefrog :上路不能洗4鬼3狼 不能anti jg 上路要怎樣快= = 06/11 17:26
推 omanorboyo :卡利斯Q技是16級的事根本沒差 要打出風向前面早帶出 06/11 17:28
→ omanorboyo :前兩次升級已經綁定W跟E 這次算大砍一刀 06/11 17:28
推 dsrpatrick :只要卡利斯進化W才有三條的話一定還是先W 06/11 17:37
→ dsrpatrick :上路想想看W推完配合中路JG亂你野你家JG會多慘... 06/11 17:37
→ dsrpatrick :他Q進化改只會讓我16等想進化Q還R而已... 06/11 17:38
→ CRAZY800525 :問號 辛吉德自殺流怎辦 06/11 18:01
推 zipizza :樓上說對了 大概代表還可以在爽一下 06/11 18:22
→ swbthj :辛吉德自殺流繼續爽 一次破壞兩方遊戲體驗 06/11 18:56
推 zzz666 :推翻譯 辛苦了 06/11 22:52
推 aLLpLaNed :專業 06/11 23:03
推 eist :辛苦了 調整視窗那邊真是改到心坎裡 06/11 23:32
推 jpg31415926 :普羅OP 居然能抵抗溫泉雷射 還不快買 06/12 04:09
推 paul26277 :剛說它是打野道具又馬上把它加進咆嘯深淵 這哪招? 06/12 14:52
推 squallgod3 :poro很容易看膩 06/12 19:24