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***STRONGHOLD SPOILER LIST v1.3***
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--BLACK--
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Bottomless Pit 1BB Enchantment Uncommon
During each players upkeep, that player discards
a card at random.
Brush with Death 2B Sorcery Common
Buyback 2BB
Target opponent loses 2 life. You gain 2 Life.
Cannibalize 1B Sorcery Common
Choose two target creatures controlled by any
one player.
Remove one of those creatures from the game and
put two +1/+1 counters on the other.
Corrupting Licid 2B Summon Licid Uncommon
B, T: Corupting Licid loses this ability and
becomes a creature enhantment that reads
"enchanted creature cannot be blocked except by
artifact creatures and black creatures" instead
of a creature. Move Corrupting Licid onto target
creature. You may pay B to end this effect.
2/2
Crovax The Cursed 2BB Summon Legend Rare
Counts as vampire.
Comes into play with 4 +1/+1 counters.
During your upkeep sacrifice a creature and put
a +1/+1 counter on him or remove a +1/+1 counter
.
B: gains flying untill end of turn
0/0
Dauthi Trapper 2B Summon Minion Uncommon
T: Target creature gains shadow until end of
turn.
1/1
Death Stroke BB Sorcery Common
Destroy target tapped creature.
Dungeon Shade 3B Summon Spirit Common
Flying.
B:Dungeon Shade gets +1/+1 untill end of turn.
1/1
Foul Imp BB Summon Imp Common
Flying
When Foul Imp comes into play, lose 2 life.
2/2
Grave Pact 1BBB Enchantment Rare
Whenever anycreature you control is put into any
graveyard, each other player sacrifices a
creature.
Lab Rats B Sorcery Common
Buyback 4
Put a rat token into play, Treat this token as a
1/1 black creature.
Megrim 2B Enchantment Uncommon
Whenever any opponent discards a card, Megrim
deals 2 damage to him or her.
Mind Peel B Sorcery Uncommon
Buyback 2BB
Target player choses and discards a card.
MindWarper 2BB Summon Spirit Rare
Mindwarper comes into play with 3 +1/+1 counters
on it. 2B, Remove a +1/+1 counter from
Mindwarper: target player chooses and discards
a card, play this ability as a sorcery.
0/0
Morgue Thrull 2B Summon Thrull Common
Sacrifice Morgue Thrull: Put top 3 cards of your
libary into your graveyard.
2/2
Mortuary 3B Enchantment Rare
Whenever any creature is put into your garveyard
from play, put that creature on top of your liba
ry.
Rabid Rats 1B Summon Rats Common
T: Target blocking creature gets -1/-1 until end
of turn.
1/1
Revenant 4B Summon Spirit Rare
Flying.
Revenant has spower and toughness each equal to
the number of creature cards in your graveyard.
*/*
Serpent Warrior 2B Summon Soldier Common
When Serpent warroir comes into play , lose 3
life.
3/3
Skeleton Skavengers 2B Summon Skeltons Rare
Skelton Skavengers comes into play with 1
+1/+1 counter on it.
Pay 1 for each +1/+1 counter on it: regenerate
Skeleton Scavengers and put a +1/+1 counter on i
t.
0/0
Stronghold Assasin 1BB Summon Assassin Rare
T, Sac a creature: Destroy target non-black
creature.
2/1
Stronghold Taskmaster 2BB Summon Minion Uncommon
All other B creatures you control get -1/-1.
4/3
Torment 1B Enchant Creature Common
Enchanted creature gets -3/-0.
Tortured Existence B Enchantment Common
B, Choose and discard a creature card: Return a
creature from your graveyard to your hand.
Wall of Souls 1B Summon Wall Uncommon
Deals damage to target player equal to damage
recived in combat.
0/4
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--BLUE--
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Cloud Spirit 2U Summon Spirit Common
Flying.
Cloud Spirit can only block creatures with
flying.
3/1
Contempt 1U Enchant Creature Common
If enchanted creature attacks,return that
creature and Contempt to owner's hand at end of
combat.
Dream Halls 3UUU Enchantment Rare
Instead of paying the casting cost for a spell o
f
any color, its caster may choose and discard a
card that shares at least one color with that
spell. If the spell has X in its casting cost,
X is 0.
Dream Prowler 2UU Summon Illusion Common
Dream prowler is unblockable as long as no other
creatures are attacking.
1/5
Evacuation 3UU Instant Rare
Return all creatures to owners hand.
Gliding Licid 2U Summon Licid Uncommon
U, T: Gliding Licid loses this ability and becom
es
a creature enhantment that reads "enchanted
creature gains flying" instead of a creature. Mo
ve
Corrupting Licid onto target creature. You may p
ay
U to end this effect.
2/2
Hammerhead Shark 1U Summon Fish Common
Hammerhead shark cannot attack unless defending
player controls any islands.
2/3
Hesitation 1UU Enchantment Uncommon
Counter next spell cast and bury Hesitation.
Intruder Alarm 2U Enchantment Rare
Creatures do not untap during their controllers
untap phase. Whenever any creature comes into
play, untap all creatures.
Leap U Instant Common
Target creature gains flying untill end of turn
Draw a card.
Mana Leak 1U Interrupt Common
Counter target spell unless its caster pays an
additional 3.
Mask of the Mimic U Instant Uncomoon
Sacrifice a creature: Search your Libary for a
copy of target creature card put it into play.
Shuffle you libary aferwards.
Mind Games U Instant Common
Buyback 2U
Tap target artifact, creature or land.
Ransack 3U Sorcery Uncommon
Look at the top 5 cards of target players
libary. Put any number of those cards on the
bottom of that libary in any order and the rest
on the top of that libary in any order.
Rebound 1U Interrupt Uncommon
Target spell which targets only a single player,
targets another player of your choice.
Reins of Power 2UU Instant Rare
Untap all creatures you and target opponent
control. Exchange Control of those creatures
until end of turn. Those creatures are unaffecte
d
by summoning sickness this turn.
Shift 3U Sorcery Common
Draw 3 Cards, then choose and discard a card.
Silver Wyvern 3UU Summon Drake Rare
Flying.
U: Target spell or ability, which targets only
Silver Wyvern, targets another creature of your
choice instead. Play this ability as an interrup
t.
4/3
Spindrift Drake U Summon Drake Common
Flying.
During your upkeep, pay U or sacrifice Spindrift
Drake.
2/1
Thalakos Deciever 3U Summon Wizard Rare
Shadow.
Sacrifice Thalakos Deciever: Gain control of
target creature permanently.Use this ability
only if Thalakos deciever is attacking and
unblocked.
1/1
Tidal Surge 1U Sorcery Common
Tap up to 3 target creatures without flying.
Tidal Warrior U Summon Merfolk Common
T: Target Land is an Island until end of turn.
1/1
Volraths Shapeshifter 1UU Summon Shape Shifter Rare
As Long as the top card of your graveyard is a
creature card, Volraths Shapeshifer is a copy
of that card, except that Volraths Shape Shifter
retains its abilities.
2: Choose and discard a card.
0/1
Walking Dream 3U Summon Illusion Uncommon
Walking Dream is unblockable.
Walking dream does not untap during your untap
phase if your opponent controls two or more
creatures.
3/3
Wall of Tears 1U Summon Wall Uncommon
If wall of tears blocks any creatures, return
each of those creatures to owners hand at end of
combat.
0/4
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--GREEN--
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Awakening 2GG Enchantment Rare
At the beginning of each players upkeep, untap
all creatures and lands.
Burgeoning G Enchantment Rare
Whenever any opponent plays a land, you may
choose a land card from your hand and put it
into play.
Carnassid 4GG Summon Beast Rare
Trample. 1G: Regenerate Carnassid.
5/4
Constant Mists 1G Instant Uncommon
Buyback, sac a land
Creatures deal no combat damage this turn.
Crossbow Ambush G Instant Common
All Creatures you control can block creatures
with flying until end of turn.
Elven Rite 1G Sorcery Uncommon
Put 2 +1/+1 counters, distributed anyway you
choose, on any number of target creatures.
Endangered Armodon 2GG Summon Elephant Common
If you control any creature with toughness 2 or
less, sacrifice Endangered Armodon.
4/5
Hermit Druid 1G Summon Druid Rare
G, T: reveal cards from the top of your libary
until you reveal a basic land, put it in your
hand, all other revealed cards are discarded.
1/1
Lowland Basilisk 2G Summon Basilisk Common
Whenever Lowland Basilisk damages any
creature, destroy that creature at end of
combat.
1/3
Mulch 1G Sorcery Common
Reveal the top 4 cards of your libary to all
players. Put any of those cards that are land
into your hand and the rest into your graveyard.
Overgrowth 2G Enchant Land Common
Whenever enchanted land is tapped for mana , it
produces an additional GG.
Primal Rage G1 Enchantment Rare
All creatures you control gain trample.
Provoke 1G Instant
Untap target creature you do not control. That
creature blocks this turn if able.
Draw a card.
Skyshroud Archer G Summon Elf Common
T: target creature with flying gets -1/-1 until
end of turn.
1/1
Skyshroud Troopers 3G Summon Elves Common
T:Add G to your mana pool. Play as a mana
source.
3/3
Spike Breeder 3G Summon Spike Rare
Spike Breeder comes into play with three
+1/+1 counter on it. 2, Remove a +1/+1
counter from Spike Breeder: Put a +1/+1
counter on target creature. 2, Remove a
+1/+1 counter from Spike Breeder: Put a
Spike Token into play. Treat this token
as a 1/1 green creature.
0/0
Spike Colony 4G Summon Spike Common
Spike Colony comes into play with 4 +1/+1
counters on it.
2,Remove a +1/+1 counter from Spike colony: Put
a +1/+1 counter on target creature.
0/0
Spike Feeder 1GG Summon Spike Common
Spike Feeder comes into play with two +1/+1
counters on it.
2, Remove a +1/+1 counter from Spike Feeder: put
a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder:Gain 2
life.
0/0
Spike Soldier 2GG Summon Spike Uncommon
Spike Solider comes into play with 3 +1/+1
counters on it.
2, remove a +1/+1 counter from spike soldier:
put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike solider: Spike
soldier gets +2/+2 until end of turn.
0/0
Spike Worker 2G Summon Spike Common
Spike Worker comes into play with 2 +1/+1
counters on it.
2, remove a +1/+1 counter from spike worker: Put
+1/+1 counter on a target creature.
0/0
Spined Wurm 4G Summmon Wurm Common
5/4
Tempting licid 2B Summon Licid Uncommon
G,T:Tempting Licid loses this ability and
becomes a creature enhantment that reads "All
Creatures able to block enchanted creature do so
"instead of a creature. Move Tempting Licid onto
target creature. You may pay G to end this
effect.
2/2
Verdant Touch 1G Sorcery Rare
Buyback 3
Target land becomes a 2/2 creature permanently.
Volraths Gardens 1G Enchantment Rare
2: Tap a creature you control: gain 2 life. Play
this ability as a sorcery.
Wall of Blossoms 1G Summon Wall Uncommon
When wall of Blossoms comes into play, draw a
card.
0/4
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--RED--
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Amok 1R Enchantment Rare
1, Discard a card a random: Put a +1/+1
token on target creature.
Convulsing Licid 2R Summon Licid Uncommon
R,T:Convulsing Licid loses this ability and
becomes a creature enhantment that reads
"enchanted creature cannot block" instead of a
creature. Move convulsing Licid onto target
creature. You may pay R to end this effect.
2/2
Craven Giant 2R Summon Giant Common
Craven Giant Cannot Block.
4/1
Duct Crawler R Summon Insect Common
1R: Target Creature cannot block duct crawler
this turn.
1/1
Fanning the Flames XRR Sorcery Uncommon
Buyback 3.
Deal X damage to target creature or player.
Flame Wave RRRR3 Sorcery Uncommon
Deals 4 damage to target player and each creatur
e
he controls.
Fling 1R Instant Common
Sac a creature: Fling deals damage equal to
sacrificed creature's power to target creature
or player.
Flowstone Blade R Enchant Creature Common
R: Enchanted creature gets +1/-1 untill end of
turn.
Flowstone Hellion 4R Summon Beast Uncommon
Flowstone hellion is unaffected by summoning
sickness.
0: Flowstone Hellion gets +1/-1 untill end of
turn.
3/3
Flowstone Mauler RR4 Summon Beast Rare
Trample
R: Flowstone Mauler gets +1/-1 untill end of
turn.
4/5
Flowstone Shambler 2R Summon Beast Common
R:Flowstone Shambler gets +1/-1 untill end of
turn.
2/2
Furnace Spirit 2R Summon Spirit Common
Furnace Spirit is unaffected by summoning
sickness.
R: Furnace Spirit gets +1/+0 untill end of turn.
1/1
Heat of Battle 1R Enchantment Uncommon
Whenever a creature blocks, Heat of battle deals
1 damage to that creatures controller.
Invasion Plans 2R Enchantment Rare
Each creature blocks whenever able. Attacking
player chooses how each creature blocks.
Mob Justice 1R Sorcery Common
Mob justice deals 1 damage to target player for
each creature you control.
Mogg Bombers 3R Summon Goblins Common
If any other creature comes into play, sacrifice
Mogg Bombers and it deals 3 damage to target
player.
3/4
Mogg Flunkies 1R Summon Moggs Common
Mogg Flunkies cannot attack or block during a
turn in which no other creature you control
attacks or blocks.
3/3
Mogg Infestation 3RR Sorcery Rare
Destory all creatures target player controls.
For each Creature put into the graveyard in
this way, put 2 Goblin Tokens into play under
players control,treat these as 1/1 red creatures
.
Mogg Maniac 1R Summon Goblin Uncommon
Whenever Mogg Maniac is dealt damage, it deals
an equal amount of damage to target opponent.
1/1
Ruination 3R Sorcery Rare
Destroy all non-basic lands.
Seething Anger R Sorcery Common
Buyback 3.
Target creature gets +3/+0 untill end of turn.
Shard Phoenix 4R Summon Phoenix Rare
Flying.
RRR: Put Shard Phoenix into your hand. Use
this ability only if Shard Phoenix is in your
graveyard and only during your upkeep.
Sacrifice Shard Phoenix: Shard Phoenix deals 2
damage to each creature without flying.
2/2
Shock R Instant Common
Shock deals 2 damage to target creture or
player.
Spitting Hydra 3RR Summon Hydra Rare
Spitting Hydra comes into play with four +1/+1
counter on it. 1R, Remove a +1/+1 counter from
Spitting Hydra: Spitting Hydra deals 1 damage
to target creature.
0/0
Wall of Razors 1R Summon Wall Uncommon
First Strike.
4/1
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--WHITE--
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Bandage W Instant Common
Prevent 1 damage to any creature or player.
Draw a card.
Calming Licid 2W Summon Licid Uncommon
W, T: Calming Licid loses this ability and
becomes a creature enhantment that reads
"enchanted creature cannot attack" instead
of a creature. Move Calming Licid onto target
creature. You may pay W to end this effect.
2/2
Change of Heart W Instant Common
Buyback 3.
Target creature cannot attack this turn.
Conviction 1W Enchant Creature Common
Enchanted creature gets +1/+3.
W: Return Conviction to owners Hand.
Contemplation 1WW Enchantment Uncommon
Whenever you successfully cast a spell gain 1
life.
Hidden Retreat 2W Enchantment Rare
Choose a card in your hand and put it on top of
your libary: Prevent all damage to you from an
instant or sorcery.
Honor Guard W Summon Soldier Common
W: Honor Guard gets +0/+1 until end of turn.
1/1
Lancers en-Kor 3WW Summon Soldiers Uncommon
Trample
0: Redirect 1 damage from lancers en-kor to a
creature you control.
3/3
Nomads en-Kor W Summon Soldiers Common
0: Redirect 1 damage from Nomads en-Kor to a
creature you control.
1/1
Pursuit of Knowledge 3W Enchantment Rare
Skip drawing a card: put a study token on
Pursuit of Knowledge. Remove 3 study tokens from
Pursuit of Knowledge, sacrifice Pursuit of
Knowledge: Draw 7 Cards.
Rolling Stones 1W Enchantment Rare
Walls can attack as though they were not walls.
Sacred Ground 2WW Enchantment Rare
Whenever a land is put into your graveyard by
a spell or ability you opponent controls put
that land back into play.
Samite Blessing W Enchant Creature Common
Enchanted Creature gains "T: prevent all damage
to any creature from any one source"
Scapegoat W Instant Uncommon
Sacrifice a Creature: Return any number of
target creatures you control to owners hand.
Shamen en-Kor 1W Summon Cleric Rare
0: Redirect 1 damage from Shaman en-Kor to a
creature you control. 1W: Redirect to Shaman
en-Kor all damage dealt to any one creature
from any one source.
1/2
Skyshroud Falcon 1W Summon Bird Common
Flying.
Attacking does not cause Skyshroud Falcon to
tap.
1/1
Smite W Instant Common
Destroy Target Blocked creature.
Soltari Champion 2W Summon Soldier Rare
Shadow.
If Soltari Champion attacks, all other creatures
you control get +1/+1 until end of turn.
2/2
Spirit en-Kor 3W Summon Spirit Common
Flying.
0: Redirect 1 damage from Spirit en-Kor to a
creature you control.
2/2
Temper X1W Instant Uncommon
Prevent up to X damage to target creature.
For each damage prevented in this way put a
+1/+1 counter on that creature.
Venerable Monk 2W Summon Cleric Common
When Venerable monk comnes into play, gain 2
life.
2/2
Wall of Essence 1W Summon Wall Uncommon
For each 1 combat damage dealt to Wall of Essenc
e,
gain 1 life.
0/4
Warrior Angel WW4 Summon Angel Rare
For each damage angel deals gain 1 life.
3/4
Warroir en-Kor WW Summon Knight Uncommon
0: Redirect 1 damage from Warrior en-kor to a
creature you control.
2/2
Youthful Knight 1W Summon Knight Common
First Strike.
2/1
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--GOLD--
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Acidic Sliver BR Summon Sliver Uncommon
Each Sliver gains "2: Sacrifice this
creature: This creature deals 2 damage to
target creature or player".
2/2
Crystaline Sliver WU Summon Slivers Uncommon
Slivers cannot be the target of spells or
abilities.
2/2
Hibernation Sliver UB Summon Sliver Uncommon
Each Sliver gains"Pay 2 life:Return this
creature to owners hand".
2/2
Sliver Queen RWGUB Summon Legend Rare
Counts as a Sliver
2:put a 1/1 sliver token into play, this is
colorless.
7/7
Spined Sliver RG Summon Sliver Uncommon
If any Sliver is blocked, it gets +1/+1 untill
end of turn for each creature blocking it.
2/2
Victual Sliver GW Summon Sliver Uncommon
Each Sliver gains "2, sacrifice this creature:
gain 4 life".
2/2
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--ARTIFACT--
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Bull Whip 4 Artifact Uncommon
2, T: Bulwhip deals 1 damage to target
creature. That creature attacks
this turn if able.
Ensnaring Bridge 3 Artifact Rare
Each creature with power greater than the number
of cards in your hand cannot attack.
Heartstone 3 Artifact Uncommon
The cost of each creature ability requiring an
activation cost is reduced by 1 this cannot
reduce the abilities generic mana to less than
1.
Hornet Cannon 4 Artifact Uncommon
3, T: Put a Hornet token into play.
Treat this token as a 1/1 artifact creature with
flying that is unaffected by summoning
sickness. At the end of turn Destroy token.
Horn Of Greed 3 Artifact Rare
Whenever any player plays a land, that player
draws a card.
Jinxed Ring 2 Artifact Rare
Whenever any card is put into your graveyard
from play, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: target opponent gains
control of Jinxed Ring permanently.
Mox Diamond 0 Artifact Rare
When Mox Diamond comes into play choose and
discard a land or sacrifice Mox Diamond.
T: add on mana of any color to your mana pool.
Portcullis 4 Artifact Rare
When ever any creature comes into play, if their
are two or more other creatures in play, set tha
t
creature aside. If Portcullis leaves play, put
the creature into play under its owners control.
Shifting Wall X Artifact Creature Uncommon
Counts as a wall.
Shifting wall comes into play with X +1/+1
counters.
0/0
Sword of the Chosen 2 Artifact Rare
Legendary Artifact
T: target Ledgend gets +2/+2 until end of turn.
Volraths Laboratory 5 Artifact Rare
When you play Volrath's laboratory,choose a
color and creature type.
5,T:Put a token into play.
Treat this as a 2/2 creature of chosen colour
and type.
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--LAND--
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Volraths Stronghold Legendary Land Rare
T: add 1 colorless mana to your mana pool.
1B: put target creature card from your
graveyard on top of your libary.