精華區beta LoL 關於我們 聯絡資訊
附上原RIOT POST Originally Posted by Riot (View Original Source) Hey folks! This is FeralPony wanting to give you guys a quick heads up on the Mastery Changes coming to PBE so there aren't any surprises when it happens! It's very possible that changes will come to these masteries as we move forward with the Pre-Pre Season as it chills on PBE for a bit. So everything is of course subject to change! Though as usual feedback is welcome and appreciated. Also apologies in advance if I messed up the format I'm getting used to this new forum just like you guys :) So without further delay! TIER為層數 RANK為可以點的點數 Offense 攻擊天賦 Tier 1 Feast (1 Rank) - Each time you kill a unit restore 2 health and 1 mana 饗宴(1) - 每次擊殺一個單位恢復2HP 1MP (看來我翻的語意上不夠清楚 更改一下) Fury (4 Ranks) - Gain 1.25/2.5/3.75/5% increased Attack Speed 憤怒(4) - 增加1.25/2.5/3.75/5% 攻速 Sorcery (4 Ranks) - Gain 1.25/2.5/3.75/5% Cooldown Reduction 巫術(4) - 增加1.25/2.5/3.75/5% CDR Butcher (1 Rank) - Deal 2 additional damage versus minions with basic attacks and single target spells (does not included Damage over time effects or Area of Effect spells) 屠夫(1) - 普攻和單體技對小兵增加2點傷害 (DOT不觸發此效果) Tier 2 Doubled Edge Sword (1 Rank) - Melee: Deal an additional 2% damage and receive 1% additional damage. Ranged: Deal and recieve an additional 1.5% damage 雙刃劍(1) - 近戰 : 造成額外2%傷害但是敵方增傷1%在自己身上 遠距 : 造成額外1.5% 敵方增傷1.5% (感謝提醒 沒注意到..) Brute Force (3 Ranks) - +4/8/12 Attack Damage at level 18 (+0.22/0.44/0.66 per level) 殘暴之力(3) - 18等時 +4/8/12 AD (0.22/0.44/0.66每等) Mental Force (3 Ranks) - +6/12/18 Ability Power at level 18 (+.33/.66/.99 per level) 意念之力(3) - +6/12/18 AP (0.33/0.66/0.99每等) Tier 3 Spell Weaving (1 Rank) - Damaging an enemy champion with an auto attack increases your spell damage by 1% stacking up to 3 times. (Max 3% damage increase) 魔法編織(1) - 每次普攻敵方英雄增加你的技能傷害1%可堆疊3次 (沒寫持續時間) Martial Mastery (1 Rank) (Req Brute Force) - +5 Attack Damage 武術掌握(1) - 需要殘暴之力點滿 +5AD Arcane Mastery (1 Rank) (Req Mental Force)- +8 Ability Power 奧術掌握(1) - 需要心智之力點滿 +8AP Executioner (3 Ranks) - Increases damage dealt to champions below 20/35/50% health by 5% 處刑者(3) - 當目標敵方英雄的HP低於20/35/50%造成額外5%傷害 Tier 4 Blade Weaving (1 Rank)(Req Spell Weaving) - Damaging an enemy champion with a spell increases your basic attack damage by 1% stacking up to 3 times. (Max 3% damage increase) This cannot be trigger more than once per second 刀刃鋒化(1) - 需要魔法編織 每次對敵方英雄造成技能傷害 會增加你的基礎普攻傷害1% 可堆疊3次 但是此特效1秒只能觸發一次 Warlord (3 Ranks) -Increases Bonus Attack Damage by 2/3.5/5% 軍閥(3) - 增加2/3.5/5% 額外AD (不含基礎AD) Archmage (3 Ranks) - Increases Ability Power by 2/3.5/5% 大法師(3) - 增加2/3.5/5% AP Dangerous Game (1 Rank) (Req Executioner)- Killing a champion restores 5% of your missing health and mana 危險遊戲(1) - 擊殺一個英雄會恢復自身損失的5%血量和MP Tier 5 Frenzy (1 Rank) - Critical hits increases your attack speed by 5% for 3 seconds (stacks up to 3 times) 瘋狂(1) - 爆擊增加5%攻速 持續3秒 可疊3次 Devastating Strikes (3 Ranks) - +2/4/6% Armor and Magic penetration 破壞(3) - +2/4/6% 雙穿 Arcane Blade (1 Rank) - Your basic attacks also deal bonus magic damage equal to 5% of your Ability Power 魔法之刃 - 普攻造成5%AP的魔傷 Tier 6 Havoc (1 Rank) - 3% Increased Damage 狂熱(1) - 增加3%傷害 Defense 防禦天賦 Tier 1 Block (2 Ranks) - Reduce incoming damage from champion basic attacks by 1/2 格擋(2) - 減少來自英雄的普攻傷害1/2點 Recovery (2 Ranks) - +1 health per 5 seconds 恢復(2) - +1 HP5 (2點但是+1 我也不知道實際上是怎樣) Enchanted Armor (2 Ranks) - Increase your bonus Armor and Magic Resistance by 2.5/5% 附魔裝甲(2) - 增加2.5/5% 的額外雙防 (基礎不算) Tough Skin (2 Ranks) - Reduce damage taken from neutral monsters by 1/2, This does not effect lane minions 堅硬外皮(2) - 減少1/2點野怪對你的傷害,無法作用於小兵 Tier 2 Unyielding (1 Rank)(Req Block) - Melee - Reduce all incoming damage from champions by 2 Ranged - Reduce all incoming damage from champions by 1 不屈(1) - 需要格擋 近戰 減少所有來自英雄的傷害2點 遠程 減少所有來自英雄的傷害1點 Veteran Scars (3 Ranks) - +12/24/36 Health 勇者的傷疤(3) - +12/24/36 HP Bladed Armor (1 Rank) - Enemy monsters that attack you bleed dealing damage equal to 1% of their current health each second.This does not work against lane minions. 刃甲(1) - 攻擊你的野怪會每秒損失1%現有血量 小兵無效 (個人猜測傷害有上限 且傷害類型沒說是哪種) Tier 3 Oppression (1 Rank) - Reduces damage taken by 3% from enemies that have impaired movement (Slows, snares, taunts, stuns, etc) 抗壓(1) - 受到控場效果的敵人打你減傷3% (感謝提醒,剛剛有翻錯) Juggernaut (1 Rank)(Req Veteran Scars) - +3% Maximum Health 劍聖(1) - 需要勇者的傷疤 +3%最大血量 Hardiness (3 Ranks) - +2/3.5/5 Armor 堅硬(3) - +2/3.5/5 物防 Resistance (3 Ranks) - +2/3.5/5 Magic Resistance 抗性(3) - +2/3.5/5 魔抗 Tier 4 Perseverance (3 Ranks) - +1/2/3% of your missing health every 5 seconds 毅力(3) - +1/2/3% 損失血量的HP5 Swiftness (1 Rank) - Reduce the effectiveness of slows by 10% 迅捷(1) - 減少緩速效果10% Reinforced Armor (1 Rank)(Req Hardiness) - Reduces damage taken by critical strikes by 10% 強化裝甲(1) - 需要堅硬 減少10%受到的爆傷 Evasive (1 Rank)(Req Resistance) - Reduces damage taken by 4% from Area of Effect magic damage 躲避(1) - 需要抗性 減少4%範圍法術傷害 Tier 5 Second Wind (1 Rank)(Req Perseverance) - Increase all sources of incoming healing by 10% when below 25% health 復甦之風(1) - 需要毅力 當HP低於25%時增加受到的治療效果10% Legendary Guardian (4 Ranks) - +1/2/3/4 Armor and 0.5/1/1.5/2 Magic Resistance for each nearby enemy champion 傳說守衛(4) - 每位鄰近的敵方英雄增加你1/2/3/4物防 0.5/1/1.5/2魔防 Runic Shield (1 Rank) - Start the game with a 50 health shield. This shield regenerates each time you respawn 符文盾(1) - 遊戲開始時增加50HP的盾 每次復活會獲得此效果 (感覺可能會依等級或血量成長 不然有點爛..) Tier 6 Tenacious (1 Rank) - Reduces the duration of crowd control effects by 15% 韌性(1) - 增加15%韌性 Utility 通用天賦 Tier 1 Phasewalker (1 Rank) - Reduces the casting time of Recall by 1 second 歸心似箭(1) - 減少RECALL 1秒施展時間 Fleet of Foot (3 Ranks) - +0.5/1/1.5% movement speed 靈巧(3) - +0.5/1/1.5%走速 Meditation (3 Ranks) - +1/2/3 mana regen per 5 冥想(3) - +1/2/3 MP5 Scout (1 Rank) - Increases the cast range of wards and trinket items by 10% 偵查(1) - 增加10%眼和飾品的施展距離 (飾品帶洞察有點OP阿) Tier 2 Conjuror (1 Rank) - Summoned units, traps, and cloness have 10% increased duration. This does not work on wards 魔石(1) - 召喚物/陷阱/分身 獲得10%額外的持續時間 眼無效 Summoner's Insight (3 Ranks) - Reduces the cooldown of Summoner Spells by 4/7/10% 策畫(3) - 降低召換者技能4/7/10% CD Strength of Spirit (1 Rank)(Req Meditation) - Gain Health Regeneration equal to 10% of your Mana Regeneration 心靈之力(1) - 增加10%MP5的HP5 Alchemist (1 Rank) - Increases the duration of your potions and elixirs by 10% 煉金術(1) - 增加藥水/精煉10%持續時間 Tier 3 Greed (3 Ranks) - +.5/1/1.5 gold every 10 seconds 貪婪(3) - +0.5/1/1.5 GP10 Runic Affinity (1 Rank) - Increases the duration of shrine, relic, quest, and neutral monster buffs by 20% 符文祝禱(1) - 增加20%野怪和地圖增益 Vampirism (3 Ranks) - +1/2/3% lifesteal and spellvamp 噬血者(3) - +1/2/3% 法術吸血 Culinary Master (1 Rank)(Req Alchemist) - Your health potions are upgraded into Biscuits that restore an additional 20 health and 10 mana instantly upon consumption 烘培大師(1) - 需要煉金術 你的藥水變成魔法餅乾,每次消耗會直接回復額外20HP 10MP Tier 4 Wealth (1 Rank) (Req Greed)- +40 Starting Gold 財富(1) - 需要貪婪 +40起始金 Bandit (1 Rank) - Melee: Grants an additional 15 Gold on Champion kill or assist Ranged: You gain 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds 土匪(1) - 近戰 : 殺人助攻多15G 遠程 : 打人+3G 5秒只能觸發一次 Expanded Mind (3 Ranks) - +2/3.5/5% increased maximum mana 遠見(3) - +2/3.5/5% 最大魔量 (原文有語意上的錯誤,暫時翻成全吃) Inspiration (2 Ranks) - +5 experience every 10 seconds while near a higher level allied champion 啟發(2) - 當你鄰近高等的友軍英雄時每10秒+5EXP (2點但是+5?) Tier 5 Scavenger (1 Rank) (Req Bandit)- +1 Gold each time an ally kills a nearby lane minion 清道夫(1) - 需要土匪 每當鄰近的小兵被友軍殺死時+1G Intelligence (3 Rank) - +2/3.5/5% Cooldown Reduction and reduces the cooldown of Activated Items by 4/7/10% 智慧(3) - +2/3.5/5% CDR 對物品減CD效果加倍 Tier 6 Wanderer (1 Rank) - Gain 5% increased movement speed out of combat 流浪者(1) - 脫離戰鬥+5%走速 (真強...) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.38.84.132
MonruTsai :nice 11/05 17:31
ktron1 :推! 11/05 17:32
oursblanc :你是不是慢了? 11/05 17:33
Rahthur :雙刃劍那邊不是反傷吧? 是被打會增傷 11/05 17:34
※ 編輯: s963870 來自: 114.38.84.132 (11/05 17:36)
f59952 :好幾篇了...... 先不噓你 11/05 17:35
還沒看到文章開始翻 到PO出來可能都有2-3篇了 翻譯就是這樣 ※ 編輯: s963870 來自: 114.38.84.132 (11/05 17:38)
benka :Scavenger翻成食腐者比較好 XD 11/05 17:43
kurtsun :辛苦了 :) 11/05 17:43
strangechu :固定%數傷害怎麼會有上限 設上限是那些隨ap成長的招 11/05 17:46
上限是因為巴隆跟小龍,因為這個天賦可能會讓單吃變太簡單
travelmat :等模擬頁面中....... 11/05 17:50
目前很多天賦圖都沒有定案,模擬頁面可能不好看
aoe7250350 :有顏色不錯 11/05 17:51
wins5158 :防禦T1的格檔是1/2?還是1點/2點? 11/05 17:52
AikawaJyun :通用看來強的很誇張...雷茲又被buff的意思(? 11/05 17:53
kevin801117 :先推再說 11/05 17:56
s963870 :1點2點 11/05 17:56
※ 編輯: s963870 來自: 114.38.84.132 (11/05 17:57)
gs056119 :饗宴加那一點點好像感覺不出效果? 11/05 17:57
aoe7250350 :輔助以後通用天賦 都改成4/5/21=好像不錯 11/05 17:57
beatfuture :請問什麼時候會出S4呢? 11/05 17:57
aoe7250350 :或輔助改成0/9/21也很不錯 11/05 17:58
bcx09030 :50互盾某方面來說前期就夠猛了吧..@@ 11/05 17:59
死一次才有一次感覺還好,石頭人用可能比較OP,雖然不知道是先判定哪個盾先破.. ※ 編輯: s963870 來自: 114.38.84.132 (11/05 18:04)
st88082003 :饗宴OP 100隻兵就有200血 阿齊要起飛了 11/05 17:59
gs056119 :是永久增加還是補血? 11/05 18:01
max0113 :補血啦 restore 11/05 18:02
p21077 :恢復,原文是restore 跟科加斯被動一樣 11/05 18:02
※ 編輯: s963870 來自: 114.38.84.132 (11/05 18:05)
echochrome :我有算錯嗎,天賦增傷就血量50%以下就11% 11/05 18:06
ching7896 :推 11/05 18:06
kenyon0619 :推 11/05 18:08
z83420123 :攻擊天賦根本是爛到釣渣.... 11/05 18:15
攻擊天賦感覺是BUFF會出三項的鬥士角,很多疊傷。
kenyon0619 :50%以下大概+8%左右吧 11/05 18:23
kenyon0619 :1.05 X 1.03 = 1.0815 11/05 18:23
kenyon0619 :忘了加雙刃劍GG 11/05 18:24
kenyon0619 :1.0815 X 1.02(雙刃劍-近戰) =1.10313 大約10%左右 11/05 18:25
steveggyy :固定物穿拔了已哭 11/05 18:26
et310 :復甦之風 WOW戰士系天賦也來串場了...? 11/05 18:27
FertilizerN :新的天賦樹好滿! 11/05 18:29
bellapocky :我PBE都亂點...被打很痛 11/05 18:29
deteriorate :抗壓翻錯了 是敵人受到控場效果時打你的傷害-3% 11/05 19:39
感謝提醒,已修正。 ※ 編輯: s963870 來自: 114.41.103.57 (11/05 19:44)
IChuangdi :超強斬殺 50%就有 11/05 19:42
a0121jacob :感覺防禦天賦很爛啊 11/05 20:38
ilohoo :50%那個就是現在的攻天最後一層阿 一點變三點 11/05 21:08