精華區beta Magic 關於我們 聯絡資訊
Urza's Saga(tm) ABSOLUTE GRACE 1W Enchantment All creatures have protection from black. ABSOLUTE LAW 1W Enchantment All creatures have protection from red. ABUNDANCE 2GG Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. ABYSSAL HORROR 4BB Creature - Horror 2/2 Flying When Abyssal Horror comes into play, target player discards two cards from his or her hand. ACADEMY RESEARCHERS 1UU Creature - Wizard 2/2 When Academy Researchers comes into play, you may put an enchant creature card from your hand into play enchanting Academy Researchers. ACIDIC SOIL 2R Sorcery Acidic Soil deals to each player damage equal to the number of lands he or she controls. ACRIDIAN 1G Creature - Insect 2/4 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# ALBINO TROLL 1G Creature - Troll 3/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# 1G: Regenerate Albino Troll. ANACONDA 3G Creature - Snake 3/3 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# ANGELIC CHORUS 3WW Enchantment Whenever a creature comes into play under your control, you gain life equal to its toughness. ANGELIC PAGE 1W Creature - Spirit 1/1 Flying T: Target attacking or blocking creature gets +1/+1 until end of turn. ANNUL U Instant Counter target artifact or enchantment spell. ANTAGONISM 3R Enchantment At the beginning of each player's upkeep, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn. ARC LIGHTNING 2R Sorcery Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players. ARCANE LABORATORY 2U Enchantment Each player can't play more than one spell each turn. ARGOTHIAN ELDER 3G Creature - Elf 2/2 T: Untap two target lands. ARGOTHIAN ENCHANTRESS 1G Creature - Enchantress 0/1 Argothian Enchantress can't be the target of spells or abilities. Whenever you play an enchantment spell, draw a card. ARGOTHIAN SWINE 3G Creature - Boar 3/3 Trample ARGOTHIAN WURM 3G Creature - Wurm 6/6 Trample When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. ATTUNEMENT 2U Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards from your hand. BACK TO BASICS 2U Enchantment Nonbasic lands don't untap during their controllers' untap steps. BARRIN, MASTER WIZARD 1UU Creature - Wizard Legend 1/1 2, Sacrifice a permanent: Return target creature to its owner's hand. BARRIN'S CODEX 4 Artifact At the beginning of your upkeep, you may put a page counter on Barrin's Codex. 4, T, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. BEDLAM 2RR Enchantment Creatures can't block. BEFOUL 2BB Sorcery Destroy target land or nonblack creature. A creature destroyed this way can't be regenerated. BEREAVEMENT 1B Enchantment Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand. BLANCHWOOD ARMOR 2G Enchant Creature Enchanted creature gets +X/+X, where X is the number of forests you control. BLANCHWOOD TREEFOLK 4G Creature - Treefolk 4/5 BLASTED LANDSCAPE Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# T: Add one colorless mana to your mana pool. BLOOD VASSAL 2B Creature - Thrull 2/2 Sacrifice Blood Vassal: Add BB to your mana pool. BOG RAIDERS 2B Creature - Zombie 2/2 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# BRAND R Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Gain control of all permanents you own. BRAVADO 1R Enchant Creature Enchanted creature gets +1/+1 for each other creature you control. BREACH 2B Instant Target creature gets +2/+0 until end of turn. That creature can't be blocked this turn except by artifact creatures and black creatures. BRILLIANT HALO 1W Enchant Creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand. BULL HIPPO 3G Creature - Hippo 3/3 Islandwalk #(This creature is unblockable as long as defending player controls an island.)# BULWARK 3RR Enchantment At the beginning of your upkeep, Bulwark deals to target opponent damage equal to the number of cards in your hand greater than the number of cards in his or her hand. CACKLING FIEND 2BB Creature - Zombie 2/1 When Cackling Fiend comes into play, each opponent discards a card from his or her hand. CARPET OF FLOWERS G Enchantment At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of islands target opponent controls. CARRION BEETLES B Creature - Insect 1/1 2B, T: Remove up to three target cards in a single graveyard from the game. CATALOG 2U Instant Draw two cards, then discard a card from your hand. CATASTROPHE 4WW Sorcery Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. CATHODION 3 Artifact Creature 3/3 When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool. CAVE TIGER 2G Creature - Cat 2/2 Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. CHILD OF GAEA 3GGG Creature - Elemental 7/7 Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay GG. 1G: Regenerate Child of Gaea. CHIMERIC STAFF 4 Artifact X: Chimeric Staff becomes an artifact creature with power and toughness each equal to X until end of turn. CITANUL CENTAURS 3G Creature - Centaur 6/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Citanul Centaurs can't be the target of spells or abilities. CITANUL FLUTE 5 Artifact X, T: Search your library for a creature card with converted mana cost no greater than X. Reveal that card and put it into your hand. Then shuffle your library. CITANUL HIEROPHANTS 3G Creature - Druid 3/2 Creatures you control have "T: Add G to your mana pool." CLAWS OF GIX 0 Artifact 1, Sacrifice a permanent: You gain 1 life. CLEAR 1W Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target enchantment. CLOAK OF MISTS 1U Enchant Creature Enchanted creature is unblockable. CONFISCATE 4UU Enchant Permanent You control enchanted permanent. CONGREGATE 3W Instant Target player gains 2 life for each creature in play. CONTAMINATION 2B Enchantment If a land is tapped for mana, it produces B instead of its normal type and amount. At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. COPPER GNOMES 2 Artifact Creature - Gnome 1/1 4, Sacrifice Copper Gnomes: Put an artifact card from your hand into play. CORAL MERFOLK 1U Creature - Merfolk 2/1 CORRUPT 5B Sorcery Corrupt deals to target creature or player damage equal to the number of swamps you control. You gain life equal to the damage dealt this way. CRADLE GUARD 1GG Creature - Treefolk 4/4 Trample; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# CRATER HELLION 4RR Creature - Beast 6/6 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# When Crater Hellion comes into play, it deals 4 damage to each other creature. CRAZED SKIRGE 3B Creature - Imp 2/2 Flying; haste #(This creature may attack and# T #the turn it comes under your control.)# CROSSWINDS 1G Enchantment Creatures with flying get -2/-0. CRYSTAL CHIMES 3 Artifact 3, T, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. CURFEW U Instant Each player returns a creature he or she controls to its owner's hand. DARK HATCHLING 4BB Creature - Horror 3/3 Flying When Dark Hatchling comes into play, destroy target nonblack creature. It can't be regenerated. DARK RITUAL B Add BBB to your mana pool. DARKEST HOUR B Enchantment All creatures are black. DEFENSIVE FORMATION W Enchantment Instead of the attacking player, you choose how creatures attacking you deal combat damage. DESPONDENCY 1B Enchant Creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from play, return Despondency to its owner's hand. DESTRUCTIVE URGE 1RR Enchant Creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. DIABOLIC SERVITUDE 3B Enchantment When Diabolic Servitude comes into play, return target creature card from your graveyard to play. When the returned creature is put into a graveyard, remove that creature from the game and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves play, remove the returned creature from the game. DISCIPLE OF GRACE 1W Creature - Cleric 1/2 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Protection from black DISCIPLE OF LAW 1W Creature - Cleric 1/2 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Protection from red DISCORDANT DIRGE 3BB Enchantment At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. DISENCHANT 1W Instant Destroy target artifact or enchantment. DISORDER 1R Sorcery Disorder deals 2 damage to each white creature and each player who controls a white creature. DISRUPTIVE STUDENT 2U Creature - Wizard 1/1 T: Counter target spell unless its controller pays 1. DOUSE 2U Enchantment 1U: Counter target red spell. DRAGON BLOOD 3 Artifact 3, T: Put a +1/+1 counter on target creature. DRIFTING DJINN 4UU Creature - Djinn 5/5 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1U. DRIFTING MEADOW Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Drifting Meadow comes into play tapped. T: Add W to your mana pool. DROMOSAUR 2R Creature - Lizard 2/3 Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. DURESS B Sorcery Look at target opponent's hand and choose a noncreature, nonland card from it. That player discards that card. EASTERN PALADIN 2BB Creature - Knight 3/3 BB, T: Destroy target green creature. ELECTRYTE 3RR Creature - Beast 3/3 Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. ELITE ARCHERS 5W Creature - Soldier 3/3 T: Elite Archers deals 3 damage to target attacking or blocking creature. ELVISH HERDER G Creature - Elf 1/1 G: Target creature gains trample until end of turn. ELVISH LYRIST G Creature - Elf 1/1 G, T, Sacrifice Elvish Lyrist: Destroy target enchantment. ENCHANTMENT ALTERATION U Instant Move target enchantment from one creature to another or from one land to another. #(The new target must be legal.)# ENDLESS WURM 3GG Creature - Wurm 9/9 Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. ENDOSKELETON 2 Artifact You may choose not to untap Endoskeleton during your untap step. 2, T: Target creature gets +0/+3 as long as Endoskeleton remains tapped. ENERGY FIELD 1U Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard, sacrifice Energy Field. EXHAUSTION 2U Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. EXHUME 1B Sorcery Each player puts a creature card from his or her graveyard into play. EXPLORATION G Enchantment You may play an additional land each turn. EXPUNGE 2B Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target nonartifact, nonblack creature. It can't be regenerated. FAITH HEALER 1W Creature - Cleric 1/1 Sacrifice an enchantment: You gain life equal to its converted mana cost. FALTER 1R Instant Creatures without flying can't block this turn. FAULT LINE XRR Instant Fault Line deals X damage to each creature without flying and each player. FECUNDITY 2G Enchantment Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. FERTILE GROUND 1G Enchant Land Whenever enchanted land is tapped for mana, it produces an additional one mana of any color. FIERY MANTLE 1R Enchant Creature When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to its owner's hand. R: Enchanted creature gets +1/+0 until end of turn. FIRE ANTS 2R Creature - Insect 2/1 T: Fire Ants deals 1 damage to each other creature without flying. FLESH REAVER 1B Creature - Horror 4/4 Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. FLUCTUATOR 2 Artifact Cycling costs you up to 2 less to play. FOG BANK 1U Creature - Wall 0/2 #(Walls can't attack.)# Flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. FORTITUDE 1G Enchant Creature When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand. Sacrifice a forest: Regenerate enchanted creature. GAEA'S BOUNTY 2G Sorcery Search your library for up to two forest cards, reveal those cards, and put them into your hand. Then shuffle your library. GAEA'S CRADLE Legendary Land T: Add G to your mana pool for each creature you control. GAEA'S EMBRACE 2GG Enchant Creature Enchanted creature gets +3/+3 and has trample. G: Regenerate enchanted creature. GAMBLE R Sorcery Search your library for a card, put that card into your hand, then discard a card at random from your hand. Then shuffle your library. GILDED DRAKE 1U Creature - Drake 3/3 Flying When Gilded Drake comes into play, exchange control of Gilded Drake for target creature an opponent controls. If you can't, sacrifice Gilded Drake. GLORIOUS ANTHEM 1WW Enchantment Creatures you control get +1/+1. GOBLIN CADETS R Creature - Goblin 2/1 Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. #(This removes Goblin Cadets from combat.)# GOBLIN LACKEY R Creature - Goblin 1/1 Whenever Goblin Lackey deals damage to a player, you may put a Goblin card from your hand into play. GOBLIN MATRON 2R Creature - Goblin 1/1 When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library. GOBLIN OFFENSIVE X1RR Sorcery Put X 1/1 Goblin creature tokens into play. GOBLIN PATROL R Creature - Goblin 2/1 Haste #(This creature may attack and# T #the turn it comes under your control.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# GOBLIN RAIDER 1R Creature - Goblin 2/2 Goblin Raider can't block. GOBLIN SPELUNKERS 2R Creature - Goblin 2/2 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# GOBLIN WAR BUGGY 1R Creature - Goblin 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# GORILLA WARRIOR 2G Creature - Ape 3/2 GRAFTED SKULLCAP 4 Artifact At the beginning of your draw step, draw an additional card. At end of turn, discard your hand. GREAT WHALE 5UU Creature - Whale 5/5 When Great Whale comes into play, if you played it from your hand, untap up to seven lands. GREATER GOOD 2GG Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards from your hand. GREENER PASTURES 2G Enchantment At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token into play. GUMA 2R Creature - Cat 2/2 Protection from blue HAWKEATER MOTH 3G Creature - Insect 1/2 Flying Hawkeater Moth can't be the target of spells or abilities. HEADLONG RUSH 1R Instant Attacking creatures gain first strike until end of turn. HEALING SALVE W Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. HEAT RAY XR Instant Heat Ray deals X damage to target creature. HERALD OF SERRA 2WW Creature - Angel 3/4 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# Attacking doesn't cause Herald of Serra to tap. HERMETIC STUDY 1U Enchant Creature Enchanted creature has "T: This creature deals 1 damage to target creature or player." HIBERNATION 2U Instant Return all green permanents to their owners' hands. HIDDEN ANCIENTS 1G Enchantment When an opponent plays an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. HIDDEN GUERRILLAS G Enchantment When an opponent plays an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. HIDDEN HERD G Enchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. HIDDEN PREDATORS G Enchantment When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. HIDDEN SPIDER G Enchantment When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature that blocks as though it had flying. HIDDEN STAG 1G Enchantment Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. HOLLOW DOGS 4B Creature - Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. HOPPING AUTOMATON 3 Artifact Creature 2/2 0: Hopping Automaton gets -1/-1 and gains flying until end of turn. HORSESHOE CRAB 2U Creature - Crab 1/3 U: Untap Horseshoe Crab. HUMBLE 1W Instant Target creature loses all abilities and becomes 0/1 until end of turn. HUSH 3G Sorcery Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy all enchantments. ILL-GOTTEN GAINS 2BB Sorcery Remove Ill-Gotten Gains from the game. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. IMAGINARY PET 1U Creature - Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. INTREPID HERO 2W Creature - Soldier 1/1 T: Destroy target creature with power 4 or greater. JAGGED LIGHTNING 3RR Sorcery Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. KARN, SILVER GOLEM 5 Artifact Creature - Golem Legend 4/4 Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. 1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. #(That artifact retains its abilities.)# LAUNCH 1U Enchant Creature Enchanted creature has flying. When Launch is put into a graveyard from play, return Launch to its owner's hand. LAY WASTE 3R Sorcery Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target land. LIFELINE 5 Artifact Whenever a creature is put into a graveyard and a creature is in play, return that creature from that graveyard to play under its owner's control at end of turn. LIGHTNING DRAGON 2RR Creature - Dragon 4/4 Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# R: Lightning Dragon gets +1/+0 until end of turn. LILTING REFRAIN 1U Enchantment At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays X, where X is the number of verse counters on Lilting Refrain. LINGERING MIRAGE 1U Enchant Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Enchanted land is an island. LOOMING SHADE 2B Creature - Shade 1/1 B: Looming Shade gets +1/+1 until end of turn. LOTUS BLOSSOM 2 Artifact At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. T, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. LULL 1G Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Prevent all combat damage that would be dealt this turn. LURKING EVIL BBB Enchantment Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. MANA LEECH 2B Creature - Worm 1/1 You may choose not to untap Mana Leech during your untap step. T: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped. MELTDOWN XR Sorcery Destroy each artifact with converted mana cost X or less. METROGNOME 4 Artifact When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 Gnome artifact creature tokens into play. 4, T: Put a 1/1 Gnome artifact creature token into play. MIDSUMMER REVEL 3GG Enchantment At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. G, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into play, where X is the number of verse counters on Midsummer Revel. MISHRA'S HELIX 5 Artifact X, T: Tap X lands. MOBILE FORT 4 Artifact Creature - Wall 0/6 #(Walls can't attack.)# 3: Mobile Fort gets +3/-1 until end of turn and may attack this turn as though it weren't a Wall. Play this ability only once each turn. MONK IDEALIST 2W Creature - Cleric 2/2 When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand. MONK REALIST 1W Creature - Cleric 1/1 When Monk Realist comes into play, destroy target enchantment. MORPHLING 3UU Creature - Shapeshifter 3/3 U: Untap Morphling. U: Morphling gains flying until end of turn. U: Morphling can't be the target of spells or abilities until end of turn. 1: Morphling gets +1/-1 until end of turn. 1: Morphling gets -1/+1 until end of turn. NO REST FOR THE WICKED 1B Enchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play since the beginning of the turn. NOETIC SCALES 4 Artifact At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. OKK 1R Creature - Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. OPAL ACROLITH 2W Enchantment Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Guardian creature. 0: Opal Acrolith becomes an enchantment. OPAL ARCHANGEL 4W Enchantment When an opponent plays a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying. Attacking doesn't cause it to tap. OPAL CARYATID W Enchantment When an opponent plays a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. OPAL GARGOYLE 1W Enchantment When an opponent plays a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. OPAL TITAN 2WW Enchantment When an opponent plays a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. OPPRESSION 1BB Enchantment Whenever a player plays a spell, that player discards a card from his or her hand. ORDER OF YAWGMOTH 2BB Creature - Knight 2/2 Order of Yawgmoth can't be blocked except by artifact creatures and black creatures. Whenever Order of Yawgmoth deals damage to a player, that player discards a card from his or her hand. OUTMANEUVER XR Instant X target blocked creatures deal combat damage as though they weren't blocked. PACIFISM 1W Enchant Creature Enchanted creature can't attack or block. PARASITIC BOND 3B Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. PARIAH 2W Enchant Creature All damage that would be dealt to you is dealt to enchanted creature instead. PATH OF PEACE 3W Sorcery Destroy target creature. Its owner gains 4 life. PEGASUS CHARGER 2W Creature - Pegasus 2/1 Flying, first strike PENDRELL DRAKE 3U Creature - Drake 2/3 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Flying PENDRELL FLUX 1U Enchant Creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." PEREGRINE DRAKE 4U Creature - Drake 2/3 Flying When Peregrine Drake comes into play, if you played it from your hand, untap up to five lands. PERSECUTE 2BB Sorcery Choose a color, then look at target player's hand. That player discards all cards of the chosen color from his or her hand. PESTILENCE 2BB Enchantment At end of turn, if there are no creatures in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and each player. PHYREXIAN COLOSSUS 7 Artifact Creature 8/8 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. PHYREXIAN GHOUL 2B Creature - Zombie 2/2 Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. PHYREXIAN PROCESSOR 4 Artifact As Phyrexian Processor comes into play, pay any amount of life. 4, T: Put a black Minion creature token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid. PHYREXIAN TOWER Legendary Land T: Add one colorless mana to your mana pool. T, Sacrifice a creature: Add BB to your mana pool. PIT TRAP 2 Artifact 2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. PLANAR BIRTH 1W Sorcery Return all basic land cards from all graveyards to play under their owners' control, tapped. PLANAR VOID B Enchantment Whenever a card is put into a graveyard, remove that card from the game. POLLUTED MIRE Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Polluted Mire comes into play tapped. T: Add B to your mana pool. POUNCING JAGUAR G Creature - Cat 2/2 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# POWER SINK XU Instant Counter target spell unless its controller pays X. If he or she doesn't, tap all lands that player controls and empty his or her mana pool. POWER TAINT 1U Enchant Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# At the beginning of the upkeep of enchanted enchantment's controller, that player pays 2 or loses 2 life. PRESENCE OF THE MASTER 3W Enchantment Whenever a player plays an enchantment spell, counter it. PRIEST OF GIX 2B Creature - Minion 2/1 When Priest of Gix comes into play, if you played it from your hand, add BBB to your mana pool. PRIEST OF TITANIA 1G Creature - Elf 1/1 T: Add G to your mana pool for each Elf in play. PURGING SCYTHE 5 Artifact At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. #(If two or more creatures are tied for least toughness, you choose one.)# RAIN OF FILTH B Instant Until end of turn, lands you control gain "Sacrifice this land: Add B to your mana pool." RAIN OF SALT 4RR Sorcery Destroy two target lands. RAVENOUS SKIRGE 2B Creature - Imp 1/1 Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. RAZE R Sorcery As an additional cost to play Raze, sacrifice a land. Destroy target land. RECANTATION 3UU Enchantment At the beginning of your upkeep, you may put a verse counter on Recantation. U, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. RECLUSIVE WIGHT 3B Creature - Minion 4/4 At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. REDEEM 1W Instant The next time damage would be dealt to one or two target creatures this turn, prevent that damage. REFLEXES R Enchant Creature Enchanted creature has first strike. REJUVENATE 3G Sorcery Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# You gain 6 life. REMEMBRANCE 3W Enchantment Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a copy of that creature card. If you do, reveal the card and put it into your hand. Then shuffle your library. REMOTE ISLE Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Remote Isle comes into play tapped. T: Add U to your mana pool. REPROCESS 2BB Sorcery Sacrifice any number of artifacts, creatures, and/or lands and draw a card for each permanent sacrificed this way. RESCIND 1UU Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Return target permanent to its owner's hand. RETALIATION 2G Enchantment Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it." RETROMANCER 2RR Creature - Viashino 3/3 Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. REWIND 2UU Instant Counter target spell. Untap up to four lands. RUMBLING CRESCENDO 3RR Enchantment At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. RUNE OF PROTECTION: ARTIFACTS 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: BLACK 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a black source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: BLUE 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: GREEN 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a green source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: LANDS 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a land source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: RED 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a red source of your choice would deal damage to you this turn, prevent that damage. RUNE OF PROTECTION: WHITE 1W Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# W: The next time a white source of your choice would deal damage to you this turn, prevent that damage. SANCTUM CUSTODIAN 2W Creature - Cleric 1/2 T: Prevent the next 2 damage that would be dealt to target creature or player this turn. SANCTUM GUARDIAN 1WW Creature - Soldier 1/4 Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. SANDBAR MERFOLK U Creature - Merfolk 1/1 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# SANDBAR SERPENT 4U Creature - Serpent 3/4 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# SANGUINE GUARD 1BB Creature - Knight 2/2 First strike 1B: Regenerate Sanguine Guard. SCALD 1R Enchantment Whenever a player taps an island for mana, Scald deals 1 damage to that player. SCORIA WURM 4R Creature - Wurm 7/7 At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. SCRAP 2R Instant Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Destroy target artifact. SEASONED MARSHAL 2WW Creature - Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. SERRA AVATAR 4WWW Creature - Avatar */* Serra Avatar's power and toughness are each equal to your life total. If Serra Avatar would be put into a graveyard from anywhere, shuffle Serra Avatar into its owner's library instead. SERRA ZEALOT W Creature - Soldier 1/1 First strike SERRA'S EMBRACE 2WW Enchant Creature Enchanted creature gets +2/+2 and has flying. Attacking doesn't cause enchanted creature to tap. SERRA'S HYMN W Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent up to X damage total that would be dealt this turn to any number of target creatures and/or players, where X is the number of verse counters on Serra's Hymn. SERRA'S LITURGY 2WW Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. SERRA'S SANCTUM Legendary Land T: Add W to your mana pool for each enchantment you control. SHIMMERING BARRIER 1W Creature - Wall 1/3 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) (Walls can't attack.)# First strike SHIV'S EMBRACE 2RR Enchant Creature Enchanted creature gets +2/+2 and has flying. R: Enchanted creature gets +1/+0 until end of turn. SHIVAN GORGE Legendary Land T: Add one colorless mana to your mana pool. 2R, T: Shivan Gorge deals 1 damage to each opponent. SHIVAN HELLKITE 5RR Creature - Dragon 5/5 Flying 1R: Shivan Hellkite deals 1 damage to target creature or player. SHIVAN RAPTOR 2R Creature - Lizard 3/1 First strike; haste #(This creature may attack and# T #the turn it comes under your control.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# SHOW AND TELL 2U Sorcery Each player may put an artifact, creature, enchantment, or land card from his or her hand into play. SHOWER OF SPARKS R Instant Shower of Sparks deals 1 damage to target creature and 1 damage to target player. SICKEN B Enchant Creature Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Enchanted creature gets -1/-1. SILENT ATTENDANT 2W Creature - Cleric 0/2 T: You gain 1 life. SKIRGE FAMILIAR 4B Creature - Imp 3/2 Flying Discard a card from your hand: Add B to your mana pool. SKITTERING SKIRGE BB Creature - Imp 3/2 Flying When you play a creature spell, sacrifice Skittering Skirge. SLEEPER AGENT B Creature - Minion 3/3 When Sleeper Agent comes into play, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. SLIPPERY KARST Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Slippery Karst comes into play tapped. T: Add G to your mana pool. SMOKESTACK 4 Artifact At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. SMOLDERING CRATER Land Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# Smoldering Crater comes into play tapped. T: Add R to your mana pool. SNEAK ATTACK 3R Enchantment R: Put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn. #(The creature may attack and# T #the turn it comes under your control.)# SOMNOPHORE 2UU Creature - Illusion 2/2 Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play. SONGSTITCHER W Creature - Cleric 1/1 1W: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. SOUL SCULPTOR 2W Creature - Townsfolk 1/1 1W, T: Target creature becomes an enchantment and loses all abilities untila player plays a creature spell. SPINED FLUKE 2B Creature - Horror 5/1 When Spined Fluke comes into play, sacrifice a creature. B: Regenerate Spined Fluke. SPIRE OWL 1U Creature - Bird 1/1 Flying When Spire Owl comes into play, look at the top four cards of your library, then put them back in any order. SPOROGENESIS 3G Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature is put into a graveyard, put a 1/1 green Saproling creature token into play for each fungus counter on that creature. When Sporogenesis leaves play, remove all fungus counters from all creatures. SPREADING ALGAE G Enchant Land Spreading Algae may enchant only a swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand. STEAM BLAST 2R Sorcery Steam Blast deals 2 damage to each creature and each player. STERN PROCTOR UU Creature - Wizard 1/2 When Stern PrTor comes into play, return target artifact or enchantment to its owner's hand. STROKE OF GENIUS X2U Instant Target player draws X cards. SULFURIC VAPORS 3R Enchantment If a red spell would deal damage, it deals that much damage plus 1 instead. SUNDER 3UU Instant Return all lands to their owners' hands. SYMBIOSIS 1G Instant Two target creatures each get +2/+2 until end of turn. TAINTED AETHER 2BB Enchantment Whenever a creature comes into play, its controller sacrifices a creature or land. TELEPATHY U Enchantment Your opponents play with their hands revealed. TEMPORAL APERTURE 2 Artifact 5, T: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card as though it were in your hand without paying its mana cost. #(If the spell has #X# in its casting cost, X is 0.)# THRAN QUARRY Land At end of turn, if you control no creatures, sacrifice Thran Quarry. T: Add one mana of any color to your mana pool. THRAN TURBINE 1 Artifact At the beginning of your upkeep, you may add up to two colorless mana to your mana pool. This mana can't be spent to play spells. THUNDERING GIANT 3RR Creature - Giant 4/3 Haste #(This creature may attack and# T #the turn it comes under your control.)# TIME SPIRAL 4UU Sorcery Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. TITANIA'S BOON 3G Sorcery Put a +1/+1 counter on each creature you control. TITANIA'S CHOSEN 2G Creature - Elf 1/1 Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen. TOLARIAN ACADEMY Legendary Land T: Add U to your mana pool for each artifact you control. TOLARIAN WINDS 1U Instant Discard your hand, then draw that many cards. TORCH SONG 2R Enchantment At the beginning of your upkeep, you may put a verse counter on Torch Song. 2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. TREEFOLK SEEDLINGS 2G Creature - Treefolk 2/* Treefolk Seedlings's toughness is equal to the number of forests you control. TREETOP RANGERS 2G Creature - Elf 2/2 Treetop Rangers can't be blocked except by creatures with flying. TURNABOUT 2UU Instant Tap or untap all artifacts, creatures, or lands target player controls. UMBILICUS 4 Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. UNNERVE 3B Sorcery Each opponent discards two cards from his or her hand. UNWORTHY DEAD 1B Creature - Skeleton 1/1 B: Regenerate Unworthy Dead. URZA'S ARMOR 6 Artifact Each time a source would deal damage to you, it deals that much damage minus 1 instead. VAMPIRIC EMBRACE 2BB Enchant Creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature. VEBULID B Creature - Horror 0/0 Vebulid comes into play with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. VEIL OF BIRDS U Enchantment When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. VEILED APPARITION 1U Enchantment When an opponent plays a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay 1U." VEILED CROCODILE 2U Enchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. VEILED SENTRY U Enchantment When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. VEILED SERPENT 2U Enchantment Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an island. VENOMOUS FANGS 2G Enchant Creature Whenever enchanted creature deals damage to a creature, destroy that creature. VERNAL BLOOM 3G Enchantment Whenever a forest is tapped for mana, it produces an additional G. VIASHINO OUTRIDER 2R Creature - Viashino 4/3 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# VIASHINO RUNNER 3R Creature - Viashino 3/2 Viashino Runner can't be blocked except by two or more creatures. VIASHINO SANDSWIMMER 2RR Creature - Viashino 3/2 R: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. VIASHINO WEAPONSMITH 3R Creature - Viashino 2/2 Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. VICTIMIZE 2B Sorcery As an additional cost to play Victimize, sacrifice a creature. Put two chosen creature cards from your graveyard into play tapped. VILE REQUIEM 2BB Enchantment At the beginning of your upkeep, you may put a verse counter on Vile Requiem. 1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. VOICE OF GRACE 3W Creature - Angel 2/2 Flying, protection from black VOICE OF LAW 3W Creature - Angel 2/2 Flying, protection from red VOLTAIC KEY 1 Artifact 1, T: Untap target artifact. VUG LIZARD 1RR Creature - Lizard 3/4 Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)# Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# WALL OF JUNK 2 Artifact Creature - Wall 0/7 #(Walls can't attack.)# Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. WAR DANCE G Enchantment At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. WAYLAY 2W Instant Put three 2/2 white Knight creature tokens into play. Remove them from the game at end of turn. WESTERN PALADIN 2BB Creature - Knight 3/3 BB, T: Destroy target white creature. WHETSTONE 3 Artifact 3: Each player puts the top two cards of his or her library into his or her graveyard. WHIRLWIND 2GG Sorcery Destroy all creatures with flying. WILD DOGS G Creature - Hound 2/1 Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)# At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs. WILDFIRE 4RR Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. WINDFALL 2U Sorcery Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way. WINDING WURM 4G Creature - Wurm 6/6 Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)# WIRECAT 4 Artifact Creature 4/3 Wirecat can't attack or block if an enchantment is in play. WITCH ENGINE 5B Creature - Horror 4/4 Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)# T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine. WIZARD MENTOR 2U Creature - Wizard 2/2 T: Return Wizard Mentor and target creature you control to their owner's hand. WORN POWERSTONE 3 Artifact Worn Powerstone comes into play tapped. T: Add two colorless mana to your mana pool. WORSHIP 3W Enchantment Damage that would reduce your life total to less than 1 reduces it to 1 instead if you control a creature. YAWGMOTH'S EDICT 1B Enchantment Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life. YAWGMOTH'S WILL 2B Sorcery Until end of turn, you may play cards in your graveyard as though they were in your hand. Whenever a card is put into your graveyard this turn, remove that card from the game. ZEPHID 4UU Creature - Illusion 3/4 Flying Zephid can't be the target of spells or abilities. ZEPHID'S EMBRACE 2UU Enchant Creature Enchanted creature gets +2/+2 and has flying. It can't be the target of spells or abilities. Urza's Saga June 1, 1999