作者ccode (廢柴TUTA)
看板LoL
標題[情報] Preseason Changes on PBE (JG、召喚師)
時間Fri Nov 16 13:39:42 2012
吃飯
ref:
http://www.surrenderat20.net/
: Jungle
JG
: General
一般
: Leashing has been changed
拉怪改變
: Jungle monsters now attack the closest hostile target rather than
: chasing their original target until reaching their range limit
野怪攻擊最近敵對目標(巴龍模式)
: Whenever jungle monsters switch targets it counts as a “leash” - the
: maximum amount of leashes after which jungle monsters will reset has been
: increased
野怪有切換目標次數上限,比之前高
: Jungle monsters now deal bonus damage to summoned minions
野怪對召喚物造成額外傷害
: Initial difficulty of all jungle camps has been increased
起始難度上升
: Overall camp Health has been increased
血量增加
: Camp difficulty and rewards have been re-distributed more into the large
: monster in each camp
大怪的難度和獎勵依舊較高
: The largest monsters at each camp are generally more resilient but also
: hold most of the rewards
每個營地的大怪更難殺,但營地獎勵大幅集中在大怪身上
: Scaling difficulty and rewards of the primary jungle camps has been
: significantly increased
主要營地的難度和獎勵上升幅度增加
: Health and Attack Damage growth per minute significantly increased
每分鐘的血量和攻擊力成長大幅提升
: Gold and Experience growth per minute significantly increased
每分鐘的金錢與經驗值成長大幅提升
: Overall rewards have been re-distributed between the 3 primary jungle
: camps (Wolves, Wraiths, Golems) to better match their difficulty and
: convenience
整體獎勵(三狼、四鬼、雙石)重新分佈,更吻合難度和方便性
: Wraiths are the fastest-respawning, most convenient camp and have the
: lowest rewards
四鬼重生更快,最方便,獎勵最少
: Golems and Wolves are more difficult and are worth more
雙石和三狼更難,獎勵更多
: New jungle items have been added to the store and old jungle items have
: been adjusted
新舊JG物品
: Hunter’s Machete - new jungle starting item that builds into Madred’s
: Razors and Spirit Stone
Hunter's Machete - 新JG起手,可變成紅爪和Spirit Stone
: Spirit Stone - jungle item geared towards casters and tanks that has 3
: upgrade paths
Spirit Stone - 法師及坦JG物品有3種升級方案
: Madred’s Razors and Wriggle’s Lantern have been modified to build out
: of Hunter’s Machete
紅爪和燈籠要用Hunter's Machete做
: The “Banking” system that caused jungle monsters that have stayed alive
: for a long duration to have slightly increased rewards has been removed
銀行系統拿掉。活著的小怪不再隨時間增加獎勵
: Wolves
三狼
: Critical Strike damage bonus reduced to better normalize damage output
爆擊傷害下降
: Movement Speed slightly reduced
跑速下降
: Wraiths
四鬼
: Reduced their vulnerability from enemies that engage them from outside of
: the camp
更難被營地外的敵人殺死
: Camp has been repositioned
營地分佈更動
: Big Wraith’s Attack Range has been reduced
大鬼攻擊距離下降
: Golems
雙石
: Movement Speed and Attack Range increased to reduce vulnerability from
: kiting
跑速和攻擊距離上升,降低kite方便性
: Magic Resist reduced to negative values
MR為負值
: Summoner Spells
召喚師技能
: Newly available
新增可用
: Barrier is now available on all maps to give players a selfish defensive
: option
光盾
: Values rebalanced accordingly
屬性平衡
: Cooldown increased
cd上升
: Duration and damage absorbed reduced
時間和傷害吸收下降
: Modified
調整
: Exhaust's values have been modified to reduce its impact on melee champs
: and increase its visibility
虛弱:數值調整,減少近戰所受影響,增加可視性
: Physical damage reduction reduced, but now also reduces attack speed
物傷降低量下降,但同時降低攻速
: Clairvoyance has been modified to focus more on hitting clairvoyance on
: players rather than zoning them out of an area
CV:調整CV,更能抓到英雄,而非讓英雄不想走進CV範圍
: Improved clairvoyance now reveals champions hit by clairvoyance for the
: duration even if they walk out of the circle
被CV看到的英雄在離開CV範圍後,仍會現形一段時間
: Radius, duration, and cooldown modified as well
範圍、時間、CD調整
: Clarity has been modified to restore mana based on mana pool rather than
: a flat value
清晰:回魔量與最大mp有關
: Heal has been tuned to be a team supporting defensive option
治癒:調整成團隊輔助防禦技
: Allies are now healed for the same amount as the caster
隊友和施法者的治療量相同
: Health values and cooldown have been retuned accordingly
治療量和cd調整
: Flash, Ignite, and Revive have also had minor changes
閃現、點燃、重生微調
: Removed
移除
: Surge and Promote have been removed
士氣、鍊化
: Masteries
天賦 (等更詳細的PBE資料)
http://ppt.cc/lnDF
: Masteries have been rebalanced
重新平衡
: There are new additional mastery choices in all trees
新天賦
: Each Mastery Tree is now more accessible to all character types
每株天賦樹都對所有英雄種類有幫助
: Utility Tree has been improved
輔助樹變更好了
: Summoner's Rift Map Layout
SR調整
: Removed the terrain blocking the ramps leading into the river near Dragon
: from the jungle for blue team and leading into the river near Baron
: Nashor's pit for purple team"
移除藍方在小龍附近,阻礙通往河道的斜坡的地形。
http://ppt.cc/4eBe
移除紫方在巴龍附近,阻礙通往河道的斜坡的地形。
http://ppt.cc/TYtg
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 36.236.2.94
→ Yadsmood :四鬼Reduced their vulnerability應該是更難被殺死吧 11/16 13:41
謝 <3
→ know12345 :四鬼是"降低他們面對營地外敵人的脆弱度"..你翻反了 11/16 13:42
推 dennis2030 :四鬼是更不容易被營地外的人殺死吧? 11/16 13:42
推 solo0724 :洗四鬼 Snoopeh&Diamond:QQ 11/16 13:42
推 r51303 :CV跟heal即將OP 輔助角即將轉形成真正的CARRY 11/16 13:43
推 Eagle47 :CV那個眼睛真的很機車..... 11/16 13:43
推 JackSpecial :翻錯了 尷尬了 11/16 13:43
→ a2364983 :移除士氣跟煉化你是要CLG怎麼辦 11/16 13:43
→ Eagle47 :連地圖都要改!? 這次變動真大 11/16 13:43
→ bbb5566 :清析有屁用 補更多可以幹嘛 大家不會控魔? 11/16 13:43
→ r51303 :傳說中的佛根吃光史努比野怪將不再存在 11/16 13:43
推 TWemperor :調整CV但先知又改弱 將狗不用活了啊 11/16 13:44
推 loezone :史努比表示愉悅 11/16 13:44
推 FrankWOO :被CV照到的JG不用活,眼又更多JG更不用活。 11/16 13:45
→ FrankWOO :SV:我的時代來了 11/16 13:45
→ r51303 :應該說 JG要更懂得繞路 不能在一塵不變 11/16 13:45
推 aa384756 :CV又要復活了 11/16 13:45
※ 編輯: ccode 來自: 36.236.2.94 (11/16 13:46)
→ r51303 :還有真知之後好像要改成某個道具常註 不會因為死亡 11/16 13:47
→ ccode :比上次翻譯桌遊還痛苦= =a 11/16 13:47
→ r51303 :而消失的樣子 不過我好像還沒看到這項道具 11/16 13:47
推 omanorboyo :這更動完全不是不想讓中路吃太爽 11/16 13:48
→ omanorboyo : 是 11/16 13:48
→ jeffreyshe :cv這個有點好用耶 11/16 13:49
推 assassin305 :問題是能GANK的就那幾條路... 11/16 13:49
推 TWemperor :地圖就只有那幾條 JG是要怎樣繞啦 看來又回非小丑李 11/16 13:50
→ TWemperor :星不能GANK的時代了 對夜曲而言也算是另類BUFF 11/16 13:50
推 spf6127 :不一定吧 不是說地圖也會變動 現在也還沒出來 11/16 13:51
推 fff417 :野怪變難打 看起來就走回S1了...就看新道具多能將吧 11/16 13:52
推 shirman :仔細想想有點危險 這樣不就又變回S1的農兵聯盟了 11/16 13:52
推 Leaves1014 :移動 JG 是要避免中路洗四鬼嗎 XDDDD 11/16 13:52
推 omanorboyo :照S1那樣很多JG角都出不了場 何況還不能拉藍 11/16 13:53
推 soneTAE :感覺遊戲觀念又要重新學習了 11/16 13:54
推 dollarok99 :這樣JG又要出現吃完一輪低血量了嗎 11/16 13:57
→ TWemperor :虛弱近戰減傷被NERF 11/16 13:57
推 Eagle47 :以後線上就要抉擇 是要幫將狗打到底維持血量加快速度 11/16 13:57
→ Eagle47 :還是說幫將狗打兩下就回線上以免少吃到兵 :) 11/16 13:58
推 z1233218 :是四鬼的出口變大吧? 11/16 13:58
→ shryuhuai :以後是線上去gank將狗 11/16 13:58
推 omanorboyo :犧牲1.2隻小兵換將狗的血量 11/16 13:58
→ omanorboyo :豬女出場空間更慘了 11/16 13:59
※ 編輯: ccode 來自: 36.236.2.94 (11/16 14:02)
→ yuffi :以後信哥這種回血流的打JG應該會很猛吧? 11/16 14:00
推 solo0724 :S1 XIN LEE 狼人 UDYR 這種續戰流的猛 11/16 14:02
推 r51303 :nunu應該也不錯 內建重擊 11/16 14:03
→ frog20605 :阿母還有沒有生存空間阿O_Q 11/16 14:04
→ frog20605 :感覺草人應該可以復活 11/16 14:04
推 a7v333 :清晰,Lulu + Graves速推啊 11/16 14:06
→ w76301 :MUMU怎半Q_Q 還有我的SIN JG不就也GG了 11/16 14:09
推 emiyashiro :浩劫與重生阿 11/16 14:10
推 zsp7009 :李星表示: 11/16 14:15
推 moyoyo : 已哭~~~ 11/16 14:31
推 apley :巴龍小龍戰不能轉角誘殺了.... Q_Q 11/16 14:39
→ ef9527 :閃現究竟能變多短呢? 11/16 14:39
→ lpdpCossette:剛PBE試了一下感覺jungle沒什麼變強啊 11/16 14:40
推 rimoe :搞不好roam流要回來了 11/16 14:56
推 egg123 :鍊化士氣Q__Q 哭哭 11/16 15:34