作者TryKillMe (不問歲月任風歌)
看板LoL
標題[翻譯] Yellowpete FAQ
時間Mon Mar 12 20:25:05 2012
昨天翻完那篇才發現這篇比較重要......
Yellowpete's FAQ
Q: How old are you, where do you live, what do you do for a living?
A: I'm 22 years old, from Hamburg, Germany, and im studying computer science
Q: When did you start playing this game? Any Experience before that?
A: November of 2009, played a little DotA before but not competitively.
閒聊文
Q: How did you manage to get to high elo and into such a well-known team?
Q:你怎麼打到高ELO及進入一個知名的隊伍中?
A: That just kinda happened, i didn't really "manage" anything. I always
liked the game as a whole and noticed i was decent at it, so i started
premading a lot with random people i liked, trying to get more experience
from a team perspective as well. Eventually i teamed up with really decent
people, competing in tournaments such as Go4LoL, EMS and IEM qualifiers as
well as a medium sized
A: 我沒有刻意去做什麼,事情就這麼發生了。我總是喜歡整個遊戲而且發現我還滿強的,
所以我開始跟一些我喜歡的人一起打LOL,嘗試去取得更多團戰的經驗。最後我跟一些非
常強的人組成隊伍,參加了諸如Go4LoL, EMS 及 IEM資格賽等賽事。
Q: What is the best AD for SoloQ/to carry games with?
Q: 哪一隻AD是在Solo Q中最好的carry?
A: It's usually the one youre most comfortable/experienced with. Overall
power level is really balanced i feel, so there is no obvious pick. For SoloQ
in lower elo, i prefered champions with an escape because they allow you to
not rely on teammates as much while also being able to punish enemy mistakes
way harder. Your personal performance with a champion still has way more
impact though.
A: 通常是你最擅長的那隻。我覺得整體的平衡性是很好的,所以沒有很明顯的強PICK。
對低ELO的Solo Q而言,我喜歡具有逃脫能力的英雄,因為他們讓你不需要太依賴隊友,
而且當敵人犯錯的時候,你可以給他們一計更狠的迎頭痛擊。總之你個人在該英雄上
的熟練度還是影響最大的。
Q: What is the best bottom lane combo?
Q: 最好的下路Comb是啥?
A: No such thing exists in my opinion, i feel every possible combination can
be exploited in one way or another. Some are safe but dont make stuff happen
on their own, some give you control and pressure but are a little riskier to
play as well, interaction with ganks varies a lot as well etc... In the end,
the single most important aspect on bottom lane remains coordination between
the two laners. My personal favorite is Kog'Maw paired with Janna or Nunu -
thats mainly because i love Kog though, not because i think its the strongest
shit ever overall.
A: 我不認為有那種東西,因為每一種組合都可能有它表現的地方。有些很安全但是必
須靠隊友(將狗或中路)才能達到壓制或殺人的功能,有些讓你可以控制下路及施壓但是
風險相對較高,還有對GANK的應對等等因素。最後,下路最重要的因素還是在於兩個人
之間的協調。我個人的喜好是Kog配上Janna或Nunu-不過這只是因為我喜歡Kog,不代表
這是最強的。
Q: What Masteries do you use on champion X?
Q: 天賦?
A: I use 21/9/0 on any AD carry, getting health in defense and standard AD
carry masteries in offense.
A: 不管哪隻AD我都是用21/9/0,防禦點血量,攻擊就一般點法。
Q: What Runes do you use on champion X?
Q: 符文?
A: Usual AD carry runes i use are 15 AD, 13 Armor, 13 MR when starting with
boots/cloth or 6,75 AD (Quints), 15 ArPen, 13 Armor, 13 MR when starting with
dorans or when paired with an ad boosting support like Janna or Sona.
Exceptions to this: 1. Ezreal, I run manaregen/lvl on blue most of the time,
2.Urgot, usually running 25 ArPen, 3.Kog'Maw, sometimes running small amounts
of manaregen/lvl on blue as well as some attackspeed (3-4 reds, rest AD)
A: 如果我用鞋/布甲起手,用15 物傷, 13 護甲, 13 魔防
起手多藍或是跟Janna及Sona等具有爆發力的SUP,6.75物傷(紫), 15物穿,13 護甲,
13 魔防
例外是1.EZ: 藍回魔成長
2.Urgot: 25 物穿
3.Kog:少許的藍回魔成長及紅攻速混物傷
Q: What is the difference between ArPen and Attack Damage? Whats more
effective?
Q: 物穿跟物傷間的差別?哪個比較有效?
A: They both scale with each other, thus, in early game, where you dont have
a lot of AD yet, AD runes give you more damage on creeps as well as
champions. It soon begins to equal out with the additional AD that you buy
and get from levels, making ArPen deal more damage by midgame (also late).
Keep in mind AD will make you farm easier, possibly letting you get lasthits
that you otherwise wouldnt have gotten. Even with last whisper, ArPen is
still causing more damage
In short: ArPen gets more effective compared to AD the less armor the enemy
has and the more AD you have.
A: 他們會互相影響,所以在遊戲早期你物攻不高的時候,物攻符文讓你對兵跟英雄有較
高傷害。當你升級以及買物傷裝後,兩者效益開始改變,遊戲中晚期物穿會提供更多傷害
。不過切記物攻讓你更容易去農,有時候物傷不足你吃不到兵。就算買了LW,物穿還是提
供較多傷害。
總之,物穿在敵人護甲越低及你物攻越高的時候越有用。
Q: Why don't you use smartcast?
Q: 你為什麼不用智能施法?
A: Because i dont want it on every champion, and i also dont feel like
respecing my keyboard settings every time i go into a game with a different
champ. I absolutely acknowledge it is a good thing to use on some champions
like ezreal or trist but i can't be assed to deal with the aforementioned
problem.
A: 因為我不想每一隻英雄都用,而且我不想每次用不同的英雄就要改一次設定。我知道
對EZ或Trist而言智能施法很好用,但是我就是不能忍受前述的狀況。
Q: When to go for Wriggles? When to rush bigger items?
Q: 什麼時候該買燈籠? 什麼時候該衝大裝?
A: Wriggle’s is an exceptionally good laning item against other AD champions
on lane due to the good sustain and tankyness it gives you (generally, going
for specific resistances that counter your lane opponent will give you more
advantage on lane than offensive items for the same price will, thats also
why you see toplane building defense mostly). It also makes you able to push
very easily with champions that usually have a hard time doing it or eat a
lot of mana for it. If you need these things (more lanecontrol, more pushing,
more sustain, more damage on dragon), its a good option to go for. If you
dont especially need these, it usually still isnt bad since it still allows
you to bully around your opponent on lane, but having straight up damage
items is superior then in my opinion. In a teamfight situation, having strong
damage items is generally better than having Wriggle’s.
A: 燈籠提供續戰力跟防禦,是個撐線時對抗其他AD英雄非常強力的道具(一般而言,
同等價位的防裝比武器提供更多抗壓性,這就是為什麼上路多半買防裝),對一些推線有
困難或是要耗很多魔去推的英雄,燈籠也是個有效的推線道具,當你需要下列:更多的控
制權、推線、續戰力及對小龍的傷害力,你就該買燈籠。當你並不迫切需要上述事項,
儘管通常燈籠還是能提供你強暴對手的能力,直衝攻擊力是比較優越的,因為在團戰中,
大裝會比燈籠來的有用。
Q: Why do you level E on Kog’Maw instead of Q? Isn’t the attackspeed more
important on an AD carry?
Q: 你玩Kog為什麼先點E而不是Q? 攻速對ADC不是比較重要嗎?
A: I prefer E because of the great slow and aoe damage it offers (up to 60%,
big aoe/duration and uncleansable). It’s just the more versatile spell in my
opinion, and stronger in teamfights for sure. Q increases your single target
damage for significantly, thats true - but the active is hard to use due to
the low range and only applies to one target whereas E deals the same amount
of damage to everyone.
A: 我偏好E是因為E很緩而且是範圍攻擊(60%範圍緩而且不能clease),我認為是個多功
能的技能,而且在團戰中比較有用。Q可以顯著增加你的單體傷害,但是Q主動距離太短
導致很難用,而且傷害跟E差不多。
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