作者TryKillMe (不問歲月任風歌)
看板LoL
標題Re: [閒聊] Yellowpete
時間Mon Mar 12 01:53:12 2012
※ 引述《a2364983 (可憐的小孩)》之銘言:
: 訪問CLG.eu的AD Carry - Yellowpete
: 看有沒有大大想翻xD
: 原文:http://is.gd/IEO6Ve
: Interview with CLG.eu's AD carry, yellowpete
: Peter 'yellowpete' Wüppen is at the moment the AD Carry for the european CLG.
: He plays League of Legends for a long time and has been one of the best players
: not only in Solo Queue but also with the many teams he has been with. He is
: a great person always contributing with a great attitude for the overall
: environment of the team, very relaxed, calmed and motivated.
本篇訪問的對象是CLG.eu的AD carry, yellowpete
Peter 'yellowpete' Wüppe是CLG歐洲分舵的當家AD,他已經玩LOL有一段很長的時間,
在SOLO Q跟許多他待過的戰隊中都被認為是最強的玩家,他是個會激勵團隊的人,
而且非常的放鬆,冷靜。
: In this interview there will be asked questions related with his social life
: since the most common questions related with League of Legends are all
: answered in his personal FAQ (http://tinyurl.com/6wqdx69 ) so it is not
: needed to ask the same questions everytime.
這篇的主要內容是他的社交生活,因為關於LOL的問題pete已經在他個人FAQ中都回答了
: Personally I had a great time interviewing Peter since he is a very
: interesting person and to myself a great example. Enjoy and learn!
: First of all, thanks a lot for giving this interview. Would you please
: present yourself to the readers?
問:請自我介紹
: yellowpete: Hello, I'm yellowpete, a 22-year-old student from Hamburg,
: Germany and a passionate veteran player of LoL, currently playing as AD Carry
: for CLG.eu. Thanks for inviting me!
答:哈囉,我是yellowpete,22歲,來自德國漢堡的學生,同時是個富有熱誠的LOL玩家,
目前是CLG.eu的AD carry,謝謝邀請我參加訪問!
: To start, how were you introduced to League of Legends?
怎麼加入LOL的?
: yellowpete: A co-student and friend of mine introduced me, that was almost 2
: and a half year ago. We used to casually play DotA before that.
答:一個朋友兼同學介紹的,大約是2年半前。我們以前是業餘DotA玩家。
: You play League of Legends since November 2009, don't you ever get bored from
: playing it since then?
問:你從2009 11月開始玩LOL,你都不會覺得無聊嗎?
: yellowpete: Not really, the sheer amount of possibilities the game offers as
: well as the frequent patches/champion releases always kept me interested. I
: often see things that I have never seen before, even after such a long time,
: and I'm pretty sure there is more to discover still. Also, the feeling to be
: able to compete with most of the players that play this game worldwide is a
: pretty good incentive to keep going as well.
答:完全不會,遊戲提供的龐大可能性與經常的改版/新英雄讓我始終保持興趣,儘管已經
過了這麼久時間,我還是可以發現很多我從沒看過的事情,而且我肯定還有更多秘密尚未
被發掘(指LOL)。同時,能跟世界各地的玩家較量也是一個很好的誘因。
: Very nice! How is your life aside from League of Legends?
問:非常好! 那你LOL外的生活如何?
: yellowpete: I can't complain, I am in the process of getting my Bachelor
: degree and everything is going fine as far as I can tell ;)
: Playing League of Legends, practicing with the team and streaming is very
: time consuming though, so I sometimes run into conflicts when I want to meet
: with friends or have other stuff to do.
答:我沒什麼能抱怨的,我正在拿學士學位(大學畢業),目前一切都很好。不過跟隊伍練
習LOL及開實況很花時間,所以有時候當我想去找朋友或是做別的事,兩者就會衝突。
: With all the studies and with your career coming up soon, do you think you
: will keep up with your eSports' career or is it something you will start to
: put aside?
問:隨著你課業跟生涯規劃的推進,你覺得你會繼續你電競的職業生涯或是會開始淡出?
: yellowpete: I think I will keep up being active in eSports for now mainly
: because the time window I have for that is far more limited than for anything
: else I might be doing in the future. This has to do with the popularity of
: LoL itself - once it begins to drop it will probably not be feasible for me
: anymore to keep playing it at this level and I don't think I would want to
: try and repeat the story for a different game afterwards. So I just want to
: enjoy this time as much as I can - it is obvious though that it is not going
: to last forever, but that is fine for me.
答:我想我目前會繼續電競,因為電競跟未來其他我可以做的事情相比是比較受限的,主
因是LOL的人氣-當人氣開始下降,花很多力氣跟時間去玩LOL會變得很不實際,而且我不
想在別的遊戲又經歷一次起家的過程。所以我只想好好享受目前這段時光,雖然不能持
續到永遠,但是對我來講足夠了。
: It truly is lasting a lot and the popularity just keeps getting up! Now, off
: to your gaming life: You recently joined CLG.eu with this well-known line-up
: with many expectations. What are your personal goals regarding your team?
問:事實上LOL人氣還在持續上升中! 你最近加入CLG.eu這個知名且廣受期待的陣容,
你有什麼個人目標想跟這個團隊一起完成的?
: yellowpete: The thing I hope most for is that the atmosphere within the team
: stays as relaxed and positive as it is now. Having gone through many teams
: myself and observing even more of them I can definitely tell that this is the
: most important aspect of having a good time while playing the game. Of course
: it does not stop there - I also hope for the most possible success within
: tournaments and such and I honestly think we have the potential to pull that
: off.
答:我最希望的事就是這個團隊的氣氛可以繼續維持像現在一樣,輕鬆與正面。參加過許
多隊伍跟觀察更多其他隊伍之後,我敢說氣氛絕對是在玩遊戲時保持愉快最重要的一點。
當然不僅於此,我也希望我們可以在大賽中獲得成功,而且我相信我們可以辦到。
: As for myself, I am very happy I could join this team not only because of the
: aforementioned reasons but also because the popularity and other benefits
: that come with it actually justify spending that much time on it.
對我來說,我很高興能參加這個團隊,不只是前述的原因,它的人氣跟其他效益恰好補
足那些花在團隊上的時間。
: I guess that everybody that watches your stream can indeed feel that relaxed
: environment you are talking about, honestly I hope it keeps that way and you
: succeed as deserved! How do you practice? Basically, how is your schedule?
問:我猜每個看你實況的人都能感受你所謂放鬆的環境,我希望你可以繼續保持。
你是怎麼練習的?有按表操課嗎?
: yellowpete: We try to arrange practice matches against good teams every
: evening - it is obvious that not everyone on the team has time every single
: day so we end up practicing roughly 4-5 times a week for a few hours in the
: evening, focusing a little harder when important tournaments or qualifiers
: are upcoming.
答:我們試著每天晚上都跟一些好隊伍安排練習賽-但是很明顯不是每個隊友都有那個時間
所以最後我們每週練習4-5個晚上,一次幾個小時,有大賽或資格賽時會加強練習。
: Apart from that, everyone also plays a lot of Solo Queue just to keep up with
: mechanical skill and to practice champions.
除了團練時間,每個人都會打很多Solo Q去保持操作技巧跟熟悉英雄。
: What teams would you say are at their best at the moment?
問:你覺得一個隊伍最強的時候在於?
: yellowpete: That's a tough one, you can see top teams rock-paper-scissoring
: each other on a pretty regular basis and it is really hard to predict the
: outcome of games most of the time. That is by no means a bad thing, it keeps
: things very interesting during tournaments and such.
答:這是個很難的問題,你可以看到頂尖隊伍們之間的相生相剋,而且多數時候很難預測
比賽結果,這當然不是壞事,它讓比賽變得有趣。
: When we are looking for scrims, we usually ask M5, TSM or SK first since we
: feel we can learn the most from them. Sadly aAa does not scrim a lot, since
: I would really like to play more against them. But there are a lot more
: strong teams out there than just these i mentioned. Also, there is little
: comparison between North-American and European teams outside of tournaments,
: so I cannot really judge what is going on across the pond.
當我們從練習賽來看,我們通常跟M5, TSM 或SK練,因為我們覺得可以從他們身上學到
最多。很不幸的aAa不太常打練習賽,因為我個人很希望可以多跟他們交手。不過除了
上述幾隊,還有很多很棒的隊伍。同時,在比賽之外,對於NA跟EU隊伍間的比較很少,
所以我沒辦法判斷跨過這個小池塘(指大西洋?)之後是怎麼回事。
: True, you have a great point of view! Well, now to your individual play: Do
: you think that it is easier to carry your team as AD carry not only in CLG.eu
: but also in Solo Queue?
問:精闢的見解!現在我們來看你的個人表現: 你覺得用AD carry carry隊伍是比較簡單
的嗎? 不論是在CLG.eu或是Solo Q中。
: yellowpete: I personally always found AD carry to be a very impactful role in
: SoloQ. Maybe that is just because I have been playing it pretty much
: exclusively for a lot of time now, but I found myself making the difference
: between winning and losing in a lot of games on that role.
答:我個人認為ADC在Solo Q中非常有影響力,不過可能是我幾乎只玩ADC,但是我發現我
在贏跟輸之中扮演很重要的角色。
: As for team games, there is rarely something such as "carrying" that doesn't
: take around a heavy 5-man effort and strong teamplay even if one person ends
: up getting all the kills in the end. From an outsider's point of view it is
: nearly impossible to judge the contributions of a particular player to the
: team's success anyways. That is one of the reasons I strongly disagree with
: the concept of the "I carried XXX" T-shirts that are being given out on IEM
: events, for example.
至於在團隊遊戲中,很少有事情,例如carrying,不需要很多的五人配合及團隊合作去
達成,儘管最後可能是一個人拿了所有人頭。從局外人的觀點幾乎不可能去判斷某個隊員
對團隊的貢獻,這是我不認同IEM發的"I carried XXX" T-shirts的其中一個原因。
: So you, as many top players see LoL essentially as a team game. What are your
: thoughts on Solo Queue? What changes do you think should be made?
問:所以跟多數頂尖玩家一樣你也認為LOL是團隊遊戲,那你認為Solo Q如何?需要什麼改
變嗎?
: yellowpete: Honestly, I think Solo Queue is fine as it is. A lot of people
: argue that the rating system is flawed since ELO is not designed for team
: games, but as far as I can tell the system is pretty much doing its job - It
: is matching players of roughly the same skill level against each other. The
: only thing that might be debatable is to not allow duoqueueing if the
: partners are too far away from each other ELO-wise, since that can sometimes
: mess up the match for everyone.
答:老實講,我覺得Solo Q is fine, L2P (BZ語氣),很多人爭論說分級系統是有瑕疵的,
因為ELO並不是針對團隊遊戲設計的。但是目前我認為系統運作得很好-把同等級的玩家們
配給對方,唯一比較有爭議的是雙排,當程度落差太大的時候,有時候會打亂整場遊戲。
: Soloqueue is a place to practice and compete in games where everyone cares.
: That is exactly what it should be.
: Maybe Riot should be a bit more strict with people not respecting the
: summoners's code though. I can remember times where the atmosphere in games
: was still way more friendly overall.
Solo Q是練習及跟其他重視遊戲的人較量的地方,或許RIOT應該對那些不尊重規則的人更
嚴厲一些,我還記得以前遊戲的氣氛友善多了。
: Regarding that friendly aspect... You are always so calm, quiet and relaxed
: and I have never seen you raging, how can you keep up that good attitude that
: so many people envy in you?
問:關於友善的部分,你總是很冷靜,沉默而且放鬆,我從沒看過你RAGE,你怎麼保持那
個很多人嫉妒的好態度?
: yellowpete: Apart from my personality as a whole, I think it also has to do
: with me not seeing SoloQ as much as a competetion and race for ELO as others.
: I am just confident that it does not matter whether i lose a few games since
: I will be able to make up for it in the long run anyhow, I will still have
: high quality games and even shorter queue times for the moment. This point of
: view takes a lot of pressure away which might be the cause of many players'
: rage about failing teammates and the like.
答:除了我個人整體的個性,我想這跟我不把Solo Q看成是ELO競賽有關。我覺得輸掉幾場
遊戲沒什麼,因為長遠下來我有信心打回來,而且這段時間我還是可以有高品質的遊戲
甚至更短的排隊時間。這樣的觀點消除很多壓力,這些壓力或許是造成其他玩家RAGE廢物
隊友以及其他類似事情的原因。
: The only thing that can sometimes make me upset is when I do unnecessary
: mistakes myself, knowing I could have easily done better. Especially in
: tournament games.
唯一能讓我感到不高興的事是當我自己犯了不該犯的錯誤,而且知道我可以輕易的作
得更好,尤其是在比賽的時候。
: Final question: Where do you see yourself in 10 years?
問:最後一個問題,十年計劃?
: yellowpete: I am bad at making plans, seriously. This question would be hard
: already if it was only 2 years, but I'll try anyways: eSports will be a thing
: of the past and a nice story to tell to future children. I'll be employed in
: a medium sized software company of some sort. In my free time, I'll be
: traveling with friends, playing volleyball, singing, and still playing video
: games casually. Also, there will be cake.
答:我不太會做計劃。二年計劃就已經夠難了,但是我會試著回答看看:電競會成為歷史
而且是個跟兒孫說嘴的好故事(他個人的電競生涯),我會去某個中型規模的軟體公司上班
,閒閒沒事的時候我會跟朋友去旅遊,打排球,唱歌及打電動(業餘),而且會有蛋糕。
: Very nice, very nice, that made me laugh hard! Well, are there any last
: shoutouts you would like to say or anyone you would like to thank?
問:非常好,讓我大笑一陣!最後你有什麼遺言交代或是致謝?
: yellowpete: Shoutout to every enjoyable person I have met in League since I
: started playing! Thanks to CLG and our sponsors for making this thing
: possible for me. Also, thanks to you for inviting me to this interview.
: I would like to thank Peter for the great interview and I really hope he has
: a great life in the future not only in gaming but also in his social life.
: Thank you!
答:感謝從我玩LOL開始遇到的每個有趣的人,感謝CLG及贊助商讓我的電競生涯成真,
感謝你邀請我參加訪談。
問:感謝Peter參與這個有趣的訪談,我誠摯地希望他未來在遊戲及生活上都能美好終招忌
--
好長OTZ
--
時間就是金錢(Time = Money) 知識就是力量(Knowledge = Power)
而有這麼一條物理定律 Power = Work / Time
以最上兩式代入Knowledge = Work / Money ==>Money = Work / Konwledge
而當 Knowledge = 0 的時候 Money 就會等於無限
那我們還讀書做什麼呢??
--
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