→ star123 :達瑞文那個就是把他的被動以「更加Draven風格」地修07/10 18:03
→ star123 :改,所以才有這個崇拜07/10 18:03
感謝大大支援
總之歡迎來到達瑞文聯盟。
‧達瑞文聯盟 (新被動)
當達瑞文接到迴旋飛斧時,或殺死小兵野怪,他會堆疊一個Adoration(愛慕buff?)。
當達瑞文殺死敵方英雄時,他會消耗一半他的Adoration然後得到每一層3個金幣的
獎勵;如果達瑞文死亡,則會失去一半的Adoration。
________________________________________
Evelynn
Agony's Embrace
‧ Fixed a bug where the Sated buff and visual effect appeared when Evelynn
hit only spell-shielded targets (visual change only)
伊芙琳
‧臨終的擁抱 (R)
修復當伊芙琳攻擊到法術屏蔽的目標時的視覺顯示效果bug (只有視覺效果改變)
________________________________________
Hecarim
Rampage
‧ Mana cost increased to 24/28/32/36/40 from 25
赫克林
‧逸騎刃擊 (Q)
耗魔從 25 成長成 24/28/32/36/40
________________________________________
Janna
Monsoon
‧ Fixed a bug where the buff icon countdown didn't properly match the
4-second channeling time
珍娜
‧復甦季風 (R)
修正倒數時間顯示錯誤
________________________________________
Jayce
By increasing the cooldown on Jayce's Acceleration Gate, we can keep his
Shock Blast + Acceleration Gate combo impactful while toning down his poke
and disengage potential. In addition, since later in the game not every Shock
Blast will be accelerated, we've increased the base speed of the ability to
make it better as a standalone skillshot.
Shock Blast
‧ Basic missile speed increased to 1450 from 1350 (Accelerated Shock
Blast missile speed remains the same)
Acceleration Gate
‧ Cooldown increased to 16 seconds from 14/13/12/11/10
傑西
藉由加速牆的冷卻時間增加,我們可以繼續保持他電磁脈衝(Q)+中子加速裝置(E)
combo 的影響力,同時減低他poke的潛力。此外,在遊戲的後期並不使每一個電磁脈
衝都會被加速,我們增加了電磁脈衝的基本速度使他可以成為一個更好的獨立技能。
‧電磁脈衝 (Q)
基本速度從 1350 增加到 1450 (加速後的電磁脈衝速度不變)(大靈丸沒有變快)
‧中子加速裝置 (E)
CD時間從 14/13/12/11/10 增加成 16
________________________________________
Kayle
Righteous Fury
‧ AoE effect no longer affects towers
凱爾
‧正義之怒
擴散效果不再會影響塔 (不能邊打塔邊打小兵惹QQ)
________________________________________
Kennen
Yordle-made shurikens seemed a little too sharp and pointy, so we've tuned
down some of Kennen's early game lane harass given how much teamfight
potential he has.
‧ Base Attack Damage at level 1 reduced to 50.5 from 54.6
Mark of the Storm
‧ Mark duration reduced to 6 seconds from 8
凱能
約德爾的手裡劍似乎有點太刺痛了,所以我們把凱能在遊戲早期對線騷擾能力降低。
‧一等的基礎物攻值從 54.6 下降成 50.5
‧風暴印記 (被動)
印記持續時間從 8 下降到 6
________________________________________
LeBlanc
LeBlanc's Mimic was less a decision point and more of a tool to one-shot
someone with Sigil of Silence. These changes aim to make Mimic equally
interesting with other skills. For one, Mimicked abilities will now deal
their own base damage instead of amplifying the base spell. This means
players will be able to use Mimic in more creative ways at level 6, rather
than saving it for Sigil of Silence. Additionally, Sigil of Silence will now
deal less damage up front but more damage on detonation in order to better
promote LeBlanc's multi-skill interaction.
Mirror Image
‧ The Mirror Image will now attempt to run instead of standing still
Sigil of Silence
‧ Mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90
‧ Damage changed to 55/80/105/130/155 (+0.4 Ability Power) for both initial
impact damage and mark detonation damage
‧ Impact damage was 70/110/150/190/230 (+0.6 Ability Power)
‧ Mark damage was 20/40/60/80/100 (+0.2 Ability Power)
‧ Silence duration reduced to 1.5 seconds from 2
Distortion
‧ Cooldown now starts on cast rather than after returning to your Distortion
‧ Mana cost increased to 80/90/100/110/120 from 80
‧ Fixed a bug where Distortion was visible in the fog of war
Ethereal Chains
‧ Slow duration (and time until root) reduced to 1.5 seconds from 2
‧ Root duration changed to 1.5 seconds from 1/1.3/1.6/1.9/2.2
‧ Cooldown increased to 14/13/12/11/10 seconds from 10
Mimic
‧ Mana cost reduced to 0 from 100/50/0
‧ All mimicked abilities now deal their own base damage instead of
amplifying the base spell's damage
Mimic: Sigil of Silence
‧ Now deals 100/200/300 (+0.65 Ability Power) damage once on impact and
again if the mark is detonated
Mimic: Distortion
‧ Cooldown now starts on cast rather than after returning to your Distortion
‧ Now deals 150/300/450 (+0.975 Ability Power) damage on impact
Mimic: Ethereal Chains
‧ Now deals 100/200/300 (+0.65 Ability Power) damage once on impact and
again if the target is rooted
勒布朗
勒布朗的模仿(R)不需要考慮就可以搭配沉默封印(Q)可以一次性的擊殺某人,這次改動
的目的是希望可以使她能更有趣的模仿技能。首先,模仿後的技能現在不會增加魔法
傷害 (指的是以前勒布朗用R的時候會增加 10/25/40% 技能傷害。);這代表召喚師可
以在六等時有更多模仿的選擇性,而不是一味的用它來Q。
此外,沉默印記在前期傷害變低,但提高爆發傷害,可以使勒布朗有更多連技方式。
‧鏡像 (被動)
現在會自己亂跑不會站著不動 (福音阿我每次都不會控制...)
‧沉默封印 (Q)
耗魔從 70/75/80/85/90 下降成 50/60/70/80/90
兩段傷害都改成 55/80/105/130/155 (+0.4 魔攻)
以前的印記傷害是70/110/150/190/230(+0.6 魔攻)
以前的標記傷害是20/40/60/80/100 (+0.2魔攻)
沉默時間從 2秒 改成 1.5秒
‧扭曲空間 (W)
冷卻時間到使現在改由施法後開始倒數而不是回到原位後
耗魔從 80 增加為80/90/100/110/120
修改扭曲空間在戰爭迷霧可見的bug
‧幻影鎖鏈 (E)
減速到定身的時間從 2秒 減少為1.5秒
定身的持續時間從 1/1.3/1.6/1.9/2.2 改為1.5
CD時間從10 增加到 14/13/12/11/10
‧模仿 (R)
耗魔從 100/50/0 降低為 0
所有的模仿技現在都沒有增加額外傷害
- 模仿:沉默封印 (R+Q)
造成 100/200/300 (+0.65魔攻) 的傷害 如果印記引爆將再次造成相同傷害
- 模仿:扭曲空間 (R+W)
冷卻時間到使現在改由施法後開始倒數而不是回到原位後
觸發印記後造成 150/300/450 (+0.975 魔攻) 的傷害
- 模仿:幻影鎖鏈 (R+E)
觸發印記後造成 100/200/300 (+0.65魔攻) 的傷害,如果被定身再造成一
次傷害
________________________________________
Malzahar
Call of the Void
‧ Now correctly grants vision on the entire line path
‧ Damaged targets will now always become visible
Malefic Visions
‧ Will now jump when active on a zombified champion (i.e. Karthus, Kog'Maw,
Zyra, etc.)
馬爾札哈
‧虛空召喚 (Q)
會正確給予整條線上的視野(?) (應該是這樣吧,原來馬爾札哈Q有視野OAO)
被傷害的目標現在會被看到
‧煞星幻象 (E)
現在會不會跳到一些死掉後還在的英雄 (例如死歌、扣格毛、枷蘿)
________________________________________
Master Yi
Double Strike
‧ Fixed a bug where Guinsoo's Rageblade wasn't properly giving 2 stacks
易大師
‧雙重打擊 (被動)
修改鬼索的狂暴之刃不會正確造成2次打擊的 bug
________________________________________
Morgana
Dark Binding
‧ Fixed a bug where Dark Binding wasn't properly snaring stealthed
Champions
魔甘娜
‧暗影禁錮 (Q)
修正暗影禁錮會不正確挖到潛行英雄的bug
________________________________________
Nasus
Siphoning Strike
‧ Bonus damage now displayed as a buff on Nasus
納瑟斯
‧虹吸打擊 (Q)
額外的傷害在納瑟斯身上顯示成一個buff
________________________________________
Nautilus
Dredge Line
‧ No longer travels through some walls
納帝魯斯
‧深淵鐵錨 (Q)
不能穿牆惹
________________________________________
Nunu
We've reduced the overall damage of Consume to prevent it from outsmiting
Smite at rank one.
‧ Health per level reduced to 96 from 108
Consume
‧ Damage reduced to 500/625/750/875/1000 from 600/700/800/900/1000
努努
我們已經減少了吞噬 (Q)的總體傷害來預防他在一點時太強勢
‧每級生命成長從 108降為 96
‧吞噬 (Q)
傷害從 600/700/800/900/1000 降低為 500/625/750/875/1000
________________________________________
Orianna
Command: Protect
‧ Orianna now gains a passive range indicator that shows the range at
which The Ball will return to her when attached to an allied Champion.
奧莉安娜
‧指令:守護 (E)
當球即將從對友身上回到奧莉安娜手中時,會有一個被動的距離提示。
________________________________________
Pantheon
Spear Shot
‧ Fixed a bug where Spear Shot was not scaling with bonus Critical Strike
damage when hitting an enemy below 15% Health
潘森
‧長矛擲飛 (Q)
修正長矛擲飛擊中血量低於15%的敵人時不會擴大致命一擊的傷害的 bug
(什麼叫做致命一擊:http://ppt.cc/U9u7)
________________________________________
Riven
Broken Wings
‧ Fixed a bug that made it possible to chain more than 3 strikes
雷玟
‧斷罪之翼 (Q)
修改有可能打超過3次的bug
________________________________________
Shen
Ki Strike
‧ Fixed a bug where the visual effect wasn't properly appearing at the
start of the game
慎
‧氣合斬 (被動)
修改在遊戲開始時沒有正確顯示視覺效果的 bug
________________________________________
Shyvana
We're repositioning Flame Breath as a core tool for objective control and
faster jungle clear, while also emphasizing its use as a “burn down”
ability to be followed up with auto attacks against tankier fighters. We've
also fixed a long-standing bug with Shyvana's Burnout where it wasn't scaling
with attack damage while in Dragon form. This fix - along with her increased
fury gains and reduced fury decay – will help her in late game teamfights.
Lastly, we've moved the descriptions of her previous passive effects to their
new ability tooltips to help centralize information.
Fury of the Dragonborn - Remade. All Fury of the Dragonborn effects have been
moved to their respective abilities.
‧ Dragonborn - Gains 5/10/15/20 Armor and Magic Resist. These bonuses are
doubled in Dragon Form.
Flame Breath
‧ No longer reduces Armor by 15%
‧ Now passes through all units hit instead of stopping at the first
‧ Debuff duration increased to 5 seconds from 4
‧ Damage reduced to 80/115/150/185/220 from 80/125/170/215/260
‧ On-hit magic damage to debuffed targets changed to 2% of the target's
maximum Health from 15% of Flame Breath's damage (12/18.75/25.5/32.25/39 +
0.09 Ability Power).
Burnout
‧ Fixed a bug where Burnout wasn't scaling with attack damage when Shyvana
was in Dragon form
Dragon's Descent
‧ Passive Armor/Magic Resistance component removed
‧ Passive Fury Gain increased to 1/2/3 per 1.5 seconds from 1/1/1
‧ Fury decay while in Dragon Form reduced to 5 per second from 6 per second
希瓦娜
我們將龍之吐息 (E) 重新定位成一個更快清野以及目標控制的核心,同時我們也強調她
利用 burn down 能力自動攻擊坦。我們還修正了一個長期存在希瓦娜的bug -聖龍形態的
聖龍怒火 (W) 沒有正確的造成傷害。
這次的修正-包括怒氣值的增加與聖農型態怒氣衰退的減少-將會幫助希瓦娜遊戲後期
團戰能力。
最後,我們給她一個新的被動效果。
‧Fury of the Dragonborn-重製。所有的Fury of the Dragonborn效果移到其他的技能
‧龍族後裔 (被動)
得到 5/10/15/20 的物理和魔法防禦。這些額外的防禦在聖龍型態加倍。
‧龍之吐息 (E)
不再降低15%物防
現在會穿越單位(不會被第一個擋住)
debuff的時間從 4秒 增加成 5秒
傷害從 80/125/170/215/260 減少為 80/115/150/185/220
被擊中後的目標會被debuff 額外造成 2% 目標最大生命值的傷害
‧聖龍怒火 (W)
修正在聖龍形態的bug
‧真龍轉生 (R)
被動物防魔防移除
被動獲得怒氣從 每1.5秒 得到 1/1/1 改成 1/2/3
聖龍形態消耗怒氣從 每秒 6怒氣 減少為每秒 5怒氣
________________________________________
Thresh
‧ After initially using Death Sentence the tooltip will now describe his
Death Leap ability
瑟雷西
‧使用死亡宣告 (Q)勾到人的時候,現在會有小提示說你可以飛過去。
________________________________________
Twitch
Hide in Shadows
‧ Fixed a bug where Twitch could revive in stealth when Guardian Angel or
Chrono Shift was active on him
圖奇
‧修正隱形時守護天使或極靈大絕會在他身上啟動的bug
________________________________________
Vayne
Final Hour
‧ Stealth from Final Hour will now properly be broken upon launching
a basic attack
汎
‧死亡通緝 (R)
隱形後使用普攻現在會正確的現身
________________________________________
Zac
Elastic Slingshot
‧ Fixed a bug where aiming could preemptively break the targets' spell
shields
札克
‧必殺黏星
修改可以打破技能盾的bug
________________________________________
Ziggs
We wanted to make it easier and more rewarding for Ziggs to use Satchel
Charge offensively, whether by detonating it immediately or leaving it as a
threat on the battlefield to zone opponents. We also wanted to make Satchel
Charge noticeably easier to use for players with moderate to high latency.
Satchel Charge
‧ Can now be reactivated while in flight, causing the Satchel Charge to
detonate on landing
‧ Missile speed increased to 1750 from 1600
‧ Increased knockback distance to 400 from 350
‧ Cooldown now starts when Satchel Charge is cast, not when it detonates
希格斯
我們想要讓希格斯變得更簡單且更有價值的使用 技術性引爆 (W),無論是直接引爆或是
留在場上當作對敵人的威脅。我們同時也想要讓 技術性引爆 更簡單的去讓玩家使用
‧技術性引爆 (W)
現在可以在飛行過程中啟動,引起著陸時爆炸
飛行速度從 1600 提高到 1750
擊退距離從 350 增加成450
CD時間現在由投炸藥包時開始倒數,而非引爆時
________________________________________
General Champion Notes
By constantly shifting between forms as they move about the map, certain
champions have been artificially accelerating their access to fully stacked
Tear items (Muramana and Seraph's Embrace) without using their mana.
The following abilities no longer count as a spellcast for the sake of items
like Tear of the Goddess, Sheen, etc.
‧ Elise's Spider Form / Human Form
‧ Nidalee's Aspect of the Cougar
‧ Jayce's Transform: Mercury Hammer / Mercury Cannon
Notes
有鑑於在地圖移動時不斷的型態變換,某些英雄可以不用耗魔就能比別人還要快速的
疊滿水滴物品(魔劍正宗/熾天使的擁抱),以下這些能力將不再會疊水滴、閃耀劍等。
‧伊莉絲切換蜘蛛型/人型
‧奈德利切換豹型/人型
‧傑西的槌型態/遠距攻擊型態
________________________________________
We've normalized the hit delay on a few spells that had slight discrepancies
between when the spell was cast and when it would take effect.
The following abilities have had their hit delay normalized:
‧ Brand's Pillar of Flame hit delay normalized to 0.625 seconds
‧ Leona's Solar Flare hit delay normalized to 0.625 seconds
‧ Swain's Nevermove hit delay normalized to 0.875 seconds
‧ Veigar's Dark Matter hit delay normalized to 1.25 seconds
修正幾個施法時間延遲
‧布蘭德的煉獄風暴 (W) 延遲 0.625 秒
‧雷歐娜的日輪聖芒 (R) 延遲 0.625 秒
‧ 斯溫 的 影之爪 (W) 延遲 0.875 秒
‧ 維迦 的黑暗物質 (W) 延遲 1.25 秒
________________________________________
Exhaust
‧ When used on a CC immune champion, it will only display
"Can't be slowed"
虛弱
施放虛弱在一個有CC免疫 (韌性?)的英雄時,虛弱只會顯示而不會緩速
________________________________________
Disconnection
‧ Summoners that disconnect while CCed will now properly run back to
base
斷線
被CC的斷線召喚師現在可以跑回溫泉
________________________________________
Items
In order to alleviate some of the gold pressure on supports as they push for
vision dominance, we've made some changes to how the Oracle's buff works as
well reworked the rewards for killing wards. First off, Oracle's Elixir no
longer expires upon death, meaning players can be more aggressive with
Oracle's, rather than just passively clear warded areas they know to be safe.
Secondly, the gold from destroying a ward is now distributed between both the
player who kills the ward AND the player who, whether through Oracle's or
placing Vision wards, granted vision on that ward.
道具
為了減少Sup因視野而產生的金錢壓力,我們對先知藥劑做了一些改變,使他可以因為
拆眼而獲得一些回報。首先,先知藥劑的效果不會再死亡後消失,這表示玩家可以更
積極的出先知,而不是被動地在安全地方清眼。再來,現在拆眼所得到的錢不再只屬
於拆掉眼的人,而是會分配在提供視野的人和拆眼的人身上。
(不管是插粉眼還是出先知的人只要讓眼可以被拆也會有錢)
Wards
‧ Vision and Sight Ward are now worth 30 gold, up from 25
‧ Wriggle's Lantern Ward is now worth 20 gold, up from 15
‧ The reward structure for killing wards has been changed to the following:
‧ The killer of the ward gains 50% of the ward's base gold value
‧ Nearby allied champions with Oracle's Elixir, or allied champions that
placed Vision Wards nearby, split 50% of the ward's base gold value
‧ Sightstone and Ruby Sightstone now display the number of placed Ghost
Wards in their inventory tooltips
眼
‧粉眼、綠眼:拆除價從 25 提高成30
‧燈籠提供的眼:拆除價從 15 提高成 20
‧拆眼價分配改變:
- 拆除眼的人得到一半的拆除價錢
- 附近有先知的隊友或是放置粉眼的隊友會得到一半的價錢
‧視界之石與紅寶視界石的已放置數量會顯示
Oracle's Elixir
‧ No longer expires on death
‧ Duration reduced to 4 minutes from 5
‧ Invisibility detection radius reduced to 600 from 750
‧ Now displays the radius of the detection effect to the buffed player
先知藥劑
‧死亡後不會消失
‧維持時間從 5 分鐘 減少為 4 分鐘
‧可偵測範圍從 750 減少到 600
‧喝的人會有一個顯示半徑效果
Oracle's Extract
‧ Invisibility detection radius reduced to 600 from 750
‧ Now displays the radius of the detection effect to the buffed player
先知精華
‧隱形偵測半徑從 750 減少到 600
‧喝的人會有一個顯示半徑效果
________________________________________
Tear of the Goddess and Manamune were stacking up far too quickly given their
low cost, so we've increased the cooldown per charge. On the other hand,
Archangel's Staff is a top tier item and requires a higher gold investment,
so we wanted to reward players who choose to invest in charging their
Archangel's Staff faster.
女神之淚與魔劍正宗使用的消耗太少疊得太快,所以我們增加了每次疊的冷卻時間。
另一方面,大天使之杖需要較多的錢去投資,所以我們想要獎勵這些投資的玩家而讓他們
在疊大天使的時候可以更快。
Tear of the Goddess
‧ UNIQUE Passive - Mana Charge
‧ Cooldown per charge increased to 4 seconds from 3
‧ Updated the tooltip to clarify its actual functionality
女神之淚
‧唯一被動 - 魔力補充
‧冷卻時間從 3秒 變成 4秒
‧現在會顯示在狀態告訴你你到底疊多少了
Manamune
‧ UNIQUE Passive - Mana Charge
‧ Cooldown per charge increased to 4 seconds from 3
‧ Updated the tooltip to clarify its actual functionality
魔劍正宗
‧唯一被動 - 魔力補充
‧冷卻時間從 3秒 變成 4秒
‧現在會顯示在狀態告訴你你到底疊多少了
Archangel's Staff
‧ UNIQUE Passive - Mana Charge
‧ Mana gained increased to 8 from 6
‧ Cooldown per charge increased to 4 seconds from 3
‧ Updated the tooltip to clarify its actual functionality
大天使之杖
‧唯一被動 - 魔力補充
‧魔力提升從 6 增加到 8
‧每次疊加時間 從3秒 增加為4秒
‧現在會顯示在狀態告訴你你到底疊多少了
________________________________________
Previously, champions whose attacks applied a secondary source of physical
damage (we're looking at you Jarvan), could unintentionally gain additional
stacks of Black Cleaver's shred with one hit. Characters like Shyvana or
Renekton that can apply multiple basic attacks at the same time will still
stack up shreds as normal.
Black Cleaver
‧ Can no longer apply more than one stack of Armor Shred in a single basic
attack
之前一些採用二次來源物理傷害的英雄(嘉文我們在看著你)可能會用一擊而無意中獲得
黑色切割者的被動堆疊。 (黑切被動:對敵方英雄造成物理傷害時,降低敵人 5% 物理
防禦,持續 4 秒。效果最多累加 5 次)像是希瓦娜或雷尼克頓這些可以同時多次普攻
的角色能然可以疊加被動。
黑色切割者
‧不能再提供多個破甲效果堆疊給同一次普攻
________________________________________
We've made Maw of Malmortius' passive bonus easier to understand at a glance.
Now Maw will grant its maximum AD when the shield procs, so players will know
exactly when they're at peak power.
我們已經改變魔提斯深淵的被動加成使他更簡單理解。現在當魔提斯深淵給予他的最大AD
時會有一個盾型的特效,玩家可以一眼看出他們何時有最大AD值。
Maw of Malmortius
‧ Attack Damage increased to 60 from 55
‧ Magic Resist increased to 40 from 36
‧ Passive now grants 1 Attack Damage for every 2% of missing Health, up from
2.5%
‧ Passive now capped at 35 Attack Damage, down from 40
‧ Fixed a bug where the cooldown was not properly resetting when upgrading
from a Hexdrinker on cooldown
魔提斯深淵
‧物理攻擊從 55 提高成 60
‧魔法防禦從 36 提高成 40
‧被動從每失去 2.5% 生命增加 1 物理攻擊變為 每失去 2% 生命增加 1 物理攻擊
‧被動最高疊加物理攻擊從 40 減少為35
‧修改從吸魔劍升級成魔提斯深淵後CD時間沒有正確重製的bug
________________________________________
Wooglet's Witchcap
‧ Fixed several unintended interactions with champion abilities and the
Stasis active
烏莉特的法帽
‧修正幾個主動bug
Zhonya's Hourglass
‧ Fixed several unintended interactions with champion abilities and the
Stasis active
中亞沙漏
‧修正幾個主動bug
________________________________________
Maps 地圖部分
Summoner's Rift
We've made some changes to death streaks in order to address strategies where
repeatedly dying to lower your kill bounty could be used to gain an
advantage. We know this may affect games where people are not intentionally
dying, and we'll continue to monitor this.
‧ Death Streak gold values have been reworked to be in line with
pre-Season 3 values.
‧ Examples:
‧ A player killed three times in a row without resetting is now worth 220
gold (previously 182 gold)
‧ A player killed six times in a row without resetting is now worth
112 gold (previously 62 gold)
‧ Minimum kill value of a champion increased to 50 gold (previously
15 gold)
召喚峽谷
我們對擊殺獎勵做了一些改變,以解決那些自殺流的問題。(我覺得會搞出自殺流根本
很天才,結果現在要被制止了)我們知道這樣可能會使那些人不會故意自殺,我們會繼
續觀察。
‧擊殺獎勵被修改成類似S3前的獎勵方式(我一進來就S3了我不理解之前是怎樣= =)
‧例如:
- 一個玩家連續被殺了3次且沒有重置(沒擊殺沒助攻)現在他有220元的價值
(之前是182元)
- 一個玩家連續被殺了6次且沒有重置,現在他值112元(之前是62元)
- 最低擊殺英雄你至少還有50元(之前你只有15元)
________________________________________
With Patch 3.9, we are setting a new precedent by making separate,
map-specific balance changes to certain champions. The intent is not to reach
a balancing cadence similar to Summoner's Rift, but to address some egregious
balance outliers to improve the overall player experience. In this patch
we're toning down Kassadin on Crystal Scar and Singed on Twisted Treeline. If
this approach proves successful we'll follow suit with additional tweaks
where necessary.
在這個版本我們創了一個新的先例,不同地圖的英雄平衡。這是為了提高整體玩家的體
驗而不是要故意搞分裂。這個版本我們先讓卡薩丁和新吉德在扭曲森林和水晶之痕削弱
。如果這個方法是成功的,我們不排除把其他英雄也抓過來改一遍。
Twisted Treeline
‧ Singed
‧ Armor per level reduced to 2 from 3.5 on Twisted Treeline
‧ Insanity Potion cooldown increased to 120 seconds from 100 on Twisted
Treeline
扭曲森林
- 辛吉德
‧每級物防成長從 3.5 降低成 2
‧瘋狂藥劑 (R) 的冷卻時間從 100 增加成 120
Crystal Scar
‧ Kassadin
‧ Riftwalk cooldown increased to 9/8/7 seconds from 7/6/5 on Crystal Scar
‧ Riftwalk range reduced to 600 from 700 on Crystal Scar
水晶之痕
- 卡薩丁
‧虛空行走 (R) 的冷卻時間從 7/6/5 增加為 9/8/7
‧虛空行走 (R) 的範圍從 700 減少為 600
________________________________________
Howling Abyss
‧ Added new item: Orb of Winter
‧ Recipe: Rejuvenation Bead + Rejuvenation Bead + Negatron Cloak
‧ Total Gold Cost: 2080 (combine cost: 1180)
‧ +70 Magic Resist
‧ +20 Health Regen per 5 seconds
‧ Unique Passive: Grants a shield that absorbs damage. The shield will
refresh after a short period without taking damage.
咆嘯深淵
‧新道具:冬季球球(X)
- 合成公式:治療寶珠 (180) + 治療寶珠 (180) + 負笈斗篷 (720) + 合成費(1180)
- 總價:2080 (是不是我數學有問題還是怎樣我怎麼算180*2+720+1180)都不是2080
- +70 魔法防禦
- 每 5秒 增加 +20 回血
- 唯一被動:得到一個盾吸收傷害,若短期沒受傷會刷新。
________________________________________
Game Interface
‧ Fixed a long-standing bug where Attack-Move and Move commands could
trigger while typing in chat
‧ Fixed a keybinding issue where some modifier keys could not be used with
certain keys and mouse buttons
‧ Significantly improved performance when purchasing item upgrades
遊戲介面
‧修正在聊天時可能會不小心移動的bug
‧修正熱鍵綁定問題和無法使用某些鍵的問題
‧提高性能(....電腦快跑不動了)
________________________________________
League System
‧ Added the ability to spectate players and teams in challenger tier via an
option in the leagues menu
‧ When viewing teams in the Leagues tab, clicking on a team will now show a
list of the team's top players
聯盟系統
‧通過"聯盟"可以觀戰
‧在聯盟中瀏覽戰隊時,可藉由點擊戰隊而觀看戰隊的頂尖玩家
(這邊我不確定反正算是新增功能的意思)
________________________________________
General
We worked with the Player Behavior team on a smaller change to remove all
latency (ping) displays except your own. After looking closely at the data,
it seems that showing pings during loading can add toxicity to games before
they even begin. Ultimately we came to the conclusion that removing the ping
display on champion load screens would lead to a healthier community overall,
so we acted on it.
‧ The load screen now includes Summoner Icons
‧ The progress bar has been removed due to space constraints
‧ The ping of other Summoners has been removed
玩家表現團隊(X)做了一些小小的改變,一除了除了自己之外所有人的ping值顯示。
在更動之後,這看起來是可以減少那些連遊戲都還沒開始玩就嘴砲的表現。最後我們
取消了 loading 畫面的 ping 值顯示,因為他可以帶來更良好的遊戲環境。
‧laoading 畫面現在會顯示召喚師圖案
‧因為畫面不夠了所以進度條被刪掉
‧ping值消失
________________________________________
‧ The rune page has been significantly reworked to provide a more responsive
experience:
‧ Filtering out all runes of a given type (such as Marks or Seals) will
cause it to turn grey, indicating that it's empty
‧ Reverting the changes in the runebook no longer changes which is being
edited
‧ It's now possible to open more than one rune type at a time in the rune
inventory
‧ Right clicking or double clicking to rapidly add runes doesn't require
waiting for the animation to complete
‧ Shifted the rune slots slightly to reduce certain gaps
‧ The scrollbars have been made more responsive and easier to click
‧ The dividers between effects in the stats pane now scale down when the
scrollbar appears
‧ Dragging a rune into place no longer highlights slots near the drop target
‧ Rune combiner animations are simpler and less CPU intensive
‧ Rune combiner filters are now more consistent with rune page filters
‧符文頁被大改了會變得更好用:
- 沒有插符文的時候會變成灰色的
- 有看沒有懂我不會翻譯
- 現在可以同時打開多類型的符文清單
- 單擊右鍵或是快速點擊兩下可以更快速添加符文不需要等動畫
- 移位的符文槽會有一點差距
- 滾動條已變成更靈敏更好點
- 統計格中的分隔會在滾動時縮減
- 拖曳符文時不再highlight最近的插槽
- 符文合成動畫變更簡單
- 符文組合過濾器現在變得比較一致
________________________________________
‧ When Smart Cast Range Indicators are enabled, the keybinding for Self Cast
Spell (ALT by default) will activate the ability immediately on key press,
rather than on key release. This matches the behavior of abilities which are
innately self-cast, such as Sivir’s Spell Shield.
‧當啟用智慧施法範圍指標時,自我施法(一般是Alt+技能),會在按鍵時立刻施放技能,
而不是這按完之後。這會使用在直接對自身施放的技能,例如希維爾的盾。
‧ Added tooltips and visual indicators in the client to more clearly convey
which game modes, maps, and types are locked for new and low level players
‧增加提示和視覺指標(對新手更友善)
‧ PVP.net will now automatically scale itself down to 1150x720 or 1024x640,
whichever is most appropriate. The most common desktop resolutions that will
see their experience impacted are:
‧ 1366x768
‧ 1280x768
‧ 1280x700
‧ 1182x864
‧PVP.net會自動調整成最常見的 1150x720 或 1024x640。↖那些是常見的的解析度。
‧ Logitech hardware support can now be disabled by adding
"LogitechSupport=0" to the "General" section in your game.cfg
‧羅技OOXX我沒有不想翻(被揍
--------
翻譯完了終於w
終於知道平常看人家翻譯是有多伸手牌,我自己打都要打多久
(不過通常都是因為不知道要怎麼變成通順的中文+我對角色技能超不熟)
一邊用lolwiki和中文官網比對圖案(只會認圖...)
被噓當下超不想繼續翻想直接刪文= =..
我本來就只是想翻來自己看,因為大部分翻譯的人都會翻得比較簡略
我蠻好奇為什麼官方會想要做這些改動所以我把一長串的東西都翻了.....
翻譯的好處就是讓我認識這些我可能一輩子都不想玩的英雄
(沒辦法我還是只想玩正妹跟寵物...)
這樣我對到他們也會有一點基本常識拉~~~~
不然像是之前討論的熊熊被動,沒看到有人po文我還不會去查他的被動是啥..
--
喵喵喵?(怎麼了?) (沒有...)喵喵
喵喵(摸頭) (蹭蹭)喵喵
喵喵喵(愛你唷) (我也是)喵喵
◣ ◢ ◢
≡ ﹦ ╴ ╴◤
▁ ≡ ≡
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 140.121.70.62
推 bluefish520 :推 07/10 12:21
→ ppp0978 :喵的咧 怎麼每個人翻的數據都不太一樣 我該相信誰@@ 07/10 12:26
推 askkh189 :推 07/10 12:28
→ lovecatbaby :咦咦咦咦咦?P大我有翻錯嗎? 07/10 12:29
推 fff417 :數據方面都有附原文阿... 07/10 12:31
→ lovecatbaby :完了我覺得我買太大碗了吃不完=口=... 07/10 12:32
噓 zelda5028 :每個都在搶PO結果翻不完 ZZZ 07/10 12:47
有必要噓嗎?我也不是為了搶po才先po 是因為我打到一半我就沒辦法繼續編輯了
我改字的化整段文字都會吃掉要重打,我才會先po順便吃個午餐
搶po這個有什麼意義?我不懂。
我會po只是因為我邊看邊翻順手po上網,我又不缺p幣跟文章數= ="
BTW 我剛剛看也只有我是把全部英文原文附上來= =
推 markzog21 :推用心 07/10 12:58
→ lovecatbaby :我現在整個沒動力翻完了..... 07/10 12:59
推 Yanten :有點扯 有人幫忙翻還有酸民可以拿這個來酸... 07/10 13:00
→ silveriii :吃字是按到insert了吧 再按一次 07/10 13:03
→ lovecatbaby :原來是這樣!!!!我用這麼久都不知道那個是幹嘛... 07/10 13:05
雖然我很想大喊老娘不幹了,可是做事情要有始有終
BTW 我哪裡翻錯要跟我說唷~
推 purpleboy01 :沒貢獻的人還在那邊噓 07/10 13:08
→ zelda5028 :翻一半就丟著叫作有貢獻 ㄎㄎ 07/10 13:10
推 chchwy :翻一半不就有一半的貢獻嗎 眼睛糊到? 07/10 13:14
推 yufarn76 :辛苦你了 07/10 13:22
推 SINXIII :總比沒貢獻的人還在那邊酸有用多了 07/10 13:23
噓 fr0ztbLu3 :噓噓噓人 07/10 13:26
噓 saekst1356 :Z大那麼會不然自己翻? 07/10 13:51
雖然感謝你們挺我可是不要噓我嘛我哭哭噢QQ
推 sonety :人家好心要翻給大家看 說他搶PO... 07/10 14:08
→ sonety :搶PO是有啥好處可以拿喔- - 07/10 14:08
推 jamteam :翻譯辛苦了 白看人家東西抱怨甚麼 07/10 14:46
→ star123 :這編排超讚 不過CD中orz 07/10 17:58
推 star123 :推格式 07/10 18:02
→ star123 :達瑞文那個就是把他的被動以「更加Draven風格」地修 07/10 18:03
→ star123 :改,所以才有這個崇拜 07/10 18:03
感恩你,我覺得我把搞得快要跟台版官方公布的差不多...="=
推 bluefish520 :幫推 07/10 18:08
推 JackysNose :推格式 看起來比前面的版本舒服多了 07/10 18:18
推 zepoo777 :辛苦了 07/10 19:53
→ lovecatbaby :我終於翻完惹...... 07/10 20:11
推 starfalling :辛苦了~~ 07/10 20:19
推 abcdefuvwxyz:辛苦推 雖然還是有些瑕疵 07/10 22:37
哪裡翻不好快告訴我吧QwQ我記得我只考英文好像才60初OTL
推 aculirose :推推 07/10 23:32
推 getgoods0623:哭哭唷 07/10 23:37
推 aculirose :這裡不適合妳付出,所以別在意。 07/11 00:09
其實我只是一大早沒事情做而已...
推 potato6202 :推推 07/11 01:04
推 justinxue :推 給你牡蠣 07/11 16:05
※ 編輯: lovecatbaby 來自: 140.121.70.62 (07/11 16:58)
→ lovecatbaby :因為樓上害我買了蚵仔麵線QwQ 07/11 17:27
※ 編輯: lovecatbaby 來自: 140.121.70.62 (07/12 08:40)
推 ADYex :很喜歡你的情報翻譯風格和排版,辛苦了 <(_ _)> 07/12 15:23