精華區beta LoL 關於我們 聯絡資訊
※ 引述《hacker0708 (小隱)》之銘言: Patch 3.9 Notes http://www.reignofgaming.net/news/25033-patch-3-9-notes Brand Pillar of Flame ‧ Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110 Conflagration ‧ Mana cost increased to 70/75/80/85/90 from 60/65/70/75/80 Pyroclasm ‧ Mana cost reduced to 100/100/100 from 100/150/200 布蘭德 ‧煉獄風暴 (W) 耗魔從70/80/90/100/110 減少成 70/75/80/85/90 ‧天火燎原(E) 耗魔從60/65/70/75/80 增加成 70/75/80/85/90 ‧末日熔岩 (R) 耗魔從100/150/200 減少成 100/100/100 ________________________________________ Corki A common Corki complaint is that he feels extremely mana constrained by the cost of Phosphorus Bomb. However, after looking at his abilities, Phosphorus Bomb needs to be expensive to balance out its lack of counterplay. So we instead reduced the cost on some of his other spells to make mana less of a constraint overall. Valkyrie ‧ Mana cost reduced to 50 from 100 Missile Barrage ‧ Mana cost reduced to 20 from 30/35/40 庫奇 召喚師們常抱怨庫奇的是他的磷光炸彈(Q)耗魔量太大,可是考慮到庫奇的整體能力,我 們認為磷光炸彈仍然需要維持它的高耗魔量以維持平衡。因此我們降低了其他技能的耗 魔量使庫奇整體的耗魔量下降。 ‧女武神特攻(W) 耗魔量從100 為50 ‧火箭轟擊(R) 耗魔量從30/35/40 為20 ________________________________________ Draven We lowered the early game damage output Draven got from his passive since it wasn't adding much in terms of satisfying gameplay. Unfortunately, to get the numbers right, we realized we would need to reduce his passive damage to a point where it would be even less satisfying. We instead opted to rework Draven's passive altogether into something that reinforces his current gameplay, something so… Draven… even his opponents will feel begrudged to applaud: Welcome… to the League of Draven. League of Draven (New Passive) ‧ When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. When Draven kills an enemy champion, he consumes half of his Adoration stacks and gains 3 gold per stack consumed. Draven loses half of his Adoration stacks upon death. 達瑞文 我們降低了達瑞文的被動在遊戲前期所提供的傷害。不幸的,我們發現我們必須重製他的 被動傷害,雖然這只有讓很少人滿意。(…我不會翻惹)
star123 :達瑞文那個就是把他的被動以「更加Draven風格」地修07/10 18:03
star123 :改,所以才有這個崇拜07/10 18:03
感謝大大支援 總之歡迎來到達瑞文聯盟。 ‧達瑞文聯盟 (新被動) 當達瑞文接到迴旋飛斧時,或殺死小兵野怪,他會堆疊一個Adoration(愛慕buff?)。 當達瑞文殺死敵方英雄時,他會消耗一半他的Adoration然後得到每一層3個金幣的 獎勵;如果達瑞文死亡,則會失去一半的Adoration。 ________________________________________ Evelynn Agony's Embrace ‧ Fixed a bug where the Sated buff and visual effect appeared when Evelynn hit only spell-shielded targets (visual change only) 伊芙琳 ‧臨終的擁抱 (R) 修復當伊芙琳攻擊到法術屏蔽的目標時的視覺顯示效果bug (只有視覺效果改變) ________________________________________ Hecarim Rampage ‧ Mana cost increased to 24/28/32/36/40 from 25 赫克林 ‧逸騎刃擊 (Q) 耗魔從 25 成長成 24/28/32/36/40 ________________________________________ Janna Monsoon ‧ Fixed a bug where the buff icon countdown didn't properly match the 4-second channeling time 珍娜 ‧復甦季風 (R) 修正倒數時間顯示錯誤 ________________________________________ Jayce By increasing the cooldown on Jayce's Acceleration Gate, we can keep his Shock Blast + Acceleration Gate combo impactful while toning down his poke and disengage potential. In addition, since later in the game not every Shock Blast will be accelerated, we've increased the base speed of the ability to make it better as a standalone skillshot. Shock Blast ‧ Basic missile speed increased to 1450 from 1350 (Accelerated Shock Blast missile speed remains the same) Acceleration Gate ‧ Cooldown increased to 16 seconds from 14/13/12/11/10 傑西 藉由加速牆的冷卻時間增加,我們可以繼續保持他電磁脈衝(Q)+中子加速裝置(E) combo 的影響力,同時減低他poke的潛力。此外,在遊戲的後期並不使每一個電磁脈 衝都會被加速,我們增加了電磁脈衝的基本速度使他可以成為一個更好的獨立技能。 ‧電磁脈衝 (Q) 基本速度從 1350 增加到 1450 (加速後的電磁脈衝速度不變)(大靈丸沒有變快) ‧中子加速裝置 (E) CD時間從 14/13/12/11/10 增加成 16 ________________________________________ Kayle Righteous Fury ‧ AoE effect no longer affects towers 凱爾 ‧正義之怒 擴散效果不再會影響塔 (不能邊打塔邊打小兵惹QQ) ________________________________________ Kennen Yordle-made shurikens seemed a little too sharp and pointy, so we've tuned down some of Kennen's early game lane harass given how much teamfight potential he has. ‧ Base Attack Damage at level 1 reduced to 50.5 from 54.6 Mark of the Storm ‧ Mark duration reduced to 6 seconds from 8 凱能 約德爾的手裡劍似乎有點太刺痛了,所以我們把凱能在遊戲早期對線騷擾能力降低。 ‧一等的基礎物攻值從 54.6 下降成 50.5 ‧風暴印記 (被動) 印記持續時間從 8 下降到 6 ________________________________________ LeBlanc LeBlanc's Mimic was less a decision point and more of a tool to one-shot someone with Sigil of Silence. These changes aim to make Mimic equally interesting with other skills. For one, Mimicked abilities will now deal their own base damage instead of amplifying the base spell. This means players will be able to use Mimic in more creative ways at level 6, rather than saving it for Sigil of Silence. Additionally, Sigil of Silence will now deal less damage up front but more damage on detonation in order to better promote LeBlanc's multi-skill interaction. Mirror Image ‧ The Mirror Image will now attempt to run instead of standing still Sigil of Silence ‧ Mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90 ‧ Damage changed to 55/80/105/130/155 (+0.4 Ability Power) for both initial impact damage and mark detonation damage ‧ Impact damage was 70/110/150/190/230 (+0.6 Ability Power) ‧ Mark damage was 20/40/60/80/100 (+0.2 Ability Power) ‧ Silence duration reduced to 1.5 seconds from 2 Distortion ‧ Cooldown now starts on cast rather than after returning to your Distortion ‧ Mana cost increased to 80/90/100/110/120 from 80 ‧ Fixed a bug where Distortion was visible in the fog of war Ethereal Chains ‧ Slow duration (and time until root) reduced to 1.5 seconds from 2 ‧ Root duration changed to 1.5 seconds from 1/1.3/1.6/1.9/2.2 ‧ Cooldown increased to 14/13/12/11/10 seconds from 10 Mimic ‧ Mana cost reduced to 0 from 100/50/0 ‧ All mimicked abilities now deal their own base damage instead of amplifying the base spell's damage Mimic: Sigil of Silence ‧ Now deals 100/200/300 (+0.65 Ability Power) damage once on impact and again if the mark is detonated Mimic: Distortion ‧ Cooldown now starts on cast rather than after returning to your Distortion ‧ Now deals 150/300/450 (+0.975 Ability Power) damage on impact Mimic: Ethereal Chains ‧ Now deals 100/200/300 (+0.65 Ability Power) damage once on impact and again if the target is rooted 勒布朗 勒布朗的模仿(R)不需要考慮就可以搭配沉默封印(Q)可以一次性的擊殺某人,這次改動 的目的是希望可以使她能更有趣的模仿技能。首先,模仿後的技能現在不會增加魔法 傷害 (指的是以前勒布朗用R的時候會增加 10/25/40% 技能傷害。);這代表召喚師可 以在六等時有更多模仿的選擇性,而不是一味的用它來Q。 此外,沉默印記在前期傷害變低,但提高爆發傷害,可以使勒布朗有更多連技方式。 ‧鏡像 (被動) 現在會自己亂跑不會站著不動 (福音阿我每次都不會控制...) ‧沉默封印 (Q) 耗魔從 70/75/80/85/90 下降成 50/60/70/80/90 兩段傷害都改成 55/80/105/130/155 (+0.4 魔攻) 以前的印記傷害是70/110/150/190/230(+0.6 魔攻) 以前的標記傷害是20/40/60/80/100 (+0.2魔攻) 沉默時間從 2秒 改成 1.5秒 ‧扭曲空間 (W) 冷卻時間到使現在改由施法後開始倒數而不是回到原位後 耗魔從 80 增加為80/90/100/110/120 修改扭曲空間在戰爭迷霧可見的bug ‧幻影鎖鏈 (E) 減速到定身的時間從 2秒 減少為1.5秒 定身的持續時間從 1/1.3/1.6/1.9/2.2 改為1.5 CD時間從10 增加到 14/13/12/11/10 ‧模仿 (R) 耗魔從 100/50/0 降低為 0 所有的模仿技現在都沒有增加額外傷害 - 模仿:沉默封印 (R+Q) 造成 100/200/300 (+0.65魔攻) 的傷害 如果印記引爆將再次造成相同傷害 - 模仿:扭曲空間 (R+W) 冷卻時間到使現在改由施法後開始倒數而不是回到原位後 觸發印記後造成 150/300/450 (+0.975 魔攻) 的傷害 - 模仿:幻影鎖鏈 (R+E) 觸發印記後造成 100/200/300 (+0.65魔攻) 的傷害,如果被定身再造成一 次傷害 ________________________________________ Malzahar Call of the Void ‧ Now correctly grants vision on the entire line path ‧ Damaged targets will now always become visible Malefic Visions ‧ Will now jump when active on a zombified champion (i.e. Karthus, Kog'Maw, Zyra, etc.) 馬爾札哈 ‧虛空召喚 (Q) 會正確給予整條線上的視野(?) (應該是這樣吧,原來馬爾札哈Q有視野OAO) 被傷害的目標現在會被看到 ‧煞星幻象 (E) 現在會不會跳到一些死掉後還在的英雄 (例如死歌、扣格毛、枷蘿) ________________________________________ Master Yi Double Strike ‧ Fixed a bug where Guinsoo's Rageblade wasn't properly giving 2 stacks 易大師 ‧雙重打擊 (被動) 修改鬼索的狂暴之刃不會正確造成2次打擊的 bug ________________________________________ Morgana Dark Binding ‧ Fixed a bug where Dark Binding wasn't properly snaring stealthed Champions 魔甘娜 ‧暗影禁錮 (Q) 修正暗影禁錮會不正確挖到潛行英雄的bug ________________________________________ Nasus Siphoning Strike ‧ Bonus damage now displayed as a buff on Nasus 納瑟斯 ‧虹吸打擊 (Q) 額外的傷害在納瑟斯身上顯示成一個buff ________________________________________ Nautilus Dredge Line ‧ No longer travels through some walls 納帝魯斯 ‧深淵鐵錨 (Q) 不能穿牆惹 ________________________________________ Nunu We've reduced the overall damage of Consume to prevent it from outsmiting Smite at rank one. ‧ Health per level reduced to 96 from 108 Consume ‧ Damage reduced to 500/625/750/875/1000 from 600/700/800/900/1000 努努 我們已經減少了吞噬 (Q)的總體傷害來預防他在一點時太強勢 ‧每級生命成長從 108為 96 ‧吞噬 (Q) 傷害從 600/700/800/900/1000 降低為 500/625/750/875/1000 ________________________________________ Orianna Command: Protect ‧ Orianna now gains a passive range indicator that shows the range at which The Ball will return to her when attached to an allied Champion. 奧莉安娜 ‧指令:守護 (E) 當球即將從對友身上回到奧莉安娜手中時,會有一個被動的距離提示。 ________________________________________ Pantheon Spear Shot ‧ Fixed a bug where Spear Shot was not scaling with bonus Critical Strike damage when hitting an enemy below 15% Health 潘森 ‧長矛擲飛 (Q) 修正長矛擲飛擊中血量低於15%的敵人時不會擴大致命一擊的傷害的 bug (什麼叫做致命一擊:http://ppt.cc/U9u7) ________________________________________ Riven Broken Wings ‧ Fixed a bug that made it possible to chain more than 3 strikes 雷玟 ‧斷罪之翼 (Q) 修改有可能打超過3次的bug ________________________________________ Shen Ki Strike ‧ Fixed a bug where the visual effect wasn't properly appearing at the start of the game ‧氣合斬 (被動) 修改在遊戲開始時沒有正確顯示視覺效果的 bug ________________________________________ Shyvana We're repositioning Flame Breath as a core tool for objective control and faster jungle clear, while also emphasizing its use as a “burn down” ability to be followed up with auto attacks against tankier fighters. We've also fixed a long-standing bug with Shyvana's Burnout where it wasn't scaling with attack damage while in Dragon form. This fix - along with her increased fury gains and reduced fury decay – will help her in late game teamfights. Lastly, we've moved the descriptions of her previous passive effects to their new ability tooltips to help centralize information. Fury of the Dragonborn - Remade. All Fury of the Dragonborn effects have been moved to their respective abilities. ‧ Dragonborn - Gains 5/10/15/20 Armor and Magic Resist. These bonuses are doubled in Dragon Form. Flame Breath ‧ No longer reduces Armor by 15% ‧ Now passes through all units hit instead of stopping at the first ‧ Debuff duration increased to 5 seconds from 4 ‧ Damage reduced to 80/115/150/185/220 from 80/125/170/215/260 ‧ On-hit magic damage to debuffed targets changed to 2% of the target's maximum Health from 15% of Flame Breath's damage (12/18.75/25.5/32.25/39 + 0.09 Ability Power). Burnout ‧ Fixed a bug where Burnout wasn't scaling with attack damage when Shyvana was in Dragon form Dragon's Descent ‧ Passive Armor/Magic Resistance component removed ‧ Passive Fury Gain increased to 1/2/3 per 1.5 seconds from 1/1/1 ‧ Fury decay while in Dragon Form reduced to 5 per second from 6 per second 希瓦娜 我們將龍之吐息 (E) 重新定位成一個更快清野以及目標控制的核心,同時我們也強調她 利用 burn down 能力自動攻擊坦。我們還修正了一個長期存在希瓦娜的bug -聖龍形態的 聖龍怒火 (W) 沒有正確的造成傷害。 這次的修正-包括怒氣值的增加與聖農型態怒氣衰退的減少-將會幫助希瓦娜遊戲後期 團戰能力。 最後,我們給她一個新的被動效果。 ‧Fury of the Dragonborn-重製。所有的Fury of the Dragonborn效果移到其他的技能 ‧龍族後裔 (被動) 得到 5/10/15/20 的物理和魔法防禦。這些額外的防禦在聖龍型態加倍。 ‧龍之吐息 (E) 不再降低15%物防 現在會穿越單位(不會被第一個擋住) debuff的時間從 4秒 增加成 5秒 傷害從 80/125/170/215/260 減少為 80/115/150/185/220 被擊中後的目標會被debuff 額外造成 2% 目標最大生命值的傷害 ‧聖龍怒火 (W) 修正在聖龍形態的bug ‧真龍轉生 (R) 被動物防魔防移除 被動獲得怒氣從 每1.5秒 得到 1/1/1 改成 1/2/3 聖龍形態消耗怒氣從 每秒 6怒氣 減少為每秒 5怒氣 ________________________________________ Thresh ‧ After initially using Death Sentence the tooltip will now describe his Death Leap ability 瑟雷西 ‧使用死亡宣告 (Q)勾到人的時候,現在會有小提示說你可以飛過去。 ________________________________________ Twitch Hide in Shadows ‧ Fixed a bug where Twitch could revive in stealth when Guardian Angel or Chrono Shift was active on him 圖奇 ‧修正隱形時守護天使或極靈大絕會在他身上啟動的bug ________________________________________ Vayne Final Hour ‧ Stealth from Final Hour will now properly be broken upon launching a basic attack ‧死亡通緝 (R) 隱形後使用普攻現在會正確的現身 ________________________________________ Zac Elastic Slingshot ‧ Fixed a bug where aiming could preemptively break the targets' spell shields 札克 ‧必殺黏星 修改可以打破技能盾的bug ________________________________________ Ziggs We wanted to make it easier and more rewarding for Ziggs to use Satchel Charge offensively, whether by detonating it immediately or leaving it as a threat on the battlefield to zone opponents. We also wanted to make Satchel Charge noticeably easier to use for players with moderate to high latency. Satchel Charge ‧ Can now be reactivated while in flight, causing the Satchel Charge to detonate on landing ‧ Missile speed increased to 1750 from 1600 ‧ Increased knockback distance to 400 from 350 ‧ Cooldown now starts when Satchel Charge is cast, not when it detonates 希格斯 我們想要讓希格斯變得更簡單且更有價值的使用 技術性引爆 (W),無論是直接引爆或是 留在場上當作對敵人的威脅。我們同時也想要讓 技術性引爆 更簡單的去讓玩家使用 ‧技術性引爆 (W) 現在可以在飛行過程中啟動,引起著陸時爆炸 飛行速度從 1600 提高到 1750 擊退距離從 350 增加成450 CD時間現在由投炸藥包時開始倒數,而非引爆時 ________________________________________ General Champion Notes By constantly shifting between forms as they move about the map, certain champions have been artificially accelerating their access to fully stacked Tear items (Muramana and Seraph's Embrace) without using their mana. The following abilities no longer count as a spellcast for the sake of items like Tear of the Goddess, Sheen, etc. ‧ Elise's Spider Form / Human Form ‧ Nidalee's Aspect of the Cougar ‧ Jayce's Transform: Mercury Hammer / Mercury Cannon Notes 有鑑於在地圖移動時不斷的型態變換,某些英雄可以不用耗魔就能比別人還要快速的 疊滿水滴物品(魔劍正宗/熾天使的擁抱),以下這些能力將不再會疊水滴、閃耀劍等。 ‧伊莉絲切換蜘蛛型/人型 ‧奈德利切換豹型/人型 ‧傑西的槌型態/遠距攻擊型態 ________________________________________ We've normalized the hit delay on a few spells that had slight discrepancies between when the spell was cast and when it would take effect. The following abilities have had their hit delay normalized: ‧ Brand's Pillar of Flame hit delay normalized to 0.625 seconds ‧ Leona's Solar Flare hit delay normalized to 0.625 seconds ‧ Swain's Nevermove hit delay normalized to 0.875 seconds ‧ Veigar's Dark Matter hit delay normalized to 1.25 seconds 修正幾個施法時間延遲 ‧布蘭德的煉獄風暴 (W) 延遲 0.625 秒 ‧雷歐娜的日輪聖芒 (R) 延遲 0.625 秒 ‧ 斯溫 的 影之爪 (W) 延遲 0.875 秒 ‧ 維迦 的黑暗物質 (W) 延遲 1.25 秒 ________________________________________ Exhaust ‧ When used on a CC immune champion, it will only display "Can't be slowed" 虛弱 施放虛弱在一個有CC免疫 (韌性?)的英雄時,虛弱只會顯示而不會緩速 ________________________________________ Disconnection ‧ Summoners that disconnect while CCed will now properly run back to base 斷線 被CC的斷線召喚師現在可以跑回溫泉 ________________________________________ Items In order to alleviate some of the gold pressure on supports as they push for vision dominance, we've made some changes to how the Oracle's buff works as well reworked the rewards for killing wards. First off, Oracle's Elixir no longer expires upon death, meaning players can be more aggressive with Oracle's, rather than just passively clear warded areas they know to be safe. Secondly, the gold from destroying a ward is now distributed between both the player who kills the ward AND the player who, whether through Oracle's or placing Vision wards, granted vision on that ward. 道具 為了減少Sup因視野而產生的金錢壓力,我們對先知藥劑做了一些改變,使他可以因為 拆眼而獲得一些回報。首先,先知藥劑的效果不會再死亡後消失,這表示玩家可以更 積極的出先知,而不是被動地在安全地方清眼。再來,現在拆眼所得到的錢不再只屬 於拆掉眼的人,而是會分配在提供視野的人和拆眼的人身上。 (不管是插粉眼還是出先知的人只要讓眼可以被拆也會有錢) Wards ‧ Vision and Sight Ward are now worth 30 gold, up from 25 ‧ Wriggle's Lantern Ward is now worth 20 gold, up from 15 ‧ The reward structure for killing wards has been changed to the following: ‧ The killer of the ward gains 50% of the ward's base gold value ‧ Nearby allied champions with Oracle's Elixir, or allied champions that placed Vision Wards nearby, split 50% of the ward's base gold value ‧ Sightstone and Ruby Sightstone now display the number of placed Ghost Wards in their inventory tooltips 眼 ‧粉眼、綠眼:拆除價從 25 提高成30 ‧燈籠提供的眼:拆除價從 15 提高成 20 ‧拆眼價分配改變: - 拆除眼的人得到一半的拆除價錢 - 附近有先知的隊友或是放置粉眼的隊友會得到一半的價錢 ‧視界之石與紅寶視界石的已放置數量會顯示 Oracle's Elixir ‧ No longer expires on death ‧ Duration reduced to 4 minutes from 5 ‧ Invisibility detection radius reduced to 600 from 750 ‧ Now displays the radius of the detection effect to the buffed player 先知藥劑 ‧死亡後不會消失 ‧維持時間從 5 分鐘 減少為 4 分鐘 ‧可偵測範圍從 750 減少到 600 ‧喝的人會有一個顯示半徑效果 Oracle's Extract ‧ Invisibility detection radius reduced to 600 from 750 ‧ Now displays the radius of the detection effect to the buffed player 先知精華 ‧隱形偵測半徑從 750 減少到 600 ‧喝的人會有一個顯示半徑效果 ________________________________________ Tear of the Goddess and Manamune were stacking up far too quickly given their low cost, so we've increased the cooldown per charge. On the other hand, Archangel's Staff is a top tier item and requires a higher gold investment, so we wanted to reward players who choose to invest in charging their Archangel's Staff faster. 女神之淚與魔劍正宗使用的消耗太少疊得太快,所以我們增加了每次疊的冷卻時間。 另一方面,大天使之杖需要較多的錢去投資,所以我們想要獎勵這些投資的玩家而讓他們 在疊大天使的時候可以更快。 Tear of the Goddess ‧ UNIQUE Passive - Mana Charge ‧ Cooldown per charge increased to 4 seconds from 3 ‧ Updated the tooltip to clarify its actual functionality 女神之淚 ‧唯一被動 - 魔力補充 ‧冷卻時間從 3秒 變成 4秒 ‧現在會顯示在狀態告訴你你到底疊多少了 Manamune ‧ UNIQUE Passive - Mana Charge ‧ Cooldown per charge increased to 4 seconds from 3 ‧ Updated the tooltip to clarify its actual functionality 魔劍正宗 ‧唯一被動 - 魔力補充 ‧冷卻時間從 3秒 變成 4秒 ‧現在會顯示在狀態告訴你你到底疊多少了 Archangel's Staff ‧ UNIQUE Passive - Mana Charge ‧ Mana gained increased to 8 from 6 ‧ Cooldown per charge increased to 4 seconds from 3 ‧ Updated the tooltip to clarify its actual functionality 大天使之杖 ‧唯一被動 - 魔力補充 ‧魔力提升從 6 增加到 8 ‧每次疊加時間 從3秒 增加為4秒 ‧現在會顯示在狀態告訴你你到底疊多少了 ________________________________________ Previously, champions whose attacks applied a secondary source of physical damage (we're looking at you Jarvan), could unintentionally gain additional stacks of Black Cleaver's shred with one hit. Characters like Shyvana or Renekton that can apply multiple basic attacks at the same time will still stack up shreds as normal. Black Cleaver ‧ Can no longer apply more than one stack of Armor Shred in a single basic attack 之前一些採用二次來源物理傷害的英雄(嘉文我們在看著你)可能會用一擊而無意中獲得 黑色切割者的被動堆疊。 (黑切被動:對敵方英雄造成物理傷害時,降低敵人 5% 物理 防禦,持續 4 秒。效果最多累加 5 次)像是希瓦娜或雷尼克頓這些可以同時多次普攻 的角色能然可以疊加被動。 黑色切割者 ‧不能再提供多個破甲效果堆疊給同一次普攻 ________________________________________ We've made Maw of Malmortius' passive bonus easier to understand at a glance. Now Maw will grant its maximum AD when the shield procs, so players will know exactly when they're at peak power. 我們已經改變魔提斯深淵的被動加成使他更簡單理解。現在當魔提斯深淵給予他的最大AD 時會有一個盾型的特效,玩家可以一眼看出他們何時有最大AD值。 Maw of Malmortius ‧ Attack Damage increased to 60 from 55 ‧ Magic Resist increased to 40 from 36 ‧ Passive now grants 1 Attack Damage for every 2% of missing Health, up from 2.5% ‧ Passive now capped at 35 Attack Damage, down from 40 ‧ Fixed a bug where the cooldown was not properly resetting when upgrading from a Hexdrinker on cooldown 魔提斯深淵 ‧物理攻擊從 55 提高成 60 ‧魔法防禦從 36 提高成 40 ‧被動從每失去 2.5% 生命增加 1 物理攻擊變為 每失去 2% 生命增加 1 物理攻擊 ‧被動最高疊加物理攻擊從 40 減少為35 ‧修改從吸魔劍升級成魔提斯深淵後CD時間沒有正確重製的bug ________________________________________ Wooglet's Witchcap ‧ Fixed several unintended interactions with champion abilities and the Stasis active 烏莉特的法帽 ‧修正幾個主動bug Zhonya's Hourglass ‧ Fixed several unintended interactions with champion abilities and the Stasis active 中亞沙漏 ‧修正幾個主動bug ________________________________________ Maps 地圖部分 Summoner's Rift We've made some changes to death streaks in order to address strategies where repeatedly dying to lower your kill bounty could be used to gain an advantage. We know this may affect games where people are not intentionally dying, and we'll continue to monitor this. ‧ Death Streak gold values have been reworked to be in line with pre-Season 3 values. ‧ Examples: ‧ A player killed three times in a row without resetting is now worth 220 gold (previously 182 gold) ‧ A player killed six times in a row without resetting is now worth 112 gold (previously 62 gold) ‧ Minimum kill value of a champion increased to 50 gold (previously 15 gold) 召喚峽谷 我們對擊殺獎勵做了一些改變,以解決那些自殺流的問題。(我覺得會搞出自殺流根本 很天才,結果現在要被制止了)我們知道這樣可能會使那些人不會故意自殺,我們會繼 續觀察。 ‧擊殺獎勵被修改成類似S3前的獎勵方式(我一進來就S3了我不理解之前是怎樣= =) ‧例如: - 一個玩家連續被殺了3次且沒有重置(沒擊殺沒助攻)現在他有220元的價值 (之前是182元) - 一個玩家連續被殺了6次且沒有重置,現在他值112元(之前是62元) - 最低擊殺英雄你至少還有50元(之前你只有15元) ________________________________________ With Patch 3.9, we are setting a new precedent by making separate, map-specific balance changes to certain champions. The intent is not to reach a balancing cadence similar to Summoner's Rift, but to address some egregious balance outliers to improve the overall player experience. In this patch we're toning down Kassadin on Crystal Scar and Singed on Twisted Treeline. If this approach proves successful we'll follow suit with additional tweaks where necessary. 在這個版本我們創了一個新的先例,不同地圖的英雄平衡。這是為了提高整體玩家的體 驗而不是要故意搞分裂。這個版本我們先讓卡薩丁和新吉德在扭曲森林和水晶之痕削弱 。如果這個方法是成功的,我們不排除把其他英雄也抓過來改一遍。 Twisted Treeline ‧ Singed ‧ Armor per level reduced to 2 from 3.5 on Twisted Treeline ‧ Insanity Potion cooldown increased to 120 seconds from 100 on Twisted Treeline 扭曲森林 - 辛吉德 ‧每級物防成長從 3.5 降低成 2 ‧瘋狂藥劑 (R) 的冷卻時間從 100 增加成 120 Crystal Scar ‧ Kassadin ‧ Riftwalk cooldown increased to 9/8/7 seconds from 7/6/5 on Crystal Scar ‧ Riftwalk range reduced to 600 from 700 on Crystal Scar 水晶之痕 - 卡薩丁 ‧虛空行走 (R) 的冷卻時間從 7/6/5 增加為 9/8/7 ‧虛空行走 (R) 的範圍從 700 減少為 600 ________________________________________ Howling Abyss ‧ Added new item: Orb of Winter ‧ Recipe: Rejuvenation Bead + Rejuvenation Bead + Negatron Cloak ‧ Total Gold Cost: 2080 (combine cost: 1180) ‧ +70 Magic Resist ‧ +20 Health Regen per 5 seconds ‧ Unique Passive: Grants a shield that absorbs damage. The shield will refresh after a short period without taking damage. 咆嘯深淵 ‧新道具:冬季球球(X) - 合成公式:治療寶珠 (180) + 治療寶珠 (180) + 負笈斗篷 (720) + 合成費(1180) - 總價:2080 (是不是我數學有問題還是怎樣我怎麼算180*2+720+1180)都不是2080 - +70 魔法防禦 - 每 5秒 增加 +20 回血 - 唯一被動:得到一個盾吸收傷害,若短期沒受傷會刷新。 ________________________________________ Game Interface ‧ Fixed a long-standing bug where Attack-Move and Move commands could trigger while typing in chat ‧ Fixed a keybinding issue where some modifier keys could not be used with certain keys and mouse buttons ‧ Significantly improved performance when purchasing item upgrades 遊戲介面 ‧修正在聊天時可能會不小心移動的bug ‧修正熱鍵綁定問題和無法使用某些鍵的問題 ‧提高性能(....電腦快跑不動了) ________________________________________ League System ‧ Added the ability to spectate players and teams in challenger tier via an option in the leagues menu ‧ When viewing teams in the Leagues tab, clicking on a team will now show a list of the team's top players 聯盟系統 ‧通過"聯盟"可以觀戰 ‧在聯盟中瀏覽戰隊時,可藉由點擊戰隊而觀看戰隊的頂尖玩家 (這邊我不確定反正算是新增功能的意思) ________________________________________ General We worked with the Player Behavior team on a smaller change to remove all latency (ping) displays except your own. After looking closely at the data, it seems that showing pings during loading can add toxicity to games before they even begin. Ultimately we came to the conclusion that removing the ping display on champion load screens would lead to a healthier community overall, so we acted on it. ‧ The load screen now includes Summoner Icons ‧ The progress bar has been removed due to space constraints ‧ The ping of other Summoners has been removed 玩家表現團隊(X)做了一些小小的改變,一除了除了自己之外所有人的ping值顯示。 在更動之後,這看起來是可以減少那些連遊戲都還沒開始玩就嘴砲的表現。最後我們 取消了 loading 畫面的 ping 值顯示,因為他可以帶來更良好的遊戲環境。 ‧laoading 畫面現在會顯示召喚師圖案 ‧因為畫面不夠了所以進度條被刪掉 ‧ping值消失 ________________________________________ ‧ The rune page has been significantly reworked to provide a more responsive experience: ‧ Filtering out all runes of a given type (such as Marks or Seals) will cause it to turn grey, indicating that it's empty ‧ Reverting the changes in the runebook no longer changes which is being edited ‧ It's now possible to open more than one rune type at a time in the rune inventory ‧ Right clicking or double clicking to rapidly add runes doesn't require waiting for the animation to complete ‧ Shifted the rune slots slightly to reduce certain gaps ‧ The scrollbars have been made more responsive and easier to click ‧ The dividers between effects in the stats pane now scale down when the scrollbar appears ‧ Dragging a rune into place no longer highlights slots near the drop target ‧ Rune combiner animations are simpler and less CPU intensive ‧ Rune combiner filters are now more consistent with rune page filters ‧符文頁被大改了會變得更好用: - 沒有插符文的時候會變成灰色的 - 有看沒有懂我不會翻譯 - 現在可以同時打開多類型的符文清單 - 單擊右鍵或是快速點擊兩下可以更快速添加符文不需要等動畫 - 移位的符文槽會有一點差距 - 滾動條已變成更靈敏更好點 - 統計格中的分隔會在滾動時縮減 - 拖曳符文時不再highlight最近的插槽 - 符文合成動畫變更簡單 - 符文組合過濾器現在變得比較一致 ________________________________________ ‧ When Smart Cast Range Indicators are enabled, the keybinding for Self Cast Spell (ALT by default) will activate the ability immediately on key press, rather than on key release. This matches the behavior of abilities which are innately self-cast, such as Sivir’s Spell Shield. ‧當啟用智慧施法範圍指標時,自我施法(一般是Alt+技能),會在按鍵時立刻施放技能, 而不是這按完之後。這會使用在直接對自身施放的技能,例如希維爾的盾。 ‧ Added tooltips and visual indicators in the client to more clearly convey which game modes, maps, and types are locked for new and low level players ‧增加提示和視覺指標(對新手更友善) ‧ PVP.net will now automatically scale itself down to 1150x720 or 1024x640, whichever is most appropriate. The most common desktop resolutions that will see their experience impacted are: ‧ 1366x768 ‧ 1280x768 ‧ 1280x700 ‧ 1182x864 ‧PVP.net會自動調整成最常見的 1150x720 或 1024x640。↖那些是常見的的解析度。 ‧ Logitech hardware support can now be disabled by adding "LogitechSupport=0" to the "General" section in your game.cfg ‧羅技OOXX我沒有不想翻(被揍 -------- 翻譯完了終於w 終於知道平常看人家翻譯是有多伸手牌,我自己打都要打多久 (不過通常都是因為不知道要怎麼變成通順的中文+我對角色技能超不熟) 一邊用lolwiki和中文官網比對圖案(只會認圖...) 被噓當下超不想繼續翻想直接刪文= =.. 我本來就只是想翻來自己看,因為大部分翻譯的人都會翻得比較簡略 我蠻好奇為什麼官方會想要做這些改動所以我把一長串的東西都翻了..... 翻譯的好處就是讓我認識這些我可能一輩子都不想玩的英雄 (沒辦法我還是只想玩正妹跟寵物...) 這樣我對到他們也會有一點基本常識拉~~~~ 不然像是之前討論的熊熊被動,沒看到有人po文我還不會去查他的被動是啥.. -- 喵喵喵?(怎麼了?) (沒有...)喵喵 喵喵(摸頭) (蹭蹭)喵喵 喵喵喵(愛你唷) (我也是)喵喵 ◣ ◢ ╴ ╴ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.121.70.62
bluefish520 :推 07/10 12:21
ppp0978 :喵的咧 怎麼每個人翻的數據都不太一樣 我該相信誰@@ 07/10 12:26
askkh189 :推 07/10 12:28
lovecatbaby :咦咦咦咦咦?P大我有翻錯嗎? 07/10 12:29
fff417 :數據方面都有附原文阿... 07/10 12:31
lovecatbaby :完了我覺得我買太大碗了吃不完=口=... 07/10 12:32
zelda5028 :每個都在搶PO結果翻不完 ZZZ 07/10 12:47
有必要噓嗎?我也不是為了搶po才先po 是因為我打到一半我就沒辦法繼續編輯了 我改字的化整段文字都會吃掉要重打,我才會先po順便吃個午餐 搶po這個有什麼意義?我不懂。 我會po只是因為我邊看邊翻順手po上網,我又不缺p幣跟文章數= =" BTW 我剛剛看也只有我是把全部英文原文附上來= =
markzog21 :推用心 07/10 12:58
lovecatbaby :我現在整個沒動力翻完了..... 07/10 12:59
Yanten :有點扯 有人幫忙翻還有酸民可以拿這個來酸... 07/10 13:00
silveriii :吃字是按到insert了吧 再按一次 07/10 13:03
lovecatbaby :原來是這樣!!!!我用這麼久都不知道那個是幹嘛... 07/10 13:05
雖然我很想大喊老娘不幹了,可是做事情要有始有終 BTW 我哪裡翻錯要跟我說唷~
purpleboy01 :沒貢獻的人還在那邊噓 07/10 13:08
zelda5028 :翻一半就丟著叫作有貢獻 ㄎㄎ 07/10 13:10
chchwy :翻一半不就有一半的貢獻嗎 眼睛糊到? 07/10 13:14
yufarn76 :辛苦你了 07/10 13:22
SINXIII :總比沒貢獻的人還在那邊酸有用多了 07/10 13:23
fr0ztbLu3 :噓噓噓人 07/10 13:26
saekst1356 :Z大那麼會不然自己翻? 07/10 13:51
雖然感謝你們挺我可是不要噓我嘛我哭哭噢QQ
sonety :人家好心要翻給大家看 說他搶PO... 07/10 14:08
sonety :搶PO是有啥好處可以拿喔- - 07/10 14:08
jamteam :翻譯辛苦了 白看人家東西抱怨甚麼 07/10 14:46
star123 :這編排超讚 不過CD中orz 07/10 17:58
star123 :推格式 07/10 18:02
star123 :達瑞文那個就是把他的被動以「更加Draven風格」地修 07/10 18:03
star123 :改,所以才有這個崇拜 07/10 18:03
感恩你,我覺得我把搞得快要跟台版官方公布的差不多...="=
bluefish520 :幫推 07/10 18:08
JackysNose :推格式 看起來比前面的版本舒服多了 07/10 18:18
zepoo777 :辛苦了 07/10 19:53
lovecatbaby :我終於翻完惹...... 07/10 20:11
starfalling :辛苦了~~ 07/10 20:19
abcdefuvwxyz:辛苦推 雖然還是有些瑕疵 07/10 22:37
哪裡翻不好快告訴我吧QwQ我記得我只考英文好像才60初OTL
aculirose :推推 07/10 23:32
getgoods0623:哭哭唷 07/10 23:37
aculirose :這裡不適合妳付出,所以別在意。 07/11 00:09
其實我只是一大早沒事情做而已...
potato6202 :推推 07/11 01:04
justinxue :推 給你牡蠣 07/11 16:05
※ 編輯: lovecatbaby 來自: 140.121.70.62 (07/11 16:58)
lovecatbaby :因為樓上害我買了蚵仔麵線QwQ 07/11 17:27
※ 編輯: lovecatbaby 來自: 140.121.70.62 (07/12 08:40)
ADYex :很喜歡你的情報翻譯風格和排版,辛苦了 <(_ _)> 07/12 15:23