作者Dolacone (拉普拉斯之魔)
看板LoL
標題[情報] 官方FAQ
時間Tue May 11 11:01:14 2010
Q: What counts as a magical attack and what counts as a physical attack?
A: The general rule of thumb is that auto-attacks (where you right-click
an enemy) are physical and spells (cast with Q,W,E,R) are magical.
However, there are exceptions to this rule. In the case of Ashe's Frost
Arrow it still appears to deal physical damage, but the slowing affect
is magical. This is why if you have Morgana's Black Shield on (blocks
magical damage) you still take damage from the attack, but you do not
get slowed. Another notable exception is Gangplank's Parley, which can
both be dodged (can only happen with physical attacks) but can also be
absorbed by Morgana's Black Shield.
Q: How do towers work?
A: Tower aggro is relatively straightforward. Going from highest priority
to lowest priority (this is observed, not necessarily 100% always true):
1. Enemy champions damaging friendly champions
2. Other enemy units (Rally flag, Teemo's mushrooms)
3. Closest enemy minions
4. Closest enemy champions
Where this becomes complicated is when people start talking about 'tower
juggling'. What happens is that two champions (A and B) are attacking an
enemy near his tower (champion C). Champion A deals damage to C and the
tower begins to attack him. Occasionally, if champion A stops dealing
damage to C, and champion B starts dealing damage to C, the tower will
switch targets from A to B, even though it should have continued targeting
A until A was either dead or out of range.
The other important thing to know about towers is that when they attack
heroes they gradually increase their damage. Ex: We'll assume the tower
deals 100 damage, increases at 10% per shot, and maxes at 155%. If a
champion tower dives alone and takes all tower hits, it would look like this:
85 damage (starts at 85% standard)
95 damage (increased by 10%)
105 damage (increased by 10%)
115 damage (increased by 10%)
125 damage (increased by 10%)
135 damage (increased by 10%)
145 damage (increased by 10%)
155 damage (increased by 10%)
155 damage (damage is maxed)
When the tower switches targets between champions, the damage will decrease
to 125% standard if it is above that. Using the previous example:
85 damage (starts at 85% standard)
95 damage (increased by 10%)
105 damage (increased by 10%)
115 damage (increased by 10%)
125 damage (increased by 10%)
135 damage (increased by 10%)
145 damage (increased by 10%)
*Tower switches to Champion B*
125 damage (reduced to 125% standard)
135 damage (increased by 10%)
145 damage (increased by 10%)
155 damage (damage is maxed)
The only way that this damage increase will go away is if the tower hits
a minion or doesn't perform an attack for 4 seconds.
Q: How does ELO work? What does it mean? Where can I see it?
A: ELO is the ranking system used in LoL. The way is works is that
when you get matched up against a team, your team will be expected
to win or expected to lose, depending on your ELO.
Ex.
Team A - 1250 ELO Ranking
Team B - 1350 ELO Ranking
In this scenario, Team B is expected to win. If they win,
they will gain less ELO because they were the stronger team going in.
Team A - 1250 -> 1242
Team B - 1350 -> 1358
However, should Team A win,
they will gain more points than usual because it was an upset.
Team A - 1250 -> 1263
Team B - 1350 -> 1337
Note that this is acting as if the entire team has their own ELO,
what actually happens is that a team's ELO is considered depending
upon the players inside and other factors. As an example:
A pre-made comes in with these players:
Noob - 1000
N0ob - 1000
Noobie - 1000
Newbie - 1000
Newskis - 1000
Now, this team doesn't have a 1000 point rating when it gets put
into the pool. What happens is that they get a slight modification
(between 25 and 200 points, I think) because they are a premade,
and are expected to be stronger than simple pubs.
So, even though all the players are 1000 ranked,
the actual team would probably be ranked 1100-1150.
There isn't any way to see your ELO ranking from Normal games.
The idea there is that the matchmaking is for fun,
and that you shouldn't be worried about losing.
When Ranked games come in,
those are where the ladders and competitive play will be shown.
Q: How is IP gain calculated?
A: You gain a set amount of IP based upon whether you win or lose.
However, there are also a few other modifiers as well.
If it is your first win of the day, you get a sizable chunk of bonus IP.
If you win the game in a short amount of time, you get some bonus IP.
If you lose, but the game took an hour you will gain IP for fighting the
good fight.
In addition, you gain extra IP for playing streaks of games without
leaving.
Then, if that isn't enough, you can always try out the double IP boost
from the Riot Store.
--
明天不一定會比今天更好。
所以,要努力活在當下。
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 114.32.9.209
推 yellow95 :看起來 elo好像是零和的 ? 05/11 11:14
→ Dolacone :基本上在沒有額外調整的情況下,是零合的 05/11 11:34
推 carzy :所以tank當隊友被對方塔打時 要趕快去K對方英雄嚕.. 05/11 13:25
推 ETOHs :樓上講的不是常識嗎 05/11 17:08