精華區beta LoL 關於我們 聯絡資訊
http://na.leagueoflegends.com/news/morello-introduces-preseason-updates 原文網址 http://goo.gl/MtoCG 素人自翻 Hey folks, As recently outlined, we’re going to be taking the opportunity to roll out some gameplay changes during the Preseason that we think will make League of Legends even better. Overall, we’re really satisfied with the diversity of champions that are viable at all levels of competition, and the variety of winning strategies that are out there. But we think there are ways we can still improve game pacing, champion diversity within roles, and customization options. The Preseason gives us an opportunity to look at some of the underlying systems that define the game, and make improvements there. 就如最近提到的,在S3開始前有機會對遊戲作一些我們覺的會讓遊戲更好的打法修正.整體 來看,我們很滿意現在英雄的多樣性和在各種等級中都有的可用性,而不同的至勝策略也很 明顯.不過我們認為還有三種面向能夠讓我們加強-遊戲的節奏,英雄對應戰場角色的適性 和自定的打法選擇.S3季前給我們機會來檢驗遊戲相關的機制,並加強它們 Items: One of the biggest places we feel we can add some interesting strategic decisions to is the item system. Many of you have told us that you’ d like to see more build variety, and more interesting gameplay on items. We couldn’t agree more! You’ll see some rebalancing of the existing items, but there’s also a slew of brand new items to spark your imagination and reward your ingenuity. Xypherous will be giving some juicy, juicy details on this, but here are a few things to expect: Underserved classes (AD Casters, for example) will get more items targeted specifically at their role Most of your old favorites will be sticking around – we want more options, but we don’t want the item shop to be totally alien A few items that have been challenging to elegantly balance are being removed in favor of the new options We’re taking a look at overall gold and stat balancing Many old items have received new upgrade paths or additional upgrade paths Supports are getting some items to help ease the ward burden in longer games This is the biggest change and, frankly, it’s pretty damn exciting. We’re really interested to see what people discover, and we’re confident this will help add some diversity and interesting choice to how you’ll be building your champions in the future. 道具修正:我們認為能夠改善的有趣戰略選項中,最重要的就是道具系統.玩家常常反映給 我們喜歡有更多樣的道具選擇和道具使用樂趣,我們也相當的認同! 你們將會見到許多的物品被重新平衡過,同時也有許多全新的物品來刺激你的想像力和犒 賞你的創造力. Xypherous將會告訴你們一些相關細節,不過這邊是他的說明中可以預期會見到的. -缺好用裝備的角色(像是AD Caster,塔隆或是鱷魚等)會有更合適於他們角色的裝備選擇. -大多數玩家喜歡的傳統出裝還是會保留,我們希望能夠提供更多的選項,而不是把買裝變 成全然陌生的事. -我們重新看過所花的金額和取得的體質的平衡. -有許多的舊物品都有新的升級方式或是有額外的升級選項. -輔助角會取得一些幫助他們解除長期插眼需求的物品. 這些是最大的變化,而且這也是最刺激的.我們對於玩家能發現那些點子感到十分有興趣, 在此同時我們也有自信,這將能讓你們在未來配裝上,增加更多的分類和有趣的選擇 Jungle: Much like we did at the start of Season 2, we’ll be featuring jungle mechanics changes for this preseason as well. We liked a lot of the flow and feel improvements to the jungle (opened up non-safe junglers, more ganks, etc.), but there’re some things we can still improve. We had two major goals here: to add to the number of viable junglers, and to change the gank flow to ensure that the jungler isn’t the only role that defines the flow of the game during the laning phase. Statikk will be revealing more complete details on the changes, but we believe this will have some positive effects on the metagame and improve champion viability, even in lane. We’ve even included new jungle-specific items (now there’s more than just Madred’s!) 打野:正如同我們在S2開始前作出的修正,我們也會在S3季前對打野機制作出修正. 我們對於打野的流程和手感曾經提出過相當多的改善,但還是有些事能夠作的更好.在此我 們有兩個主要目標:增加可用的打野角色,並改變gank的流程來讓打野者不是在撐線期唯一 掌握遊戲節奏的角色. Statikk將會介紹更多相關的細節,我們相信這將會對遊戲的打法風氣有正面的影響並增加 英雄的可用性(甚至是線上的英雄!).我們也提供更多的打野相關物品-(以現在來說大概只 有紅爪跟燈籠) Masteries: Another big opportunity is masteries. While we want to add variety to your mastery choices, there are also few specific areas we want to improve: Going deep in the Utility Tree is currently underwhelming Early flat Magic Resistance and Armor prevent people from being killed even if they get really outplayed in lane There aren’t enough “cool” masteries To this effect, FeralPony’s been busy taking a jackhammer to our masteries to fix these problems – all the while looking for opportunities to add more interesting things to mastery builds. He’ll be on hand later in the week to talk about the changes in-depth, and to dig into a few specific examples. 天賦:另外一個很大的機會是在天賦調整上.我們在提供你更多天賦選擇的差異性的同時, 還有一些額外想加強的部份 -現有的通用天賦底層太弱 -早期的固定物防和魔防能給玩家太多的求生空間,就算他們玩的差很多也不會被擊殺 -沒有夠多夠帥的天賦 為了修正這些問題,FeralPony正在對天賦系統作出修整-在改善這些問題的同時,增加 天賦選擇時的有趣選項. 他將會在這週晚一點的時候深度的討論這些問題,並找出一些特別的例子. Summoner Spells: Last, and definitely not least, we’re taking a look at our summoner spells. A couple sneak peeks: We’ve raised the cooldowns of popular summoner spells (Flash, Ignite, etc.) in lieu of nerfing their power We’ve added a certain shielding spell from Proving Grounds, and made it so Heal is actually a support skill We’re generally buffing some of the weaker skills up! It’s our hope that these changes will give you more options for customizing your spells to suit your own playstyle or the needs in a given matchup while keeping the cool gameplay of the existing favorites. While I’d love to take credit for actually buffing stuff, good guy Roku is heading this up, so I’ll save the grand reveal for him. 召喚師技能-最後,但還是很重要的變化會發生在召喚師技能上. 我們將會提高較熱門的召喚師的CD,像是閃現或點燃等,當作nerf. 會將護盾技能調整後放到召喚師峽谷,並讓治療回到輔助技能的定位 我們將會buff一些較弱的召喚師技能. This is an initiative we believe will add even more strategic diversity to League of Legends, and introduce new gameplay to master. Let’s be clear: this will be an iterative process. We know that your games are going to play out differently than you’re used to and we’ll be watching like a hawk for any issues that we need to patch. If there’s something that’ s really breaking your game experience, we won’t be afraid to hotfix things under extreme circumstances. Be sure to keep your feedback coming throughout the preseason, and look for more specifics on upcoming changes from Xypherous, Statikk, FeralPony, and Roku in the next few days! 這些是我們相信能夠提高更多LoL戰略性選擇,並讓新的玩法更好的作法. 在此要說明的是,這是一個不停進化的過程.我們知道這遊戲玩起來的手感將會跟之前所熟 識的有所不同,但我們會隨時注意任何需要修改的地方.如果有某些東西的的破壞了大家的 遊戲體驗,在極端的情況下我們也不會畏於修正.保持對S3季前修正的意見回饋,並注意接 下來幾天 Xypherous, Statikk, FeralPony和 Roku提出的說明! -- http://goo.gl/H4sdW 遊戲基地lol專區 http://goo.gl/iAyRJ 基地3D全造型預覽 http://goo.gl/W4DbX 基地英雄專頁 http://goo.gl/60OG0 基地lol攻略區, http://goo.gl/BgfRZ 基地同人創作專區,歡迎投稿! 功能太多列不完啦!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.32.178.201
jujustine83 :頭推 11/07 09:00
sad0soul :頸推 11/07 09:01
GilGalad :肩推 11/07 09:01
satan317 :天賦快改吧~~~~~ 11/07 09:02
capoboy :比如說煉化改為強化周圍三百碼的所有小兵 (抖) 11/07 09:04
iamwind7954 :這樣變蜘蛛或馬爾哈哈專武 更多的砲車!!! 11/07 09:05
potionx :以酷為出發點的話,我希望煉化讓小兵變大5倍能力不變 11/07 09:06
iamwind7954 :一隻Elise瞬間變五隻 11/07 09:06
TWemperor :裝備是該多出一點了 LOL的裝備太死 11/07 09:08
Konanson :這樣不酷~ 11/07 09:09
Eagle47 :我想要看一拳八千的超級小兵~<3 11/07 09:11
jkiop79315 :通用又要回到S1 21可以點的狀態嗎!? 11/07 09:11
mrsmalleye :閃現又要nerf了 11/07 09:15
rain42 :護盾 用過都說噁 11/07 09:19
zeldazefac :褲子電捲肉 11/07 09:20
genma :護盾可以在招換者峽谷使用...死歌感到遺憾 11/07 09:31
W22625231 :閃現又要NERF... 11/07 09:32
TWemperor :護盾比治癒實用多了 剋點燃剋死哥OP 治癒還會被降50% 11/07 09:38
maple205 :護盾那邊翻錯了 11/07 09:41
懇請說明<(_ _)>
maple205 :原文並沒説護盾會加到召喚峽谷 11/07 09:50
maple205 :而且是説會做些修改讓治癒變成輔助技能 11/07 09:50
add XXX from OOO 不是指從OOO把東西拿出來嗎@@?
ManInBlack :我的理解跟原PO一樣@@ 11/07 09:54
KusoPvt :我也覺得現階段出裝算死板 護盾滿OP拿過來得Nerf 11/07 09:55
maple205 :他只説Add from Proving Grounds但沒説add to SF 0.0 11/07 09:58
因為我覺的這整篇的討論都是以SR為主..所以我以為都是在講SR..OTL
ManInBlack :We’ve added a certain shielding spell 11/07 10:00
ManInBlack :後面再是說明這招的來歷 我是這樣理解@@ 11/07 10:01
maple205 :我知道 他又説來歷是從aram那個圖來的 11/07 10:04
maple205 :但是Morello根本沒説清楚要加到哪 11/07 10:05
polas :討論區他的回文有明講啦~ 11/07 10:08
polas :Barrier numbers are tweaked on SR a lot. 11/07 10:08
maple205 :但是還是翻錯 他的意思是護盾會改弱 11/07 10:10
maple205 :然後治癒會變成更好的輔助技能 11/07 10:10
ZMTL :閃現又要Nerf了XDDDD 每次消息出來都有人說閃現已死 11/07 10:11
ZMTL :然全場8+閃,這次? 11/07 10:11
maple205 :Morello根本自己也講得亂七八糟> < 11/07 10:12
那我改這樣好了 他後面有提到會nerf
maple205 :應該改成護盾會nerf 治癒會改輔助技能 11/07 10:17
wulouise :他說我們把護盾從PG拿出來 讓heal成為sup spell 11/07 10:34
wulouise :shield會調整 但是要說是nerf還難講..雖然八成是nerf 11/07 10:35
wulouise :原po你這樣翻怪怪的 盾只能放自己怎麼輔助.. 11/07 10:36
http://na.leagueoflegends.com/board/showthread.php?p=31119434#31119434 nerf是這篇講的 Yes, Barrier numbers are tweaked on SR a lot. Roku will speak to this in the next couple days. 重新修過 我大概比較看懂它那句在講啥了 把Barrier從PG拿出來(給軟皮的用),讓治療成為輔助角用的 這樣?
polas :一定是nerf的,不然點燃跟刺客都不用玩了XD 11/07 10:41
leitha :要改5類天賦了嗎(? 11/07 11:00
zeldazefac :攻擊(魔攻物攻)防禦(魔防物防)通用(超不通用的) 11/07 11:02
g84h21e4 :閃現NERF等於變相BUFF EZ..EZ聯盟不解釋 11/07 11:07
j198811 :治癒改成通用深層天賦會增加隊友分享到的回血%會比較 11/07 11:27
j198811 :輔助? 11/07 11:27
chrisvzxs :COOL~~ 11/07 11:30
dustlike :不要再砍閃現啦安妮都沒辦法出場了 11/07 12:25
elephant211 :再砍閃現就要變成位移技聯盟了.. 11/07 13:16
luxaky :幫輔助角插眼需求-- 難道會有類似輔助版燈籠嗎? 11/07 15:47
Vanbery :現在也叫做閃現聯盟阿... 11/07 16:03
seraph1030 :其實很想問 CV到底有沒有要改好一點=3= 11/07 16:05
vi5417 :再砍閃現就變成手短的就吃噴了 11/07 16:20
DooDooLoo :這修改方向差不多阿 希望變得更有趣 11/07 16:54
※ 編輯: colmash 來自: 219.85.64.11 (11/07 17:00)
hardyuse :已收至情報區 翻譯辛苦了 11/08 18:40