Urza's Saga(tm)
ABSOLUTE GRACE
1W
Enchantment
All creatures have protection from black.
ABSOLUTE LAW
1W
Enchantment
All creatures have protection from red.
ABUNDANCE
2GG
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal
cards from the top of your library until you reveal a card of the chosen
kind. Put that card into your hand and put all other cards revealed this way
on the bottom of your library in any order.
ABYSSAL HORROR
4BB
Creature - Horror
2/2
Flying
When Abyssal Horror comes into play, target player discards two cards from
his or her hand.
ACADEMY RESEARCHERS
1UU
Creature - Wizard
2/2
When Academy Researchers comes into play, you may put an enchant creature
card from your hand into play enchanting Academy Researchers.
ACIDIC SOIL
2R
Sorcery
Acidic Soil deals to each player damage equal to the number of lands he or
she controls.
ACRIDIAN
1G
Creature - Insect
2/4
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
ALBINO TROLL
1G
Creature - Troll
3/3
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
1G: Regenerate Albino Troll.
ANACONDA
3G
Creature - Snake
3/3
Swampwalk #(This creature is unblockable as long as defending player
controls a swamp.)#
ANGELIC CHORUS
3WW
Enchantment
Whenever a creature comes into play under your control, you gain life equal
to its toughness.
ANGELIC PAGE
1W
Creature - Spirit
1/1
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.
ANNUL
U
Instant
Counter target artifact or enchantment spell.
ANTAGONISM
3R
Enchantment
At the beginning of each player's upkeep, Antagonism deals 2 damage to that
player unless one of his or her opponents was dealt damage that turn.
ARC LIGHTNING
2R
Sorcery
Arc Lightning deals 3 damage divided as you choose among any number of
target creatures and/or players.
ARCANE LABORATORY
2U
Enchantment
Each player can't play more than one spell each turn.
ARGOTHIAN ELDER
3G
Creature - Elf
2/2
T: Untap two target lands.
ARGOTHIAN ENCHANTRESS
1G
Creature - Enchantress
0/1
Argothian Enchantress can't be the target of spells or abilities.
Whenever you play an enchantment spell, draw a card.
ARGOTHIAN SWINE
3G
Creature - Boar
3/3
Trample
ARGOTHIAN WURM
3G
Creature - Wurm
6/6
Trample
When Argothian Wurm comes into play, any player may sacrifice a land. If a
player does, put Argothian Wurm on top of its owner's library.
ATTUNEMENT
2U
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four
cards from your hand.
BACK TO BASICS
2U
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
BARRIN, MASTER WIZARD
1UU
Creature - Wizard Legend
1/1
2, Sacrifice a permanent: Return target creature to its owner's hand.
BARRIN'S CODEX
4
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's
Codex.
4, T, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page
counters on Barrin's Codex.
BEDLAM
2RR
Enchantment
Creatures can't block.
BEFOUL
2BB
Sorcery
Destroy target land or nonblack creature. A creature destroyed this way
can't be regenerated.
BEREAVEMENT
1B
Enchantment
Whenever a green creature is put into a graveyard from play, its controller
discards a card from his or her hand.
BLANCHWOOD ARMOR
2G
Enchant Creature
Enchanted creature gets +X/+X, where X is the number of forests you control.
BLANCHWOOD TREEFOLK
4G
Creature - Treefolk
4/5
BLASTED LANDSCAPE
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
T: Add one colorless mana to your mana pool.
BLOOD VASSAL
2B
Creature - Thrull
2/2
Sacrifice Blood Vassal: Add BB to your mana pool.
BOG RAIDERS
2B
Creature - Zombie
2/2
Swampwalk #(This creature is unblockable as long as defending player
controls a swamp.)#
BRAND
R
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Gain control of all permanents you own.
BRAVADO
1R
Enchant Creature
Enchanted creature gets +1/+1 for each other creature you control.
BREACH
2B
Instant
Target creature gets +2/+0 until end of turn. That creature can't be blocked
this turn except by artifact creatures and black creatures.
BRILLIANT HALO
1W
Enchant Creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from play, return Brilliant Halo
to its owner's hand.
BULL HIPPO
3G
Creature - Hippo
3/3
Islandwalk #(This creature is unblockable as long as defending player
controls an island.)#
BULWARK
3RR
Enchantment
At the beginning of your upkeep, Bulwark deals to target opponent damage
equal to the number of cards in your hand greater than the number of cards
in his or her hand.
CACKLING FIEND
2BB
Creature - Zombie
2/1
When Cackling Fiend comes into play, each opponent discards a card from his
or her hand.
CARPET OF FLOWERS
G
Enchantment
At the beginning of your precombat main phase, you may add up to X mana of
any one color to your mana pool, where X is the number of islands target
opponent controls.
CARRION BEETLES
B
Creature - Insect
1/1
2B, T: Remove up to three target cards in a single graveyard from the game.
CATALOG
2U
Instant
Draw two cards, then discard a card from your hand.
CATASTROPHE
4WW
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be
regenerated.
CATHODION
3
Artifact Creature
3/3
When Cathodion is put into a graveyard from play, add three colorless mana
to your mana pool.
CAVE TIGER
2G
Creature - Cat
2/2
Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for
each creature blocking it.
CHILD OF GAEA
3GGG
Creature - Elemental
7/7
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay GG.
1G: Regenerate Child of Gaea.
CHIMERIC STAFF
4
Artifact
X: Chimeric Staff becomes an artifact creature with power and toughness each
equal to X until end of turn.
CITANUL CENTAURS
3G
Creature - Centaur
6/3
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
Citanul Centaurs can't be the target of spells or abilities.
CITANUL FLUTE
5
Artifact
X, T: Search your library for a creature card with converted mana cost no
greater than X. Reveal that card and put it into your hand. Then shuffle
your library.
CITANUL HIEROPHANTS
3G
Creature - Druid
3/2
Creatures you control have "T: Add G to your mana pool."
CLAWS OF GIX
0
Artifact
1, Sacrifice a permanent: You gain 1 life.
CLEAR
1W
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Destroy target enchantment.
CLOAK OF MISTS
1U
Enchant Creature
Enchanted creature is unblockable.
CONFISCATE
4UU
Enchant Permanent
You control enchanted permanent.
CONGREGATE
3W
Instant
Target player gains 2 life for each creature in play.
CONTAMINATION
2B
Enchantment
If a land is tapped for mana, it produces B instead of its normal type and
amount.
At the beginning of your upkeep, sacrifice Contamination unless you
sacrifice a creature.
COPPER GNOMES
2
Artifact Creature - Gnome
1/1
4, Sacrifice Copper Gnomes: Put an artifact card from your hand into play.
CORAL MERFOLK
1U
Creature - Merfolk
2/1
CORRUPT
5B
Sorcery
Corrupt deals to target creature or player damage equal to the number of
swamps you control. You gain life equal to the damage dealt this way.
CRADLE GUARD
1GG
Creature - Treefolk
4/4
Trample; echo #(At the beginning of your next upkeep after this permanent
comes under your control, sacrifice it unless you pay its mana cost.)#
CRATER HELLION
4RR
Creature - Beast
6/6
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
When Crater Hellion comes into play, it deals 4 damage to each other
creature.
CRAZED SKIRGE
3B
Creature - Imp
2/2
Flying; haste #(This creature may attack and# T #the turn it comes under
your control.)#
CROSSWINDS
1G
Enchantment
Creatures with flying get -2/-0.
CRYSTAL CHIMES
3
Artifact
3, T, Sacrifice Crystal Chimes: Return all enchantment cards from your
graveyard to your hand.
CURFEW
U
Instant
Each player returns a creature he or she controls to its owner's hand.
DARK HATCHLING
4BB
Creature - Horror
3/3
Flying
When Dark Hatchling comes into play, destroy target nonblack creature. It
can't be regenerated.
DARK RITUAL
B
Add BBB to your mana pool.
DARKEST HOUR
B
Enchantment
All creatures are black.
DEFENSIVE FORMATION
W
Enchantment
Instead of the attacking player, you choose how creatures attacking you deal
combat damage.
DESPONDENCY
1B
Enchant Creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from play, return Despondency to
its owner's hand.
DESTRUCTIVE URGE
1RR
Enchant Creature
Whenever enchanted creature deals combat damage to a player, that player
sacrifices a land.
DIABOLIC SERVITUDE
3B
Enchantment
When Diabolic Servitude comes into play, return target creature card from
your graveyard to play.
When the returned creature is put into a graveyard, remove that creature
from the game and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves play, remove the returned creature from the
game.
DISCIPLE OF GRACE
1W
Creature - Cleric
1/2
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Protection from black
DISCIPLE OF LAW
1W
Creature - Cleric
1/2
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Protection from red
DISCORDANT DIRGE
3BB
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant
Dirge.
B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up
to X cards from it, where X is the number of verse counters on Discordant
Dirge. That player discards those cards.
DISENCHANT
1W
Instant
Destroy target artifact or enchantment.
DISORDER
1R
Sorcery
Disorder deals 2 damage to each white creature and each player who controls
a white creature.
DISRUPTIVE STUDENT
2U
Creature - Wizard
1/1
T: Counter target spell unless its controller pays 1.
DOUSE
2U
Enchantment
1U: Counter target red spell.
DRAGON BLOOD
3
Artifact
3, T: Put a +1/+1 counter on target creature.
DRIFTING DJINN
4UU
Creature - Djinn
5/5
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1U.
DRIFTING MEADOW
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Drifting Meadow comes into play tapped.
T: Add W to your mana pool.
DROMOSAUR
2R
Creature - Lizard
2/3
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of
turn.
DURESS
B
Sorcery
Look at target opponent's hand and choose a noncreature, nonland card from
it. That player discards that card.
EASTERN PALADIN
2BB
Creature - Knight
3/3
BB, T: Destroy target green creature.
ELECTRYTE
3RR
Creature - Beast
3/3
Whenever Electryte deals combat damage to defending player, it deals damage
equal to its power to each blocking creature.
ELITE ARCHERS
5W
Creature - Soldier
3/3
T: Elite Archers deals 3 damage to target attacking or blocking creature.
ELVISH HERDER
G
Creature - Elf
1/1
G: Target creature gains trample until end of turn.
ELVISH LYRIST
G
Creature - Elf
1/1
G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.
ENCHANTMENT ALTERATION
U
Instant
Move target enchantment from one creature to another or from one land to
another. #(The new target must be legal.)#
ENDLESS WURM
3GG
Creature - Wurm
9/9
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice
an enchantment.
ENDOSKELETON
2
Artifact
You may choose not to untap Endoskeleton during your untap step.
2, T: Target creature gets +0/+3 as long as Endoskeleton remains tapped.
ENERGY FIELD
1U
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard, sacrifice Energy Field.
EXHAUSTION
2U
Sorcery
Creatures and lands target opponent controls don't untap during his or her
next untap step.
EXHUME
1B
Sorcery
Each player puts a creature card from his or her graveyard into play.
EXPLORATION
G
Enchantment
You may play an additional land each turn.
EXPUNGE
2B
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Destroy target nonartifact, nonblack creature. It can't be regenerated.
FAITH HEALER
1W
Creature - Cleric
1/1
Sacrifice an enchantment: You gain life equal to its converted mana cost.
FALTER
1R
Instant
Creatures without flying can't block this turn.
FAULT LINE
XRR
Instant
Fault Line deals X damage to each creature without flying and each player.
FECUNDITY
2G
Enchantment
Whenever a creature is put into a graveyard from play, that creature's
controller may draw a card.
FERTILE GROUND
1G
Enchant Land
Whenever enchanted land is tapped for mana, it produces an additional one
mana of any color.
FIERY MANTLE
1R
Enchant Creature
When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to
its owner's hand.
R: Enchanted creature gets +1/+0 until end of turn.
FIRE ANTS
2R
Creature - Insect
2/1
T: Fire Ants deals 1 damage to each other creature without flying.
FLESH REAVER
1B
Creature - Horror
4/4
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver
deals that much damage to you.
FLUCTUATOR
2
Artifact
Cycling costs you up to 2 less to play.
FOG BANK
1U
Creature - Wall
0/2
#(Walls can't attack.)#
Flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
FORTITUDE
1G
Enchant Creature
When Fortitude is put into a graveyard from play, return Fortitude to its
owner's hand.
Sacrifice a forest: Regenerate enchanted creature.
GAEA'S BOUNTY
2G
Sorcery
Search your library for up to two forest cards, reveal those cards, and put
them into your hand. Then shuffle your library.
GAEA'S CRADLE
Legendary Land
T: Add G to your mana pool for each creature you control.
GAEA'S EMBRACE
2GG
Enchant Creature
Enchanted creature gets +3/+3 and has trample.
G: Regenerate enchanted creature.
GAMBLE
R
Sorcery
Search your library for a card, put that card into your hand, then discard a
card at random from your hand. Then shuffle your library.
GILDED DRAKE
1U
Creature - Drake
3/3
Flying
When Gilded Drake comes into play, exchange control of Gilded Drake for
target creature an opponent controls. If you can't, sacrifice Gilded Drake.
GLORIOUS ANTHEM
1WW
Enchantment
Creatures you control get +1/+1.
GOBLIN CADETS
R
Creature - Goblin
2/1
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains
control of it. #(This removes Goblin Cadets from combat.)#
GOBLIN LACKEY
R
Creature - Goblin
1/1
Whenever Goblin Lackey deals damage to a player, you may put a Goblin card
from your hand into play.
GOBLIN MATRON
2R
Creature - Goblin
1/1
When Goblin Matron comes into play, you may search your library for a Goblin
card. If you do, reveal that card and put it into your hand. Then shuffle
your library.
GOBLIN OFFENSIVE
X1RR
Sorcery
Put X 1/1 Goblin creature tokens into play.
GOBLIN PATROL
R
Creature - Goblin
2/1
Haste #(This creature may attack and# T #the turn it comes under your
control.)#
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
GOBLIN RAIDER
1R
Creature - Goblin
2/2
Goblin Raider can't block.
GOBLIN SPELUNKERS
2R
Creature - Goblin
2/2
Mountainwalk #(This creature is unblockable as long as defending player
controls a mountain.)#
GOBLIN WAR BUGGY
1R
Creature - Goblin
2/2
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
GORILLA WARRIOR
2G
Creature - Ape
3/2
GRAFTED SKULLCAP
4
Artifact
At the beginning of your draw step, draw an additional card.
At end of turn, discard your hand.
GREAT WHALE
5UU
Creature - Whale
5/5
When Great Whale comes into play, if you played it from your hand, untap up
to seven lands.
GREATER GOOD
2GG
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power,
then discard three cards from your hand.
GREENER PASTURES
2G
Enchantment
At the beginning of each player's upkeep, if that player controls more lands
than any other, the player puts a 1/1 green Saproling creature token into
play.
GUMA
2R
Creature - Cat
2/2
Protection from blue
HAWKEATER MOTH
3G
Creature - Insect
1/2
Flying
Hawkeater Moth can't be the target of spells or abilities.
HEADLONG RUSH
1R
Instant
Attacking creatures gain first strike until end of turn.
HEALING SALVE
W
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that
would be dealt to target creature or player this turn.
HEAT RAY
XR
Instant
Heat Ray deals X damage to target creature.
HERALD OF SERRA
2WW
Creature - Angel
3/4
Flying; echo #(At the beginning of your next upkeep after this permanent
comes under your control, sacrifice it unless you pay its mana cost.)#
Attacking doesn't cause Herald of Serra to tap.
HERMETIC STUDY
1U
Enchant Creature
Enchanted creature has "T: This creature deals 1 damage to target creature
or player."
HIBERNATION
2U
Instant
Return all green permanents to their owners' hands.
HIDDEN ANCIENTS
1G
Enchantment
When an opponent plays an enchantment spell, if Hidden Ancients is an
enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
HIDDEN GUERRILLAS
G
Enchantment
When an opponent plays an artifact spell, if Hidden Guerrillas is an
enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
HIDDEN HERD
G
Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment,
Hidden Herd becomes a 3/3 Beast creature.
HIDDEN PREDATORS
G
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden
Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
HIDDEN SPIDER
G
Enchantment
When a creature with flying comes into play under an opponent's control, if
Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature
that blocks as though it had flying.
HIDDEN STAG
1G
Enchantment
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden
Stag becomes a 3/2 Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes
an enchantment.
HOLLOW DOGS
4B
Creature - Hound
3/3
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
HOPPING AUTOMATON
3
Artifact Creature
2/2
0: Hopping Automaton gets -1/-1 and gains flying until end of turn.
HORSESHOE CRAB
2U
Creature - Crab
1/3
U: Untap Horseshoe Crab.
HUMBLE
1W
Instant
Target creature loses all abilities and becomes 0/1 until end of turn.
HUSH
3G
Sorcery
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Destroy all enchantments.
ILL-GOTTEN GAINS
2BB
Sorcery
Remove Ill-Gotten Gains from the game.
Each player discards his or her hand, then returns up to three cards from
his or her graveyard to his or her hand.
IMAGINARY PET
1U
Creature - Illusion
4/4
At the beginning of your upkeep, if you have a card in hand, return
Imaginary Pet to its owner's hand.
INTREPID HERO
2W
Creature - Soldier
1/1
T: Destroy target creature with power 4 or greater.
JAGGED LIGHTNING
3RR
Sorcery
Jagged Lightning deals 3 damage to target creature and 3 damage to another
target creature.
KARN, SILVER GOLEM
5
Artifact Creature - Golem Legend
4/4
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until
end of turn.
1: Target noncreature artifact becomes an artifact creature with power and
toughness each equal to its converted mana cost until end of turn. #(That
artifact retains its abilities.)#
LAUNCH
1U
Enchant Creature
Enchanted creature has flying.
When Launch is put into a graveyard from play, return Launch to its owner's
hand.
LAY WASTE
3R
Sorcery
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Destroy target land.
LIFELINE
5
Artifact
Whenever a creature is put into a graveyard and a creature is in play,
return that creature from that graveyard to play under its owner's control
at end of turn.
LIGHTNING DRAGON
2RR
Creature - Dragon
4/4
Flying; echo #(At the beginning of your next upkeep after this permanent
comes under your control, sacrifice it unless you pay its mana cost.)#
R: Lightning Dragon gets +1/+0 until end of turn.
LILTING REFRAIN
1U
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting
Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its controller pays
X, where X is the number of verse counters on Lilting Refrain.
LINGERING MIRAGE
1U
Enchant Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Enchanted land is an island.
LOOMING SHADE
2B
Creature - Shade
1/1
B: Looming Shade gets +1/+1 until end of turn.
LOTUS BLOSSOM
2
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus
Blossom.
T, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool,
where X is the number of petal counters on Lotus Blossom.
LULL
1G
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Prevent all combat damage that would be dealt this turn.
LURKING EVIL
BBB
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature
with flying.
MANA LEECH
2B
Creature - Worm
1/1
You may choose not to untap Mana Leech during your untap step.
T: Tap target land. It doesn't untap during its controller's untap step as
long as Mana Leech remains tapped.
MELTDOWN
XR
Sorcery
Destroy each artifact with converted mana cost X or less.
METROGNOME
4
Artifact
When a spell or ability an opponent controls causes you to discard
Metrognome, put four 1/1 Gnome artifact creature tokens into play.
4, T: Put a 1/1 Gnome artifact creature token into play.
MIDSUMMER REVEL
3GG
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer
Revel.
G, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into
play, where X is the number of verse counters on Midsummer Revel.
MISHRA'S HELIX
5
Artifact
X, T: Tap X lands.
MOBILE FORT
4
Artifact Creature - Wall
0/6
#(Walls can't attack.)#
3: Mobile Fort gets +3/-1 until end of turn and may attack this turn as
though it weren't a Wall. Play this ability only once each turn.
MONK IDEALIST
2W
Creature - Cleric
2/2
When Monk Idealist comes into play, return target enchantment card from your
graveyard to your hand.
MONK REALIST
1W
Creature - Cleric
1/1
When Monk Realist comes into play, destroy target enchantment.
MORPHLING
3UU
Creature - Shapeshifter
3/3
U: Untap Morphling.
U: Morphling gains flying until end of turn.
U: Morphling can't be the target of spells or abilities until end of turn.
1: Morphling gets +1/-1 until end of turn.
1: Morphling gets -1/+1 until end of turn.
NO REST FOR THE WICKED
1B
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards put
into your graveyard from play since the beginning of the turn.
NOETIC SCALES
4
Artifact
At the beginning of each player's upkeep, return to its owner's hand each
creature that player controls with power greater than the number of cards in
his or her hand.
OKK
1R
Creature - Goblin
4/4
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
OPAL ACROLITH
2W
Enchantment
Whenever an opponent plays a creature spell, if Opal Acrolith is an
enchantment, Opal Acrolith becomes a 2/4 Guardian creature.
0: Opal Acrolith becomes an enchantment.
OPAL ARCHANGEL
4W
Enchantment
When an opponent plays a creature spell, if Opal Archangel is an
enchantment, Opal Archangel becomes a 5/5 Angel creature with flying.
Attacking doesn't cause it to tap.
OPAL CARYATID
W
Enchantment
When an opponent plays a creature spell, if Opal Caryatid is an enchantment,
Opal Caryatid becomes a 2/2 Soldier creature.
OPAL GARGOYLE
1W
Enchantment
When an opponent plays a creature spell, if Opal Gargoyle is an enchantment,
Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
OPAL TITAN
2WW
Enchantment
When an opponent plays a creature spell, if Opal Titan is an enchantment,
Opal Titan becomes a 4/4 Giant creature with protection from each of that
spell's colors.
OPPRESSION
1BB
Enchantment
Whenever a player plays a spell, that player discards a card from his or her
hand.
ORDER OF YAWGMOTH
2BB
Creature - Knight
2/2
Order of Yawgmoth can't be blocked except by artifact creatures and black
creatures.
Whenever Order of Yawgmoth deals damage to a player, that player discards a
card from his or her hand.
OUTMANEUVER
XR
Instant
X target blocked creatures deal combat damage as though they weren't
blocked.
PACIFISM
1W
Enchant Creature
Enchanted creature can't attack or block.
PARASITIC BOND
3B
Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic
Bond deals 2 damage to that player.
PARIAH
2W
Enchant Creature
All damage that would be dealt to you is dealt to enchanted creature
instead.
PATH OF PEACE
3W
Sorcery
Destroy target creature. Its owner gains 4 life.
PEGASUS CHARGER
2W
Creature - Pegasus
2/1
Flying, first strike
PENDRELL DRAKE
3U
Creature - Drake
2/3
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Flying
PENDRELL FLUX
1U
Enchant Creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this
creature unless you pay its mana cost."
PEREGRINE DRAKE
4U
Creature - Drake
2/3
Flying
When Peregrine Drake comes into play, if you played it from your hand, untap
up to five lands.
PERSECUTE
2BB
Sorcery
Choose a color, then look at target player's hand. That player discards all
cards of the chosen color from his or her hand.
PESTILENCE
2BB
Enchantment
At end of turn, if there are no creatures in play, sacrifice Pestilence.
B: Pestilence deals 1 damage to each creature and each player.
PHYREXIAN COLOSSUS
7
Artifact Creature
8/8
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
PHYREXIAN GHOUL
2B
Creature - Zombie
2/2
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
PHYREXIAN PROCESSOR
4
Artifact
As Phyrexian Processor comes into play, pay any amount of life.
4, T: Put a black Minion creature token into play. Treat this token as a
black creature with power and toughness each equal to the amount of life
paid.
PHYREXIAN TOWER
Legendary Land
T: Add one colorless mana to your mana pool.
T, Sacrifice a creature: Add BB to your mana pool.
PIT TRAP
2
Artifact
2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying.
It can't be regenerated.
PLANAR BIRTH
1W
Sorcery
Return all basic land cards from all graveyards to play under their owners'
control, tapped.
PLANAR VOID
B
Enchantment
Whenever a card is put into a graveyard, remove that card from the game.
POLLUTED MIRE
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Polluted Mire comes into play tapped.
T: Add B to your mana pool.
POUNCING JAGUAR
G
Creature - Cat
2/2
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
POWER SINK
XU
Instant
Counter target spell unless its controller pays X. If he or she doesn't, tap
all lands that player controls and empty his or her mana pool.
POWER TAINT
1U
Enchant Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
At the beginning of the upkeep of enchanted enchantment's controller, that
player pays 2 or loses 2 life.
PRESENCE OF THE MASTER
3W
Enchantment
Whenever a player plays an enchantment spell, counter it.
PRIEST OF GIX
2B
Creature - Minion
2/1
When Priest of Gix comes into play, if you played it from your hand, add BBB
to your mana pool.
PRIEST OF TITANIA
1G
Creature - Elf
1/1
T: Add G to your mana pool for each Elf in play.
PURGING SCYTHE
5
Artifact
At the beginning of your upkeep, Purging Scythe deals 2 damage to the
creature with the least toughness. #(If two or more creatures are tied for
least toughness, you choose one.)#
RAIN OF FILTH
B
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add B to
your mana pool."
RAIN OF SALT
4RR
Sorcery
Destroy two target lands.
RAVENOUS SKIRGE
2B
Creature - Imp
1/1
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
RAZE
R
Sorcery
As an additional cost to play Raze, sacrifice a land.
Destroy target land.
RECANTATION
3UU
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation.
U, Sacrifice Recantation: Return up to X target permanents to their owners'
hands, where X is the number of verse counters on Recantation.
RECLUSIVE WIGHT
3B
Creature - Minion
4/4
At the beginning of your upkeep, if you control another nonland permanent,
sacrifice Reclusive Wight.
REDEEM
1W
Instant
The next time damage would be dealt to one or two target creatures this
turn, prevent that damage.
REFLEXES
R
Enchant Creature
Enchanted creature has first strike.
REJUVENATE
3G
Sorcery
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
You gain 6 life.
REMEMBRANCE
3W
Enchantment
Whenever a nontoken creature you control is put into a graveyard from play,
you may search your library for a copy of that creature card. If you do,
reveal the card and put it into your hand. Then shuffle your library.
REMOTE ISLE
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Remote Isle comes into play tapped.
T: Add U to your mana pool.
REPROCESS
2BB
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands and draw a card
for each permanent sacrificed this way.
RESCIND
1UU
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Return target permanent to its owner's hand.
RETALIATION
2G
Enchantment
Creatures you control have "Whenever this creature becomes blocked, it gets
+1/+1 until end of turn for each creature blocking it."
RETROMANCER
2RR
Creature - Viashino
3/3
Whenever Retromancer becomes the target of a spell or ability, Retromancer
deals 3 damage to that spell or ability's controller.
REWIND
2UU
Instant
Counter target spell.
Untap up to four lands.
RUMBLING CRESCENDO
3RR
Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling
Crescendo.
R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is
the number of verse counters on Rumbling Crescendo.
RUNE OF PROTECTION: ARTIFACTS
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
W: The next time an artifact source of your choice would deal damage to you
this turn, prevent that damage.
RUNE OF PROTECTION: BLACK
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
W: The next time a black source of your choice would deal damage to you this
turn, prevent that damage.
RUNE OF PROTECTION: BLUE
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
W: The next time a blue source of your choice would deal damage to you this
turn, prevent that damage.
RUNE OF PROTECTION: GREEN
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
W: The next time a green source of your choice would deal damage to you this
turn, prevent that damage.
RUNE OF PROTECTION: LANDS
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
W: The next time a land source of your choice would deal damage to you this
turn, prevent that damage.
RUNE OF PROTECTION: RED
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
W: The next time a red source of your choice would deal damage to you this
turn, prevent that damage.
RUNE OF PROTECTION: WHITE
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
W: The next time a white source of your choice would deal damage to you this
turn, prevent that damage.
SANCTUM CUSTODIAN
2W
Creature - Cleric
1/2
T: Prevent the next 2 damage that would be dealt to target creature or
player this turn.
SANCTUM GUARDIAN
1WW
Creature - Soldier
1/4
Sacrifice Sanctum Guardian: The next time a source of your choice would deal
damage to target creature or player this turn, prevent that damage.
SANDBAR MERFOLK
U
Creature - Merfolk
1/1
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
SANDBAR SERPENT
4U
Creature - Serpent
3/4
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
SANGUINE GUARD
1BB
Creature - Knight
2/2
First strike
1B: Regenerate Sanguine Guard.
SCALD
1R
Enchantment
Whenever a player taps an island for mana, Scald deals 1 damage to that
player.
SCORIA WURM
4R
Creature - Wurm
7/7
At the beginning of your upkeep, flip a coin. If you lose the flip, return
Scoria Wurm to its owner's hand.
SCRAP
2R
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Destroy target artifact.
SEASONED MARSHAL
2WW
Creature - Soldier
2/2
Whenever Seasoned Marshal attacks, you may tap target creature.
SERRA AVATAR
4WWW
Creature - Avatar
*/*
Serra Avatar's power and toughness are each equal to your life total.
If Serra Avatar would be put into a graveyard from anywhere, shuffle Serra
Avatar into its owner's library instead.
SERRA ZEALOT
W
Creature - Soldier
1/1
First strike
SERRA'S EMBRACE
2WW
Enchant Creature
Enchanted creature gets +2/+2 and has flying. Attacking doesn't cause
enchanted creature to tap.
SERRA'S HYMN
W
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's
Hymn.
Sacrifice Serra's Hymn: Prevent up to X damage total that would be dealt
this turn to any number of target creatures and/or players, where X is the
number of verse counters on Serra's Hymn.
SERRA'S LITURGY
2WW
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's
Liturgy.
W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or
enchantments, where X is the number of verse counters on Serra's Liturgy.
SERRA'S SANCTUM
Legendary Land
T: Add W to your mana pool for each enchantment you control.
SHIMMERING BARRIER
1W
Creature - Wall
1/3
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)
(Walls can't attack.)#
First strike
SHIV'S EMBRACE
2RR
Enchant Creature
Enchanted creature gets +2/+2 and has flying.
R: Enchanted creature gets +1/+0 until end of turn.
SHIVAN GORGE
Legendary Land
T: Add one colorless mana to your mana pool.
2R, T: Shivan Gorge deals 1 damage to each opponent.
SHIVAN HELLKITE
5RR
Creature - Dragon
5/5
Flying
1R: Shivan Hellkite deals 1 damage to target creature or player.
SHIVAN RAPTOR
2R
Creature - Lizard
3/1
First strike; haste #(This creature may attack and# T #the turn it comes
under your control.)#
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
SHOW AND TELL
2U
Sorcery
Each player may put an artifact, creature, enchantment, or land card from
his or her hand into play.
SHOWER OF SPARKS
R
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target
player.
SICKEN
B
Enchant Creature
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Enchanted creature gets -1/-1.
SILENT ATTENDANT
2W
Creature - Cleric
0/2
T: You gain 1 life.
SKIRGE FAMILIAR
4B
Creature - Imp
3/2
Flying
Discard a card from your hand: Add B to your mana pool.
SKITTERING SKIRGE
BB
Creature - Imp
3/2
Flying
When you play a creature spell, sacrifice Skittering Skirge.
SLEEPER AGENT
B
Creature - Minion
3/3
When Sleeper Agent comes into play, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
SLIPPERY KARST
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Slippery Karst comes into play tapped.
T: Add G to your mana pool.
SMOKESTACK
4
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent
for each soot counter on Smokestack.
SMOLDERING CRATER
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
Smoldering Crater comes into play tapped.
T: Add R to your mana pool.
SNEAK ATTACK
3R
Enchantment
R: Put a creature card from your hand into play. That creature gains haste
until end of turn. Sacrifice the creature at end of turn. #(The creature may
attack and# T #the turn it comes under your control.)#
SOMNOPHORE
2UU
Creature - Illusion
2/2
Flying
Whenever Somnophore deals damage to a player, tap target creature that
player controls. That creature doesn't untap during its controller's untap
step as long as Somnophore remains in play.
SONGSTITCHER
W
Creature - Cleric
1/1
1W: Prevent all combat damage that would be dealt this turn by target
attacking creature with flying.
SOUL SCULPTOR
2W
Creature - Townsfolk
1/1
1W, T: Target creature becomes an enchantment and loses all abilities untila
player plays a creature spell.
SPINED FLUKE
2B
Creature - Horror
5/1
When Spined Fluke comes into play, sacrifice a creature.
B: Regenerate Spined Fluke.
SPIRE OWL
1U
Creature - Bird
1/1
Flying
When Spire Owl comes into play, look at the top four cards of your library,
then put them back in any order.
SPOROGENESIS
3G
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target
nontoken creature.
Whenever a creature is put into a graveyard, put a 1/1 green Saproling
creature token into play for each fungus counter on that creature.
When Sporogenesis leaves play, remove all fungus counters from all
creatures.
SPREADING ALGAE
G
Enchant Land
Spreading Algae may enchant only a swamp.
When enchanted land becomes tapped, destroy that land.
When Spreading Algae is put into a graveyard from play, return Spreading
Algae to its owner's hand.
STEAM BLAST
2R
Sorcery
Steam Blast deals 2 damage to each creature and each player.
STERN PROCTOR
UU
Creature - Wizard
1/2
When Stern PrTor comes into play, return target artifact or enchantment to
its owner's hand.
STROKE OF GENIUS
X2U
Instant
Target player draws X cards.
SULFURIC VAPORS
3R
Enchantment
If a red spell would deal damage, it deals that much damage plus 1 instead.
SUNDER
3UU
Instant
Return all lands to their owners' hands.
SYMBIOSIS
1G
Instant
Two target creatures each get +2/+2 until end of turn.
TAINTED AETHER
2BB
Enchantment
Whenever a creature comes into play, its controller sacrifices a creature or
land.
TELEPATHY
U
Enchantment
Your opponents play with their hands revealed.
TEMPORAL APERTURE
2
Artifact
5, T: Shuffle your library and reveal the top card. Until end of turn, as
long as that card remains on top of your library, you may play the card as
though it were in your hand without paying its mana cost. #(If the spell has
#X# in its casting cost, X is 0.)#
THRAN QUARRY
Land
At end of turn, if you control no creatures, sacrifice Thran Quarry.
T: Add one mana of any color to your mana pool.
THRAN TURBINE
1
Artifact
At the beginning of your upkeep, you may add up to two colorless mana to
your mana pool. This mana can't be spent to play spells.
THUNDERING GIANT
3RR
Creature - Giant
4/3
Haste #(This creature may attack and# T #the turn it comes under your
control.)#
TIME SPIRAL
4UU
Sorcery
Remove Time Spiral from the game.
Each player shuffles his or her graveyard and hand into his or her library,
then draws seven cards. You untap up to six lands.
TITANIA'S BOON
3G
Sorcery
Put a +1/+1 counter on each creature you control.
TITANIA'S CHOSEN
2G
Creature - Elf
1/1
Whenever a player plays a green spell, put a +1/+1 counter on Titania's
Chosen.
TOLARIAN ACADEMY
Legendary Land
T: Add U to your mana pool for each artifact you control.
TOLARIAN WINDS
1U
Instant
Discard your hand, then draw that many cards.
TORCH SONG
2R
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song.
2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or
player, where X is the number of verse counters on Torch Song.
TREEFOLK SEEDLINGS
2G
Creature - Treefolk
2/*
Treefolk Seedlings's toughness is equal to the number of forests you
control.
TREETOP RANGERS
2G
Creature - Elf
2/2
Treetop Rangers can't be blocked except by creatures with flying.
TURNABOUT
2UU
Instant
Tap or untap all artifacts, creatures, or lands target player controls.
UMBILICUS
4
Artifact
At the beginning of each player's upkeep, that player returns a permanent he
or she controls to its owner's hand unless he or she pays 2 life.
UNNERVE
3B
Sorcery
Each opponent discards two cards from his or her hand.
UNWORTHY DEAD
1B
Creature - Skeleton
1/1
B: Regenerate Unworthy Dead.
URZA'S ARMOR
6
Artifact
Each time a source would deal damage to you, it deals that much damage minus
1 instead.
VAMPIRIC EMBRACE
2BB
Enchant Creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn is put into
a graveyard, put a +1/+1 counter on enchanted creature.
VEBULID
B
Creature - Horror
0/0
Vebulid comes into play with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.
VEIL OF BIRDS
U
Enchantment
When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of
Birds becomes a 1/1 Bird creature with flying.
VEILED APPARITION
1U
Enchantment
When an opponent plays a spell, if Veiled Apparition is an enchantment,
Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature
has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you
pay 1U."
VEILED CROCODILE
2U
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an enchantment,
Veiled Crocodile becomes a 4/4 Crocodile creature.
VEILED SENTRY
U
Enchantment
When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled
Sentry becomes an Illusion creature with power and toughness each equal to
that spell's converted mana cost.
VEILED SERPENT
2U
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled
Serpent becomes a 4/4 Serpent creature. It can't attack unless defending
player controls an island.
VENOMOUS FANGS
2G
Enchant Creature
Whenever enchanted creature deals damage to a creature, destroy that
creature.
VERNAL BLOOM
3G
Enchantment
Whenever a forest is tapped for mana, it produces an additional G.
VIASHINO OUTRIDER
2R
Creature - Viashino
4/3
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
VIASHINO RUNNER
3R
Creature - Viashino
3/2
Viashino Runner can't be blocked except by two or more creatures.
VIASHINO SANDSWIMMER
2RR
Creature - Viashino
3/2
R: Flip a coin. If you win the flip, return Viashino Sandswimmer to its
owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
VIASHINO WEAPONSMITH
3R
Creature - Viashino
2/2
Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of
turn for each creature blocking it.
VICTIMIZE
2B
Sorcery
As an additional cost to play Victimize, sacrifice a creature.
Put two chosen creature cards from your graveyard into play tapped.
VILE REQUIEM
2BB
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile
Requiem.
1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where
X is the number of verse counters on Vile Requiem. They can't be
regenerated.
VOICE OF GRACE
3W
Creature - Angel
2/2
Flying, protection from black
VOICE OF LAW
3W
Creature - Angel
2/2
Flying, protection from red
VOLTAIC KEY
1
Artifact
1, T: Untap target artifact.
VUG LIZARD
1RR
Creature - Lizard
3/4
Mountainwalk #(This creature is unblockable as long as defending player
controls a mountain.)#
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
WALL OF JUNK
2
Artifact Creature - Wall
0/7
#(Walls can't attack.)#
Whenever Wall of Junk blocks, return it to its owner's hand at end of
combat.
WAR DANCE
G
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X
is the number of verse counters on War Dance.
WAYLAY
2W
Instant
Put three 2/2 white Knight creature tokens into play. Remove them from the
game at end of turn.
WESTERN PALADIN
2BB
Creature - Knight
3/3
BB, T: Destroy target white creature.
WHETSTONE
3
Artifact
3: Each player puts the top two cards of his or her library into his or her
graveyard.
WHIRLWIND
2GG
Sorcery
Destroy all creatures with flying.
WILD DOGS
G
Creature - Hound
2/1
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability any time you could play an instant.)#
At the beginning of your upkeep, if a player has more life than any other,
that player gains control of Wild Dogs.
WILDFIRE
4RR
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
WINDFALL
2U
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest
number a player discarded this way.
WINDING WURM
4G
Creature - Wurm
6/6
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
WIRECAT
4
Artifact Creature
4/3
Wirecat can't attack or block if an enchantment is in play.
WITCH ENGINE
5B
Creature - Horror
4/4
Swampwalk #(This creature is unblockable as long as defending player
controls a swamp.)#
T: Add BBBB to your mana pool. Target opponent gains control of Witch
Engine.
WIZARD MENTOR
2U
Creature - Wizard
2/2
T: Return Wizard Mentor and target creature you control to their owner's
hand.
WORN POWERSTONE
3
Artifact
Worn Powerstone comes into play tapped.
T: Add two colorless mana to your mana pool.
WORSHIP
3W
Enchantment
Damage that would reduce your life total to less than 1 reduces it to 1
instead if you control a creature.
YAWGMOTH'S EDICT
1B
Enchantment
Whenever an opponent plays a white spell, that player loses 1 life and you
gain 1 life.
YAWGMOTH'S WILL
2B
Sorcery
Until end of turn, you may play cards in your graveyard as though they were
in your hand.
Whenever a card is put into your graveyard this turn, remove that card from
the game.
ZEPHID
4UU
Creature - Illusion
3/4
Flying
Zephid can't be the target of spells or abilities.
ZEPHID'S EMBRACE
2UU
Enchant Creature
Enchanted creature gets +2/+2 and has flying. It can't be the target of
spells or abilities.
Urza's Saga June 1, 1999