作者kaneggyy (負けないで!)
看板LoL
標題[外絮]PCGamer: Riot 2013年電競計畫
時間Wed Jan 30 19:46:04 2013
http://www.pcgamer.com/2013/01/30/league-of-legends-season-3-riot-games/
How Riot Games plans to evolve eSports in 2013
Riot Games在2013年改變電競的計畫
The eSports scene has been steadily growing in North America and Europe,
but it's not growing fast enough for League of Legends' developer, Riot
Games. Last year, they promoted esports with a multi-million dollar
tournament and free HD livestreaming of international matches all year
long. How do they plan to top that in 2013? I asked, and Riot was happy
to answer.
北美和歐洲的電競正在穩定發展,但這對LoL的製作公司Riot來說還不夠快。去年,
他們把電競提升到一個數百萬美金獎金、免費HD實況的國際比賽等級。那他們在
2013年還有什麼計畫?我們問了,而Riot很樂意回答。
Dustin Beck, Riot's VP of eSports, and Whalen Rozelle. Community eSports
Manager, are confident that eSports can become mainstream. I sat down with
them last week to talk about all the changes coming in Season 3, the big
annual patch hitting LoL's servers in February that will define the game's
major mechanics for the next year, and how those changes were designed to
help eSports thrive.
Riot的電競副總裁Dustin Beck和電競社群部門經理Whalen Rozelle,對於電競未來
將成為主流很有信心。我和他們上週坐下來談了關於S3的各種改變、二月即將上線的
改版、以及這些改變是怎麼設計來幫助電競方面的發展。
Provide consistent scheduling
提供穩定的賽程
Dustin Beck, VP of eSports: “I think consistent programming has been
lacking in eSports. There have been intermittent tournaments that occur
every month or every couple of months, but being able to have appointment-
based viewing for our viewers is something that we're fired up about. It's
like Sunday night football or Monday night football. As a fan, you can
expect the content to be coming out then. It's going to be done at a high
quality with high production values at our battle arena. It's exciting
for us, it's exciting for our fans, and we can't wait to get started.”
Beck:「我認為電競缺乏穩定的節目表。一直以來每個月或每幾個月都會有間斷的賽
事,但是讓我們的觀眾可以提前預約排程是我們一直以來努力的方向。就像是週日晚
上或週一晚上的足球比賽一樣。作為一個賽迷,你可以提前知道接下來的賽事內容。
比賽將會在我們高品質以及帶來高產能的競技場地進行。這讓我們很興奮,也讓我們
的迷們很興奮,我等不及要開始了。」
Whalen Rozelle, Community eSports Manager: “If you're a fan of TSM or CLG,
you can look ahead to weeks four and eight, and say, “Oh, they're playing
against CLG next at 5PM on Friday.” You can plan out your week or set up a
viewing party or do anything else that traditional sports fans have the
luxury of doing. It’s pretty exciting.”
Whalen Rozelle:「如果你是個TSM或CLG迷,你可以看到第四週或第八週的賽程然後
說"哇,他們要在禮拜五下午五點對上CLG耶。"然後就可以開始計畫你的週末或甚至
跟朋友一起來個觀戰派對,就跟所有傳統運動的樂趣一樣,這讓人興奮極了。」
In case you missed our earlier news post about this, Riot is hosting its
own league, dubbed LCS (League of Legends Championship Series) that has
pro teams playing every single week, year-round. Starting February 7, NA
teams play on Thursdays and Fridays, and EU teams on Saturdays and Sundays.
預防你沒看到我們先前的新聞,Riot準備要主辦一個他們自己的聯賽:LCS(英雄聯盟
冠軍系列賽),這將會有職業隊伍每週比賽,進行一整年。這賽事將在二月七號正式
展開,北美隊伍會在週四和週五比賽,而歐洲隊伍會在週六和週日。
Build physical stadiums
建造實體體育館
Beck: “We have the battle arenas in Los Angeles and in Cologne, Germany—
that one we're partnering with ESL on. This is going to be our stadium. It's
where our teams go to play in weekly matches. If you watched the qualifier,
it took place at the arena. We're using a bunch of high-quality cameras and
backdrops and settings. We went big on both of these arenas so we could have
a production level similar to any other traditional sport.”
Beck:「我們將會把競技場地設置在洛杉磯和德國科隆--這是和ESL合作的場地。這
將會成為我們的體育館,讓我們的隊伍每週進行比賽。如果你有看資格賽,那資格賽
就是在這個競技場舉行的。我們將會用上一堆高級攝影機、背景和佈景。我們將會在
這兩個場地都這麼設置,這會讓我們擁有接近傳統運動的等級。」
Rozelle: “We've brought in producers with backgrounds in the NFL and the
Olympics, so that they could take advantage of all the dynamic footage we're
going to have and do a lot of storytelling throughout the year. That's
another benefit that we get from the LCS structure.”
Rozelle:「我們引進了有在NFL和奧運工作背景的工作人員,這會讓他們在拍鏡頭時
做的更好,讓我們在整年有說不玩的故事。這會是另外一個LCS體制帶給我們的好處。」
Pay the pros stable salaries
職業選手給薪
Beck: “A lot of the teams are moving local to LA and to Cologne so that
they can have gaming houses nearby. The cool thing about the structure of
the league is that this is now a legitimate, viable profession for these
guys. They no longer need to worry about playing in tournaments and playing
for prize money or eyeballs for sponsorships. These guys are in the league.
They're going to be seen every week. They're getting salaries that allow
them to dedicate their career to playing League of Legends. It's going to
up the level of competition and put the U.S. and Europe on a similar playing
field to the Korean teams…
Beck:「很多隊伍搬到洛杉磯和科隆附近,讓他們可以就近有Gaming House。但是聯賽
很酷的地方在於他們現在將會有合理的待遇。他們不再需要擔心打比賽一定得拿到獎金
或專注在找贊助上。他們現在在打聯賽,他們每週都會被看到。他們將會得到薪資讓他
們可以奉獻他們的電競生涯來打LoL。這會提昇北美和歐洲的比賽等級到接近韓國隊伍
的層次...」
“We're creating an ecosystem for these players. It didn't really exist in
North America and Europe. I'm sure you know that the Korean teams don't
pay salaries, for example. All of the revenue that was coming in went
towards those top few teams that were winning tournaments. [The LCS] allows
a sustainable league and ecosystem to exist. Now you have these teams that
are all making this money. They don't need to worry about coming in fourth
place at a tournament and actually losing money because they need to pay
for travel and hotels. This allows them to focus on what they do best,
which is playing League of Legends.”
「我們將會為這些玩家創造一個環境,這環境在北美和歐洲還不存在。舉例來說,韓
國隊伍也沒給薪。所有的營收都會被幾個持續贏得比賽的頂尖隊伍之間瓜分。LCS將
要成立一個有持續性的聯賽環境。現在你讓這些隊伍有這些錢賺,他們不再需要煩惱
因為車資和旅費的支出,他們在比賽中只打到第四名會讓他們虧本。這讓他們可以更
專注的打LoL。」
Support the underdog dream
支持劣勢隊伍圓夢
Beck: “As you probably saw, Team MRN actually qualified through ranked and
made it [into the LCS]. They're this Cinderella story. It's not just that,
too. This helps our amateur leagues as well. We're not going to win at
eSports if we just have successful pro teams. We need a top-to-bottom
ecosystem that mimics the NBA, where there's high school and college and
different tiers within the NCAA. At these challenger events, like an MLG
or an IPL, you're going to have amateur teams competing for significant
prize money. They don't have to compete against the likes of a TSM. They're
playing against other amateur teams for legitimate prize money that will
help their progress if they want to make it into the pro leagues.”
Beck:「你們也看到了,Team MRN透過團隊積分晉級,最後成功打進LCS。這就像是
灰姑娘般的故事。還不只這些,這也幫助了業餘聯賽。只靠一些成功的職業隊是沒
辦法讓我們在電競界獲得成功的。我們需要從上到下的體系,就像NBA一樣,有高中
聯賽、有大學聯賽、NCAA還有分不同的階級。在這些賽事,像是MLG或IPL,將會有
業餘隊伍獲得競逐獎金的機會。他們不需要跟像TSM一樣等級的隊伍交戰。他們將會
和其他的業餘隊伍交手,爭奪合理的獎金,而這也可以幫助他們進一步打入職業聯賽。」
Rozelle: “That's also exactly why we're doing stuff like the [in-game
player ranking] league system, which is also launching at the same time as
Season 3. We want to create a structure from top to bottom where you have
fun playing competitively. If you're a Bronze player, or a Silver player
like Dustin…[laughs] But also, we're going to have the Challenger Tier,
which will be the best of the best aspiring teams. You know exactly how to
become a pro at this point. You can play Ranked [team matches], get a
Challenger Tier team, and then go to the MLGs and the IPLs and do well and
qualify into the LCS. It's a very direct, easy-to-understand path, which is
something that eSports really needs to survive long-term.”
Rozelle:「這也是我們遊戲裡的階級系統的目標,這也將會在S3實裝。我們希望建
立一個從上到下的體制讓一個銅牌或像Dustin一樣的銀牌玩家(笑)可以玩的開心。
我們也會建立一個挑戰者階級,這將會是一些萬中選一的隊伍。你們現在完全知道要
怎麼走向職業了。你可以打團隊積分,成為一個挑戰者階級的隊伍,然後去打MLG或
IPL,打的不錯你們就有機會晉級LCS。這是一個非常直接好懂的路徑,這也是電競要
長久經營下去所需要的。」
Beck: “Whalen mentioned the league system, which is different from the
League Championship Series. The league system is our internal client where
people are playing through ranked. The top tiers of that are going to filter
into promotion and relegation matches that help them qualify for the League
Championship Series. An MLG or an IPL are still valuable partners of ours.
We go black on the weeks that we have their tournaments. We go lights-off,
and we send not only all of our League Championship teams to their event,
but we also have an amateur segment of the tournament that you could think
of as like the NCAAs. Top amateur teams are going to be competing for some
legitimate prize money, as well as that golden ticket, that berth into the
promotion and relegation matches.”
Beck:「Whalen提到了階級系統,這會和LCS不太一樣。這個系統是我們內部伺服器上
的積分系統。頂級的隊伍將會進入升降級賽讓他們能夠晉級LCS。MLG和IPL依然是我們
很重要的夥伴,在他們的比賽期間我們會稍微休兵。我們休息,然後我們會派出LCS
隊伍去參加他們的賽事以外,我們也會有業餘部門的比賽,你可以把他當做NCAA那種
感覺。頂尖的業餘隊伍將會為了合理的獎金奮戰,這也會給他們門票讓他們打升降級
賽。」
Rozelle: “…That's the number one thing I want to see more of, just more
teams that understand how to become pros and are serious about it and want
to tread that path.”
Rozelle:「這是我最想看到的事情。更多隊伍了解要怎麼打上職業,而且認真的踏上
這條路。」
Don't wait, do it now
別等了,現在就上
Beck: “A lot of other companies are doing good things in eSports, and so
are partner leagues like MLG and IPL. The benefit that we saw as far as
doing it ourselves, because we're the game's developer and the publisher
is that we're able to make changes in the game to help make the sport a
more compelling viewing experience and playing experience for our whole
community. It's helped us. That's what motivated us to do that, especially
when we saw the appetite for eSports within our community. That drove us
to do it ourselves.”
Beck:「很多其他的公司,以及我們的夥伴MLG和IPL都在為電競努力。我們這麼做的
好處在於,我們既是遊戲的開發公司,也是發行公司。這讓我們可以對遊戲進行一些
調整讓整個遊戲社群有更好的觀戰以及遊玩體驗。這是我們這麼做的動機,特別是看
到我們遊戲社群對於電競的愛好,這讓我們更有動力。」
Rozelle: “Yeah. Our players want it now. That's one of the main reasons
we're going big. We're beholden to our players. We do our best to give
them what they want and give them the best possible experience. That's why
we wanted that.”
Rozelle:「沒錯。我們的玩家們現在就想要,這是我們想把這塊做大的主要原因。
我們對我們的玩家有義務。我們要給他們他們所想要的以及最好的體驗。這就是我們
要這麼做的原因。」
Chris Heintz, PR Manager: “eSports is awesome. It's growing organically,
and there's a ton of acceleration. But like Whalen said, our fans want it
now and we want it now. We’re going to do whatever we can to deliver, as
rapidly as possible, the level of gaming experience and the sport that
they're looking for.”
Chris Heintz:「電競很棒。他正在發展,而且正在不斷加速。但就像Whalen說的,
我們的支持者們現在就想要,我們也現在就想要。我們正盡我們所能、而且儘快的
提供他們想要的遊戲體驗和電競體驗。」
DB: “One of the cool things we've seen as a by-product is that a lot of
other companies have started going bigger with eSports. We think it's great
for the scene in general. We hope that there are some other successful
eSports as well, because we think it's going to help the industry in
general.”
Beck:「另外一件很酷的副產品是我們看到其他的公司也開始把電競這塊做大。我們
認為這是一件好事。我們希望還會有其他成功的電競比賽,因為這將會幫助這整個產
業。」
--
提供一下關於Riot S3聯賽的一些消息
這篇也有點難翻orz
哪裡有翻錯或不容易讀懂的還請不吝告知
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 111.252.125.36
推 yachien04 :挖 TSM對上CLG耶 在S2之前應該滿有吸引力 01/30 19:48
推 Blitzcrank :這才是搞電競! 01/30 19:48
推 applemonster:提昇北美和歐洲的比賽等級到接近韓國隊伍 XD 01/30 19:49
→ Blitzcrank :TSM對上CLG現在還是很有吸引力啊 笑果十足 01/30 19:49
→ linceass :CLG對TSM感覺就像兄弟對統一 01/30 19:49
推 swwf :這電競也搞得太有錢了吧~~ 竟然還要弄自己的體育館@@ 01/30 19:51
推 o07608 :TSM是統一獅嗎XD 01/30 19:51
推 SURREALTMR :所以將來會有半路殺出一團路人團稱霸比賽這樣 01/30 19:53
總是好事,有穩定的升降級制度代表你就算資格賽爆氣晉級,
比賽打不好還是要掰掰,既讓打比賽的隊伍有危機意識也讓業餘隊伍有機會再拼
推 potionx :挖 TSM對上CLG耶 還有什麼比這更棒的綜藝了嗎? 01/30 19:53
推 rhox : TPA 對他們來講就是這樣 01/30 19:54
→ rhox :我是在回sur XD 01/30 19:54
推 barton :TSM對上CLG當然吸引人,如果不看後續賽程一定看不到啊 01/30 19:55
→ memy :之前幾篇文章不是在說RIOT為了搞這個其實正在虧錢XD 01/30 19:55
推 lpca :虧錢也沒差啦 騰訊不在意就還好XD 01/30 19:56
→ ccode :就像是一場超大賭局 01/30 19:57
→ ccode :但我猜他們應該有考慮將場地與其他組織或遊戲共用 01/30 19:57
推 a524528 :這個很難賺阿,RIOT做這個沒賣門票基本就是宣傳遊戲 01/30 19:57
推 kiddlau :亞洲沒有 GG 01/30 19:58
→ ccode :合資或租借,用這方法經營「電競」,而非只是LOL 01/30 19:58
推 lpca :感覺他們很不計成本 就是要把它搞大 蠻有夢想性的 01/30 19:58
→ a524528 :亞洲中國有東南亞有韓國有,基本上就這些地區阿 01/30 19:58
推 rhox :Riot的目標一直都很遠大阿! 01/30 19:59
推 lpca :亞洲我猜可能就和LPL OGN GPL合作吧 01/30 20:01
推 lice0225 :電競體育館是怎樣 ... 圍一圈看大螢幕嗎? 01/30 20:01
推 rhox :像是S2決賽那樣的場地吧! 很High阿! 01/30 20:02
推 LakerGod :應該做個3D投影戰場 就像遊戲王一樣 超猛的 01/30 20:03
→ LakerGod :這樣就有運動競技場的感覺y 01/30 20:03
推 Blitzcrank :這些硬體設備不只可以在LoL,所以會有其他收益吧 01/30 20:06
噓 phenom1 :獨厚歐美 01/30 20:08
推 phoebi :我比較想看SK 崩潰度滿點拉XD 01/30 20:09
推 deathnote14 :給推 把餅做大 比中職有遠見多了 01/30 20:09
推 swbthj :CLG對TSM等同去年的兄弟對興農吧 01/30 20:15
噓 hoe1101 :拿還在草創的中職比就令人生火了 01/30 20:21
推 Necomimi :可惜沒有亞洲 爭取也在台北設一個競技場吧~! 01/30 20:27
推 sawaman :電競現在最大的問題就是實況人一多就會LAG 01/30 20:31
→ sawaman :無法即時享受比賽的觀眾會覺得很痛苦 01/30 20:32
→ sawaman :除非他們有辦法另外做一個電競專用的實況網站 01/30 20:32
→ sawaman :不然以現在TWITCH的鳥樣子實在是.... 01/30 20:33
其實我不太確定...是不是只有台灣會lag阿_A_
推 W22625231 :台灣的環境搞這個..lol 01/30 20:34
※ 編輯: kaneggyy 來自: 111.252.125.36 (01/30 20:36)
推 panda1031 :滿有夢想的 RIOT加油 電競需要更多的野心 01/30 20:36
→ rhox :twitch限流海外IP吧 01/30 20:37
→ longlyeagle :看IEM之類的比賽國外也有些人在抱怨LAG 不過是少數 01/30 20:38
推 thid5335 :亞洲就是LPL OGN的LC 和GPL吧 01/30 21:01
→ a7v333 :北美第八名的資格賽,有超過13萬的觀眾同時收看 01/30 21:23
→ a7v333 :雖然他們兩隊在世界上已經退居二線,但是北美的觀眾 01/30 21:23
→ a7v333 :基礎很大,他們兩隊比賽,對北美還是很有吸引力的 01/30 21:24
推 blauncher :亞洲的灰姑娘還沒進舞會的資格啊 01/30 21:29
推 CaTkinGG :我一直想對RIOT的規劃提出點疑慮 若IPL和MLG如他所言 01/30 21:42
→ CaTkinGG :被當成給業餘隊伍機會的賽事 這兩個賽事主辦收益受影 01/30 21:43
→ CaTkinGG :響 像2012和MLG簽下的MOBA壟斷條款可能會被DOTA2挑戰 01/30 21:44
→ CaTkinGG :畢竟賽事主辦還是會希望自己比賽吸引到的是頂尖隊伍 01/30 21:45
從這篇訪談裡面看起來是MLG、IPL這種賽事會分成兩組來打吧
一組是職業組 可能就是頂尖隊伍,另一組就是業餘組這樣
會直接在訪談裡面都講出來我覺得應該是都橋好了_A_
※ 編輯: kaneggyy 來自: 111.252.125.36 (01/30 21:46)
推 CaTkinGG :恩 剛剛再看一次有說會趁休賽期讓LCS的隊伍參賽 01/30 21:48
推 ben3683 :亨 還不是學GPL 01/30 22:13
→ a524528 :RIOT對待其他賽事還是好一點,DOTA2不是小挑戰 01/30 22:23
推 musicsniper :推用心!! 01/30 22:31