Urza's Legacy(tm)
ABOUT FACE
R
Instant
Switch target creature's power and toughness until end of turn. Effects that
alter the creature's power alter its toughness instead, and vice versa, this
turn.
ANGELIC CURATOR
1W
Creature - Spirit
1/1
Flying, protection from artifacts
ANGEL'S TRUMPET
3
Artifact
Attacking doesn't cause creatures to tap.
At the end of each player's turn, tap all untapped creatures that player
controls that attack this turn. Angel's Trumpet deals to the player damage
equal to the number of creatures tapped this way.
ANTHROPLASM
2UU
Creature - Shapeshifter
0/0
Anthroplasm comes into play with two +1/+1 counters on it.
X, T: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on
it.
ARCHIVIST
2UU
Creature - Wizard
1/1
T: Draw a card.
AURA FLUX
2U
Enchantment
All other enchantments have "At the beginning of your upkeep, sacrifice this
enchantment unless you pay 2."
AVALANCHE RIDERS
3R
Creature - Nomad
2/2
Haste #(This creature may attack and# T #the turn it comes under your
control.)#
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
When Avalanche Riders comes into play, destroy target land.
BEAST OF BURDEN
6
Artifact Creature
*/*
Beast of Burden's power and toughness are each equal to the total number of
creatures in play.
BLESSED REVERSAL
1W
Instant
You gain 3 life for each creature attacking you.
BLOATED TOAD
2G
Creature - Toad
2/2
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability as an instant.)#
Protection from blue
BONE SHREDDER
2B
Creature - Minion
1/1
Flying; echo #(At the beginning of your next upkeep after this permanent
comes under your control, sacrifice it unless you pay its mana cost.)#
When Bone Shredder comes into play, destroy target nonartifact, nonblack
creature.
BOUNCING BEEBLES
2U
Creature - Beeble
2/2
Bouncing Beebles is unblockable as long as defending player controls an
artifact.
BRINK OF MADNESS
2BB
Enchantment
At the beginning your upkeep, if you have no cards in hand, sacrifice Brink
of Madness to have target opponent discards his or her hand.
BURST OF ENERGY
W
Instant
Untap target permanent.
CESSATION
2W
Enchant Creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from play, return Cessation to its
owner's hand.
CLOUD OF FAERIES
1U
Creature - Faerie
1/1
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability as an instant.)#
Flying
When Cloud of Faeries comes into play, untap up to two lands.
CRAWLSPACE
3
Artifact
No more than two creatures may attack you each combat.
CROP ROTATION
G
Instant
As an additional cost to play Crop Rotation, sacrifice a land.
Search your library for a land card and put that land into play. Then
shuffle your library.
DAMPING ENGINE
4
Artifact
A player who controls more permanents than any other can't play lands or
artifact, creature, or enchantment spells. That player may sacrifice a
permanent to ignore this effect until end of turn.
DARKWATCH ELVES
2G
Creature - Elf
2/2
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability as an instant.)#
Protection from black
DEFENDER OF CHAOS
2R
Creature - Knight
2/1
You may play Defender of Chaos any time you could play an instant.
Protection from white
DEFENDER OF LAW
2W
Creature - Knight
2/1
You may play Defender of Law any time you could play an instant.
Protection from red
DEFENSE GRID
2
Artifact
During each player's turn, spells played by another player cost 3 more.
DEFENSE OF THE HEART
3G
Enchantment
At the beginning of your upkeep, if an opponent controls three or more
creatures, sacrifice Defense of the Heart to search your library for up to
two creature cards and put those creatures into play. Then shuffle your
library.
DELUSIONS OF MEDIOCRITY
3U
Enchantment
When Delusions of Mediocrity comes into play, you gain 10 life.
When Delusions of Mediocrity leaves play, you lose 10 life.
DERANGED HERMIT
3GG
Creature - Elf
1/1
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
When Deranged Hermit comes into play, put four 1/1 green Squirrel creature
tokens into play.
All Squirrels get +1/+1.
DEVOUT HARPIST
W
Creature - Townsfolk
1/1
T: Destroy target creature enchantment.
ENGINEERED PLAGUE
2B
Enchantment
As Engineered Plague comes into play, choose a creature type.
All creatures of the chosen type get -1/-1.
ERASE
W
Instant
Remove target enchantment from the game.
EVISCERATOR
3BB
Creature - Horror
5/5
Protection from white
When Eviscerator comes into play, you lose 5 life.
EXPENDABLE TROOPS
1W
Creature - Soldier
2/1
T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target
attacking or blocking creature.
FAERIE CONCLAVE
Land
Faerie Conclave comes into play tapped.
T: Add one blue mana to your mana pool.
1U: Faerie Conclave becomes a 2/1 blue creature with flying until end of
turn. This creature still counts as a land.
FLEETING IMAGE
2U
Creature - Illusion
2/1
Flying
1U: Return Fleeting Image to its owner's hand.
FOG OF GNATS
BB
Creature - Insect
1/1
Flying
B: Regenerate Fog of Gnats.
FORBIDDING WATCHTOWER
Land
Forbidding Watchtower comes into play tapped.
T: Add one white mana to your mana pool.
1W: Forbidding Watchtower becomes a 1/5 white creature until end of turn.
This creature still counts as a land.
FRANTIC SEARCH
2U
Instant
Draw two cards, then discard two cards from your hand.
Untap up to three lands.
GANG OF ELK
5G
Creature - Beast
5/4
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for
each creature blocking it.
GHITU ENCAMPMENT
Land
Ghitu Encampment comes into play tapped.
T: Add one red mana to your mana pool.
1R: Ghitu Encampment becomes a 2/1 red creature with first strike until end
of turn. This creature still counts as a land.
GHITU FIRE-EATER
2R
Creature - Nomad
2/2
T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its
power to target creature or player.
GHITU SLINGER
2R
Creature - Nomad
2/2
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
When Ghitu Slinger comes into play, it deals 2 damage to target creature or
player.
GHITU WAR CRY
2R
Enchantment
R: Target creature gets +1/+0 until end of turn.
GIANT COCKROACH
3B
Creature - Insect
4/2
GOBLIN MEDICS
2R
Creature - Goblin
1/1
Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature
or player.
GOBLIN WELDER
R
Creature - Goblin
1/1
T: Exchange target artifact a player controls for target artifact card in
that player's graveyard.
GRANITE GRIP
2R
Enchant Creature
Enchanted creature gets +1/+0 for each mountain you control.
GRIM MONOLITH
2
Artifact
Grim Monolith doesn't untap during your untap phase.
T: Add three colorless mana to your mana pool.
4: Untap Grim Monolith.
HARMONIC CONVERGENCE
2G
Instant
Return all enchantments to top of their owners' libraries.
HIDDEN GIBBONS
G
Enchantment
When an opponent plays an instant spell, if Hidden Gibbons is an
enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
HOPE AND GLORY
1W
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
IMPENDING DISASTER
1R
Enchantment
At the beginning of your upkeep, if there are seven or more lands in play,
sacrifice Impending Disaster to destroy all lands.
INTERVENE
U
Instant
Counter target spell that targets a creature.
IRON MAIDEN
3
Artifact
At the beginning of each of your opponents' upkeeps, Iron Maiden deals 1
damage to that player for each card more than four in his or her hand.
IRON WILL
W
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability as an instant.)#
Target creature gets +0/+4 until end of turn.
JHOIRA'S TOOLBOX
2
Artifact Creature
1/1
2: Regenerate target artifact creature.
KARMIC GUIDE
3WW
Creature - Spirit
2/2
Flying, protection from black; echo #(At the beginning of your next upkeep
after this permanent comes under your control, sacrifice it unless you pay
its mana cost.)#
When Karmic Guide comes into play, return target creature card from your
graveyard to play.
KING CRAB
4UU
Creature - Crab
4/5
1U, T: Put target green creature on top of its owner's library.
KNIGHTHOOD
2W
Enchantment
Creatures you control have first strike.
LAST-DITCH EFFORT
R
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage
to target creature or player.
LAVA AXE
4R
Sorcery
Lava Axe deals 5 damage to target player.
LEVITATION
2UU
Enchantment
Creatures you control have flying.
LONE WOLF
2G
Creature - Wolf
2/2
Lone Wolf may deal its combat damage to defending player as though it
weren't blocked.
LURKING SKIRGE
1B
Enchantment
When a creature is put into an opponent's graveyard, if Lurking Skirge is an
enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.
MARTYR'S CAUSE
2W
Enchantment
Sacrifice a creature: The next time a source of your choice would deal
damage to target creature this turn, prevent that damage.
MEMORY JAR
5
Artifact
T, Sacrifice Memory Jar: Each player removes his or her hand from the game,
face down, and draws seven cards. At end of turn, each player discards his
or her hand and returns to his or her hand each card he or she removed from
the game this way.
MIGHT OF OAKS
3G
Instant
Target creature gets +7/+7 until end of turn.
MISCALCULATION
1U
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability as an instant.)#
Counter target spell unless its controller pays 2.
MOLTEN HYDRA
1R
Creature - Hydra
1/1
1RR: Put a +1/+1 counter on Molten Hydra.
T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage
to target creature or player, where X is the number of counters removed this
way.
MOTHER OF RUNES
W
Creature - Cleric
1/1
T: Target creature you control gains protection from the color of your
choice until end of turn.
MULTANI, MARO-SORCERER
4GG
Creature - Legend
*/*
Multani, Maro-Sorcerer can't be the target of spells or abilities.
Multani's power and toughness are each equal to the total number of cards in
all players' hands.
MULTANI'S ACOLYTE
GG
Creature - Elf
2/1
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
When Multani's Acolyte comes into play, draw a card.
MULTANI'S PRESENCE
G
Enchantment
Whenever a spell you play is countered, draw a card.
NO MERCY
2BB
Enchantment
Whenever a creature deals damage to you, destroy it.
OPAL AVENGER
2W
Enchantment
When you have 10 life or less, if Opal Avenger is an enchantment, Opal
Avenger becomes a 3/5 Guardian creature.
OPAL CHAMPION
2W
Enchantment
When an opponent plays a creature spell, if Opal Champion is an enchantment,
Opal Champion becomes a 3/3 Knight creature with first strike.
OPPORTUNITY
4UU
Instant
Target player draws four cards.
OSTRACIZE
B
Sorcery
Look at target opponent's hand and choose a creature card from it. That
player discards that card.
PALINCHRON
5UU
Creature - Illusion
4/5
Flying
When Palinchron comes into play, if you played it from your hand, untap up
to seven lands.
2UU: Return Palinchron to its owner's hand.
PARCH
1R
Instant
Choose one - Parch deals 2 damage to target creature or player; or Parch
deals 4 damage to target blue creature.
PEACE AND QUIET
1W
Instant
Destroy two target enchantments.
PHYREXIAN BROODLINGS
1BB
Creature - Minion
2/2
1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
PHYREXIAN DEBASER
3B
Creature - Carrier
2/2
Flying
T, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of
turn.
PHYREXIAN DEFILER
2BB
Creature - Carrier
3/3
T, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of
turn.
PHYREXIAN DENOUNCER
1B
Creature - Carrier
1/1
T, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of
turn.
PHYREXIAN PLAGUELORD
3BB
Creature - Carrier
4/4
T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of
turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
PHYREXIAN RECLAMATION
B
Enchantment
1B, Pay 2 life: Return target creature card from your graveyard to your
hand.
PLAGUE BEETLE
B
Creature - Insect
1/1
Swampwalk #(This creature is unblockable as long as defending player
controls a swamp.)#
PLANAR COLLAPSE
1W
Enchantment
At the beginning of your upkeep, if there are four or more creatures in
play, sacrifice Planar Collapse to destroy all creatures. They can't be
regenerated.
PURIFY
3WW
Sorcery
Destroy all artifacts and enchantments.
PYGMY PYROSAUR
1R
Creature - Lizard
1/1
Pygmy Pyrosaur can't block.
R: Pygmy Pyrosaur gets +1/+0 until end of turn.
PYROMANCY
2RR
Enchantment
3, Discard a card at random from your hand: Pyromancy deals to target
creature or player damage equal to the converted mana cost of the discarded
card.
QUICKSILVER AMULET
4
Artifact
4, T: Put a creature card from your hand into play.
RACK AND RUIN
2R
Instant
Destroy two target artifacts.
RADIANT, ARCHANGEL
3WW
Creature - Angel Legend
3/3
Flying
Attacking doesn't cause Radiant, Archangel to tap.
Radiant gets +1/+1 for each other creature with flying in play.
RADIANT'S DRAGOONS
3W
Creature - Soldier
2/5
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
When Radiant's Dragoons comes into play, you gain 5 life.
RADIANT'S JUDGMENT
2W
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability as an instant.)#
Destroy target creature with power 4 or greater.
RANCOR
G
Enchant Creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from play, return Rancor to its owner's
hand.
RANK AND FILE
2BB
Creature - Zombie
3/3
When Rank and File comes into play, all green creatures get -1/-1 until end
of turn.
RAVEN FAMILIAR
2U
Creature - Bird
1/2
Flying; echo #(At the beginning of your next upkeep after this permanent
comes under your control, sacrifice it unless you pay its mana cost.)#
When Raven Familiar comes into play, look at the top three cards of your
library. Put one of them into your hand and the rest on the bottom of your
library in any order.
REBUILD
2U
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability as an instant.)#
Return all artifacts to their owners' hands.
REPOPULATE
1G
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability as an instant.)#
Shuffle all creature cards from target player's graveyard into that player's
library.
RING OF GIX
3
Artifact
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
1, T: Tap target artifact, creature, or land.
RIVALRY
2R
Enchantment
At the beginning of each player's upkeep, if that player controls more lands
than any other, Rivalry deals 2 damage to him or her.
SCRAPHEAP
3
Artifact
Whenever an artifact or enchantment is put into your graveyard from play,
you gain 1 life.
SECOND CHANCE
2U
Enchantment
At the beginning of your upkeep, if you have 5 life or less, sacrifice
Second Chance to take another turn after this one.
SHIVAN PHOENIX
4RR
Creature - Phoenix
3/4
Flying
When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix
to its owner's hand.
SICK AND TIRED
2B
Instant
Two target creatures each get -1/-1 until end of turn.
SILK NET
G
Instant
Target creature gets +1/+1 and blocks as though it had flying until end of
turn.
SIMIAN GRUNTS
2G
Creature - Ape
3/4
You may play Simian Grunts any time you could play an instant.
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
SLEEPER'S GUILE
2B
Enchant Creature
Enchanted creature can't be blocked except by artifact creatures and black
creatures.
When Sleeper's Guile is put into a graveyard from play, return Sleeper's
Guile to its owner's hand.
SLOW MOTION
2U
Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, that
player sacrifices that creature unless he or she pays 2.
When Slow Motion is put into a graveyard from play, return Slow Motion to
its owner's hand.
SLUGGISHNESS
1R
Enchant Creature
Enchanted creature can't block.
When Sluggishness is put into a graveyard from play, return Sluggishness to
its owner's hand.
SNAP
1U
Instant
Return target creature to its owner's hand. Untap up to two lands.
SPAWNING POOL
Land
Spawning Pool comes into play tapped.
T: Add one black mana to your mana pool.
1B: Spawning Pool becomes a 1/1 black creature with "B: Regenerate this
creature" until end of turn. This creature still counts as a land.
land
SUBVERSION
3BB
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life
equal to the life lost this way.
SUSTAINER OF THE REALM
2WW
Creature - Angel
2/3
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
SWAT
1BB
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability as an instant.)#
Destroy target creature with power 2 or less.
TETHERED SKIRGE
2B
Creature - Imp
2/2
Flying
Whenever Tethered Skirge becomes the target of a spell or ability, you lose
1 life.
THORNWIND FAERIES
1UU
Creature - Faerie
1/1
Flying
T: Thornwind Faeries deals 1 damage to target creature or player.
THRAN LENS
2
Artifact
All permanents are colorless.
THRAN WAR MACHINE
4
Artifact Creature
4/5
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
Thran War Machine attacks each turn if able.
THRAN WEAPONRY
4
Artifact
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
You may choose not to untap Thran Weaponry during your untap phase.
2, T: All creatures get +2/+2 as long as Thran Weaponry remains tapped.
TICKING GNOMES
3
Artifact Creature
3/3
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature
or player.
TINKER
2U
Sorcery
As an additional cost to play Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card into play. Then
shuffle your library.
TRAGIC POET
W
Creature - Townsfolk
1/1
T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard
to your hand.
TREACHEROUS LINK
1B
Enchant Creature
All damage that would be dealt to enchanted creature is dealt to its
controller instead.
TREEFOLK MYSTIC
3G
Creature - Treefolk
2/4
Whenever a creature blocks or is blocked by Treefolk Mystic, destroy all
enchantments on that creature.
TREETOP VILLAGE
Land
Treetop Village comes into play tapped.
T: Add one green mana to your mana pool.
1G: Treetop Village becomes a 3/3 green creature with trample until end of
turn. This creature still counts as a land.
UNEARTH
B
Sorcery
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a
card. Play this ability as an instant.)#
Return target creature card with converted mana cost 3 or less from your
graveyard to play.
URZA'S BLUEPRINTS
6
Artifact
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
T: Draw a card.
VIASHINO BEY
2RR
Creature - Viashino
4/3
If Viashino Bey attacks, all creatures you control attack if able.
VIASHINO CUTTHROAT
2RR
Creature - Viashino
5/3
Haste
At end of turn, return Viashino Cutthroat to its owner's hand.
VIASHINO HERETIC
2R
Creature - Viashino
1/3
1R, T: Destroy target artifact. Viashino Heretic deals to that artifact's
controller damage equal to the artifact's converted mana cost.
VIASHINO SANDSCOUT
1R
Creature - Viashino
2/1
Haste
At end of turn, return Viashino Sandscout to its owner's hand.
VIGILANT DRAKE
4U
Creature - Drake
3/3
Flying
2U: Untap Vigilant Drake.
WALKING SPONGE
1U
Creature - Sponge
1/1
T: Target creature loses flying, first strike, or trample until end of turn.
WEATHERSEED ELF
G
Creature - Elf
1/1
T: Target creature gains forestwalk until end of turn. #(It's unblockable as
long as defending player controls a forest.)#
WEATHERSEED FAERIES
2U
Creature - Faerie
2/1
Flying, protection from red
WEATHERSEED TREEFOLK
2GGG
Creature - Treefolk
5/3
Trample
When Weatherseed Treefolk is put into a graveyard from play, return
Weatherseed Treefolk to its owner's hand.
WHEEL OF TORTURE
3
Artifact
At the beginning of each of your opponents' upkeeps, Wheel of Torture deals
1 damage to that player for each card fewer than three in his or her hand.
WING SNARE
2G
Sorcery
Destroy target creature with flying.
YAVIMAYA GRANGER
2G
Creature - Elf
2/2
Echo #(At the beginning of your next upkeep after this permanent comes under
your control, sacrifice it unless you pay its mana cost.)#
When Yavimaya Granger comes into play, you may search your library for a
basic land card and put that land into play tapped. If you do, shuffle your
library.
YAVIMAYA SCION
4G
Creature - Treefolk
4/4
Protection from artifacts
YAVIMAYA WURM
4GG
Creature - Wurm
6/4
Trample
Urza's Legacy June 1, 1999