精華區beta Magic 關於我們 聯絡資訊
-------------------------------------------------------------------------------- ***STRONGHOLD SPOILER LIST v1.3*** -------------------------------------------------------------------------------- --BLACK-- -------------------------------------------------------------------------------- Bottomless Pit 1BB Enchantment Uncommon During each players upkeep, that player discards a card at random. Brush with Death 2B Sorcery Common Buyback 2BB Target opponent loses 2 life. You gain 2 Life. Cannibalize 1B Sorcery Common Choose two target creatures controlled by any one player. Remove one of those creatures from the game and put two +1/+1 counters on the other. Corrupting Licid 2B Summon Licid Uncommon B, T: Corupting Licid loses this ability and becomes a creature enhantment that reads "enchanted creature cannot be blocked except by artifact creatures and black creatures" instead of a creature. Move Corrupting Licid onto target creature. You may pay B to end this effect. 2/2 Crovax The Cursed 2BB Summon Legend Rare Counts as vampire. Comes into play with 4 +1/+1 counters. During your upkeep sacrifice a creature and put a +1/+1 counter on him or remove a +1/+1 counter . B: gains flying untill end of turn 0/0 Dauthi Trapper 2B Summon Minion Uncommon T: Target creature gains shadow until end of turn. 1/1 Death Stroke BB Sorcery Common Destroy target tapped creature. Dungeon Shade 3B Summon Spirit Common Flying. B:Dungeon Shade gets +1/+1 untill end of turn. 1/1 Foul Imp BB Summon Imp Common Flying When Foul Imp comes into play, lose 2 life. 2/2 Grave Pact 1BBB Enchantment Rare Whenever anycreature you control is put into any graveyard, each other player sacrifices a creature. Lab Rats B Sorcery Common Buyback 4 Put a rat token into play, Treat this token as a 1/1 black creature. Megrim 2B Enchantment Uncommon Whenever any opponent discards a card, Megrim deals 2 damage to him or her. Mind Peel B Sorcery Uncommon Buyback 2BB Target player choses and discards a card. MindWarper 2BB Summon Spirit Rare Mindwarper comes into play with 3 +1/+1 counters on it. 2B, Remove a +1/+1 counter from Mindwarper: target player chooses and discards a card, play this ability as a sorcery. 0/0 Morgue Thrull 2B Summon Thrull Common Sacrifice Morgue Thrull: Put top 3 cards of your libary into your graveyard. 2/2 Mortuary 3B Enchantment Rare Whenever any creature is put into your garveyard from play, put that creature on top of your liba ry. Rabid Rats 1B Summon Rats Common T: Target blocking creature gets -1/-1 until end of turn. 1/1 Revenant 4B Summon Spirit Rare Flying. Revenant has spower and toughness each equal to the number of creature cards in your graveyard. */* Serpent Warrior 2B Summon Soldier Common When Serpent warroir comes into play , lose 3 life. 3/3 Skeleton Skavengers 2B Summon Skeltons Rare Skelton Skavengers comes into play with 1 +1/+1 counter on it. Pay 1 for each +1/+1 counter on it: regenerate Skeleton Scavengers and put a +1/+1 counter on i t. 0/0 Stronghold Assasin 1BB Summon Assassin Rare T, Sac a creature: Destroy target non-black creature. 2/1 Stronghold Taskmaster 2BB Summon Minion Uncommon All other B creatures you control get -1/-1. 4/3 Torment 1B Enchant Creature Common Enchanted creature gets -3/-0. Tortured Existence B Enchantment Common B, Choose and discard a creature card: Return a creature from your graveyard to your hand. Wall of Souls 1B Summon Wall Uncommon Deals damage to target player equal to damage recived in combat. 0/4 -------------------------------------------------------------------------------- --BLUE-- -------------------------------------------------------------------------------- Cloud Spirit 2U Summon Spirit Common Flying. Cloud Spirit can only block creatures with flying. 3/1 Contempt 1U Enchant Creature Common If enchanted creature attacks,return that creature and Contempt to owner's hand at end of combat. Dream Halls 3UUU Enchantment Rare Instead of paying the casting cost for a spell o f any color, its caster may choose and discard a card that shares at least one color with that spell. If the spell has X in its casting cost, X is 0. Dream Prowler 2UU Summon Illusion Common Dream prowler is unblockable as long as no other creatures are attacking. 1/5 Evacuation 3UU Instant Rare Return all creatures to owners hand. Gliding Licid 2U Summon Licid Uncommon U, T: Gliding Licid loses this ability and becom es a creature enhantment that reads "enchanted creature gains flying" instead of a creature. Mo ve Corrupting Licid onto target creature. You may p ay U to end this effect. 2/2 Hammerhead Shark 1U Summon Fish Common Hammerhead shark cannot attack unless defending player controls any islands. 2/3 Hesitation 1UU Enchantment Uncommon Counter next spell cast and bury Hesitation. Intruder Alarm 2U Enchantment Rare Creatures do not untap during their controllers untap phase. Whenever any creature comes into play, untap all creatures. Leap U Instant Common Target creature gains flying untill end of turn Draw a card. Mana Leak 1U Interrupt Common Counter target spell unless its caster pays an additional 3. Mask of the Mimic U Instant Uncomoon Sacrifice a creature: Search your Libary for a copy of target creature card put it into play. Shuffle you libary aferwards. Mind Games U Instant Common Buyback 2U Tap target artifact, creature or land. Ransack 3U Sorcery Uncommon Look at the top 5 cards of target players libary. Put any number of those cards on the bottom of that libary in any order and the rest on the top of that libary in any order. Rebound 1U Interrupt Uncommon Target spell which targets only a single player, targets another player of your choice. Reins of Power 2UU Instant Rare Untap all creatures you and target opponent control. Exchange Control of those creatures until end of turn. Those creatures are unaffecte d by summoning sickness this turn. Shift 3U Sorcery Common Draw 3 Cards, then choose and discard a card. Silver Wyvern 3UU Summon Drake Rare Flying. U: Target spell or ability, which targets only Silver Wyvern, targets another creature of your choice instead. Play this ability as an interrup t. 4/3 Spindrift Drake U Summon Drake Common Flying. During your upkeep, pay U or sacrifice Spindrift Drake. 2/1 Thalakos Deciever 3U Summon Wizard Rare Shadow. Sacrifice Thalakos Deciever: Gain control of target creature permanently.Use this ability only if Thalakos deciever is attacking and unblocked. 1/1 Tidal Surge 1U Sorcery Common Tap up to 3 target creatures without flying. Tidal Warrior U Summon Merfolk Common T: Target Land is an Island until end of turn. 1/1 Volraths Shapeshifter 1UU Summon Shape Shifter Rare As Long as the top card of your graveyard is a creature card, Volraths Shapeshifer is a copy of that card, except that Volraths Shape Shifter retains its abilities. 2: Choose and discard a card. 0/1 Walking Dream 3U Summon Illusion Uncommon Walking Dream is unblockable. Walking dream does not untap during your untap phase if your opponent controls two or more creatures. 3/3 Wall of Tears 1U Summon Wall Uncommon If wall of tears blocks any creatures, return each of those creatures to owners hand at end of combat. 0/4 -------------------------------------------------------------------------------- --GREEN-- -------------------------------------------------------------------------------- Awakening 2GG Enchantment Rare At the beginning of each players upkeep, untap all creatures and lands. Burgeoning G Enchantment Rare Whenever any opponent plays a land, you may choose a land card from your hand and put it into play. Carnassid 4GG Summon Beast Rare Trample. 1G: Regenerate Carnassid. 5/4 Constant Mists 1G Instant Uncommon Buyback, sac a land Creatures deal no combat damage this turn. Crossbow Ambush G Instant Common All Creatures you control can block creatures with flying until end of turn. Elven Rite 1G Sorcery Uncommon Put 2 +1/+1 counters, distributed anyway you choose, on any number of target creatures. Endangered Armodon 2GG Summon Elephant Common If you control any creature with toughness 2 or less, sacrifice Endangered Armodon. 4/5 Hermit Druid 1G Summon Druid Rare G, T: reveal cards from the top of your libary until you reveal a basic land, put it in your hand, all other revealed cards are discarded. 1/1 Lowland Basilisk 2G Summon Basilisk Common Whenever Lowland Basilisk damages any creature, destroy that creature at end of combat. 1/3 Mulch 1G Sorcery Common Reveal the top 4 cards of your libary to all players. Put any of those cards that are land into your hand and the rest into your graveyard. Overgrowth 2G Enchant Land Common Whenever enchanted land is tapped for mana , it produces an additional GG. Primal Rage G1 Enchantment Rare All creatures you control gain trample. Provoke 1G Instant Untap target creature you do not control. That creature blocks this turn if able. Draw a card. Skyshroud Archer G Summon Elf Common T: target creature with flying gets -1/-1 until end of turn. 1/1 Skyshroud Troopers 3G Summon Elves Common T:Add G to your mana pool. Play as a mana source. 3/3 Spike Breeder 3G Summon Spike Rare Spike Breeder comes into play with three +1/+1 counter on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a Spike Token into play. Treat this token as a 1/1 green creature. 0/0 Spike Colony 4G Summon Spike Common Spike Colony comes into play with 4 +1/+1 counters on it. 2,Remove a +1/+1 counter from Spike colony: Put a +1/+1 counter on target creature. 0/0 Spike Feeder 1GG Summon Spike Common Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder:Gain 2 life. 0/0 Spike Soldier 2GG Summon Spike Uncommon Spike Solider comes into play with 3 +1/+1 counters on it. 2, remove a +1/+1 counter from spike soldier: put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike solider: Spike soldier gets +2/+2 until end of turn. 0/0 Spike Worker 2G Summon Spike Common Spike Worker comes into play with 2 +1/+1 counters on it. 2, remove a +1/+1 counter from spike worker: Put +1/+1 counter on a target creature. 0/0 Spined Wurm 4G Summmon Wurm Common 5/4 Tempting licid 2B Summon Licid Uncommon G,T:Tempting Licid loses this ability and becomes a creature enhantment that reads "All Creatures able to block enchanted creature do so "instead of a creature. Move Tempting Licid onto target creature. You may pay G to end this effect. 2/2 Verdant Touch 1G Sorcery Rare Buyback 3 Target land becomes a 2/2 creature permanently. Volraths Gardens 1G Enchantment Rare 2: Tap a creature you control: gain 2 life. Play this ability as a sorcery. Wall of Blossoms 1G Summon Wall Uncommon When wall of Blossoms comes into play, draw a card. 0/4 -------------------------------------------------------------------------------- --RED-- -------------------------------------------------------------------------------- Amok 1R Enchantment Rare 1, Discard a card a random: Put a +1/+1 token on target creature. Convulsing Licid 2R Summon Licid Uncommon R,T:Convulsing Licid loses this ability and becomes a creature enhantment that reads "enchanted creature cannot block" instead of a creature. Move convulsing Licid onto target creature. You may pay R to end this effect. 2/2 Craven Giant 2R Summon Giant Common Craven Giant Cannot Block. 4/1 Duct Crawler R Summon Insect Common 1R: Target Creature cannot block duct crawler this turn. 1/1 Fanning the Flames XRR Sorcery Uncommon Buyback 3. Deal X damage to target creature or player. Flame Wave RRRR3 Sorcery Uncommon Deals 4 damage to target player and each creatur e he controls. Fling 1R Instant Common Sac a creature: Fling deals damage equal to sacrificed creature's power to target creature or player. Flowstone Blade R Enchant Creature Common R: Enchanted creature gets +1/-1 untill end of turn. Flowstone Hellion 4R Summon Beast Uncommon Flowstone hellion is unaffected by summoning sickness. 0: Flowstone Hellion gets +1/-1 untill end of turn. 3/3 Flowstone Mauler RR4 Summon Beast Rare Trample R: Flowstone Mauler gets +1/-1 untill end of turn. 4/5 Flowstone Shambler 2R Summon Beast Common R:Flowstone Shambler gets +1/-1 untill end of turn. 2/2 Furnace Spirit 2R Summon Spirit Common Furnace Spirit is unaffected by summoning sickness. R: Furnace Spirit gets +1/+0 untill end of turn. 1/1 Heat of Battle 1R Enchantment Uncommon Whenever a creature blocks, Heat of battle deals 1 damage to that creatures controller. Invasion Plans 2R Enchantment Rare Each creature blocks whenever able. Attacking player chooses how each creature blocks. Mob Justice 1R Sorcery Common Mob justice deals 1 damage to target player for each creature you control. Mogg Bombers 3R Summon Goblins Common If any other creature comes into play, sacrifice Mogg Bombers and it deals 3 damage to target player. 3/4 Mogg Flunkies 1R Summon Moggs Common Mogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks. 3/3 Mogg Infestation 3RR Sorcery Rare Destory all creatures target player controls. For each Creature put into the graveyard in this way, put 2 Goblin Tokens into play under players control,treat these as 1/1 red creatures . Mogg Maniac 1R Summon Goblin Uncommon Whenever Mogg Maniac is dealt damage, it deals an equal amount of damage to target opponent. 1/1 Ruination 3R Sorcery Rare Destroy all non-basic lands. Seething Anger R Sorcery Common Buyback 3. Target creature gets +3/+0 untill end of turn. Shard Phoenix 4R Summon Phoenix Rare Flying. RRR: Put Shard Phoenix into your hand. Use this ability only if Shard Phoenix is in your graveyard and only during your upkeep. Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. 2/2 Shock R Instant Common Shock deals 2 damage to target creture or player. Spitting Hydra 3RR Summon Hydra Rare Spitting Hydra comes into play with four +1/+1 counter on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. 0/0 Wall of Razors 1R Summon Wall Uncommon First Strike. 4/1 -------------------------------------------------------------------------------- --WHITE-- -------------------------------------------------------------------------------- Bandage W Instant Common Prevent 1 damage to any creature or player. Draw a card. Calming Licid 2W Summon Licid Uncommon W, T: Calming Licid loses this ability and becomes a creature enhantment that reads "enchanted creature cannot attack" instead of a creature. Move Calming Licid onto target creature. You may pay W to end this effect. 2/2 Change of Heart W Instant Common Buyback 3. Target creature cannot attack this turn. Conviction 1W Enchant Creature Common Enchanted creature gets +1/+3. W: Return Conviction to owners Hand. Contemplation 1WW Enchantment Uncommon Whenever you successfully cast a spell gain 1 life. Hidden Retreat 2W Enchantment Rare Choose a card in your hand and put it on top of your libary: Prevent all damage to you from an instant or sorcery. Honor Guard W Summon Soldier Common W: Honor Guard gets +0/+1 until end of turn. 1/1 Lancers en-Kor 3WW Summon Soldiers Uncommon Trample 0: Redirect 1 damage from lancers en-kor to a creature you control. 3/3 Nomads en-Kor W Summon Soldiers Common 0: Redirect 1 damage from Nomads en-Kor to a creature you control. 1/1 Pursuit of Knowledge 3W Enchantment Rare Skip drawing a card: put a study token on Pursuit of Knowledge. Remove 3 study tokens from Pursuit of Knowledge, sacrifice Pursuit of Knowledge: Draw 7 Cards. Rolling Stones 1W Enchantment Rare Walls can attack as though they were not walls. Sacred Ground 2WW Enchantment Rare Whenever a land is put into your graveyard by a spell or ability you opponent controls put that land back into play. Samite Blessing W Enchant Creature Common Enchanted Creature gains "T: prevent all damage to any creature from any one source" Scapegoat W Instant Uncommon Sacrifice a Creature: Return any number of target creatures you control to owners hand. Shamen en-Kor 1W Summon Cleric Rare 0: Redirect 1 damage from Shaman en-Kor to a creature you control. 1W: Redirect to Shaman en-Kor all damage dealt to any one creature from any one source. 1/2 Skyshroud Falcon 1W Summon Bird Common Flying. Attacking does not cause Skyshroud Falcon to tap. 1/1 Smite W Instant Common Destroy Target Blocked creature. Soltari Champion 2W Summon Soldier Rare Shadow. If Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. 2/2 Spirit en-Kor 3W Summon Spirit Common Flying. 0: Redirect 1 damage from Spirit en-Kor to a creature you control. 2/2 Temper X1W Instant Uncommon Prevent up to X damage to target creature. For each damage prevented in this way put a +1/+1 counter on that creature. Venerable Monk 2W Summon Cleric Common When Venerable monk comnes into play, gain 2 life. 2/2 Wall of Essence 1W Summon Wall Uncommon For each 1 combat damage dealt to Wall of Essenc e, gain 1 life. 0/4 Warrior Angel WW4 Summon Angel Rare For each damage angel deals gain 1 life. 3/4 Warroir en-Kor WW Summon Knight Uncommon 0: Redirect 1 damage from Warrior en-kor to a creature you control. 2/2 Youthful Knight 1W Summon Knight Common First Strike. 2/1 -------------------------------------------------------------------------------- --GOLD-- -------------------------------------------------------------------------------- Acidic Sliver BR Summon Sliver Uncommon Each Sliver gains "2: Sacrifice this creature: This creature deals 2 damage to target creature or player". 2/2 Crystaline Sliver WU Summon Slivers Uncommon Slivers cannot be the target of spells or abilities. 2/2 Hibernation Sliver UB Summon Sliver Uncommon Each Sliver gains"Pay 2 life:Return this creature to owners hand". 2/2 Sliver Queen RWGUB Summon Legend Rare Counts as a Sliver 2:put a 1/1 sliver token into play, this is colorless. 7/7 Spined Sliver RG Summon Sliver Uncommon If any Sliver is blocked, it gets +1/+1 untill end of turn for each creature blocking it. 2/2 Victual Sliver GW Summon Sliver Uncommon Each Sliver gains "2, sacrifice this creature: gain 4 life". 2/2 -------------------------------------------------------------------------------- --ARTIFACT-- -------------------------------------------------------------------------------- Bull Whip 4 Artifact Uncommon 2, T: Bulwhip deals 1 damage to target creature. That creature attacks this turn if able. Ensnaring Bridge 3 Artifact Rare Each creature with power greater than the number of cards in your hand cannot attack. Heartstone 3 Artifact Uncommon The cost of each creature ability requiring an activation cost is reduced by 1 this cannot reduce the abilities generic mana to less than 1. Hornet Cannon 4 Artifact Uncommon 3, T: Put a Hornet token into play. Treat this token as a 1/1 artifact creature with flying that is unaffected by summoning sickness. At the end of turn Destroy token. Horn Of Greed 3 Artifact Rare Whenever any player plays a land, that player draws a card. Jinxed Ring 2 Artifact Rare Whenever any card is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: target opponent gains control of Jinxed Ring permanently. Mox Diamond 0 Artifact Rare When Mox Diamond comes into play choose and discard a land or sacrifice Mox Diamond. T: add on mana of any color to your mana pool. Portcullis 4 Artifact Rare When ever any creature comes into play, if their are two or more other creatures in play, set tha t creature aside. If Portcullis leaves play, put the creature into play under its owners control. Shifting Wall X Artifact Creature Uncommon Counts as a wall. Shifting wall comes into play with X +1/+1 counters. 0/0 Sword of the Chosen 2 Artifact Rare Legendary Artifact T: target Ledgend gets +2/+2 until end of turn. Volraths Laboratory 5 Artifact Rare When you play Volrath's laboratory,choose a color and creature type. 5,T:Put a token into play. Treat this as a 2/2 creature of chosen colour and type. -------------------------------------------------------------------------------- --LAND-- -------------------------------------------------------------------------------- Volraths Stronghold Legendary Land Rare T: add 1 colorless mana to your mana pool. 1B: put target creature card from your graveyard on top of your libary.