精華區beta LoL 關於我們 聯絡資訊
(因為是昨天的文章,有些東西今天已經變了, 像leblanc的部份) http://na.leagueoflegends.com/board/showthread.php?p=35334972#35334972 原文網址,作者是Xypherous http://lol.zones.gamebase.com.tw/forum/60895/topic/95738910?g=e775 素人自翻 Hey guys - I'm going to make a context thread on the stuff in PBE and what we're going for this patch - this will be accurate as of the *next* PBE push - but I'll also talk about some of the things you've seen or was on the docket that we're pushing back. 我想要開一個討論串來討論一些將在PBE上作的修正-這些可能會在之後的PBE上作修改.不 過在這邊討論的東西都還沒成為定案,可能會再被駁回. CDR Runes CDR runes have generally been buffed across the board... ...*but this might be delayed for the patch due to some under the hood stuff* We intend to generally buff CDR runes across the board, both in the flat and per level case to better ensure that you get sane 5 to 10% numbers from a combination of flats and per level runes. For example, you can now hit a flat 5% CDR from 8 CDR blues. Use the other blue rune space for something else. 3 CDR quints now simply get you to 5% CDR, rather than 4.92% CDR. We want to align CDR runes to be more easily able to get you to 5% breakpoints, or 6/4% breakpoints to align with the mastery - close to numbers that are good stopping points. CDR符文 基本上CDR符文都會被buff. 不過基於一些因素這可能會delay. 我們想要把固定CDR和成長CDR符文都作buff, 這樣當你明智的選擇搭配CDR符文時能保持5%~10%的CDR. 舉例來說,你現在能夠利用8個藍色符文就達到5%的CDR,用剩的藍色符文作其他效用. 三個紫色的CDR符文也會直接給你5%的CDR,而不是4.92%. 我們希望CDR符文能夠簡單的讓你達到5%的門檻,或者是配上天賦有6/4%的以上,或者是其 他更好的臨界值. Jarvan Golden Aegis Shield amount per nearby enemy champion increased to 20/30/40/50/60 from 20/25/30/35/40 Mana cost reduced to 45/50/55/60/65 from 6 Demacian Standard Active no longer grants bonus Armor We're trying to consolidate Jarvan's power into Jarvan IV himself - rather than having a large bulk of invisible power simply aura out from Jarvan. It would be kind of a shame to make any of Jarvan's individual characteristics any worse - simply because as a character, he tends to be manageable in a lot of ways - However, the invisible power to his team is skewing Jarvan to be overpowered in a lot of ways. 嘉文四世 (W)緩速盾每打到一個敵人增加值變多( 20/25/30/35/40->20/30/40/50/60 ) (W)法耗下降( 45/50/55/60/65 ) (E)插旗不再提供護甲 我們希望把J4的力量回歸到J4身上-而不是圍繞在J4身上的一堆隱性效益影響. 讓J4的角色特質減弱是件很丟臉的事-因為作為一個角色,事實上有很多面向可以調整-但 是他的隱性力量讓他在團隊中有點過強. Leblanc * No changes for the following patch There's a couple goals with Mimic right now - but mostly, Leblanc's ultimate is heavily dependent on which spell she levels first - severely diminishing her overall effectiveness outside of her primary spell. While this serves to allow Leblanc's skill choices to be meaningful - it constricts her ultimate to being additional power that she often didn't need to be that strong. If Leblanc could use her Mimic to compensate for the weaknesses in her current level up path - her overall progression would be far smoother. That said, there isn't any changes in the current build on Leblanc (however, most of you are probably experiencing the 3/05/2013 PBE patch.) 樂布朗 (下一次更新不會有變動) 模仿本身有很多的用途-但基本上這招通常是用在升級最高的技能上- 這樣會降低她模仿非主點的技能時的效果. 這邊的修正讓樂布朗的技能選擇變成有意義的-這也會讓模仿這個技能不再擁有不需要的 過多力量. 如果樂布朗能夠利用模仿來加強沒升級的技能的威力,那她整體的威力曲線會更加平滑. 不過事實上這個變化還沒打算實作(雖然有些人在3/05/2013的PBE上先測過了) Janna Howling Gale Fixed a bug where the knockup duration was not increasing based on charge time Knockup duration when fully charged increased to 1 second from 0.75 seconds Janna's empowered Q should actually be worth it to empower - right now, currently, it isn't - which makes the quick-shot Q the superior choice almost always. Planning to use the Q pre-emptively should give greater payoff than reactively tapping the button - so we're increasing some of the high-end power of the skill when charged. 珍娜 (Q)修正擊飛時間不會隨集氣增加的bug (Q)集滿氣時可以擊飛1秒,不是0.75秒 珍娜的(Q)集氣應該要更有集氣的價值-現在並不是這樣-讓瞬發Q成了大多數時間的最佳選 項.規劃好利用Q來先發制人應該要有夠多的回報,所以我們增加了集滿氣時的威力. Taric Nerfs! We wanted to accomplish a few things with changing Taric: Giving more power to the Taric player to contribute meaningfully in a sort of Paladin-Support role, rather than a back-line support stun role. The second goal we wanted to accomplish with Taric is actually reducing his overall power level because Taric was far more powerful than is normally healthy for that role. While we feel like Taric's playstyle is significantly improved - we haven't achieved the second goal - and we'll keep tuning until we feel like his power level is in line. As an aside, we've noted that while Taric's playstyle has shifted to be more active - his power level hasn't actually changed much at all - hence the additional need for changes. 塔里克 Nerfs! 我們透過改變塔里克想達成一些目標-給試著扮演聖武士的塔里克玩家更強大的力量, 而不是後排的輔助暈人角. 我們的第二個目標是降低塔里克的整體力量,因為他遠比其他一般角色更加的健全有力.當 我們覺的我們讓塔里克的打法改善的同時,並沒有達到第二個目標. 為此我們會持續調整,直到他的威力回歸到英雄普遍的等級. 換個說法-在我們發現塔里克的玩法變的更積極的同時,他的威力並沒有被改變太多-這是 接下來要改善的. Malphite *No changes currently for 3/06/2013 PBE patch* So, we're generally unhappy with how Malphite plays - and how his sole fact that he completely annhilates AD carry attack speed is one of the only reasons to pick him and the reason why everything about him has to be completely lackluster given how powerful the 'E' attack speed slow is. However, Malphite isn't at a bad place currently - just his gameplay - so we're going to take some more time to work on this a little. We still dislike how powerful Malphite's Attack Speed slow *and* how stale his gameplay can be - but those changes were a little sketchy. 墨菲特 (在3/06/2013的測服上並沒有更動) 我們對於墨菲特是怎麼被使用的感到不太高興-他存在和被選唯一的目標是毀滅對方 的AD攻速.他的其他能力低落也和他的E降低的攻速也很大的關聯. 雖然如此,墨菲特本身的情況並不太差-只是他的打法(playsytle,這個詞有點難翻)有點問 題-所以我們會在這點上多花一點時間去研究. 我們依然不喜歡他的降攻速和過時的打法-不過這邊的討論有點過於簡略. Aegis of the Legion / Runic Bulwark * 50% increased effect of minions. The items are great all-purpose team centric items - but should also allow teams to concentrate their pushing power. These items already worked on minions previously but the amount of wave-clear and pushing potential was still overcoming any effect these items could have. We couldn't find a value that seemed to give the additional pushing power we'd like to minions while having the same value on champions - so we opted to increase the overall power the aura had on minions. The only aura item that doesn't currently effect minion is Zeke's Herald- because +12 damage on 7 minions is insane. Also Lifesteal on minions tends to cause last-hitting to be nightmarish. 軍團聖盾/符文盾 對小兵有50%效果. 這些物品是為了團戰存在的有效物品-不過這也應該提供隊伍集中推進的能力.這類物品之 前就有作用在小兵身上過,但是清兵和推線能力依然提供了遠超過這類物品所提供的. 我們沒辦法讓小兵有和英雄類似的推線能力,所以我們決定讓這些靈氣能夠影響小兵. 唯一一個不影響小兵的靈氣是吸血旗-因為在七隻小兵身上加12點傷害是很瘋狂的事.另外 讓小兵能吸血會讓尾刀更麻煩. Locket / Bulwark cost / health adjustments Locket cost reduced by 150. Bulwark cost reduced by 250. Locket loses 100 health. Bulwark loses 100 health. Bulwark aura MR reduced to 25 from 30. In the current environment - the jungler or support is frequently picking up these items to provide team fight presence in a cool defensive way. However, what we found was that the price point and power level of these items frequently meant that these characters were often the poorest characters on their team - and that the gold cost was significantly constraining their builds when they chose to do so. We still want the Locket or the Bulwark purchase to feel great as a supportive character - we just don't want it to completely set your build back by being such pricey pickups. 日輪的加冕/符文盾/價格血量調整. 日輪的加冕價格少150,血量少100 符文盾價格少250,血量少100 符文盾的魔防靈氣從30降低的25. 在現在的環境中,打野手和輔助角常常利用這些物品來提供團隊防禦面的優勢. 然而我們發現常常會是全隊中最窮的兩種角色在出這些輔助物品-這代表著這些物品的價 格明顯的限制了這些角色其他裝備的選擇. 我們依然希望日輪的加冕和符文盾會是輔助角的好道具- 只是不希望因為選擇出這樣高價道具讓你的出裝落後太多. Hurricane Secondary Target Seek Range 300 --> 375 So Hurricane is kind of a scary item - but we've discovered that it tends to be self-balancing a lot of the time. If Teemo is in range to hit three champions with Hurricane - it means there are three champions that have an extreme incentive to jump on Teemo and make him non-Teemo. While we could certainly make the item more efficient in terms of statistics - we found that in most cases, the Hurricane AoE range was too small to actually be a meaningful AoE - similar to the old Tiamat case. We're thus going to adjust the AoE up so that Hurricane actually works in a team-fight scenario, rather than simply against clusters of minions (though the pushing case is pretty cool.) 芮蘭颶風箭 次要目標的搜尋範圍變大(300->375) 颶風箭是個可怕的物品-但我們發現平衡的比較對象常常是這道具自己.如果teemo在遠遠 的用颶風箭攻擊對方三個英雄,那會有三個英雄會很想跳到他頭上讓他變成不是teemo的東 西. 在我們可以調整颶風箭提供的數字的同時,我們也發現只要調整影響範圍,就能讓這武 器提供更有顯著的範圍效果.就跟之前的海神斧一樣. 我們希望調整範圍效果來提升這道具的團戰威力,而不只是在推線打一群小兵時好用(雖然 這個推線的case很棒) Sheen Combine cost decreased by 60 - Total cost 1200. The cost of AD went up - but Sheen's passive was still priced the same. This cost reduction is basically recognizing the fact that Sheen's passive should be cheaper simply because the value of raw physical damage is cheaper. Lich Bane / Iceborne Gauntlet's total cost will be unaffected - Lich Bane does magic damage, Iceborne Gauntlet has been compensated in other ways. Trinity Force will have its cost reduced due to Sheen being cheaper. 閃耀劍 合成費用調降60元,總價1200 之前AD的高價不再,但閃耀劍的被動價格依舊. 這邊調降價格是因為它的被動應該要變的更便宜,因為單純的物傷變便宜了. 巫妖之禍/寒冰霸拳的總價依然沒動-巫妖之禍是打法傷,而寒冰霸拳有其他方式作補償. 三向之力會因為閃耀劍降價變便宜. Iceborne Gauntlet AP 40 --> 30 Armor 60 --> 70 Iceborne Gauntlet is getting a bit more armor this patch and less ability power to better fit the needs of the characters who would pick it up. While the additional ability power definitely helps melee tank burst damage - but that's not the primary reason anyone is picking the item up, especially if they have a Glacial Shroud. I prefer mispelling the item. I don't know why - I feel like that's cooler - It's also why I continuously call Mercury Treads, Mercury Threads instead. 寒冰霸拳 AP降低 40->30 物防變高 60->70 寒冰霸拳的AP會下修一點,而物防會增加一點,來讓喜歡出這件裝的英雄更合用.雖然額外 的AP代表著近戰坦克有更大的爆發力-但這不是任何英雄挑這件裝的主因,特別是那些買了 冰川護甲的英雄. Warden's Mail / Randuin's Omen Passive AS Slow 20% --> 15%. We're happy with what these items are accomplishing in the game - being a strong pick against champions highly reliant on auto-attacks. However, the actual power level of these items seems a little high - they work - but they're probably working a little too well - hence the adjustment. Frozen Heart will be unaffected in these attack speed slow changes - because we feel like it's a nice trade-off for you to make after you have Warden's Mail. Either continue to Frozen Heart and gain further armor/attack speed reduction - or shift to Randuin's Omen and get some much needed movement speed reduction. 守望者鎧甲/蘭頓之兆 被動降攻速變低-20%->15% 我們很高興這些道具在遊戲理表現的很好-是個對抗普攻角的優良選擇. 但是這兩樣物品的威力太過強大-他們有作用,但是作用的太好了,所以要調整. 寒冰之心將不被影響,因為我們覺的這是在挑寒冰之心和蘭頓之兆時是個好的取捨.你可以 選擇寒冰之心來取得更多的物防和攻速降低,或者是升級蘭頓之兆來取得所需的緩速效果. Zephyr Recipe Change: Stinger + Pickaxe + 725 Gold = 2850 Gold. When you can purchase Zephyr - it feels great. However, the 1200 combine cost makes the build-path to Zephyr unnecessarily punishing - so we've decided to simply smooth out the path a little to more manageable components. Instead of having one huge 1200 gold jump, you know have two smaller 800~ jumps. 西風匕首 配方改變-刺針+十字鎬+725G=2850G 現在你會想買西風匕首了-這感覺很棒. 然後1200的合成費對想合成西風匕首感覺是多了不必要的懲罰. 為此我們決定對合成所需道具作調整. 你現在不再需要一次花掉1200.而是改用兩個800多的花費取代. Philsopher's Stone / Shurelya's Reverie *No Changes* So a lot of you probably noticed the Transcend passive on these two items, which granted permanent HP/5 the longer you held onto the item. This was originally intended to be a piece of the regeneration pie intended for characters like Leona or Jungle Tanks that would've preferred to pick up initiation power - but frequently would be extremely susceptible to any kind of mid or late game harassment. We're pulling this passive for now because while it does help the situation some - we'd like to both have some additional testing time on this and work on the other pieces of the regeneration solution as well - especially looking at how it impacts the other lanes and what that does to early laning in them. 賢者之石/ 蘇瑞亞的狂想曲 可能有很多人有注意到這兩個道具的Transcend被動效果-只要拿著夠久, 就會永久提升你額外的HP/5. 這原本是要設計給需要開場能力的輔助,像是Leona,或是打野坦這類的角色用的. 這樣能夠降低他們對遊戲中後期的騷擾的敏感度. 但我們先把這個被能效果拿掉,因為我們還在測試其他的回血手段,想要多一點測試時間. 特別是想看看這個效果會怎麼影響到其他路線的打法和對早期撐線的影響. -- http://goo.gl/H4sdW 遊戲基地lol專區 http://goo.gl/iAyRJ 基地3D全造型預覽 http://goo.gl/W4DbX 基地英雄專頁 http://goo.gl/60OG0 基地lol攻略區, http://goo.gl/BgfRZ 基地同人創作專區,歡迎投稿! 功能太多列不完啦!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 219.85.64.11
BILLYTHEKID :J4:人家好歹是個王子給點特權好不好? 03/08 15:50
tensinya :\杰王子/ 03/08 15:51
younglol :蠻王表示:還有人玩我嗎? 03/08 15:51
http://na.leagueoflegends.com/board/showthread.php?p=35375156#post35375156 @Riot Why did u fire Morello? So... he nerfed my favorite champion, so I fired him. Tryndamere overruled me though on some BS basis like, "The quality of the game and our players' experience is more important than your feelings" or some such, and didn't find my counter-argument, "But I'm a player too, Tryndamere." very compelling. So, Morello is once again employed here. ※ 編輯: colmash 來自: 219.85.64.11 (03/08 15:52)
hoe1101 :玩塔里克真的有人覺得像玩PALADIN? 03/08 15:52
artz6030 :珍娜的Q集滿氣 還能吹得到人嗎 好懷念以前的Q阿 03/08 15:53
benka :賢者的隱藏被動???? 03/08 15:53
是在他們公司內部還在測的被動.. 本來要上PBE,還沒上,先拿出來討論XD
youGG :人...人家才不是因為有翻譯才看得懂咧!! 03/08 15:56
WarIII :J4的W根本不是盾是個緩技 要打到英雄這點鳥炸了 03/08 15:57
s963870 :說好的野豬完全沒改阿 G_G 03/08 15:58
an138 :趕快把NID改回來啦 03/08 16:01
bala045 :打臉血裝 不愧是RIOT 03/08 16:01
maple0935 :珍娜真正該懷念的Q是風暴皇后上市那天(疑) 03/08 16:01
kurtsun :隱藏Q ! 03/08 16:04
ujp011604 :跳到他頭上讓他變成不是teemo的東西. 03/08 16:07
nanokdash :Locket 是指日輪吧 還在想陽鐵是三小 03/08 16:07
我老實承認我從來沒記起來locket翻啥(逃
darkfantasy :三項和西風的改變很棒 03/08 16:09
nanokdash :三項越來越便宜了 現在只要3843~ 03/08 16:13
ga030468 :J4越改越軟了= = 03/08 16:15
kaneggyy :建議中文還是翻成官方中文吧 把locket翻成鐵陽寶盒會 03/08 16:15
改了
kaneggyy :讓很多人很疑惑 Zephyr也不是翻西風匕首的樣子 03/08 16:16
所以Zephyr叫啥..lllOTL
ad901010 :把nid雙防改回來 就是最好的事情了... 03/08 16:19
benka :Zephyr 珍娜的叫和風 道具的叫西風 .... 03/08 16:19
kaneggyy :Zephyr我不太確定,官網寫西風匕首 可是之前遊戲裡是 03/08 16:21
kaneggyy :靈巧匕首....LoL 03/08 16:21
那我決定叫他希魯夫匕首了,看的懂的應該都超過30了XDDDDD
DM1984 :怪不得J4改版後將到頭破血流= = 03/08 16:22
younglol :兩個是不同道具 03/08 16:23
peachteagif :塔里克整體被buff的太強馬上被打臉 03/08 16:23
younglol :靈巧匕首已經移除了 03/08 16:23
kaneggyy :我知道靈巧匕首移除了 但之前遊戲裡面Zephyr還是翻靈 03/08 16:24
kaneggyy :巧匕首...現在改了沒我就不知道了zzz 03/08 16:24
violing613 :記得之前有個遊戲叫西風狂詩曲也是翻西風 03/08 16:24
oscarss07 :推翻譯 03/08 16:25
peachteagif :昨天ng再試了一下塔里克sup一整個無言...傷害大很多 03/08 16:25
roy0204758 :buff那個盾... 我不相信任一個正常的嘉文會主點那個 03/08 16:26
punkdog :三相在S3的能力到底改弱了什麼???? 03/08 16:27
gcobc12632 :能改弱的就都改弱了 03/08 16:28
kaneggyy :oops,遊戲中Zephyr也改成西風匕首了,我的錯抱歉QQ 03/08 16:29
xzsa1471 :軍團盾團隊物防不過給10 J4插旗給22 真的OP 03/08 16:29
punkdog :不是只有改小冰槌的緩速嗎 從超熱門變成需要buff 03/08 16:30
fullfool :playstyle應該只是手誤吧 03/08 16:30
xzsa1471 :三項 血量 魔力 爆擊率 都改弱了 03/08 16:30
xzsa1471 :以前合成三項 起碼血量魔力都比較多...爆擊率15%>10% 03/08 16:31
xzsa1471 :差5%其實滿多的 畢竟一個便宜的鬼刀爆擊率都有15% 03/08 16:32
xzsa1471 :而且鬼刀便宜 物穿又給20 還有比以前好得主動效果 03/08 16:32
不過鬼刀還是沒啥人要出 不知道是要多按一個鈕太imba了,還是黑切血量太誘人XD
aimgel :三相價錢變比較貴算是大nerf 03/08 16:33
Ws804 :無感 03/08 16:46
natakuex1 :怎麼沒辛吉德 03/08 16:48
好問題,昨天有人問了 http://na.leagueoflegends.com/board/showthread.php?p=35335459#35335459 I'm not going to talk about all the nerfs that are on PBE - mostly because well.. some people need to be nerfed. I just wanted to talk about what might be either: 1. Hard to notice - and thus get additional attention on them. 2. Hard to understand - and thus give additional context. 有些人就是該被nerf,這邊只討論一些很難注意到的和難理解的XD
yuffi :主要是鬼刀的屬性太奇怪了 給暴擊又給CDR 03/08 16:50
roy0204758 :其實..順風的伊瑞和蠻王出鬼刀是很威的 03/08 16:57
moonofseven :跳到TEEMO頭上把他變成不是TEEMO的東西XDDD 03/08 17:09
zelda5028 :順風你拿一樣的錢去出其他裝也很威阿,說廢話 03/08 17:09
yuffi :non-Teemo 這什麼新單字阿XDDDDDDDDDDD 03/08 17:12
thebluestar :所以TEEMO死掉是變成什麼XDD 03/08 17:36
non-Teemo
n0012900 :這是PBE改動 後面不一定會出但是至少可以做心理準備 03/08 17:40
jojohibs :有些人就是該被NERF XDDDD 03/08 17:41
※ 編輯: colmash 來自: 219.85.64.11 (03/08 17:47)
roy0204758 :我的意思是 這把很適合追擊角 但沒提供任何坦力和CC 03/08 17:52
roy0204758 :不管順逆風黑切好戰都是很好的東西 但鬼刀不是 03/08 17:52
jepk007 :鬼刀給shaco也不錯 發動時分身會吃到 但彈簧更優先 03/08 18:11
egg123 :變成...不是TEEMO的東西XDDDDDD 03/08 18:29